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- ---@class UITransPerform__Generate_title
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text TMPro.TextMeshProUGUI
- ---@class UITransPerform__Generate_skillItem
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@class UITransPerform__Generate_skillBox_scrollView
- ---@field public gameObject UnityEngine.GameObject
- ---@field public loopVerticalScrollRect UnityEngine.UI.LoopVerticalScrollRect
- ---@class UITransPerform__Generate_skillBox
- ---@field public gameObject UnityEngine.GameObject
- ---@field public scrollView UITransPerform__Generate_skillBox_scrollView
- ---@class UITransPerform__Generate_model
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@field public rawImage UnityEngine.UI.RawImage
- ---@class UITransPerform__Generate_AnyBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UITransPerform__Generate_uIAnimator
- ---@field public gameObject UnityEngine.GameObject
- ---@field public animator UnityEngine.Animator
- ---@class UITransPerform__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private uIAnimator UITransPerform__Generate_uIAnimator
- ---@field private AnyBtn UITransPerform__Generate_AnyBtn
- ---@field private model UITransPerform__Generate_model
- ---@field private succeedAnim UnityEngine.GameObject
- ---@field private curedSucceedAnim UnityEngine.GameObject
- ---@field private skillBox UITransPerform__Generate_skillBox
- ---@field private skill UnityEngine.GameObject
- ---@field private skillItem UITransPerform__Generate_skillItem
- ---@field private title UITransPerform__Generate_title
- local UITransPerformView = class("UITransPerformView", require("UIViewBase"))
- function UITransPerformView:ctor()
- end
- ---@private
- function UITransPerformView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function UITransPerformView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- if self.super.Init then
- self.super.Init(self)
- end
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- self:InitGenerate__7(Root,data)
- self:InitGenerate__8(Root,data)
- self:InitGenerate__9(Root,data)
- self:InitGenerate__10(Root,data)
- self:InitGenerate__11(Root,data)
- end
- ---@private
- function UITransPerformView:InitGenerate__1(Root, data)
- --[[
- Root
- --]]
- end
- ---@private
- function UITransPerformView:InitGenerate__2(Root, data)
- --[[
- UIAnimator
- --]]
- local tmp = Root:Find("UIAnimator").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.uIAnimator = tmp
- tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator)
- tmp.animator.logWarnings = false
- end
- ---@private
- function UITransPerformView:InitGenerate__3(Root, data)
- --[[
- UIAnimator/Alpha
- --]]
- local tmp = Root:Find("UIAnimator/Alpha").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.AnyBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UITransPerformView:InitGenerate__4(Root, data)
- --[[
- UIAnimator/Window/Model
- --]]
- local tmp = Root:Find("UIAnimator/Window/Model").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.model = tmp
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- tmp.rawImage = tmp:GetComponent(Enum.TypeInfo.RawImage)
- end
- ---@private
- function UITransPerformView:InitGenerate__5(Root, data)
- --[[
- UIAnimator/Window/SucceedAnim
- --]]
- local tmp = Root:Find("UIAnimator/Window/SucceedAnim").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.succeedAnim = tmp
- end
- ---@private
- function UITransPerformView:InitGenerate__6(Root, data)
- --[[
- UIAnimator/Window/CuredSucceedAnim
- --]]
- local tmp = Root:Find("UIAnimator/Window/CuredSucceedAnim").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.curedSucceedAnim = tmp
- end
- ---@private
- function UITransPerformView:InitGenerate__7(Root, data)
- --[[
- UIAnimator/Window/SkillBox
- --]]
- local tmp = Root:Find("UIAnimator/Window/SkillBox").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.skillBox = tmp
- end
- ---@private
- function UITransPerformView:InitGenerate__8(Root, data)
- --[[
- UIAnimator/Window/SkillBox/Scroll View
- --]]
- local tmp = Root:Find("UIAnimator/Window/SkillBox/Scroll View").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.skillBox.scrollView = tmp
- tmp.loopVerticalScrollRect = tmp:GetComponent(Enum.TypeInfo.LoopVerticalScrollRect)
- end
- ---@private
- function UITransPerformView:InitGenerate__9(Root, data)
- --[[
- UIAnimator/Window/SkillBox/Scroll View/Viewport/Skill
- --]]
- local tmp = Root:Find("UIAnimator/Window/SkillBox/Scroll View/Viewport/Skill").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.skill = tmp
- end
- ---@private
- function UITransPerformView:InitGenerate__10(Root, data)
- --[[
- UIAnimator/Window/SkillBox/Scroll View/Viewport/Skill/SkillItem
- --]]
- local tmp = Root:Find("UIAnimator/Window/SkillBox/Scroll View/Viewport/Skill/SkillItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.skillItem = CommonUtil.BindGridViewItem2LuaStatic("SkillItem", tmp)
- self.skillItem.prefabName = "SkillItem"
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- end
- ---@private
- function UITransPerformView:InitGenerate__11(Root, data)
- --[[
- UIAnimator/Window/SkillBox/Title/title
- --]]
- local tmp = Root:Find("UIAnimator/Window/SkillBox/Title/title").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.title = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
- end
- ---@private
- function UITransPerformView:GenerateDestroy()
- if tolua.getpeer(self.skillBox.scrollView) ~= nil then
- tolua.setpeer(self.skillBox.scrollView, nil)
- end
- if tolua.getpeer(self.uIAnimator) ~= nil then
- tolua.setpeer(self.uIAnimator, nil)
- end
- self.uIAnimator = nil
- if tolua.getpeer(self.AnyBtn) ~= nil then
- tolua.setpeer(self.AnyBtn, nil)
- end
- self.AnyBtn = nil
- if tolua.getpeer(self.model) ~= nil then
- tolua.setpeer(self.model, nil)
- end
- self.model = nil
- if tolua.getpeer(self.succeedAnim) ~= nil then
- tolua.setpeer(self.succeedAnim, nil)
- end
- self.succeedAnim = nil
- if tolua.getpeer(self.curedSucceedAnim) ~= nil then
- tolua.setpeer(self.curedSucceedAnim, nil)
- end
- self.curedSucceedAnim = nil
- if tolua.getpeer(self.skillBox) ~= nil then
- tolua.setpeer(self.skillBox, nil)
- end
- self.skillBox = nil
- if tolua.getpeer(self.skill) ~= nil then
- tolua.setpeer(self.skill, nil)
- end
- self.skill = nil
- if self.skillItem.GenerateDestroy ~= nil then
- self.skillItem:GenerateDestroy()
- end
- if tolua.getpeer(self.skillItem) ~= nil then
- tolua.setpeer(self.skillItem, nil)
- end
- self.skillItem = nil
- if tolua.getpeer(self.title) ~= nil then
- tolua.setpeer(self.title, nil)
- end
- self.title = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return UITransPerformView
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