UIBattleFailedView.lua 1.3 KB

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  1. local UIBattleFailedView = require("UIBattle/UIBattleFailedView_Generate")
  2. function UIBattleFailedView:OnAwake(data)
  3. self.controller = require("UIBattle/UIBattleFailedCtr"):new()
  4. self.controller:Init(self)
  5. self.controller:SetData(data)
  6. end
  7. function UIBattleFailedView:AddEventListener()
  8. end
  9. function UIBattleFailedView:FillContent(data, uiBase)
  10. self.uiBase = uiBase
  11. local gameObject = self.uiBase:GetRoot()
  12. if gameObject ~= nil then
  13. self.gameObject = gameObject
  14. self.transform = gameObject.transform
  15. end
  16. self:InitGenerate(self.transform, data)
  17. self:Init()
  18. end
  19. function UIBattleFailedView:Init()
  20. end
  21. function UIBattleFailedView:RemoveEventListener()
  22. ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
  23. end
  24. function UIBattleFailedView:AddUIEventListener()
  25. self.uiBase:AddButtonEventListener(self.AnyBtn.button,self, self.OnClickClose)
  26. end
  27. function UIBattleFailedView:OnHide()
  28. end
  29. function UIBattleFailedView:OnShow(data)
  30. self.controller:SetData(data)
  31. end
  32. function UIBattleFailedView:OnClose()
  33. end
  34. function UIBattleFailedView:OnDispose()
  35. self.controller:OnDispose()
  36. end
  37. function UIBattleFailedView:OnClickClose()
  38. if self.controller:GetData() then
  39. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHUT_TIMEBATTLE,Enum.UIPageName.UIExpedition,true)
  40. end
  41. self:UIClose()
  42. end
  43. return UIBattleFailedView