| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201 |
- local UITipsSkillView = require("UITips/UITipsSkillView_Generate")
- local ColorExtension = require("ColorExtension")
- local targetData
- function UITipsSkillView:OnAwake(data)
- self.controller = require("UITips/UITipsSkillCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UITipsSkillView:AddEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
- end
- function UITipsSkillView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UITipsSkillView:Init()
- targetData = self.controller:GetData()
- self:InitSkill()
- end
- function UITipsSkillView:InitSkill()
- local skillId = targetData.cfgId
- local skillLevel = targetData.num or 0
- local skillCfgData = ManagerContainer.CfgMgr:GetSkillCfgByType(Enum.SkillType.Active, skillId, skillLevel)
- local skillLevelCfgId = CommonUtil.GetSkillCfgIdByIdAndLv(skillId, skillLevel)
- local skillLevelCfgData = ManagerContainer.CfgMgr:GetSkillLevelCfgById(skillLevelCfgId)
- local skillNextLevelCfgId = CommonUtil.GetSkillCfgIdByIdAndLv(skillId, skillLevel + 1)
- local skillNextLevelCfgData = ManagerContainer.CfgMgr:GetSkillLevelCfgById(skillNextLevelCfgId)
- local skillShowData = ManagerContainer.CfgMgr:GetSkillShowCfgById(skillId)
- CommonUtil.SetCommonSkillItem(self, self.skillItem, skillId, skillLevel)
- if skillCfgData then
- self.textName.text.text = string.formatbykey(skillCfgData.Name)
- if skillCfgData.SpcSkillDec then
- self.dscGai.txt.text.text = self:GetSpcSkillDesc(skillCfgData.SpcSkillDec, skillLevel)
- self.dscGai:SetActive(true)
- else
- self.dscGai:SetActive(false)
- end
- else
- self.textName.text.text = ''
- self.dscGai:SetActive(false)
- end
- if skillLevelCfgData then
- self.dscCurrent.level.text.text = skillLevel
- self.type1.text2.text.text = tostring(skillLevelCfgData.CD) .. string.formatbykey('S')
- self.type2.text2.text.text = tostring(skillLevelCfgData.Cost) .. string.formatbykey('sp')
- local descParam = skillLevelCfgData.DescParam
- if descParam then
- if type(descParam) == 'table' then
- self.dscCurrent.txt.text.text = string.formatbykey(skillLevelCfgData.Desc, unpack(descParam))
- else
- self.dscCurrent.txt.text.text = string.formatbykey(skillLevelCfgData.Desc, descParam)
- end
- else
- self.dscCurrent.txt.text.text = string.formatbykey(skillLevelCfgData.Desc)
- end
- else
- self.type1.text2.text.text = '-'
- self.type2.text2.text.text = '-'
- self.dscCurrent.txt.text.text = ''
- end
- self.dscNext:SetActive(not targetData.isMax)
- self.maxLevel:SetActive(targetData.isMax)
- if not targetData.isMax and skillNextLevelCfgData then
- self.dscNext.level.text.text = skillLevel + 1
- local descParam = skillNextLevelCfgData.DescParam
- if descParam then
- if type(descParam) == 'table' then
- self.dscNext.txt.text.text = string.formatbykey(skillNextLevelCfgData.Desc, unpack(descParam))
- else
- self.dscNext.txt.text.text = string.formatbykey(skillNextLevelCfgData.Desc, descParam)
- end
- else
- self.dscNext.txt.text.text = string.formatbykey(skillNextLevelCfgData.Desc)
- end
- end
- local tags = nil
- local num = 0
- if skillShowData then
- tags = skillShowData.Label
- if tags then
- if type(tags[1]) == 'number' then
- tags = {tags}
- end
- num = #tags
- end
- end
- for i = 1, 4 do
- local skillTagItem = self['skillTagItem' .. i]
- if skillTagItem then
- if i <= num then
- local tagId = tags[i][1]
- local colorId = tags[i][2]
- skillTagItem:SetActive(true)
- skillTagItem.bgColorID.image.color = ColorExtension.HexStringToColor(I18N.SetLanguageValue('ColorID' .. tostring(colorId)))
- skillTagItem.textSkillID.uILocalizeScript:SetContent('SkillTagID' .. tostring(tagId))
- else
- skillTagItem:SetActive(false)
- end
- end
- end
- self.type1:SetActive(true)
- self.type2:SetActive(true)
- self.type1.text1.uILocalizeScript:SetContent('SkillCD1')
- self.type2.text1.uILocalizeScript:SetContent('SkillCost')
- self.skillTag:SetActive(true)
- end
- function UITipsSkillView:GetSpcSkillDesc(spcSkillDecs, skillLevel)
- if not spcSkillDecs then
- return ''
- end
- local content1 = nil
- local content2 = nil
- local spcSkillDec
- for i = 1, #spcSkillDecs do
- spcSkillDec = spcSkillDecs[i]
- if spcSkillDec then
- if spcSkillDec[1] then
- if spcSkillDec[1] <= skillLevel then
- if content1 then
- content1 = content1 .. '\n' .. string.formatbykey(spcSkillDec[2])
- else
- content1 = string.formatbykey(spcSkillDec[2])
- end
- else
- if content2 then
- content2 = content2 .. '\n' .. string.formatbykey(spcSkillDec[2])
- else
- content2 = string.formatbykey(spcSkillDec[2])
- end
- end
- end
- end
- end
- if content1 then
- content1 = string.format(Constant.GreenColorText, content1)
- end
- if content2 then
- if content1 then
- content1 = content1 .. '\n' .. content2
- else
- content1 = content2
- end
- end
- return tostring(content1)
- end
- function UITipsSkillView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UITipsSkillView:AddUIEventListener()
- self.uiBase:AddButtonUniqueEventListener(self.AnyBtn.button, self, self.OnClickClose)
- end
- function UITipsSkillView:OnClickClose(button, params)
- self:UIClose()
- end
- function UITipsSkillView:OnHide()
- end
- function UITipsSkillView:OnShow(data)
- self.controller:SetData(data)
- end
- function UITipsSkillView:OnClose()
- end
- function UITipsSkillView:OnDispose()
- self.controller:OnDispose()
- end
- return UITipsSkillView
|