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- local RoleListItemCtr = {}
- local RedPointItemCtr = require("Common/RedPointItemCtr")
- function RoleListItemCtr:SetData(wnd, item, data, onClickOwner, onClickCB)
- local idx = data[1]
- local logicData = data[2]
- local cfgData = data[3]
- item.labelLead:SetActive(idx == 1)
- item.labelUp:SetActive(idx ~= 1 and logicData.isBattle)
- CommonUtil.SetTotalChildrenGray(item.gameObject, idx ~= 1 and not logicData.owned)
- if cfgData == nil then
- LogError("partner cfg id "..logicData.configId.." error")
- return
- end
- local quality = logicData.strengthLevel
- local frameIcon = Constant.Quality_Role_Frame_Default_Icons
- if quality == 100 then
- frameIcon = Constant.Quality_Lead_Role_Icon
- elseif quality > 0 then
- frameIcon = Constant.Quality_Role_Frame_Icons[math.min(quality, #Constant.Quality_Role_Frame_Icons)]
- end
- CommonUtil.LoadIcon(wnd, frameIcon, function (sprite)
- item.frame.image.sprite = sprite
- --item.frame.image:SetNativeSize()
- --local size = Constant.Quality_Role_Frame_Size[quality] or Constant.Quality_Role_Frame_Size[1]
- --if size then
- -- item.frame.rectTransform.sizeDelta = Vector2(size[1], size[2])
- --end
- end)
- CommonUtil.LoadIcon(wnd, cfgData.Avatar, function (sprite)
- item.head.image.sprite = sprite
- end)
- CommonUtil.LoadIcon(wnd, cfgData.JobIcon2, function (sprite)
- item.job.image.sprite = sprite
- end)
- item.numLv.text.text = logicData.baseLevel
- if onClickOwner and onClickCB then
- wnd.uiBase:AddButtonUniqueEventListener(item.head.button, onClickOwner, onClickCB, idx, logicData.id)
- end
- end
- return RoleListItemCtr
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