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- local UIGuildHuntMasterRewardView = require("UIGuild/UIGuildHuntMasterRewardView_Generate")
- function UIGuildHuntMasterRewardView:OnAwake(data)
- self.controller = require("UIGuild/UIGuildHuntMasterRewardCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIGuildHuntMasterRewardView:AddEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.GUILD_HUNT_MASTER_REWARD_CHANGED, self, self.OnGuildHuntMasterRewardChanged)
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.GUILD_DISBAND_SUCCESS, self, self.OnGuildDisBandSuccess)
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.GUILD_QUIT_SUCCESS, self, self.OnGuildQuitSuccess)
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.GUILD_KICKOUT_SUCCESS, self, self.OnGuildKickoutSuccess)
- end
- function UIGuildHuntMasterRewardView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIGuildHuntMasterRewardView:Init()
- self:RefreshView()
- -- 从服务器获得当前奖励级别
- local errorCode = self.controller:SendGuildMasterRewardReq()
- if errorCode ~= 0 then
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay(errorCode)
- end
- end
- function UIGuildHuntMasterRewardView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIGuildHuntMasterRewardView:AddUIEventListener()
- self.uiBase:AddButtonEventListener(self.btnClose.button, self, self.OnClickCancelBtn)
- self.uiBase:AddButtonEventListener(self.AnyBtn.button,self, self.OnClickCancelBtn)
- end
- function UIGuildHuntMasterRewardView:OnHide()
- end
- function UIGuildHuntMasterRewardView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIGuildHuntMasterRewardView:OnClose()
- end
- function UIGuildHuntMasterRewardView:OnDispose()
- self.controller:OnDispose()
- end
- function UIGuildHuntMasterRewardView:OnGuildDisBandSuccess()
- self:UIClose()
- end
- function UIGuildHuntMasterRewardView:OnGuildQuitSuccess()
- self:UIClose()
- end
- function UIGuildHuntMasterRewardView:OnGuildKickoutSuccess()
- self:UIClose()
- end
- function UIGuildHuntMasterRewardView:OnGuildHuntMasterRewardChanged(bossId)
- if self.controller:GetBossId() ~= bossId then return end
- self:RefreshView()
- end
- function UIGuildHuntMasterRewardView:OnClickCancelBtn()
- self:UIClose()
- end
- function UIGuildHuntMasterRewardView:OnClickHeadItem(_, params)
- local uid = params[0]
- ManagerContainer.LuaUIMgr:OpenRoleMessagePanel(uid)
- end
- function UIGuildHuntMasterRewardView:OnClickIconItem(_, params)
- local data = params[0]
- ManagerContainer.LuaUIMgr:OpenTips(data)
- end
- function UIGuildHuntMasterRewardView:RefreshView()
- local data = self.controller:GetAwardData()
- if nil == data then
- self.emptyTips:SetActive(false)
- self.notEmpty:SetActive(false)
- return
- end
- if table_is_empty(data) or table_is_empty(data.playerBrief) or data.damage <= 0 then
- self.emptyTips:SetActive(true)
- self.notEmpty:SetActive(false)
- self.desTxt.text.text = string.formatbykey('GuildHuntTip1')
- return
- end
- self.emptyTips:SetActive(false)
- self.notEmpty:SetActive(true)
- local playerBrief = data.playerBrief
- local heroData = nil
- local headFrame = nil
- local uid = nil
- if playerBrief then
- uid = playerBrief.uid
- headFrame = playerBrief.headFrame
- if int64.equals(uid, ManagerContainer.DataMgr.UserData:GetUserId()) then
- headFrame = ManagerContainer.DataMgr.UserData:GetHeadFrameId()
- end
- local jobCfg = ManagerContainer.CfgMgr:GetJobDataById(playerBrief.configId)
- local jobIcon = ''
- if jobCfg then
- jobIcon = jobCfg.JobIcon
- end
- heroData = {Level = playerBrief.level, ProfessionIcon = jobIcon, HeadIcon = playerBrief.headPortraitName, IsHero = true}
- self.topDamageMember.nameTxt.text.text = tostring(playerBrief.nickName)
- else
- self.topDamageMember.nameTxt.text.text = ''
- end
- CommonUtil.SetPlayerHeadAndFrame(self, self.topDamageMember.headItem, heroData, false, headFrame, self, self.OnClickHeadItem, uid)
- self.topDamageMember.damageTxt.text.text = tostring(data.damage)
- local awards = self:GetMasterRewards(data.damage)
- if not awards then
- self.awardScrollView:SetActive(false)
- return
- end
- CommonUtil.LoopGridViewEleCreateNew(self, self.awardScrollView.loopHorizontalScrollRect, nil, awards, 0, self, self.UpdateAwardItem)
- end
- function UIGuildHuntMasterRewardView:UpdateAwardItem(itemLua, idx, itemData)
- if not itemLua or not itemData then return end
- CommonUtil.UpdateItemPrefab(self, itemLua, {cfgId = itemData[1], num = itemData[2]}, Enum.ItemIEnterType.Bag, self, self.OnClickIconItem)
- end
- function UIGuildHuntMasterRewardView:GetMasterRewards(damage)
- local bossId = self.controller:GetBossId()
- local bossCfgData = ManagerContainer.CfgMgr:GetGuildHuntBossCfgById(bossId)
- if not bossCfgData then return nil end
- if bossCfgData.BossType ~= Enum.GuildHuntBossType.Normal then
- return nil
- end
- local damageSegment = bossCfgData.DamageSegment
- if not damageSegment or damageSegment <= 0 then
- return nil
- end
- local rewardRanges = bossCfgData.RewardRange
- if not rewardRanges then
- return nil
- end
- local rewardRangeLength = #rewardRanges
- if rewardRangeLength < damageSegment then
- return nil
- end
- local masterRewards = bossCfgData.MasterReward
- if not masterRewards then
- return nil
- end
- local masterRewardLength = #masterRewards
- if masterRewardLength < damageSegment then
- return nil
- end
- local validIdx = nil
- for i = 1, rewardRangeLength do
- local rewardRange = rewardRanges[i]
- if damage < rewardRange[1] then
- break
- end
- validIdx = i
- if damage <= rewardRange[2] then
- break
- end
- end
- if not validIdx then return nil end
- local awardCfgId = masterRewards[validIdx]
- if not awardCfgId then return nil end
- local awardCfgData = ManagerContainer.CfgMgr:GetGuildHuntBossAwardCfgById(awardCfgId)
- if not awardCfgData then return nil end
- return awardCfgData.Reward
- end
- return UIGuildHuntMasterRewardView
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