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- ---@class WashAttrItem__Generate_propertyItem2_random
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@field public uILocalizeScript UILocalizeScript
- ---@class WashAttrItem__Generate_propertyItem2_number
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class WashAttrItem__Generate_propertyItem2_prName
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class WashAttrItem__Generate_propertyItem2
- ---@field public gameObject UnityEngine.GameObject
- ---@field public prName WashAttrItem__Generate_propertyItem2_prName
- ---@field public number WashAttrItem__Generate_propertyItem2_number
- ---@field public random WashAttrItem__Generate_propertyItem2_random
- ---@class WashAttrItem__Generate_propertyItem1_number
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class WashAttrItem__Generate_propertyItem1_prName
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text UnityEngine.UI.Text
- ---@class WashAttrItem__Generate_propertyItem1
- ---@field public gameObject UnityEngine.GameObject
- ---@field public prName WashAttrItem__Generate_propertyItem1_prName
- ---@field public number WashAttrItem__Generate_propertyItem1_number
- ---@class WashAttrItem__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private uIEffectCfg UIEffectCfg
- ---@field private propertyItem1 WashAttrItem__Generate_propertyItem1
- ---@field private propertyItem2 WashAttrItem__Generate_propertyItem2
- ---@field private arrow UnityEngine.GameObject
- ---@field private fx UnityEngine.GameObject
- local WashAttrItemView = class("WashAttrItemView")
- function WashAttrItemView:ctor()
- end
- ---@private
- function WashAttrItemView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function WashAttrItemView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- self:InitGenerate__7(Root,data)
- self:InitGenerate__8(Root,data)
- self:InitGenerate__9(Root,data)
- self:InitGenerate__10(Root,data)
- end
- ---@private
- function WashAttrItemView:InitGenerate__1(Root, data)
- --[[
- Root
- --]]
- self.uIEffectCfg = Root:GetComponent(Enum.TypeInfo.UIEffectCfg)
- end
- ---@private
- function WashAttrItemView:InitGenerate__2(Root, data)
- --[[
- PropertyItem1
- --]]
- local tmp = Root:Find("PropertyItem1").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.propertyItem1 = tmp
- end
- ---@private
- function WashAttrItemView:InitGenerate__3(Root, data)
- --[[
- PropertyItem1/PrName
- --]]
- local tmp = Root:Find("PropertyItem1/PrName").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.propertyItem1.prName = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function WashAttrItemView:InitGenerate__4(Root, data)
- --[[
- PropertyItem1/Number
- --]]
- local tmp = Root:Find("PropertyItem1/Number").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.propertyItem1.number = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function WashAttrItemView:InitGenerate__5(Root, data)
- --[[
- PropertyItem2
- --]]
- local tmp = Root:Find("PropertyItem2").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.propertyItem2 = tmp
- end
- ---@private
- function WashAttrItemView:InitGenerate__6(Root, data)
- --[[
- PropertyItem2/PrName
- --]]
- local tmp = Root:Find("PropertyItem2/PrName").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.propertyItem2.prName = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function WashAttrItemView:InitGenerate__7(Root, data)
- --[[
- PropertyItem2/Number
- --]]
- local tmp = Root:Find("PropertyItem2/Number").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.propertyItem2.number = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- end
- ---@private
- function WashAttrItemView:InitGenerate__8(Root, data)
- --[[
- PropertyItem2/Random
- --]]
- local tmp = Root:Find("PropertyItem2/Random").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.propertyItem2.random = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
- tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript)
- end
- ---@private
- function WashAttrItemView:InitGenerate__9(Root, data)
- --[[
- arrow
- --]]
- local tmp = Root:Find("arrow").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.arrow = tmp
- end
- ---@private
- function WashAttrItemView:InitGenerate__10(Root, data)
- --[[
- fx
- --]]
- local tmp = Root:Find("fx").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.fx = tmp
- end
- ---@private
- function WashAttrItemView:GenerateDestroy()
- if tolua.getpeer(self.fx) ~= nil then
- tolua.setpeer(self.fx, nil)
- end
- if tolua.getpeer(self.arrow) ~= nil then
- tolua.setpeer(self.arrow, nil)
- end
- if tolua.getpeer(self.propertyItem2.random) ~= nil then
- tolua.setpeer(self.propertyItem2.random, nil)
- end
- if tolua.getpeer(self.propertyItem2.number) ~= nil then
- tolua.setpeer(self.propertyItem2.number, nil)
- end
- if tolua.getpeer(self.propertyItem2.prName) ~= nil then
- tolua.setpeer(self.propertyItem2.prName, nil)
- end
- if tolua.getpeer(self.propertyItem2) ~= nil then
- tolua.setpeer(self.propertyItem2, nil)
- end
- if tolua.getpeer(self.propertyItem1.number) ~= nil then
- tolua.setpeer(self.propertyItem1.number, nil)
- end
- if tolua.getpeer(self.propertyItem1.prName) ~= nil then
- tolua.setpeer(self.propertyItem1.prName, nil)
- end
- if tolua.getpeer(self.propertyItem1) ~= nil then
- tolua.setpeer(self.propertyItem1, nil)
- end
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return WashAttrItemView
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