| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566 |
- local UIGuildLobbyView = require("UIGuildLobby/UIGuildLobbyView_Generate")
- function UIGuildLobbyView:OnAwake(data)
- self.controller = require("UIGuildLobby/UIGuildLobbyCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIGuildLobbyView:AddEventListener()
- end
- function UIGuildLobbyView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIGuildLobbyView:Init()
- end
- function UIGuildLobbyView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- self.joystick.uIJoystick.onDragEvent:RemoveAllListeners()
- end
- function UIGuildLobbyView:AddUIEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name)
- self.joystick.uIJoystick.onDragEvent:AddListener(function(dir, state)
- ManagerContainer.LuaGuildLobbyMgr:OnJoystickDrag(dir, state)
- end)
- self.uiBase:AddButtonUniqueEventListener(self.btnExit.button, self, self.OnClickExitBtn)
- end
- function UIGuildLobbyView:OnHide()
- end
- function UIGuildLobbyView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIGuildLobbyView:OnClose()
- end
- function UIGuildLobbyView:OnDispose()
- self.controller:OnDispose()
- end
- function UIGuildLobbyView:OnClickExitBtn()
- ManagerContainer.LuaGameMgr:OpenLoading(Enum.UIPageName.UILoading)
- ManagerContainer.FSMMgr:ChangeState(Enum.StateEnum.LoadingState.stateId, SceneType.NormalBattleScene)
- end
- return UIGuildLobbyView
|