UIGuildLobbyView.lua 1.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566
  1. local UIGuildLobbyView = require("UIGuildLobby/UIGuildLobbyView_Generate")
  2. function UIGuildLobbyView:OnAwake(data)
  3. self.controller = require("UIGuildLobby/UIGuildLobbyCtr"):new()
  4. self.controller:Init(self)
  5. self.controller:SetData(data)
  6. end
  7. function UIGuildLobbyView:AddEventListener()
  8. end
  9. function UIGuildLobbyView:FillContent(data, uiBase)
  10. self.uiBase = uiBase
  11. local gameObject = self.uiBase:GetRoot()
  12. if gameObject ~= nil then
  13. self.gameObject = gameObject
  14. self.transform = gameObject.transform
  15. end
  16. self:InitGenerate(self.transform, data)
  17. self:Init()
  18. end
  19. function UIGuildLobbyView:Init()
  20. end
  21. function UIGuildLobbyView:RemoveEventListener()
  22. ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
  23. self.joystick.uIJoystick.onDragEvent:RemoveAllListeners()
  24. end
  25. function UIGuildLobbyView:AddUIEventListener()
  26. ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
  27. self.joystick.uIJoystick.onDragEvent:AddListener(function(dir, state)
  28. ManagerContainer.LuaGuildLobbyMgr:OnJoystickDrag(dir, state)
  29. end)
  30. self.uiBase:AddButtonUniqueEventListener(self.btnExit.button, self, self.OnClickExitBtn)
  31. end
  32. function UIGuildLobbyView:OnHide()
  33. end
  34. function UIGuildLobbyView:OnShow(data)
  35. self.controller:SetData(data)
  36. end
  37. function UIGuildLobbyView:OnClose()
  38. end
  39. function UIGuildLobbyView:OnDispose()
  40. self.controller:OnDispose()
  41. end
  42. function UIGuildLobbyView:OnClickExitBtn()
  43. ManagerContainer.LuaGameMgr:OpenLoading(Enum.UIPageName.UILoading)
  44. ManagerContainer.FSMMgr:ChangeState(Enum.StateEnum.LoadingState.stateId, SceneType.NormalBattleScene)
  45. end
  46. return UIGuildLobbyView