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- ---@class UIChangeServer__Generate_allToggle
- ---@field public gameObject UnityEngine.GameObject
- ---@field public toggle UnityEngine.UI.Toggle
- ---@class UIChangeServer__Generate_recommendToggle
- ---@field public gameObject UnityEngine.GameObject
- ---@field public toggle UnityEngine.UI.Toggle
- ---@class UIChangeServer__Generate_allServerGroupItem
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIChangeServer__Generate_allServerGroupLoop
- ---@field public gameObject UnityEngine.GameObject
- ---@field public loopGridView SuperScrollView.LoopGridView
- ---@class UIChangeServer__Generate_allServerItem
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIChangeServer__Generate_allServerLoop
- ---@field public gameObject UnityEngine.GameObject
- ---@field public loopGridView SuperScrollView.LoopGridView
- ---@class UIChangeServer__Generate_recommendAllServerItem
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIChangeServer__Generate_recommendServerLoop
- ---@field public gameObject UnityEngine.GameObject
- ---@field public loopGridView SuperScrollView.LoopGridView
- ---@class UIChangeServer__Generate_btnClose
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIChangeServer__Generate_AnyBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIChangeServer__Generate_uIAnimator
- ---@field public gameObject UnityEngine.GameObject
- ---@field public animator UnityEngine.Animator
- ---@class UIChangeServer__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private uIAnimator UIChangeServer__Generate_uIAnimator
- ---@field private AnyBtn UIChangeServer__Generate_AnyBtn
- ---@field private btnClose UIChangeServer__Generate_btnClose
- ---@field private recommendRoot UnityEngine.GameObject
- ---@field private recommendServerLoop UIChangeServer__Generate_recommendServerLoop
- ---@field private recommendAllServerItem UIChangeServer__Generate_recommendAllServerItem
- ---@field private allRoot UnityEngine.GameObject
- ---@field private allServerLoop UIChangeServer__Generate_allServerLoop
- ---@field private allServerItem UIChangeServer__Generate_allServerItem
- ---@field private allServerGroupLoop UIChangeServer__Generate_allServerGroupLoop
- ---@field private allServerGroupItem UIChangeServer__Generate_allServerGroupItem
- ---@field private recommendToggle UIChangeServer__Generate_recommendToggle
- ---@field private allToggle UIChangeServer__Generate_allToggle
- local UIChangeServerView = class("UIChangeServerView", require("UIViewBase"))
- function UIChangeServerView:ctor()
- end
- ---@private
- function UIChangeServerView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function UIChangeServerView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- if self.super.Init then
- self.super.Init(self)
- end
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- self:InitGenerate__7(Root,data)
- self:InitGenerate__8(Root,data)
- self:InitGenerate__9(Root,data)
- self:InitGenerate__10(Root,data)
- self:InitGenerate__11(Root,data)
- self:InitGenerate__12(Root,data)
- self:InitGenerate__13(Root,data)
- self:InitGenerate__14(Root,data)
- end
- ---@private
- function UIChangeServerView:InitGenerate__1(Root, data)
- --[[
- Root
- --]]
- end
- ---@private
- function UIChangeServerView:InitGenerate__2(Root, data)
- --[[
- UIAnimator
- --]]
- local tmp = Root:Find("UIAnimator").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.uIAnimator = tmp
- tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator)
- tmp.animator.logWarnings = false
- end
- ---@private
- function UIChangeServerView:InitGenerate__3(Root, data)
- --[[
- UIAnimator/Alpha
- --]]
- local tmp = Root:Find("UIAnimator/Alpha").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.AnyBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIChangeServerView:InitGenerate__4(Root, data)
- --[[
- UIAnimator/Window/CloseBox/BtnClose
- --]]
- local tmp = Root:Find("UIAnimator/Window/CloseBox/BtnClose").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.btnClose = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIChangeServerView:InitGenerate__5(Root, data)
- --[[
- UIAnimator/Window/BodyRoot/RecommendRoot
- --]]
- local tmp = Root:Find("UIAnimator/Window/BodyRoot/RecommendRoot").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.recommendRoot = tmp
- end
- ---@private
- function UIChangeServerView:InitGenerate__6(Root, data)
- --[[
- UIAnimator/Window/BodyRoot/RecommendRoot/RecommendServerLoop
- --]]
- local tmp = Root:Find("UIAnimator/Window/BodyRoot/RecommendRoot/RecommendServerLoop").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.recommendServerLoop = tmp
- tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView)
- end
- ---@private
- function UIChangeServerView:InitGenerate__7(Root, data)
- --[[
- UIAnimator/Window/BodyRoot/RecommendRoot/RecommendServerLoop/Viewport/Content/RecommendAllServerItem
- --]]
- local tmp = Root:Find("UIAnimator/Window/BodyRoot/RecommendRoot/RecommendServerLoop/Viewport/Content/AllServerItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.recommendAllServerItem = CommonUtil.BindGridViewItem2LuaStatic("AllServerItem", tmp)
- self.recommendAllServerItem.prefabName = "AllServerItem"
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIChangeServerView:InitGenerate__8(Root, data)
- --[[
- UIAnimator/Window/BodyRoot/AllRoot
- --]]
- local tmp = Root:Find("UIAnimator/Window/BodyRoot/AllRoot").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.allRoot = tmp
- end
- ---@private
- function UIChangeServerView:InitGenerate__9(Root, data)
- --[[
- UIAnimator/Window/BodyRoot/AllRoot/AllServerLoop
- --]]
- local tmp = Root:Find("UIAnimator/Window/BodyRoot/AllRoot/AllServerLoop").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.allServerLoop = tmp
- tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView)
- end
- ---@private
- function UIChangeServerView:InitGenerate__10(Root, data)
- --[[
- UIAnimator/Window/BodyRoot/AllRoot/AllServerLoop/Viewport/Content/AllServerItem
- --]]
- local tmp = Root:Find("UIAnimator/Window/BodyRoot/AllRoot/AllServerLoop/Viewport/Content/AllServerItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.allServerItem = CommonUtil.BindGridViewItem2LuaStatic("AllServerItem", tmp)
- self.allServerItem.prefabName = "AllServerItem"
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIChangeServerView:InitGenerate__11(Root, data)
- --[[
- UIAnimator/Window/BodyRoot/AllRoot/AllServerGroupLoop
- --]]
- local tmp = Root:Find("UIAnimator/Window/BodyRoot/AllRoot/AllServerGroupLoop").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.allServerGroupLoop = tmp
- tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView)
- end
- ---@private
- function UIChangeServerView:InitGenerate__12(Root, data)
- --[[
- UIAnimator/Window/BodyRoot/AllRoot/AllServerGroupLoop/Viewport/Content/AllServerGroupItem
- --]]
- local tmp = Root:Find("UIAnimator/Window/BodyRoot/AllRoot/AllServerGroupLoop/Viewport/Content/AllServerGroupItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.allServerGroupItem = CommonUtil.BindGridViewItem2LuaStatic("AllServerGroupItem", tmp)
- self.allServerGroupItem.prefabName = "AllServerGroupItem"
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIChangeServerView:InitGenerate__13(Root, data)
- --[[
- UIAnimator/Window/BodyRoot/TgooleGroup/RecommendToggle
- --]]
- local tmp = Root:Find("UIAnimator/Window/BodyRoot/TgooleGroup/RecommendToggle").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.recommendToggle = tmp
- tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
- end
- ---@private
- function UIChangeServerView:InitGenerate__14(Root, data)
- --[[
- UIAnimator/Window/BodyRoot/TgooleGroup/AllToggle
- --]]
- local tmp = Root:Find("UIAnimator/Window/BodyRoot/TgooleGroup/AllToggle").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.allToggle = tmp
- tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
- end
- ---@private
- function UIChangeServerView:GenerateDestroy()
- if tolua.getpeer(self.uIAnimator) ~= nil then
- tolua.setpeer(self.uIAnimator, nil)
- end
- self.uIAnimator = nil
- if tolua.getpeer(self.AnyBtn) ~= nil then
- tolua.setpeer(self.AnyBtn, nil)
- end
- self.AnyBtn = nil
- if tolua.getpeer(self.btnClose) ~= nil then
- tolua.setpeer(self.btnClose, nil)
- end
- self.btnClose = nil
- if tolua.getpeer(self.recommendRoot) ~= nil then
- tolua.setpeer(self.recommendRoot, nil)
- end
- self.recommendRoot = nil
- if tolua.getpeer(self.recommendServerLoop) ~= nil then
- tolua.setpeer(self.recommendServerLoop, nil)
- end
- self.recommendServerLoop = nil
- if self.recommendAllServerItem.GenerateDestroy ~= nil then
- self.recommendAllServerItem:GenerateDestroy()
- end
- if tolua.getpeer(self.recommendAllServerItem) ~= nil then
- tolua.setpeer(self.recommendAllServerItem, nil)
- end
- self.recommendAllServerItem = nil
- if tolua.getpeer(self.allRoot) ~= nil then
- tolua.setpeer(self.allRoot, nil)
- end
- self.allRoot = nil
- if tolua.getpeer(self.allServerLoop) ~= nil then
- tolua.setpeer(self.allServerLoop, nil)
- end
- self.allServerLoop = nil
- if self.allServerItem.GenerateDestroy ~= nil then
- self.allServerItem:GenerateDestroy()
- end
- if tolua.getpeer(self.allServerItem) ~= nil then
- tolua.setpeer(self.allServerItem, nil)
- end
- self.allServerItem = nil
- if tolua.getpeer(self.allServerGroupLoop) ~= nil then
- tolua.setpeer(self.allServerGroupLoop, nil)
- end
- self.allServerGroupLoop = nil
- if self.allServerGroupItem.GenerateDestroy ~= nil then
- self.allServerGroupItem:GenerateDestroy()
- end
- if tolua.getpeer(self.allServerGroupItem) ~= nil then
- tolua.setpeer(self.allServerGroupItem, nil)
- end
- self.allServerGroupItem = nil
- if tolua.getpeer(self.recommendToggle) ~= nil then
- tolua.setpeer(self.recommendToggle, nil)
- end
- self.recommendToggle = nil
- if tolua.getpeer(self.allToggle) ~= nil then
- tolua.setpeer(self.allToggle, nil)
- end
- self.allToggle = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return UIChangeServerView
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