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- local UIPetMySupportView = require("UIPet/UIPetMySupportView_Generate")
- function UIPetMySupportView:OnAwake(data)
- self.controller = require("UIPet/UIPetMySupportCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIPetMySupportView:AddEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.PET_MY_SUPPORT_CHANGE_NTF, self, self.OnMySupportChangeNtf)
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.PET_MY_SUPPORT_CHANGE_SUCCESS_NTF, self, self.Refresh)
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.UI_PAGE_IN_END_NTF, self, self.OnUIPageInEndNtf)
- end
- function UIPetMySupportView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIPetMySupportView:Init()
- self:InitGrid()
- self.controller:RefreshShowDatas()
- self.controller:SendMySupport()
- end
- function UIPetMySupportView:InitGrid()
- self.scrollView.loopGridView:InitGridView(0, function(gridView, itemIndex, row, column)
- return self:GetItemByRowColumn(gridView, itemIndex, row, column)
- end, nil)
- end
- function UIPetMySupportView:OnUIPageInEndNtf()
- --self:Refresh()
- end
- function UIPetMySupportView:Refresh(resetPos)
- self.controller:RefreshShowDatas()
- local count = self.controller:GetMySupportCount()
- self.count.text.text = count.."/"..Constant.MyPetSupportLimit
- local loopGridView = self.scrollView.loopGridView
- if resetPos then
- loopGridView:RefreshListByIndex(Constant.MyPetSupportLimit, 0)
- else
- loopGridView:RefreshListByIndex(Constant.MyPetSupportLimit)
- end
- end
- function UIPetMySupportView:GetItemByRowColumn(gridView, itemIndex, row, column)
- --local length = self.controller:GetShowDataLength()
- --if (itemIndex < 0 or itemIndex >= length) then
- -- return nil
- --end
- local showData = self.controller:GetShowDataByIdx(itemIndex)
- local item = gridView:NewListViewItem("SupportItem")
- local itemlua = CommonUtil.BindGridViewItem2Lua(self, "SupportItem", item.gameObject)
- local data = {id = showData and showData.id or 0, idx = itemIndex + 1}
- CommonUtil.UpdateItemPrefab(self, itemlua, data, nil, self, self.OnItemClick)
- return item
- end
- function UIPetMySupportView:OnItemClick(button, params)
- local idx = params[0]
- local result, time = self.controller:SupportSlotIsInCD(idx)
- if result then
- ManagerContainer.LuaUIMgr:ErrorNoticeDisplayWithParam("Petfetter_002", time)
- else
- local data = {fromUIId = self.uiData.id, supportIdx = idx, enterType = Enum.ItemIEnterType.PetSupport}
- ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIPetMats, data)
- end
- end
- function UIPetMySupportView:OnMySupportChangeNtf(data)
- local id = data[1]
- local idx = data[2]
- self.controller:AddSupportData(id or 0, idx)
- self.controller:SendMySupport()
- end
- function UIPetMySupportView:OnItemRemoveClick(button, params)
- local id = params[0]
- self.controller:RemoveShowDataById(id)
- self.controller:SendMySupport()
- end
- function UIPetMySupportView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIPetMySupportView:AddUIEventListener()
- self.uiBase:AddButtonEventListener(self.AnyBtn.button, self, self.OnCloseClick)
- self.uiBase:AddButtonEventListener(self.btnClose.button, self, self.OnCloseClick)
- end
- function UIPetMySupportView:OnCloseClick()
- self:UIClose()
- end
- function UIPetMySupportView:OnHide()
- end
- function UIPetMySupportView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIPetMySupportView:OnClose()
- end
- function UIPetMySupportView:OnDispose()
- self.scrollView.loopGridView:Dispose()
- self.controller:OnDispose()
- end
- return UIPetMySupportView
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