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- ---@class UIBattleWin__Generate_drop_text
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class UIBattleWin__Generate_drop
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UIBattleWin__Generate_drop_text
- ---@class UIBattleWin__Generate_coin_text
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class UIBattleWin__Generate_coin
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UIBattleWin__Generate_coin_text
- ---@class UIBattleWin__Generate_expJob_text
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class UIBattleWin__Generate_expJob
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UIBattleWin__Generate_expJob_text
- ---@class UIBattleWin__Generate_expParter_text
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class UIBattleWin__Generate_expParter
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UIBattleWin__Generate_expParter_text
- ---@class UIBattleWin__Generate_zeny_text
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class UIBattleWin__Generate_zeny
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UIBattleWin__Generate_zeny_text
- ---@class UIBattleWin__Generate_expBase_text
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class UIBattleWin__Generate_expBase
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UIBattleWin__Generate_expBase_text
- ---@class UIBattleWin__Generate_bigMap_linePath
- ---@field public gameObject UnityEngine.GameObject
- ---@field public uIBigMapLine UIBigMapLine
- ---@class UIBattleWin__Generate_bigMap_bottomImage
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@field public image UnityEngine.UI.Image
- ---@class UIBattleWin__Generate_bigMap_content
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@class UIBattleWin__Generate_bigMap
- ---@field public gameObject UnityEngine.GameObject
- ---@field public scrollRect UnityEngine.UI.ScrollRect
- ---@field public content UIBattleWin__Generate_bigMap_content
- ---@field public bottomImage UIBattleWin__Generate_bigMap_bottomImage
- ---@field public linePath UIBattleWin__Generate_bigMap_linePath
- ---@field public smallPoints UnityEngine.GameObject
- ---@field public bigPoints UnityEngine.GameObject
- ---@field public startPoint UnityEngine.GameObject
- ---@field public storyPoints UnityEngine.GameObject
- ---@field public oneRank UnityEngine.GameObject
- ---@field public selfContainer UnityEngine.GameObject
- ---@class UIBattleWin__Generate_AnyBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIBattleWin__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private uIAnimator UnityEngine.GameObject
- ---@field private AnyBtn UIBattleWin__Generate_AnyBtn
- ---@field private window UnityEngine.GameObject
- ---@field private bigMap UIBattleWin__Generate_bigMap
- ---@field private expBase UIBattleWin__Generate_expBase
- ---@field private zeny UIBattleWin__Generate_zeny
- ---@field private expParter UIBattleWin__Generate_expParter
- ---@field private expJob UIBattleWin__Generate_expJob
- ---@field private coin UIBattleWin__Generate_coin
- ---@field private drop UIBattleWin__Generate_drop
- local UIBattleWinView = class("UIBattleWinView", require("UIViewBase"))
- function UIBattleWinView:ctor()
- end
- ---@private
- function UIBattleWinView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function UIBattleWinView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- if self.super.Init then
- self.super.Init(self)
- end
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- self:InitGenerate__7(Root,data)
- self:InitGenerate__8(Root,data)
- self:InitGenerate__9(Root,data)
- self:InitGenerate__10(Root,data)
- self:InitGenerate__11(Root,data)
- self:InitGenerate__12(Root,data)
- self:InitGenerate__13(Root,data)
- self:InitGenerate__14(Root,data)
- self:InitGenerate__15(Root,data)
- self:InitGenerate__16(Root,data)
- self:InitGenerate__17(Root,data)
- self:InitGenerate__18(Root,data)
- self:InitGenerate__19(Root,data)
- self:InitGenerate__20(Root,data)
- self:InitGenerate__21(Root,data)
- self:InitGenerate__22(Root,data)
- self:InitGenerate__23(Root,data)
- self:InitGenerate__24(Root,data)
- self:InitGenerate__25(Root,data)
- end
- ---@private
- function UIBattleWinView:InitGenerate__1(Root, data)
- --[[
- UIAnimator
- --]]
- local tmp = Root:Find("UIAnimator").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.uIAnimator = tmp
- end
- ---@private
- function UIBattleWinView:InitGenerate__2(Root, data)
- --[[
- UIAnimator/Alpha
- --]]
- local tmp = Root:Find("UIAnimator/Alpha").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.AnyBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIBattleWinView:InitGenerate__3(Root, data)
- --[[
- UIAnimator/Window
- --]]
- local tmp = Root:Find("UIAnimator/Window").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.window = tmp
- end
- ---@private
- function UIBattleWinView:InitGenerate__4(Root, data)
- --[[
- UIAnimator/Window/BG/Map/Map/BigMap
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.bigMap = tmp
- tmp.scrollRect = tmp:GetComponent(Enum.TypeInfo.ScrollRect)
- end
- ---@private
- function UIBattleWinView:InitGenerate__5(Root, data)
- --[[
- UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.bigMap.content = tmp
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- end
- ---@private
- function UIBattleWinView:InitGenerate__6(Root, data)
- --[[
- UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/BottomImage
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/BottomImage").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.bigMap.bottomImage = tmp
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- end
- ---@private
- function UIBattleWinView:InitGenerate__7(Root, data)
- --[[
- UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/LinePath
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/LinePath").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.bigMap.linePath = tmp
- tmp.uIBigMapLine = tmp:GetComponent(Enum.TypeInfo.UIBigMapLine)
- end
- ---@private
- function UIBattleWinView:InitGenerate__8(Root, data)
- --[[
- UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/SmallPoints
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/SmallPoints").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.bigMap.smallPoints = tmp
- end
- ---@private
- function UIBattleWinView:InitGenerate__9(Root, data)
- --[[
- UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/BigPoints
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/BigPoints").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.bigMap.bigPoints = tmp
- end
- ---@private
- function UIBattleWinView:InitGenerate__10(Root, data)
- --[[
- UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/StartPoint
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/StartPoint").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.bigMap.startPoint = tmp
- end
- ---@private
- function UIBattleWinView:InitGenerate__11(Root, data)
- --[[
- UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/StoryPoints
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/StoryPoints").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.bigMap.storyPoints = tmp
- end
- ---@private
- function UIBattleWinView:InitGenerate__12(Root, data)
- --[[
- UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/OneRank
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/OneRank").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.bigMap.oneRank = tmp
- end
- ---@private
- function UIBattleWinView:InitGenerate__13(Root, data)
- --[[
- UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/SelfContainer
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Map/Map/BigMap/Viewport/Content/SelfContainer").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.bigMap.selfContainer = tmp
- end
- ---@private
- function UIBattleWinView:InitGenerate__14(Root, data)
- --[[
- UIAnimator/Window/BG/Coinreward/Group/ExpBase
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/ExpBase").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.expBase = tmp
- end
- ---@private
- function UIBattleWinView:InitGenerate__15(Root, data)
- --[[
- UIAnimator/Window/BG/Coinreward/Group/ExpBase/Text
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/ExpBase/Text").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.expBase.text = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function UIBattleWinView:InitGenerate__16(Root, data)
- --[[
- UIAnimator/Window/BG/Coinreward/Group/Zeny
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/Zeny").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.zeny = tmp
- end
- ---@private
- function UIBattleWinView:InitGenerate__17(Root, data)
- --[[
- UIAnimator/Window/BG/Coinreward/Group/Zeny/Text
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/Zeny/Text").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.zeny.text = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function UIBattleWinView:InitGenerate__18(Root, data)
- --[[
- UIAnimator/Window/BG/Coinreward/Group/ExpParter
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/ExpParter").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.expParter = tmp
- end
- ---@private
- function UIBattleWinView:InitGenerate__19(Root, data)
- --[[
- UIAnimator/Window/BG/Coinreward/Group/ExpParter/Text
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/ExpParter/Text").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.expParter.text = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function UIBattleWinView:InitGenerate__20(Root, data)
- --[[
- UIAnimator/Window/BG/Coinreward/Group/ExpJob
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/ExpJob").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.expJob = tmp
- end
- ---@private
- function UIBattleWinView:InitGenerate__21(Root, data)
- --[[
- UIAnimator/Window/BG/Coinreward/Group/ExpJob/Text
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/ExpJob/Text").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.expJob.text = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function UIBattleWinView:InitGenerate__22(Root, data)
- --[[
- UIAnimator/Window/BG/Coinreward/Group/Coin
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/Coin").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.coin = tmp
- end
- ---@private
- function UIBattleWinView:InitGenerate__23(Root, data)
- --[[
- UIAnimator/Window/BG/Coinreward/Group/Coin/Text
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/Coin/Text").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.coin.text = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function UIBattleWinView:InitGenerate__24(Root, data)
- --[[
- UIAnimator/Window/BG/Coinreward/Group/Drop
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/Drop").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.drop = tmp
- end
- ---@private
- function UIBattleWinView:InitGenerate__25(Root, data)
- --[[
- UIAnimator/Window/BG/Coinreward/Group/Drop/Text
- --]]
- local tmp = Root:Find("UIAnimator/Window/BG/Coinreward/Group/Drop/Text").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.drop.text = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function UIBattleWinView:GenerateDestroy()
- if tolua.getpeer(self.drop.text) ~= nil then
- tolua.setpeer(self.drop.text, nil)
- end
- if tolua.getpeer(self.coin.text) ~= nil then
- tolua.setpeer(self.coin.text, nil)
- end
- if tolua.getpeer(self.expJob.text) ~= nil then
- tolua.setpeer(self.expJob.text, nil)
- end
- if tolua.getpeer(self.expParter.text) ~= nil then
- tolua.setpeer(self.expParter.text, nil)
- end
- if tolua.getpeer(self.zeny.text) ~= nil then
- tolua.setpeer(self.zeny.text, nil)
- end
- if tolua.getpeer(self.expBase.text) ~= nil then
- tolua.setpeer(self.expBase.text, nil)
- end
- if tolua.getpeer(self.bigMap.selfContainer) ~= nil then
- tolua.setpeer(self.bigMap.selfContainer, nil)
- end
- if tolua.getpeer(self.bigMap.oneRank) ~= nil then
- tolua.setpeer(self.bigMap.oneRank, nil)
- end
- if tolua.getpeer(self.bigMap.storyPoints) ~= nil then
- tolua.setpeer(self.bigMap.storyPoints, nil)
- end
- if tolua.getpeer(self.bigMap.startPoint) ~= nil then
- tolua.setpeer(self.bigMap.startPoint, nil)
- end
- if tolua.getpeer(self.bigMap.bigPoints) ~= nil then
- tolua.setpeer(self.bigMap.bigPoints, nil)
- end
- if tolua.getpeer(self.bigMap.smallPoints) ~= nil then
- tolua.setpeer(self.bigMap.smallPoints, nil)
- end
- if tolua.getpeer(self.bigMap.linePath) ~= nil then
- tolua.setpeer(self.bigMap.linePath, nil)
- end
- if tolua.getpeer(self.bigMap.bottomImage) ~= nil then
- tolua.setpeer(self.bigMap.bottomImage, nil)
- end
- if tolua.getpeer(self.bigMap.content) ~= nil then
- tolua.setpeer(self.bigMap.content, nil)
- end
- if tolua.getpeer(self.uIAnimator) ~= nil then
- tolua.setpeer(self.uIAnimator, nil)
- end
- self.uIAnimator = nil
- if tolua.getpeer(self.AnyBtn) ~= nil then
- tolua.setpeer(self.AnyBtn, nil)
- end
- self.AnyBtn = nil
- if tolua.getpeer(self.window) ~= nil then
- tolua.setpeer(self.window, nil)
- end
- self.window = nil
- if tolua.getpeer(self.bigMap) ~= nil then
- tolua.setpeer(self.bigMap, nil)
- end
- self.bigMap = nil
- if tolua.getpeer(self.expBase) ~= nil then
- tolua.setpeer(self.expBase, nil)
- end
- self.expBase = nil
- if tolua.getpeer(self.zeny) ~= nil then
- tolua.setpeer(self.zeny, nil)
- end
- self.zeny = nil
- if tolua.getpeer(self.expParter) ~= nil then
- tolua.setpeer(self.expParter, nil)
- end
- self.expParter = nil
- if tolua.getpeer(self.expJob) ~= nil then
- tolua.setpeer(self.expJob, nil)
- end
- self.expJob = nil
- if tolua.getpeer(self.coin) ~= nil then
- tolua.setpeer(self.coin, nil)
- end
- self.coin = nil
- if tolua.getpeer(self.drop) ~= nil then
- tolua.setpeer(self.drop, nil)
- end
- self.drop = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return UIBattleWinView
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