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- local UIIdolActivityShopView = require("UIActivity/UIActivityTowerView_Generate")
- local IconItemCtr = require("Common/IconItemCtr")
- local RankBgColorIcon = {"FrameNew/bg_label_red", "FrameNew/bg_label_yellow", "FrameNew/bg_label_purple", "FrameNew/bg_label_blue", "FrameNew/bg_label_green", "FrameNew/bg_label_green"}
- local RankBGColor = {Color(1, 0.76, 0.72, 1), Color(1, 0.86, 0.57, 1), Color(0.98, 0.67, 1, 1), Color(0.65, 0.87, 1, 1), Color(0.66, 0.92, 0.71, 1), Color(0.66, 0.92, 0.71, 1)}
- local BannerPath = 'RankBanner/banner_idol_sale_cn'
- local pageToggleData = {}
- local countlimit = 10
- local reward
- function UIIdolActivityShopView:OnAwake(data)
- self.controller = require("UISeason/UIIdolActivityShopCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIIdolActivityShopView:AddEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.RUNE_SHOP_DATA_CHANGED, self, self.RefreshNew)
- end
- function UIIdolActivityShopView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIIdolActivityShopView:Init()
- self.rankIdx = 0
- self.controller:InitData()
- self.controller:SendShopInfoReq()
- self:InitGrid()
- self:InitTopInfo()
- end
- function UIIdolActivityShopView:InitGrid()
- self.LimitedListScroll.loopGridView:InitGridView(0, function(gridView, itemIndex, row, column)
- return self:GetShopItemByRowColumn(gridView, itemIndex, row, column)
- end, nil)
- self.LimitedListScroll.loopGridView.ScrollRect.enabled = false
- self.LimitedListScroll:SetActive(true)
- end
- function UIIdolActivityShopView:InitTopInfo()
- self.mapToggle:SetActive(false)
- self.rewardsToggle:SetActive(false)
- self.saleToggle.toggle.isOn = true
- CommonUtil.LoadIcon(self, BannerPath, function (sprite)
- self.banner1.image.sprite = sprite
- end)
- self.rankListBox:SetActive(false)
- self.btnQuestion:SetActive(false)
- self.timeBox:SetActive(false)
- self.banner1:SetActive(true)
- self.banner2:SetActive(false)
- self.banner3:SetActive(false)
- self.btnGoto:SetActive(false)
- self.btnGetRewards:SetActive(false)
- self.bottom:SetActive(false)
- end
- function UIIdolActivityShopView:OnValueChangedToggle(index, needRefresh)
- local limitedState = (pageToggleData.toggleDefaultIndex == 1)
- self.limitedBox:SetActive(limitedState)
- if limitedState then
- self.controller:RefreshCurShopData(true)
- local datas = self.controller:GetShowGoodsDatas()
- local num = datas and #datas or 0
- if not needRefresh then
- self.LimitedListScroll.loopGridView:RefreshListByIndex(num, 0)
- else
- self.LimitedListScroll.loopGridView:RefreshListByIndex(num)
- end
- end
- end
- function UIIdolActivityShopView:RefreshNew()
- if pageToggleData.toggleDefaultIndex == 1 then
- self:OnValueChangedToggle(nil, true)
- end
- end
- function UIIdolActivityShopView:GetShopItemByRowColumn(gridView, itemIndex, row, column)
- local datas = self.controller:GetShowGoodsDatas()
- if not datas then return end
- local item = gridView:NewListViewItem('RankShopLimitedItem')
- item.gameObject.name = itemIndex
- local itemLua = CommonUtil.BindGridViewItem2Lua(self, 'RankShopLimitedItem', item.gameObject)
- local data = datas[itemIndex + 1]
- local cfgData = data.cfgData
- CommonUtil.LoadIcon(self, cfgData.Banner, function (sprite)
- itemLua.itemBg.image.sprite = sprite
- end)
- CommonUtil.LoadIcon(self, cfgData.NameImg, function (sprite)
- itemLua.itemText.image.sprite = sprite
- end)
- itemLua.saveLabel.text.text.text = I18N.T( cfgData.ExtraNum)
- itemLua.presentPrice.number.text.text = data.price
- itemLua.labelLimited.textLimited.uILocalizeScript:SetContentAndValues("RushListLimitBuy", {data:GetRemainBuyNum()})
- itemLua.soldout:SetActive(not data:IsCanBuy())
- local itemDatas = {}
- for _,v in pairs(cfgData.Reward) do
- local itemData = {cfgId = v[1], num = v[2]}
- itemDatas[#itemDatas + 1] = itemData
- end
- CommonUtil.BatchCreateItemsLoopSpawnPrefabNew(self, itemDatas, Enum.PrefabNames.RankShopRewardIconItem, itemLua.RewardsNode.transform, Enum.ItemIEnterType.Bag, self, self.OnItemClick)
- self.uiBase:AddButtonUniqueEventListener(itemLua.presentPrice.button, self, self.OnPay, data)
- return item
- end
- function UIIdolActivityShopView:OnItemClick(button, params)
- local data = params[0]
- ManagerContainer.LuaUIMgr:OpenTips(data)
- end
- function UIIdolActivityShopView:OnPay(button, params)
- if not ManagerContainer.DataMgr.CompetitionData:CanOpenSeasonUI() then
- return
- end
- local IsOver = ManagerContainer.DataMgr.CompetitionData:IsOveerCurSeason()
- if IsOver then
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay("LabelOver")
- return
- end
- local data = params[0]
- local shopType, shopSubType = self.controller:GetCurShopType()
- local errorCode = ManagerContainer.PayMgr:RuneShopPay(shopType, shopSubType, data.id)
- local errorCodeKey = ManagerContainer.PayMgr:GetInitPayErrorCodeLangKey(errorCode)
- if not errorCodeKey then
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplay(errorCodeKey)
- end
- end
- function UIIdolActivityShopView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIIdolActivityShopView:AddUIEventListener()
- self.uiBase:AddButtonEventListener(self.backBtn.button, self, self.OnCloseClick)
- CommonUtil.CreateToggleMouduleOnlyBtns(self, pageToggleData, self.toggleGroup, 1, self.OnValueChangedToggle, self)
- end
- function UIIdolActivityShopView:OnCloseClick()
- self:UIClose()
- end
- function UIIdolActivityShopView:OnHide()
- end
- function UIIdolActivityShopView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIIdolActivityShopView:OnClose()
- end
- function UIIdolActivityShopView:OnDispose()
- CommonUtil.RecycleFromBatchItemsByPrefabName(self, Enum.PrefabNames.IconSmallItem)
- CommonUtil.RecycleFromBatchItemsByPrefabName(self, Enum.PrefabNames.RankShopRewardIconItem)
- self.LimitedListScroll.loopGridView:Dispose()
- self.controller:OnDispose()
- end
- function UIIdolActivityShopView:OnPageInEnd()
- self.super.OnPageInEnd(self)
- self.LimitedListScroll.loopGridView.ScrollRect.enabled = true
- end
- function UIIdolActivityShopView:OnOpenStateChanged(isOpen)
- if isOpen then return end
- self:UIClose()
- end
- return UIIdolActivityShopView
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