WashAttrItem_Generate.lua 5.9 KB

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  1. ---@class WashAttrItem__Generate_propertyItem2_random
  2. ---@field public gameObject UnityEngine.GameObject
  3. ---@field public text UnityEngine.UI.Text
  4. ---@field public uILocalizeScript UILocalizeScript
  5. ---@class WashAttrItem__Generate_propertyItem2_number
  6. ---@field public gameObject UnityEngine.GameObject
  7. ---@field public text UnityEngine.UI.Text
  8. ---@class WashAttrItem__Generate_propertyItem2_prName
  9. ---@field public gameObject UnityEngine.GameObject
  10. ---@field public text UnityEngine.UI.Text
  11. ---@class WashAttrItem__Generate_propertyItem2
  12. ---@field public gameObject UnityEngine.GameObject
  13. ---@field public prName WashAttrItem__Generate_propertyItem2_prName
  14. ---@field public number WashAttrItem__Generate_propertyItem2_number
  15. ---@field public random WashAttrItem__Generate_propertyItem2_random
  16. ---@class WashAttrItem__Generate_propertyItem1_number
  17. ---@field public gameObject UnityEngine.GameObject
  18. ---@field public text UnityEngine.UI.Text
  19. ---@class WashAttrItem__Generate_propertyItem1_prName
  20. ---@field public gameObject UnityEngine.GameObject
  21. ---@field public text UnityEngine.UI.Text
  22. ---@class WashAttrItem__Generate_propertyItem1
  23. ---@field public gameObject UnityEngine.GameObject
  24. ---@field public prName WashAttrItem__Generate_propertyItem1_prName
  25. ---@field public number WashAttrItem__Generate_propertyItem1_number
  26. ---@class WashAttrItem__Generate
  27. ---@field private gameObject UnityEngine.GameObject
  28. ---@field private transform UnityEngine.Transform
  29. ---@field private uIEffectCfg UIEffectCfg
  30. ---@field private propertyItem1 WashAttrItem__Generate_propertyItem1
  31. ---@field private propertyItem2 WashAttrItem__Generate_propertyItem2
  32. ---@field private arrow UnityEngine.GameObject
  33. ---@field private fx UnityEngine.GameObject
  34. local WashAttrItemView = class("WashAttrItemView")
  35. function WashAttrItemView:ctor()
  36. end
  37. ---@private
  38. function WashAttrItemView:SetActive(result)
  39. self.gameObject:SetActive(result)
  40. end
  41. ---@private
  42. function WashAttrItemView:InitGenerate(Root, data)
  43. self.transform = Root
  44. self.inited = true
  45. local tmp
  46. self:InitGenerate__1(Root,data)
  47. self:InitGenerate__2(Root,data)
  48. self:InitGenerate__3(Root,data)
  49. self:InitGenerate__4(Root,data)
  50. self:InitGenerate__5(Root,data)
  51. self:InitGenerate__6(Root,data)
  52. self:InitGenerate__7(Root,data)
  53. self:InitGenerate__8(Root,data)
  54. self:InitGenerate__9(Root,data)
  55. self:InitGenerate__10(Root,data)
  56. end
  57. ---@private
  58. function WashAttrItemView:InitGenerate__1(Root, data)
  59. --[[
  60. Root
  61. --]]
  62. self.uIEffectCfg = Root:GetComponent(Enum.TypeInfo.UIEffectCfg)
  63. end
  64. ---@private
  65. function WashAttrItemView:InitGenerate__2(Root, data)
  66. --[[
  67. PropertyItem1
  68. --]]
  69. local tmp = Root:Find("PropertyItem1").gameObject
  70. if tolua.getpeer(tmp) == nil then
  71. tolua.setpeer(tmp, {})
  72. end
  73. self.propertyItem1 = tmp
  74. end
  75. ---@private
  76. function WashAttrItemView:InitGenerate__3(Root, data)
  77. --[[
  78. PropertyItem1/PrName
  79. --]]
  80. local tmp = Root:Find("PropertyItem1/PrName").gameObject
  81. if tolua.getpeer(tmp) == nil then
  82. tolua.setpeer(tmp, {})
  83. end
  84. self.propertyItem1.prName = tmp
  85. tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
  86. end
  87. ---@private
  88. function WashAttrItemView:InitGenerate__4(Root, data)
  89. --[[
  90. PropertyItem1/Number
  91. --]]
  92. local tmp = Root:Find("PropertyItem1/Number").gameObject
  93. if tolua.getpeer(tmp) == nil then
  94. tolua.setpeer(tmp, {})
  95. end
  96. self.propertyItem1.number = tmp
  97. tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
  98. end
  99. ---@private
  100. function WashAttrItemView:InitGenerate__5(Root, data)
  101. --[[
  102. PropertyItem2
  103. --]]
  104. local tmp = Root:Find("PropertyItem2").gameObject
  105. if tolua.getpeer(tmp) == nil then
  106. tolua.setpeer(tmp, {})
  107. end
  108. self.propertyItem2 = tmp
  109. end
  110. ---@private
  111. function WashAttrItemView:InitGenerate__6(Root, data)
  112. --[[
  113. PropertyItem2/PrName
  114. --]]
  115. local tmp = Root:Find("PropertyItem2/PrName").gameObject
  116. if tolua.getpeer(tmp) == nil then
  117. tolua.setpeer(tmp, {})
  118. end
  119. self.propertyItem2.prName = tmp
  120. tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
  121. end
  122. ---@private
  123. function WashAttrItemView:InitGenerate__7(Root, data)
  124. --[[
  125. PropertyItem2/Number
  126. --]]
  127. local tmp = Root:Find("PropertyItem2/Number").gameObject
  128. if tolua.getpeer(tmp) == nil then
  129. tolua.setpeer(tmp, {})
  130. end
  131. self.propertyItem2.number = tmp
  132. tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
  133. end
  134. ---@private
  135. function WashAttrItemView:InitGenerate__8(Root, data)
  136. --[[
  137. PropertyItem2/Random
  138. --]]
  139. local tmp = Root:Find("PropertyItem2/Random").gameObject
  140. if tolua.getpeer(tmp) == nil then
  141. tolua.setpeer(tmp, {})
  142. end
  143. self.propertyItem2.random = tmp
  144. tmp.text = tmp:GetComponent(Enum.TypeInfo.Text)
  145. tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript)
  146. end
  147. ---@private
  148. function WashAttrItemView:InitGenerate__9(Root, data)
  149. --[[
  150. arrow
  151. --]]
  152. local tmp = Root:Find("arrow").gameObject
  153. if tolua.getpeer(tmp) == nil then
  154. tolua.setpeer(tmp, {})
  155. end
  156. self.arrow = tmp
  157. end
  158. ---@private
  159. function WashAttrItemView:InitGenerate__10(Root, data)
  160. --[[
  161. fx
  162. --]]
  163. local tmp = Root:Find("fx").gameObject
  164. if tolua.getpeer(tmp) == nil then
  165. tolua.setpeer(tmp, {})
  166. end
  167. self.fx = tmp
  168. end
  169. ---@private
  170. function WashAttrItemView:GenerateDestroy()
  171. if tolua.getpeer(self.fx) ~= nil then
  172. tolua.setpeer(self.fx, nil)
  173. end
  174. if tolua.getpeer(self.arrow) ~= nil then
  175. tolua.setpeer(self.arrow, nil)
  176. end
  177. if tolua.getpeer(self.propertyItem2.random) ~= nil then
  178. tolua.setpeer(self.propertyItem2.random, nil)
  179. end
  180. if tolua.getpeer(self.propertyItem2.number) ~= nil then
  181. tolua.setpeer(self.propertyItem2.number, nil)
  182. end
  183. if tolua.getpeer(self.propertyItem2.prName) ~= nil then
  184. tolua.setpeer(self.propertyItem2.prName, nil)
  185. end
  186. if tolua.getpeer(self.propertyItem2) ~= nil then
  187. tolua.setpeer(self.propertyItem2, nil)
  188. end
  189. if tolua.getpeer(self.propertyItem1.number) ~= nil then
  190. tolua.setpeer(self.propertyItem1.number, nil)
  191. end
  192. if tolua.getpeer(self.propertyItem1.prName) ~= nil then
  193. tolua.setpeer(self.propertyItem1.prName, nil)
  194. end
  195. if tolua.getpeer(self.propertyItem1) ~= nil then
  196. tolua.setpeer(self.propertyItem1, nil)
  197. end
  198. self.transform = nil
  199. self.gameObject = nil
  200. self.inited = false
  201. end
  202. return WashAttrItemView