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- <?xml version="1.0"?>
- <doc>
- <assembly>
- <name>OPS.Assets.Editor</name>
- </assembly>
- <members>
- <member name="T:OPS.Assets.Editor.Files.AssetsFiles.AssetsFile">
- <summary>
- Represents an .assets file.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFile.AssetsFileHeader">
- <summary>
- The header of the assets file.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFile.Version">
- <summary>
- The version is inside the header.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFile.AssetsFileMetadata">
- <summary>
- The metadata of the assets file.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFile.Objects">
- <summary>
- The unity objects inside the assets file.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.AssetsFile.#ctor(OPS.Assets.Editor.Files.UnityFileReader)">
- <summary>
- Read the bundle file data from the _Reader.
- </summary>
- <param name="_Reader"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.AssetsFile.GetObjects``1">
- <summary>
- Return a list of objects int the asset file of type TObject.
- </summary>
- <typeparam name="TObject"></typeparam>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.AssetsFile.Write(OPS.Assets.Editor.Files.UnityFileWriter)">
- <summary>
- Write the assets file.
- </summary>
- <param name="_Writer"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.AssetsFile.WriteObjects(System.Byte[]@,System.Collections.Generic.List{OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectInfo}@)">
- <summary>
- Writes the objects in _ObjectData and returns the object infos.
- Returns if the writing succeded.
- </summary>
- <param name="_ObjectData"></param>
- <param name="_ObjectInfos"></param>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.AssetsFile.WriteMetadata(System.Byte[]@)">
- <summary>
- Write the metadata to a stream and return it over _Metadata.
- </summary>
- <param name="_Metadata"></param>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.AssetsFile.WriteHeader(System.Byte[]@)">
- <summary>
- Write the header to a stream and return it over _HeaderData.
- </summary>
- <param name="_HeaderData"></param>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.AssetsFile.GetHashCode">
- <summary>
- Hashcode.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.AssetsFile.Equals(System.Object)">
- <summary>
- Equals.
- </summary>
- <param name="_Other"></param>
- <returns></returns>
- </member>
- <member name="T:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileHeader">
- <summary>
- Header of the assets file.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileHeader.MetadataSize">
- <summary>
- Size of the metadata in bytes.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileHeader.FileSize">
- <summary>
- Whole file size in bytes.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileHeader.Version">
- <summary>
- The assets file version.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileHeader.DataOffset">
- <summary>
- Byte offset for the objects.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileHeader.EndianType">
- <summary>
- The endian of the byte data.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileHeader.Reserved">
- <summary>
- Unkown.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileHeader.UnknownBlob">
- <summary>
- Unkown.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileHeader.FromBundle">
- <summary>
- Is from a bundle.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileHeader.#ctor(OPS.Assets.Editor.Files.AssetsFiles.AssetsFile,OPS.Assets.Editor.IO.EndianBinaryReader)">
- <summary>
- Create a assets file header, by passing the owning _AssetsFile and _Reader, to read data from.
- </summary>
- <param name="_AssetsFile"></param>
- <param name="_Reader"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileHeader.Write(OPS.Assets.Editor.Files.AssetsFiles.AssetsFile,OPS.Assets.Editor.IO.EndianBinaryWriter)">
- <summary>
- Write the assets file header, belonging to _AssetsFile with _Writer.
- </summary>
- <param name="_AssetsFile"></param>
- <param name="_Writer"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileHeader.GetHashCode">
- <summary>
- Hashcode.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileHeader.Equals(System.Object)">
- <summary>
- Equals.
- </summary>
- <param name="_Other"></param>
- <returns></returns>
- </member>
- <member name="T:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata">
- <summary>
- Metadata of the assets file.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata.Version">
- <summary>
- Version to read and write the metadata.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata.UnityVersion">
- <summary>
- The unity version of the assets file.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata.TargetPlatform">
- <summary>
- The unity target platform of the assets file.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata.EnableTypeTree">
- <summary>
- If type tree is enabled, serialized types map their whole field/properties and dependencies, to allow comptibility between unity versions.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata.SerializedTypes">
- <summary>
- Serialized types.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata.ObjectInfos">
- <summary>
- Info about the serialized objects.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata.Preloads">
- <summary>
- List of objects need to be preloaded.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata.Externals">
- <summary>
- List over the external file references.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata.RefactoredSerializedTypes">
- <summary>
- Refeactored serialized types.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata.UserInformation">
- <summary>
- User informations that are always empty.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata.#ctor(OPS.Assets.Editor.Files.AssetsFiles.AssetsFile,OPS.Assets.Editor.IO.EndianBinaryReader)">
- <summary>
- Create a assets file metadata, by passing the owning _AssetsFile and _Reader, to read data from.
- </summary>
- <param name="_AssetsFile"></param>
- <param name="_Reader"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata.Write(OPS.Assets.Editor.Files.AssetsFiles.AssetsFile,OPS.Assets.Editor.IO.EndianBinaryWriter)">
- <summary>
- Write the assets file metadata, belonging to _AssetsFile with _Writer.
- </summary>
- <param name="_AssetsFile"></param>
- <param name="_Writer"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata.GetHashCode">
- <summary>
- Hashcode.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata.Equals(System.Object)">
- <summary>
- Equals.
- </summary>
- <param name="_Other"></param>
- <returns></returns>
- </member>
- <member name="T:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.IObject">
- <summary>
- Iterface over a unity object.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.IObject.PathId">
- <summary>
- All objects have a unique path id in its file.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.IObject.TypeGuid">
- <summary>
- The guid of the type this object belongs too.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.IObject.Write(OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectWriter)">
- <summary>
- Write the object to a stream.
- </summary>
- <param name="_Writer"></param>
- </member>
- <member name="T:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.MonoScript">
- <summary>
- Represents a unity mono script.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.MonoScript.ExecutionOrder">
- <summary>
- The order of execution while runtime.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.MonoScript.PropertyGuid">
- <summary>
- The guid.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.MonoScript.ClassName">
- <summary>
- The class name.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.MonoScript.Namespace">
- <summary>
- The namespace.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.MonoScript.AssemblyName">
- <summary>
- The assembly name.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.MonoScript.#ctor(System.Int64,System.Guid,System.String,System.Int32,System.Guid,System.String,System.String,System.String)">
- <summary>
- Create a monoscript by parameter.
- </summary>
- <param name="_PathId"></param>
- <param name="_TypeGuid"></param>
- <param name="_Name"></param>
- <param name="_ExecutionOrder"></param>
- <param name="_PropertyGuid"></param>
- <param name="_ClassName"></param>
- <param name="_Namespace"></param>
- <param name="_AssemblyName"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.MonoScript.#ctor(OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectReader)">
- <summary>
- Read the objects data from _Reader.
- </summary>
- <param name="_Reader"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.MonoScript.UpdateType(System.String,System.String,System.String)">
- <summary>
- Update the mono scripts type.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.MonoScript.Write(OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectWriter)">
- <summary>
- Write the object data.
- </summary>
- <param name="_Writer"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.MonoScript.GetHashCode">
- <summary>
- Hashcode.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.MonoScript.Equals(System.Object)">
- <summary>
- Equals.
- </summary>
- <param name="_Other"></param>
- <returns></returns>
- </member>
- <member name="T:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.NamedObject">
- <summary>
- Represents a unity named object.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.NamedObject.Name">
- <summary>
- The objects name.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.NamedObject.#ctor(System.Int64,System.Guid,System.String)">
- <summary>
- Create a named object by parameter.
- </summary>
- <param name="_PathId"></param>
- <param name="_TypeGuid"></param>
- <param name="_Name"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.NamedObject.#ctor(OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectReader)">
- <summary>
- Read the objects data from _Reader.
- </summary>
- <param name="_Reader"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.NamedObject.Write(OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectWriter)">
- <summary>
- Write the object data.
- </summary>
- <param name="_Writer"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.NamedObject.GetHashCode">
- <summary>
- Hashcode.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.NamedObject.Equals(System.Object)">
- <summary>
- Equals.
- </summary>
- <param name="_Other"></param>
- <returns></returns>
- </member>
- <member name="T:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.EditorExtension">
- <summary>
- Represents an unity editor extension.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.EditorExtension.PrefabParentObject">
- <summary>
- The origin prefab object.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.EditorExtension.PrefabInternal">
- <summary>
- A internal unity prefab.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.EditorExtension.#ctor(System.Int64,System.Guid)">
- <summary>
- Create an editor extension by parameter.
- </summary>
- <param name="_PathId"></param>
- <param name="_TypeGuid"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.EditorExtension.#ctor(OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectReader)">
- <summary>
- Read the object data from _Reader.
- </summary>
- <param name="_Reader"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.EditorExtension.Write(OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectWriter)">
- <summary>
- Write the object data.
- </summary>
- <param name="_Writer"></param>
- </member>
- <member name="T:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.DefaultObject">
- <summary>
- A not categorized object. Just reads the data blob.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.DefaultObject.PathId">
- <summary>
- All objects have a path id (is not unique!).
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.DefaultObject.TypeGuid">
- <summary>
- The guid of the type this object belongs too.
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.DefaultObject.DataBlob">
- <summary>
- All data of the object.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.DefaultObject.#ctor(OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectReader)">
- <summary>
- Read the object data from _Reader.
- </summary>
- <param name="_Reader"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.DefaultObject.Write(OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectWriter)">
- <summary>
- Write the object data.
- </summary>
- <param name="_Writer"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.DefaultObject.GetHashCode">
- <summary>
- Hashcode.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.DefaultObject.Equals(System.Object)">
- <summary>
- Equals.
- </summary>
- <param name="_Other"></param>
- <returns></returns>
- </member>
- <member name="T:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.Object">
- <summary>
- Reprensents the unity object.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.Object.PathId">
- <summary>
- All objects have a unique path id in its file.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.Object.TypeGuid">
- <summary>
- The guid of the type this object belongs too.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.Object.ObjectHideFlags">
- <summary>
- Flag over visibilty by camera.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.Object.#ctor(System.Int64,System.Guid)">
- <summary>
- Create an object by parameter.
- </summary>
- <param name="_PathId"></param>
- <param name="_TypeGuid"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.Object.#ctor(OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectReader)">
- <summary>
- Read the object data from _Reader.
- </summary>
- <param name="_Reader"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.Object.Write(OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectWriter)">
- <summary>
- Write an object to _Writer.
- </summary>
- <param name="_Writer"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.Object.GetHashCode">
- <summary>
- Hashcode.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.Object.Equals(System.Object)">
- <summary>
- Equals.
- </summary>
- <param name="_Other"></param>
- <returns></returns>
- </member>
- <member name="T:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.PPtr`1">
- <summary>
- Pointer to another unity object.
- </summary>
- <typeparam name="T"></typeparam>
- </member>
- <member name="F:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.PPtr`1.FileId">
- <summary>
- The file id.
- 0: The current read assets file.
- 1...n: External file id.
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.PPtr`1.PathId">
- <summary>
- The path id. Each object has a unique (in the file) path id.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.PPtr`1.IsNull">
- <summary>
- Is a reference or not.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.PPtr`1.#ctor(OPS.Assets.Editor.IO.EndianBinaryReader)">
- <summary>
- Read the object pointer data from _Reader.
- </summary>
- <param name="_Reader"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.Classes.PPtr`1.Write(OPS.Assets.Editor.IO.EndianBinaryWriter)">
- <summary>
- Write the object pointer.
- </summary>
- <param name="_Writer"></param>
- </member>
- <member name="T:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectWriter">
- <summary>
- Writer of an object.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectWriter.AssetsFile">
- <summary>
- The belonging assets file.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectWriter.BuildTarget">
- <summary>
- The build target, read form the metafiles.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectWriter.#ctor(OPS.Assets.Editor.IO.EndianBinaryWriter,OPS.Assets.Editor.Files.AssetsFiles.AssetsFile)">
- <summary>
- The object writer needs an endian writer and the assets file.
- </summary>
- <param name="_Writer"></param>
- <param name="_AssetsFile"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectWriter.#ctor(System.IO.Stream,OPS.Assets.Editor.IO.EndianType,OPS.Assets.Editor.Files.AssetsFiles.AssetsFile)">
- <summary>
- The object writer needs a stream, endian and the assets file.
- </summary>
- <param name="_Stream"></param>
- <param name="_EndianType"></param>
- <param name="_AssetsFile"></param>
- </member>
- <member name="T:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectReader">
- <summary>
- Reader of objects.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectReader.AssetsFile">
- <summary>
- The belonging assets file.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectReader.ObjectInfo">
- <summary>
- The belonging object info.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectReader.BuildTarget">
- <summary>
- The build target, read form the metafiles.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectReader.#ctor(OPS.Assets.Editor.IO.EndianBinaryReader,OPS.Assets.Editor.Files.AssetsFiles.AssetsFile,OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectInfo)">
- <summary>
- The object reader needs a endian reader, the assets file and the object info.
- </summary>
- <param name="_Reader"></param>
- <param name="_AssetsFile"></param>
- <param name="_ObjectInfo"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectReader.#ctor(System.IO.Stream,OPS.Assets.Editor.IO.EndianType,OPS.Assets.Editor.Files.AssetsFiles.AssetsFile,OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectInfo)">
- <summary>
- The object reader needs a stream, endian, the assets file and the object info.
- </summary>
- <param name="_Stream"></param>
- <param name="_EndianType"></param>
- <param name="_AssetsFile"></param>
- <param name="_ObjectInfo"></param>
- </member>
- <member name="T:OPS.Assets.Editor.Files.AssetsFiles.Objects.YamlClassIdType">
- <summary>
- Unity class id types.
- </summary>
- </member>
- <member name="T:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectInfo">
- <summary>
- Information about an serialized object.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectInfo.Version">
- <summary>
- The serialized version of the type.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectInfo.PathId">
- <summary>
- All objects have a unique path id in its file.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectInfo.ByteOffset">
- <summary>
- The byte offsets for the objects data. Does not include the metadata data offset!
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectInfo.ByteCount">
- <summary>
- The amount of bytes this objects consists of.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectInfo.SerializedType">
- <summary>
- The serialized type.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectInfo.ClassId">
- <summary>
- The unity class id of the serialized type.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectInfo.TypeGuid">
- <summary>
- The unique guid of the serialized type. Because there can be multiple custom serialized types sharing the same class ids (for example being of class MonoBehaviour).
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectInfo.#ctor(OPS.Assets.Editor.Files.AssetsFiles.AssetsFileFormatVersion,System.Int64,System.Int64,System.UInt32,OPS.Assets.Editor.Files.AssetsFiles.Types.SerializedType)">
- <summary>
- Create a object info directly by data.
- </summary>
- <param name="_Version"></param>
- <param name="_PathId"></param>
- <param name="_ByteOffset"></param>
- <param name="_ByteCount"></param>
- <param name="_SerializedType"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectInfo.#ctor(OPS.Assets.Editor.Files.AssetsFiles.AssetsFile,OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata,OPS.Assets.Editor.IO.EndianBinaryReader)">
- <summary>
- Create a object info, by passing the owning _AssetsFile, _AssetsFileMetadata, _Reader, to read data from.
- </summary>
- <param name="_AssetsFile"></param>
- <param name="_AssetsFileMetadata"></param>
- <param name="_Reader"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectInfo.Write(OPS.Assets.Editor.Files.AssetsFiles.AssetsFile,OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata,OPS.Assets.Editor.IO.EndianBinaryWriter)">
- <summary>
- Write a object info belongign to _AssetsFileMetadata.
- </summary>
- <param name="_AssetsFile"></param>
- <param name="_AssetsFileMetadata"></param>
- <param name="_Writer"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectInfo.GetHashCode">
- <summary>
- Hashcode.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Objects.ObjectInfo.Equals(System.Object)">
- <summary>
- Equals.
- </summary>
- <param name="_Other"></param>
- <returns></returns>
- </member>
- <member name="T:OPS.Assets.Editor.Files.AssetsFiles.Preloads.PreloadIdentifier">
- <summary>
- Maps to a object to be preloaded.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Preloads.PreloadIdentifier.Version">
- <summary>
- The serialized version of the type.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Preloads.PreloadIdentifier.FileId">
- <summary>
- The file id.
- 0: The current read assets file.
- 1...n: External file id.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Preloads.PreloadIdentifier.PathId">
- <summary>
- The path id. Each object has a unique (in the file) path id.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Preloads.PreloadIdentifier.#ctor(OPS.Assets.Editor.Files.AssetsFiles.AssetsFileFormatVersion,System.Int32,System.Int64)">
- <summary>
- Create a script identifier by parameters.
- </summary>
- <param name="_Version"></param>
- <param name="_FileId"></param>
- <param name="_PathId"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Preloads.PreloadIdentifier.#ctor(OPS.Assets.Editor.Files.AssetsFiles.AssetsFile,OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata,OPS.Assets.Editor.IO.EndianBinaryReader)">
- <summary>
- Create a script identifier, by passing the owning _AssetsFile, _AssetsFileMetadata, _Reader, to read data from.
- </summary>
- <param name="_AssetsFile"></param>
- <param name="_AssetsFileMetadata"></param>
- <param name="_Reader"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Preloads.PreloadIdentifier.Write(OPS.Assets.Editor.Files.AssetsFiles.AssetsFile,OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata,OPS.Assets.Editor.IO.EndianBinaryWriter)">
- <summary>
- Write a script identifier.
- </summary>
- <param name="_AssetsFile"></param>
- <param name="_AssetsFileMetadata"></param>
- <param name="_Writer"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Preloads.PreloadIdentifier.GetHashCode">
- <summary>
- Hashcode.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Preloads.PreloadIdentifier.Equals(System.Object)">
- <summary>
- Equals.
- </summary>
- <param name="_Other"></param>
- <returns></returns>
- </member>
- <member name="T:OPS.Assets.Editor.Files.AssetsFiles.Externals.FileIdentifier">
- <summary>
- Identifier to an extern file.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Externals.FileIdentifier.Version">
- <summary>
- The serialized version of the type.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Externals.FileIdentifier.BufferedPath">
- <summary>
- The buffered path, mostly empty.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Externals.FileIdentifier.Guid">
- <summary>
- The file guid.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Externals.FileIdentifier.AssetType">
- <summary>
- The asset type.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Externals.FileIdentifier.PathName">
- <summary>
- The file path.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Externals.FileIdentifier.#ctor(OPS.Assets.Editor.Files.AssetsFiles.AssetsFileFormatVersion,System.String,System.Guid,System.Int32,System.String)">
- <summary>
- Create a file identifier by parameter.
- </summary>
- <param name="_Version"></param>
- <param name="_BufferedPath"></param>
- <param name="_Guid"></param>
- <param name="_AssetType"></param>
- <param name="_PathName"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Externals.FileIdentifier.#ctor(OPS.Assets.Editor.Files.AssetsFiles.AssetsFile,OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata,OPS.Assets.Editor.IO.EndianBinaryReader)">
- <summary>
- Create a file identifier, by passing the owning _AssetsFile, _AssetsFileMetadata, _Reader, to read data from.
- </summary>
- <param name="_AssetsFile"></param>
- <param name="_AssetsFileMetadata"></param>
- <param name="_Reader"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Externals.FileIdentifier.Write(OPS.Assets.Editor.Files.AssetsFiles.AssetsFile,OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata,OPS.Assets.Editor.IO.EndianBinaryWriter)">
- <summary>
- Write a file identifier.
- </summary>
- <param name="_AssetsFile"></param>
- <param name="_AssetsFileMetadata"></param>
- <param name="_Writer"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Externals.FileIdentifier.GetHashCode">
- <summary>
- Hashcode.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Externals.FileIdentifier.Equals(System.Object)">
- <summary>
- Equals.
- </summary>
- <param name="_Other"></param>
- <returns></returns>
- </member>
- <member name="T:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileFormatVersion">
- <summary>
- Version of a unity file.
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileFormatVersion.v5_0_1_AndUp">
- <summary>
- Added support for stripped objects.
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileFormatVersion.v5_5_0a_AndUp">
- <summary>
- Refactoring of class id.
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileFormatVersion.v5_5_0b_AndUp">
- <summary>
- Refactoring type data.
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileFormatVersion.v2019_1a_AndUp">
- <summary>
- Refactoring of shareable type tree data.
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileFormatVersion.v2019_1_AndUp">
- <summary>
- Added flags for type trees nodes.
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileFormatVersion.v2019_2_AndUp">
- <summary>
- Refactoring of serialized types.
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileFormatVersion.v2019_3_AndUp">
- <summary>
- Added storing of type dependencies.
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.Files.AssetsFiles.AssetsFileFormatVersion.v2020_1_AndUp">
- <summary>
- Added support for large files.
- </summary>
- </member>
- <member name="T:OPS.Assets.Editor.Files.AssetsFiles.Types.SerializedType">
- <summary>
- Represents a type of the unity objects.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Types.SerializedType.Version">
- <summary>
- The serialized version of the type.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Types.SerializedType.IsRefactoredType">
- <summary>
- The type is the newer refactored version.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Types.SerializedType.ClassId">
- <summary>
- Unity class id - Can be anything from GameObject, GameObject, MonoBehaviour, MonoScript, ...
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Types.SerializedType.IsStrippedType">
- <summary>
- Is stripped outside (older unity version I think).
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Types.SerializedType.ScriptTypeIndex">
- <summary>
- Index to a script type.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Types.SerializedType.ScriptGuid">
- <summary>
- A Hash128 Guid. Representing the newer used script guid instead of type guid.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.AssetsFiles.Types.SerializedType.TypeGuid">
- <summary>
- A Hash128 Guid. Representing the type guid.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Types.SerializedType.#ctor(OPS.Assets.Editor.Files.AssetsFiles.AssetsFileFormatVersion,System.Boolean,System.Int32,System.Boolean,System.Int16,System.Guid,System.Guid)">
- <summary>
- Create a serialized type by parameter.
- </summary>
- <param name="_Version"></param>
- <param name="_IsRefactoredType"></param>
- <param name="_ClassId"></param>
- <param name="_IsStrippedType"></param>
- <param name="_ScriptTypeIndex"></param>
- <param name="_ScriptGuid"></param>
- <param name="_TypeGuid"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Types.SerializedType.#ctor(OPS.Assets.Editor.Files.AssetsFiles.AssetsFile,OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata,OPS.Assets.Editor.IO.EndianBinaryReader,System.Boolean)">
- <summary>
- Create a serialized type, by passing the owning _AssetsFile, _AssetsFileMetadata, _Reader, to read data from and a flag if it is the newer refactored type.
- </summary>
- <param name="_AssetsFile"></param>
- <param name="_AssetsFileMetadata"></param>
- <param name="_Reader"></param>
- <param name="_IsRefactoredType"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Types.SerializedType.Write(OPS.Assets.Editor.Files.AssetsFiles.AssetsFile,OPS.Assets.Editor.Files.AssetsFiles.AssetsFileMetadata,OPS.Assets.Editor.IO.EndianBinaryWriter)">
- <summary>
- Write a serialized type belonging to a metadata.
- </summary>
- <param name="_AssetsFile"></param>
- <param name="_AssetsFileMetadata"></param>
- <param name="_Writer"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Types.SerializedType.GetHashCode">
- <summary>
- Hashcode.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.Files.AssetsFiles.Types.SerializedType.Equals(System.Object)">
- <summary>
- Equals.
- </summary>
- <param name="_Other"></param>
- <returns></returns>
- </member>
- <member name="T:OPS.Assets.Editor.Files.BundleFiles.BundlesFileFormatVersion">
- <summary>
- Version of a unity bundle file.
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.Files.BundleFiles.BundlesFileFormatVersion.kUnknown_1">
- <summary>
- Unknown
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.Files.BundleFiles.BundlesFileFormatVersion.kUnknown_2">
- <summary>
- Unknown
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.Files.BundleFiles.BundlesFileFormatVersion.kUnknown_3">
- <summary>
- Unknown
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.Files.BundleFiles.BundlesFileFormatVersion.kUnknown_4">
- <summary>
- Unknown
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.Files.BundleFiles.BundlesFileFormatVersion.kUnknown_5">
- <summary>
- Unknown
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.Files.BundleFiles.BundlesFileFormatVersion.kUnknown_6">
- <summary>
- Unknown
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.Files.BundleFiles.BundlesFileFormatVersion.kUnknown_7">
- <summary>
- Unknown
- </summary>
- </member>
- <member name="T:OPS.Assets.Editor.Files.BundleFiles.BundlesFile">
- <summary>
- Represents a unity bundle file.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.BundleFiles.BundlesFile.#ctor(OPS.Assets.Editor.Files.UnityFileReader)">
- <summary>
- Read the bundle file data from the _Reader.
- </summary>
- <param name="_Reader"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.BundleFiles.BundlesFile.Write(OPS.Assets.Editor.Files.UnityFileWriter)">
- <summary>
- Write bundle file.
- </summary>
- <param name="_Writer"></param>
- </member>
- <member name="T:OPS.Assets.Editor.Files.UnityFile`1">
- <summary>
- Represents a version able unity file.
- </summary>
- <typeparam name="TVersionFormat"></typeparam>
- </member>
- <member name="P:OPS.Assets.Editor.Files.UnityFile`1.Version">
- <summary>
- The version format.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.UnityFile`1.FullFilePath">
- <summary>
- The full file path.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.UnityFile`1.FileName">
- <summary>
- The file name.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.UnityFile`1.#ctor(OPS.Assets.Editor.Files.UnityFileReader)">
- <summary>
- Read a unity file.
- </summary>
- <param name="_Reader"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.UnityFile`1.Write(OPS.Assets.Editor.Files.UnityFileWriter)">
- <summary>
- Write a unity file.
- </summary>
- <param name="_Writer"></param>
- </member>
- <member name="T:OPS.Assets.Editor.Files.UnityFileWriter">
- <summary>
- A endian binary writer for unity files.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.UnityFileWriter.FullFilePath">
- <summary>
- Get the full file path.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.UnityFileWriter.FileName">
- <summary>
- Get the file name.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.UnityFileWriter.#ctor(System.String)">
- <summary>
- Create a reader by the _FilePath.
- </summary>
- <param name="_FilePath"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.UnityFileWriter.#ctor(System.String,System.IO.Stream)">
- <summary>
- Create a reader for _FilePath by _Stream.
- </summary>
- <param name="_FilePath"></param>
- <param name="_Stream"></param>
- </member>
- <member name="T:OPS.Assets.Editor.Files.UnityFileReader">
- <summary>
- A endian binary reader for unity files.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.UnityFileReader.FullFilePath">
- <summary>
- Get the full file path.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.UnityFileReader.FileName">
- <summary>
- Get the file name.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.Files.UnityFileReader.FileType">
- <summary>
- Get the file type.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.Files.UnityFileReader.#ctor(System.String)">
- <summary>
- Create a reader by the _FilePath.
- </summary>
- <param name="_FilePath"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.UnityFileReader.#ctor(System.String,System.IO.Stream)">
- <summary>
- Create a reader for _FilePath by _Stream.
- </summary>
- <param name="_FilePath"></param>
- <param name="_Stream"></param>
- </member>
- <member name="M:OPS.Assets.Editor.Files.UnityFileReader.CheckFileType">
- <summary>
- Find the file type and reset stream position.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.Files.UnityFileReader.IsAssetsFile">
- <summary>
- Find if the file is a assets unity file.
- </summary>
- <returns></returns>
- </member>
- <member name="T:OPS.Assets.Editor.Files.UnityFileType">
- <summary>
- The file type of a unity file.
- </summary>
- </member>
- <member name="T:OPS.Assets.Editor.IO.EndianBinaryReader">
- <summary>
- Extends the BinaryReader to read either BigEndian or LittleEndian.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.IO.EndianBinaryReader.Endian">
- <summary>
- The EndianType to read.
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.IO.EndianBinaryReader.buffer2">
- <summary>
- Simple read 2 byte buffer.
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.IO.EndianBinaryReader.buffer4">
- <summary>
- Simple read 4 byte buffer.
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.IO.EndianBinaryReader.buffer8">
- <summary>
- Simple read 8 byte buffer.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.IO.EndianBinaryReader.Position">
- <summary>
- The BaseStream Position.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.IO.EndianBinaryReader.BitConverterEndian">
- <summary>
- The EndianType of the BitConverter.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryReader.#ctor(System.IO.Stream,OPS.Assets.Editor.IO.EndianType)">
- <summary>
- The endian binary reader needs a stream to read from and the endian.
- </summary>
- <param name="stream"></param>
- <param name="endian"></param>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryReader.AlignStream">
- <summary>
- Unity uses 4 byte blocks. Align the stream if uneven to it.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryReader.AlignStream(System.Int32)">
- <summary>
- Align the stream to _Alignment if uneven to it.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryReader.ReadInt16">
- <summary>
- Read a Int16 depend on Endian.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryReader.ReadUInt16">
- <summary>
- Read a UInt16 depend on Endian.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryReader.ReadInt32">
- <summary>
- Read a Int32 depend on Endian.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryReader.ReadUInt32">
- <summary>
- Read a UInt32 depend on Endian.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryReader.ReadInt64">
- <summary>
- Read a Int64 depend on Endian.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryReader.ReadUInt64">
- <summary>
- Read a UInt64 depend on Endian.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryReader.ReadSingle">
- <summary>
- Read a Float depend on Endian.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryReader.ReadDouble">
- <summary>
- Read a Double depend on Endian.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryReader.ReadAlignedString">
- <summary>
- Read an aligned string.
- </summary>
- <returns></returns>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryReader.ReadStringToNull(System.Int32)">
- <summary>
- Read a string until read null byte.
- </summary>
- <param name="_MaxLength"></param>
- <returns></returns>
- </member>
- <member name="T:OPS.Assets.Editor.IO.EndianBinaryWriter">
- <summary>
- Extends the BinaryWriter to write either BigEndian or LittleEndian.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.IO.EndianBinaryWriter.Endian">
- <summary>
- The EndianType to read.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.IO.EndianBinaryWriter.Position">
- <summary>
- The BaseStream Position.
- </summary>
- </member>
- <member name="P:OPS.Assets.Editor.IO.EndianBinaryWriter.BitConverterEndian">
- <summary>
- The EndianType of the BitConverter.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryWriter.#ctor(System.IO.Stream,OPS.Assets.Editor.IO.EndianType)">
- <summary>
- The endian binary writer needs a stream to write to and the endian.
- </summary>
- <param name="stream"></param>
- <param name="endian"></param>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryWriter.AlignStream">
- <summary>
- Unity uses 4 byte blocks. Align the stream if uneven to it.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryWriter.AlignStream(System.Int32)">
- <summary>
- Align the stream to _Alignment if uneven to it.
- </summary>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryWriter.Write(System.Int16)">
- <summary>
- Write a Int16 depend on Endian.
- </summary>
- <param name="_Value"></param>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryWriter.Write(System.UInt16)">
- <summary>
- Write a UInt16 depend on Endian.
- </summary>
- <param name="_Value"></param>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryWriter.Write(System.Int32)">
- <summary>
- Write a Int32 depend on Endian.
- </summary>
- <param name="_Value"></param>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryWriter.Write(System.UInt32)">
- <summary>
- Write a UInt32 depend on Endian.
- </summary>
- <param name="_Value"></param>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryWriter.Write(System.Int64)">
- <summary>
- Write a Int64 depend on Endian.
- </summary>
- <param name="_Value"></param>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryWriter.Write(System.UInt64)">
- <summary>
- Write a UInt64 depend on Endian.
- </summary>
- <param name="_Value"></param>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryWriter.Write(System.Single)">
- <summary>
- Write a float depend on Endian.
- </summary>
- <param name="_Value"></param>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryWriter.Write(System.Double)">
- <summary>
- Write a double depend on Endian.
- </summary>
- <param name="_Value"></param>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryWriter.WriteAlignedString(System.String)">
- <summary>
- Write an aligned string and write the length.
- </summary>
- <param name="_String"></param>
- </member>
- <member name="M:OPS.Assets.Editor.IO.EndianBinaryWriter.WriteStringToNull(System.String)">
- <summary>
- Write a string without writing the length. And add a NULL at the end.
- </summary>
- <param name="_String"></param>
- </member>
- <member name="T:OPS.Assets.Editor.IO.EndianType">
- <summary>
- Enumeration over the endian type.
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.IO.EndianType.LittleEndian">
- <summary>
- Little endian.
- </summary>
- </member>
- <member name="F:OPS.Assets.Editor.IO.EndianType.BigEndian">
- <summary>
- Big endian.
- </summary>
- </member>
- <member name="T:OPS.Assets.Editor.Version.IVersionAble`1">
- <summary>
- The class is version able.
- </summary>
- <typeparam name="TVersionFormat"></typeparam>
- </member>
- <member name="P:OPS.Assets.Editor.Version.IVersionAble`1.Version">
- <summary>
- Current version.
- </summary>
- </member>
- </members>
- </doc>
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