UISignNewView.lua 9.9 KB

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  1. local UISignNewView = require("UISign/UISignNewView_Generate")
  2. local _planeWait = "Planewait";
  3. local _planeMove = "Planemove";
  4. local _planeMoveTime = 0.5;
  5. local _circle
  6. local _signInFun --签到的函数
  7. function UISignNewView:OnAwake(data)
  8. self.controller = require("UISign/UISignCtr"):new()
  9. self.controller:Init(self)
  10. self.controller:SetData(data)
  11. end
  12. function UISignNewView:AddEventListener()
  13. end
  14. function UISignNewView:FillContent(data, uiBase)
  15. self.uiBase = uiBase
  16. local gameObject = self.uiBase:GetRoot()
  17. if gameObject ~= nil then
  18. self.gameObject = gameObject
  19. self.transform = gameObject.transform
  20. end
  21. self:InitGenerate(self.transform, data)
  22. self:Init()
  23. --self.super:FillContent(self)
  24. end
  25. function UISignNewView:Init()
  26. self._isOpened = true;
  27. self:GetUITargets();
  28. self:SetUI();
  29. end
  30. function UISignNewView:RemoveEventListener()
  31. ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
  32. end
  33. function UISignNewView:AddUIEventListener()
  34. ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
  35. self.uiBase:AddButtonEventListener(self.btnClose.button, self, self.OnCloseClick);
  36. self.uiBase:AddButtonEventListener(self.btnBack.button, self, self.Replay);
  37. self.uiBase:AddButtonEventListener(self.chestReward.btnClose.button, self, self.OnBtnCloseClick);
  38. ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.REFRESH_SIGN_UP_ACK, self, self.RefreshSignUpAck)
  39. ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.AFTER_SIGN_UP_ACK, self, self.ShowReward)
  40. end
  41. function UISignNewView:OnHide()
  42. self._isOpened = false;
  43. end
  44. function UISignNewView:OnShow(data)
  45. self.controller:SetData(data)
  46. self:Init()
  47. end
  48. function UISignNewView:OnClose()
  49. self._isOpened = false;
  50. end
  51. function UISignNewView:OnDispose()
  52. self._isOpened = false;
  53. end
  54. ---------------custom code start---------------------
  55. --刷新页面
  56. function UISignNewView:RefreshSignUpAck()
  57. self:SetUI();
  58. end
  59. --获取游戏中需要用到的对象
  60. function UISignNewView:GetUITargets()
  61. self._signButton = {};
  62. for _i = 1, 30 do
  63. self._signButton[_i] = self["point_" .. tostring(_i)];
  64. end
  65. end
  66. --填充UI
  67. function UISignNewView:SetUI()
  68. _signInFun = nil;
  69. _circle = ManagerContainer.DataMgr.SignData:GetCircle();
  70. self.chestReward.gameObject:SetActive(false);
  71. --设置按钮
  72. local _data = ManagerContainer.DataMgr.SignData:GetData();
  73. local _logicCurDay = math.fmod(_data._curDay, ManagerContainer.DataMgr.SignData:GetCircle());
  74. if _logicCurDay == 0 then
  75. if not _data._canSign and _data._curDay ~= 0 then
  76. _logicCurDay = _circle;
  77. end
  78. end
  79. local _signIndex = 1;
  80. for _i = 1, #_data._cfgData do
  81. local _signState = 2; --默认是已签到
  82. if _i >= _logicCurDay + 1 then _signState = 0; end --大于以签到天数就是未签到
  83. if _i == _logicCurDay + 1 then --设置的是已经签到的后一天,而且可以再次签到了
  84. if _data._canSign then _signState = 1; end
  85. _signIndex = _i;
  86. end
  87. self:SetSignInButton(_i, _signState, _data._cfgData[_i], _signIndex);
  88. end
  89. local _fmod = math.fmod(_data._curDay, _circle);
  90. --设置可签到标记的位置
  91. self.halo.gameObject:SetActive(_data._canSign);
  92. if _data._canSign then
  93. if _fmod == 0 then
  94. local _realDay = _logicCurDay;
  95. if _logicCurDay == 0 then _realDay =1; end
  96. self.halo.transform.localPosition = self._signButton[_realDay].gameObject.transform.localPosition;
  97. else
  98. self.halo.transform.localPosition = self._signButton[_logicCurDay + 1].gameObject.transform.localPosition;
  99. end
  100. end
  101. --设置飞艇的位置和状态
  102. local _startPos = self.point_0.gameObject.transform.position;
  103. if _fmod == 0 then
  104. if _logicCurDay == _circle then
  105. _startPos = self._signButton[_logicCurDay].gameObject.transform.position;
  106. end
  107. else
  108. _startPos = self._signButton[_logicCurDay].gameObject.transform.position;
  109. end
  110. self.plane.transform.localRotation = Quaternion.identity;
  111. if _logicCurDay ~= 0 then
  112. local _cfgData = _data._cfgData[_logicCurDay];
  113. if _cfgData and _cfgData.balloon == 0 then
  114. self.plane.transform.localRotation = Quaternion.Euler(0, 180, 0);
  115. end
  116. end
  117. self.plane.animator:Play(_planeWait);
  118. self.plane.transform.position = _startPos;
  119. self.clickMask:SetActive(false);
  120. if _signInFun then
  121. self.clickMask:SetActive(true);
  122. _signInFun();
  123. end
  124. end
  125. --设置单个签到对象,传入参数为:要设置的按钮的index,该按钮的状态。_signState,0是未签到,1是可签到但是未签到,2是已签到
  126. function UISignNewView:SetSignInButton(_buttonIdx, _signState, _cfgData, _signIndex)
  127. local _text, _button, _image = self:GetPointTargets(_buttonIdx, _cfgData);
  128. if _text ~= nil then
  129. _text.text = I18N.SetLanguageValue("SignInTips1", tostring(_buttonIdx)); -- 第{0}天
  130. end
  131. local _icon;
  132. if _signState == 2 then
  133. _icon = _cfgData.OpenBoxImg;
  134. else
  135. local _fmod = math.fmod(_buttonIdx, 5);
  136. if _fmod == 0 then --这是宝箱签到
  137. if _signState == 1 then
  138. _icon = _cfgData.GetBoxImg;
  139. else
  140. _icon = _cfgData.BoxImg;
  141. end
  142. else
  143. _icon = _cfgData.BoxImg;
  144. end
  145. end
  146. if _image ~= nil then
  147. CommonUtil.LoadIcon(self, _icon, function (sprite)
  148. _image.sprite = sprite
  149. end);
  150. end
  151. if _signState == 1 then
  152. _signInFun = function()
  153. self.btnBack.button.interactable = false;
  154. self.plane.animator:Play(_planeMove); --播放飞机飞起
  155. self.plane.transform:DOMove(self._signButton[_buttonIdx].transform.position, _planeMoveTime):OnComplete(function ()
  156. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_SIGN_UP_REQ); --请求签到
  157. self.halo.gameObject:SetActive(false);
  158. self.btnBack.button.interactable = true;
  159. self:SetSignInButton(_buttonIdx, 2, _cfgData, _signIndex + 1); --玩家点击之后就将按钮设置成以签到,不让他连续点击
  160. self.clickMask:SetActive(false);
  161. end)
  162. end
  163. end
  164. if _button ~= nil then
  165. _button.onClick:RemoveAllListeners();
  166. self.uiBase:AddButtonEventListener(_button, function (button, params)
  167. self:ShowRewardByClick(_cfgData);
  168. end)
  169. end
  170. end
  171. function UISignNewView:GetPointTargets(_buttonIndex, _cfgData)
  172. local _target = self._signButton[_buttonIndex];
  173. if _cfgData == nil then
  174. return nil;
  175. end
  176. local _type = _cfgData.SignInType;
  177. if _buttonIndex == 30 then --终极宝箱
  178. return _target.text, _target.button, _target.image;
  179. else
  180. if _type == 0 then
  181. self:SetPointButtonState(_target, true);
  182. return _target.small.text, nil, _target.small.image;
  183. elseif _type == 1 then
  184. self:SetPointButtonState(_target, false);
  185. return _target.large.text, _target.large.icon.button, _target.large.icon.image;
  186. else
  187. LogError("请检查签到配置配置表的SignInType字段")
  188. end
  189. end
  190. return nil;
  191. end
  192. --设置point显示的不同按钮
  193. function UISignNewView:SetPointButtonState(_point, _isSmall)
  194. _point.small.gameObject:SetActive(_isSmall);
  195. _point.large.gameObject:SetActive(not _isSmall);
  196. end
  197. --打开展示获得奖励的界面
  198. function UISignNewView:ShowReward(_data)
  199. if not self._isOpened then
  200. return;
  201. end
  202. if _data.error ~= Enum.NetErrorCode.ERROR_OK then
  203. LogError("签到后返回错误,错误码:" .. tostring(_data.error));
  204. return;
  205. end
  206. local _rewards = {};
  207. if _data.day_list and #_data.day_list then --记录日签到的奖励
  208. for _i = 1, #_data.day_list do
  209. table.insert(_rewards, {
  210. cfgId = _data.day_list[_i].key;
  211. num = _data.day_list[_i].value;
  212. })
  213. end
  214. end
  215. if _data.accu_list and #_data.accu_list then --累计签到
  216. for _i = 1, #_data.accu_list do
  217. table.insert(_rewards, {
  218. cfgId = _data.accu_list[_i].key;
  219. num = _data.accu_list[_i].value;
  220. cornerType = Enum.FromType.Extra;
  221. })
  222. end
  223. end
  224. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIPOPGot,{rewards = _rewards})
  225. self.plane.animator:Play(_planeWait); --播放飞机待机
  226. --签到完了,关闭红点
  227. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.RED_POINT_MGR_NOTICE, Enum.RPNotifyType.SignIn, false);
  228. end
  229. --获取奖励
  230. function UISignNewView:ShowRewardByClick(_cfgData)
  231. self.chestReward.gameObject:SetActive(true);
  232. local _rewards = {};
  233. if _cfgData.SignInReward and #_cfgData.SignInReward then
  234. for _i = 1, #_cfgData.SignInReward do
  235. table.insert(_rewards, {
  236. cfgId = _cfgData.SignInReward[_i][1];
  237. num = _cfgData.SignInReward[_i][2];
  238. })
  239. end
  240. end
  241. if _cfgData.SignInAddReward and #_cfgData.SignInAddReward then
  242. for _i = 1, #_cfgData.SignInAddReward do
  243. table.insert(_rewards, {
  244. cfgId = _cfgData.SignInAddReward[_i][1];
  245. num = _cfgData.SignInAddReward[_i][2];
  246. cornerType = Enum.FromType.Extra;
  247. })
  248. end
  249. end
  250. local length = #_rewards
  251. for i = 1, 10 do
  252. local _target = self.chestReward["iconItem"..i];
  253. for i = _target.transform.childCount - 1, 0, -1 do
  254. local _child = _target.transform:GetChild(i)
  255. CommonUtil.DestroyGOImmediate(_child.gameObject);
  256. end
  257. local status = i <= length
  258. _target:SetActive(status)
  259. if status then
  260. local data = _rewards[i]
  261. local cfgId = data.cfgId
  262. local item = _target.gameObject
  263. local itemCfgData = ManagerContainer.CfgMgr:GetItemById(cfgId)
  264. ManagerContainer.GoPoolMgr:SpawnItemGo(itemCfgData.ResType, function(itemlua)
  265. CommonUtil.BatchCreateItems(self, itemlua, item.transform, data, Enum.ItemIEnterType.Bag, self, self.ShowItemTips)
  266. end)
  267. end
  268. end
  269. end
  270. function UISignNewView:ShowItemTips(button, params)
  271. --ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIItemTips, params[0])
  272. ManagerContainer.LuaUIMgr:OpenTips(params[0])
  273. end
  274. function UISignNewView:OnCloseClick()
  275. self._isOpened = false;
  276. self:UIHide();
  277. local _backPanelId = ManagerContainer.DataMgr.SignData:GetBackPanelId();
  278. ManagerContainer.LuaUIMgr:Open(_backPanelId)
  279. end
  280. --TODO:等待删除的功能
  281. function UISignNewView:Replay()
  282. ManagerContainer.LuaUIMgr:ShowMessageBox("NetworkTips",nil,nil,self,
  283. function()
  284. ManagerContainer.DataMgr.SignData:KeepDialogue();
  285. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UISign2, true);
  286. end ,
  287. function()
  288. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UISign2);
  289. end)
  290. end
  291. function UISignNewView:OnBtnCloseClick()
  292. self.chestReward.gameObject:SetActive(false);
  293. end
  294. ---------------custom code end-----------------------
  295. return UISignNewView