Note: This component is deprecated in favour of using a normal CinemachineVirtualCamera with Do Nothing in both Aim and Body.
This component will expose a non-cinemachine camera to the cinemachine system, allowing it to participate in blends. Just add it as a component alongside an existing Unity Camera component. You will need to take steps (e.g. disabling the Camera component) to ensure that the Camera doesn't fight with the main Cinemachine Camera.
| Property: | Function: |
|---|---|
| Look At | The object that the camera is looking at, if defined. This can be empty, but setting this may improve the quality of the blends to and from this camera. |
| Blend Hint | Hint for blending positions to and from this camera. |