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- == Description ==
- GuardingPearSoftwares Obfuscator was developed to increase your software
- and game security, especially for applications built with Unity.
- Its main objective is to conceal your own proprietary source code, and
- third party compiled dotNet assemblies as well. We support all known platforms,
- whether standalone or embedded.
- == How To ==
- The Obfuscator runs, when activated (is the default), automatically at
- build time. Directly after Unity generates the build target specific
- assemblies (*.dll), generated at Library\ScriptAssemblies, the Obfuscator
- applies to them.
- == Settings ==
- The Obfuscator comes with a "Settings" window allowing to specify exactly and
- user friendly which assemblies should be obfuscated and what features should apply
- to them. You can find it in the Unity Editor Menu OPS->Obfuscator->Settings.
- == Error Stack Trace ==
- To still be able to debug or understand obfuscated error logs, the Obfuscator
- comes with a "Error Stack Trace" window. Here you can load a mapping file (you
- have to activate it in the settings) and enter a obfuscated stack trace.
- Pressing "Deobfuscate" the obfuscator will try to deobfuscate the stack trace.
- You can find it in the Unity Editor Menu OPS->Obfuscator->Error Stack Trace.
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