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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
- public class GameMgrWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(GameMgr), typeof(SingletonMono<GameMgr>));
- L.RegFunction("DoTaskByCorutine", DoTaskByCorutine);
- L.RegFunction("StartDetector", StartDetector);
- L.RegFunction("SetOnSceneLoadedLuaFunc", SetOnSceneLoadedLuaFunc);
- L.RegFunction("ReLogin", ReLogin);
- L.RegFunction("ReLoginClearData", ReLoginClearData);
- L.RegFunction("SetLuaPlayStoryFunc", SetLuaPlayStoryFunc);
- L.RegFunction("LoadCurrentBattle", LoadCurrentBattle);
- L.RegFunction("CloseLoading", CloseLoading);
- L.RegFunction("SetTeamData", SetTeamData);
- L.RegFunction("RefreshTeamData", RefreshTeamData);
- L.RegFunction("UpdateTeamSkills", UpdateTeamSkills);
- L.RegFunction("CreateRoleViewComplete", CreateRoleViewComplete);
- L.RegFunction("RefreshRoleViewComplete", RefreshRoleViewComplete);
- L.RegFunction("NotifyRefreshRoleView", NotifyRefreshRoleView);
- L.RegFunction("SetMapLevelId", SetMapLevelId);
- L.RegFunction("PreloadCreateRoleScene", PreloadCreateRoleScene);
- L.RegFunction("GotoLogin", GotoLogin);
- L.RegFunction("PreloadGuildLobby", PreloadGuildLobby);
- L.RegFunction("PreloadAllFellows", PreloadAllFellows);
- L.RegFunction("PreloadBattle", PreloadBattle);
- L.RegFunction("StartNewbieBossBattle", StartNewbieBossBattle);
- L.RegFunction("PreloadViewTeam", PreloadViewTeam);
- L.RegFunction("PreloadVersusBattle", PreloadVersusBattle);
- L.RegFunction("PreloadBossBattle", PreloadBossBattle);
- L.RegFunction("PreloadTimeBattle", PreloadTimeBattle);
- L.RegFunction("ReplayTimeBattle", ReplayTimeBattle);
- L.RegFunction("ForceStopBattle", ForceStopBattle);
- L.RegFunction("ShutDownBattle", ShutDownBattle);
- L.RegFunction("DisposeBattle", DisposeBattle);
- L.RegFunction("SetGameSpeed", SetGameSpeed);
- L.RegFunction("SaveGameSpeed", SaveGameSpeed);
- L.RegFunction("GetGameSpeed", GetGameSpeed);
- L.RegFunction("Random", Random);
- L.RegFunction("CalcPassedTime", CalcPassedTime);
- L.RegFunction("QuitGame", QuitGame);
- L.RegFunction("PlayDialog", PlayDialog);
- L.RegFunction("RequestHttpServer", RequestHttpServer);
- L.RegFunction("CleanUnusedAssets", CleanUnusedAssets);
- L.RegFunction("OpenUrl", OpenUrl);
- L.RegFunction("EnableAntiAliasing", EnableAntiAliasing);
- L.RegFunction("DisableAntiAliasing", DisableAntiAliasing);
- L.RegFunction("SdkInitFunc", SdkInitFunc);
- L.RegFunction("SdkLoginFunc", SdkLoginFunc);
- L.RegFunction("SdkLogoutFunc", SdkLogoutFunc);
- L.RegFunction("SdkPayFunc", SdkPayFunc);
- L.RegFunction("SdkQuestionFunc", SdkQuestionFunc);
- L.RegFunction("SdkCanEnterServerJudgeFunc", SdkCanEnterServerJudgeFunc);
- L.RegFunction("SetmOnClickReturnBtnCb", SetmOnClickReturnBtnCb);
- L.RegFunction("SdkInit", SdkInit);
- L.RegFunction("SdkLogin", SdkLogin);
- L.RegFunction("SdkPay", SdkPay);
- L.RegFunction("SdkLogout", SdkLogout);
- L.RegFunction("SdkExit", SdkExit);
- L.RegFunction("SdkShowToolbar", SdkShowToolbar);
- L.RegFunction("SdkHideToolBar", SdkHideToolBar);
- L.RegFunction("ClearDifAttr", ClearDifAttr);
- L.RegFunction("AddDifAttr", AddDifAttr);
- L.RegFunction("AddDifAttrs", AddDifAttrs);
- L.RegFunction("__eq", op_Equality);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("VersionUpdateState", get_VersionUpdateState, null);
- L.RegVar("LoginState", get_LoginState, null);
- L.RegVar("LoadingState", get_LoadingState, null);
- L.RegVar("BattleState", get_BattleState, null);
- L.RegVar("RandSeed", get_RandSeed, set_RandSeed);
- L.RegVar("mGameSpeed", get_mGameSpeed, set_mGameSpeed);
- L.RegVar("GameVersion", get_GameVersion, null);
- L.RegVar("ResVersion", get_ResVersion, null);
- L.RegVar("IsSingle", get_IsSingle, null);
- L.RegVar("GameSpeed", get_GameSpeed, null);
- L.RegVar("Instance", get_Instance, null);
- L.RegVar("InStartDungeon", get_InStartDungeon, null);
- L.RegVar("IsEditorMode", get_IsEditorMode, null);
- L.RegVar("CreateMaleRoot", get_CreateMaleRoot, null);
- L.RegVar("CreateFemaleRoot", get_CreateFemaleRoot, null);
- L.RegVar("CreateShowRoot", get_CreateShowRoot, null);
- L.RegVar("NetStatus", get_NetStatus, null);
- L.RegVar("CharacterInfo", get_CharacterInfo, null);
- L.RegVar("DeviceId", get_DeviceId, null);
- L.RegVar("CurLangKey", get_CurLangKey, set_CurLangKey);
- L.RegVar("IsMobileDevice", get_IsMobileDevice, null);
- L.RegVar("IsBadDevice", get_IsBadDevice, null);
- L.RegVar("IsNormalDevice", get_IsNormalDevice, null);
- L.RegVar("IsGoodDevice", get_IsGoodDevice, null);
- L.RegVar("maxFrameTime", get_maxFrameTime, null);
- L.EndClass();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DoTaskByCorutine(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- System.Func<System.Collections.IEnumerator> arg0 = (System.Func<System.Collections.IEnumerator>)ToLua.CheckDelegate<System.Func<System.Collections.IEnumerator>>(L, 2);
- obj.DoTaskByCorutine(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int StartDetector(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.StartDetector();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetOnSceneLoadedLuaFunc(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
- obj.SetOnSceneLoadedLuaFunc(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ReLogin(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.ReLogin();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ReLoginClearData(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.ReLoginClearData();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetLuaPlayStoryFunc(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
- obj.SetLuaPlayStoryFunc(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadCurrentBattle(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.LoadCurrentBattle();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CloseLoading(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.CloseLoading();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetTeamData(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- LuaTable arg0 = ToLua.CheckLuaTable(L, 2);
- LuaTable arg1 = ToLua.CheckLuaTable(L, 3);
- obj.SetTeamData(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int RefreshTeamData(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.RefreshTeamData();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int UpdateTeamSkills(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- LuaTable arg0 = ToLua.CheckLuaTable(L, 2);
- obj.UpdateTeamSkills(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CreateRoleViewComplete(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
- obj.CreateRoleViewComplete(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int RefreshRoleViewComplete(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject));
- bool arg1 = LuaDLL.luaL_checkboolean(L, 3);
- obj.RefreshRoleViewComplete(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int NotifyRefreshRoleView(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.NotifyRefreshRoleView();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetMapLevelId(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
- obj.SetMapLevelId(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int PreloadCreateRoleScene(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.PreloadCreateRoleScene();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GotoLogin(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.GotoLogin();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int PreloadGuildLobby(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.PreloadGuildLobby();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int PreloadAllFellows(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- ActorData[] arg0 = ToLua.CheckObjectArray<ActorData>(L, 2);
- obj.PreloadAllFellows(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int PreloadBattle(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- LuaTable arg0 = ToLua.CheckLuaTable(L, 2);
- obj.PreloadBattle(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int StartNewbieBossBattle(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
- System.Collections.Generic.List<ActorData> o = obj.StartNewbieBossBattle(arg0, arg1);
- ToLua.PushSealed(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int PreloadViewTeam(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 4);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- ActorData[] arg0 = ToLua.CheckObjectArray<ActorData>(L, 2);
- string arg1 = ToLua.CheckString(L, 3);
- LuaTable arg2 = ToLua.CheckLuaTable(L, 4);
- obj.PreloadViewTeam(arg0, arg1, arg2);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int PreloadVersusBattle(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 11);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- BattleSubMode arg0 = (BattleSubMode)ToLua.CheckObject(L, 2, typeof(BattleSubMode));
- ActorData[] arg1 = ToLua.CheckObjectArray<ActorData>(L, 3);
- ActorData[] arg2 = ToLua.CheckObjectArray<ActorData>(L, 4);
- string arg3 = ToLua.CheckString(L, 5);
- float arg4 = (float)LuaDLL.luaL_checknumber(L, 6);
- BattleEndCondition[] arg5 = ToLua.CheckObjectArray<BattleEndCondition>(L, 7);
- GvGMark[] arg6 = ToLua.CheckObjectArray<GvGMark>(L, 8);
- GvGMark[] arg7 = ToLua.CheckObjectArray<GvGMark>(L, 9);
- bool arg8 = LuaDLL.luaL_checkboolean(L, 10);
- int arg9 = (int)LuaDLL.luaL_checknumber(L, 11);
- obj.PreloadVersusBattle(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int PreloadBossBattle(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 5);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- ActorData[] arg0 = ToLua.CheckObjectArray<ActorData>(L, 2);
- int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
- int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
- BattleEndCondition[] arg3 = ToLua.CheckObjectArray<BattleEndCondition>(L, 5);
- obj.PreloadBossBattle(arg0, arg1, arg2, arg3);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int PreloadTimeBattle(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 14);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- LuaTable arg0 = ToLua.CheckLuaTable(L, 2);
- BattleSubMode arg1 = (BattleSubMode)ToLua.CheckObject(L, 3, typeof(BattleSubMode));
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- string arg3 = ToLua.CheckString(L, 5);
- string arg4 = ToLua.CheckString(L, 6);
- ActorData[] arg5 = ToLua.CheckObjectArray<ActorData>(L, 7);
- ActorData[] arg6 = ToLua.CheckObjectArray<ActorData>(L, 8);
- ServerFighterParam[] arg7 = ToLua.CheckObjectArray<ServerFighterParam>(L, 9);
- BattleEndCondition[] arg8 = ToLua.CheckObjectArray<BattleEndCondition>(L, 10);
- ValType[] arg9 = ToLua.CheckStructArray<ValType>(L, 11);
- int arg10 = (int)LuaDLL.luaL_checknumber(L, 12);
- GvGMark[] arg11 = ToLua.CheckObjectArray<GvGMark>(L, 13);
- GvGMark[] arg12 = ToLua.CheckObjectArray<GvGMark>(L, 14);
- bool o = obj.PreloadTimeBattle(arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11, arg12);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ReplayTimeBattle(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 7);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- LuaTable arg0 = ToLua.CheckLuaTable(L, 2);
- BattleSubMode arg1 = (BattleSubMode)ToLua.CheckObject(L, 3, typeof(BattleSubMode));
- float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
- string arg3 = ToLua.CheckString(L, 5);
- string arg4 = ToLua.CheckString(L, 6);
- string arg5 = ToLua.CheckString(L, 7);
- bool o = obj.ReplayTimeBattle(arg0, arg1, arg2, arg3, arg4, arg5);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ForceStopBattle(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.ForceStopBattle();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ShutDownBattle(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.ShutDownBattle();
- return 0;
- }
- else if (count == 2)
- {
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.ShutDownBattle(arg0);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: GameMgr.ShutDownBattle");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DisposeBattle(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.DisposeBattle();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetGameSpeed(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.SetGameSpeed(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SaveGameSpeed(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.SaveGameSpeed(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int GetGameSpeed(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- float o = obj.GetGameSpeed();
- LuaDLL.lua_pushnumber(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Random(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
- int o = obj.Random(arg0, arg1);
- LuaDLL.lua_pushinteger(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CalcPassedTime(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- long arg0 = LuaDLL.tolua_checkint64(L, 2);
- uint o = obj.CalcPassedTime(arg0);
- LuaDLL.lua_pushnumber(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int QuitGame(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 1)
- {
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.QuitGame();
- return 0;
- }
- else if (count == 2)
- {
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.QuitGame(arg0);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: GameMgr.QuitGame");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int PlayDialog(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 2)
- {
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- obj.PlayDialog(arg0);
- return 0;
- }
- else if (count == 3)
- {
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
- obj.PlayDialog(arg0, arg1);
- return 0;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: GameMgr.PlayDialog");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int RequestHttpServer(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
- obj.RequestHttpServer(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CleanUnusedAssets(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.CleanUnusedAssets();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int OpenUrl(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- obj.OpenUrl(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int EnableAntiAliasing(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.EnableAntiAliasing();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DisableAntiAliasing(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.DisableAntiAliasing();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SdkInitFunc(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
- obj.SdkInitFunc(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SdkLoginFunc(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
- obj.SdkLoginFunc(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SdkLogoutFunc(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
- obj.SdkLogoutFunc(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SdkPayFunc(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
- obj.SdkPayFunc(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SdkQuestionFunc(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
- obj.SdkQuestionFunc(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SdkCanEnterServerJudgeFunc(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
- obj.SdkCanEnterServerJudgeFunc(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- //SetmOnClickReturnBtnCb
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetmOnClickReturnBtnCb(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2);
- obj.SetmOnClickReturnBtnCb(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SdkInit(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.SdkInit();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SdkLogin(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.SdkLogin();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SdkPay(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 8);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- string arg1 = ToLua.CheckString(L, 3);
- string arg2 = ToLua.CheckString(L, 4);
- int arg3 = (int)LuaDLL.luaL_checknumber(L, 5);
- float arg4 = (float)LuaDLL.luaL_checknumber(L, 6);
- string arg5 = ToLua.CheckString(L, 7);
- string arg6 = ToLua.CheckString(L, 8);
- obj.SdkPay(arg0, arg1, arg2, arg3, arg4, arg5, arg6);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SdkLogout(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.SdkLogout();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SdkExit(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.SdkExit();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SdkShowToolbar(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.SdkShowToolbar();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SdkHideToolBar(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.SdkHideToolBar();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ClearDifAttr(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- obj.ClearDifAttr();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AddDifAttr(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- int arg1 = (int)LuaDLL.luaL_checknumber(L, 3);
- obj.AddDifAttr(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int AddDifAttrs(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- GameMgr obj = (GameMgr)ToLua.CheckObject<GameMgr>(L, 1);
- System.Collections.Generic.Dictionary<object,object> arg0 = (System.Collections.Generic.Dictionary<object,object>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary<object,object>));
- obj.AddDifAttrs(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int op_Equality(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
- UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
- bool o = arg0 == arg1;
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_VersionUpdateState(IntPtr L)
- {
- try
- {
- LuaDLL.lua_pushstring(L, GameMgr.VersionUpdateState);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_LoginState(IntPtr L)
- {
- try
- {
- LuaDLL.lua_pushstring(L, GameMgr.LoginState);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_LoadingState(IntPtr L)
- {
- try
- {
- LuaDLL.lua_pushstring(L, GameMgr.LoadingState);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_BattleState(IntPtr L)
- {
- try
- {
- LuaDLL.lua_pushstring(L, GameMgr.BattleState);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_RandSeed(IntPtr L)
- {
- try
- {
- LuaDLL.lua_pushinteger(L, GameMgr.RandSeed);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_mGameSpeed(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- float ret = obj.mGameSpeed;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index mGameSpeed on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_GameVersion(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- string ret = obj.GameVersion;
- LuaDLL.lua_pushstring(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index GameVersion on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_ResVersion(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- string ret = obj.ResVersion;
- LuaDLL.lua_pushstring(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index ResVersion on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_IsSingle(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- bool ret = obj.IsSingle;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsSingle on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_GameSpeed(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- float ret = obj.GameSpeed;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index GameSpeed on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Instance(IntPtr L)
- {
- try
- {
- ToLua.Push(L, GameMgr.Instance);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_InStartDungeon(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- bool ret = obj.InStartDungeon;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index InStartDungeon on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_IsEditorMode(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- bool ret = obj.IsEditorMode;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsEditorMode on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_CreateMaleRoot(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- UnityEngine.GameObject ret = obj.CreateMaleRoot;
- ToLua.PushSealed(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index CreateMaleRoot on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_CreateFemaleRoot(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- UnityEngine.GameObject ret = obj.CreateFemaleRoot;
- ToLua.PushSealed(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index CreateFemaleRoot on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_CreateShowRoot(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- UnityEngine.GameObject ret = obj.CreateShowRoot;
- ToLua.PushSealed(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index CreateShowRoot on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_NetStatus(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- eNetType ret = obj.NetStatus;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index NetStatus on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_CharacterInfo(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- MainCharacter ret = obj.CharacterInfo;
- ToLua.PushObject(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index CharacterInfo on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_DeviceId(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- string ret = obj.DeviceId;
- LuaDLL.lua_pushstring(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index DeviceId on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_CurLangKey(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- string ret = obj.CurLangKey;
- LuaDLL.lua_pushstring(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index CurLangKey on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_IsMobileDevice(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- bool ret = obj.IsMobileDevice;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsMobileDevice on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_IsBadDevice(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- bool ret = obj.IsBadDevice;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsBadDevice on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_IsNormalDevice(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- bool ret = obj.IsNormalDevice;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsNormalDevice on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_IsGoodDevice(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- bool ret = obj.IsGoodDevice;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index IsGoodDevice on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_maxFrameTime(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- int ret = obj.maxFrameTime;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index maxFrameTime on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_RandSeed(IntPtr L)
- {
- try
- {
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- GameMgr.RandSeed = arg0;
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_mGameSpeed(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.mGameSpeed = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index mGameSpeed on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_CurLangKey(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- GameMgr obj = (GameMgr)o;
- string arg0 = ToLua.CheckString(L, 2);
- obj.CurLangKey = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index CurLangKey on a nil value");
- }
- }
- }
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