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- ---@class HeadItem__Generate_levelText
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text TMPro.TextMeshProUGUI
- ---@class HeadItem__Generate_jobIcon
- ---@field public gameObject UnityEngine.GameObject
- ---@field public image UnityEngine.UI.Image
- ---@class HeadItem__Generate_headFrame
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@field public image UnityEngine.UI.Image
- ---@class HeadItem__Generate_frame
- ---@field public gameObject UnityEngine.GameObject
- ---@field public rectTransform UnityEngine.RectTransform
- ---@field public image UnityEngine.UI.Image
- ---@class HeadItem__Generate_head
- ---@field public gameObject UnityEngine.GameObject
- ---@field public image UnityEngine.UI.Image
- ---@field public button UnityEngine.UI.Button
- ---@class HeadItem__Generate_bg
- ---@field public gameObject UnityEngine.GameObject
- ---@field public image UnityEngine.UI.Image
- ---@class HeadItem__Generate_shadow
- ---@field public gameObject UnityEngine.GameObject
- ---@field public image UnityEngine.UI.Image
- ---@field public button UnityEngine.UI.Button
- ---@class HeadItem__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private layoutElement UnityEngine.UI.LayoutElement
- ---@field private shadow HeadItem__Generate_shadow
- ---@field private bg HeadItem__Generate_bg
- ---@field private head HeadItem__Generate_head
- ---@field private frame HeadItem__Generate_frame
- ---@field private headFrame HeadItem__Generate_headFrame
- ---@field private jobIcon HeadItem__Generate_jobIcon
- ---@field private levelText HeadItem__Generate_levelText
- local HeadItemView = class("HeadItemView")
- function HeadItemView:ctor()
- end
- ---@private
- function HeadItemView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function HeadItemView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- self:InitGenerate__7(Root,data)
- self:InitGenerate__8(Root,data)
- end
- ---@private
- function HeadItemView:InitGenerate__1(Root, data)
- --[[
- Root
- --]]
- self.layoutElement = Root:GetComponent(Enum.TypeInfo.LayoutElement)
- end
- ---@private
- function HeadItemView:InitGenerate__2(Root, data)
- --[[
- shadow
- --]]
- local tmp = Root:Find("shadow").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.shadow = tmp
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function HeadItemView:InitGenerate__3(Root, data)
- --[[
- Bg
- --]]
- local tmp = Root:Find("Bg").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.bg = tmp
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- end
- ---@private
- function HeadItemView:InitGenerate__4(Root, data)
- --[[
- Head
- --]]
- local tmp = Root:Find("Head").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.head = tmp
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function HeadItemView:InitGenerate__5(Root, data)
- --[[
- HeadFrame
- --]]
- local tmp = Root:Find("HeadFrame").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.frame = tmp
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- end
- ---@private
- function HeadItemView:InitGenerate__6(Root, data)
- --[[
- Frame
- --]]
- local tmp = Root:Find("Frame").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.headFrame = tmp
- tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform)
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- end
- ---@private
- function HeadItemView:InitGenerate__7(Root, data)
- --[[
- JobIcon
- --]]
- local tmp = Root:Find("JobIcon").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.jobIcon = tmp
- tmp.image = tmp:GetComponent(Enum.TypeInfo.Image)
- end
- ---@private
- function HeadItemView:InitGenerate__8(Root, data)
- --[[
- TextLV
- --]]
- local tmp = Root:Find("TextLV").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.levelText = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
- end
- ---@private
- function HeadItemView:GenerateDestroy()
- if tolua.getpeer(self.shadow) ~= nil then
- tolua.setpeer(self.shadow, nil)
- end
- self.shadow = nil
- if tolua.getpeer(self.bg) ~= nil then
- tolua.setpeer(self.bg, nil)
- end
- self.bg = nil
- if tolua.getpeer(self.head) ~= nil then
- tolua.setpeer(self.head, nil)
- end
- self.head = nil
- if tolua.getpeer(self.frame) ~= nil then
- tolua.setpeer(self.frame, nil)
- end
- self.frame = nil
- if tolua.getpeer(self.headFrame) ~= nil then
- tolua.setpeer(self.headFrame, nil)
- end
- self.headFrame = nil
- if tolua.getpeer(self.jobIcon) ~= nil then
- tolua.setpeer(self.jobIcon, nil)
- end
- self.jobIcon = nil
- if tolua.getpeer(self.levelText) ~= nil then
- tolua.setpeer(self.levelText, nil)
- end
- self.levelText = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return HeadItemView
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