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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using DG.Tweening;
- using LuaInterface;
- public class UnityEngine_UI_ImageWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(UnityEngine.UI.Image), typeof(UnityEngine.UI.MaskableGraphic), "Image");
- L.RegFunction("OnBeforeSerialize", OnBeforeSerialize);
- L.RegFunction("OnAfterDeserialize", OnAfterDeserialize);
- L.RegFunction("SetNativeSize", SetNativeSize);
- L.RegFunction("CalculateLayoutInputHorizontal", CalculateLayoutInputHorizontal);
- L.RegFunction("CalculateLayoutInputVertical", CalculateLayoutInputVertical);
- L.RegFunction("IsRaycastLocationValid", IsRaycastLocationValid);
- L.RegFunction("DOBlendableColor", DOBlendableColor);
- L.RegFunction("DOGradientColor", DOGradientColor);
- L.RegFunction("DOFillAmount", DOFillAmount);
- L.RegFunction("DOFade", DOFade);
- L.RegFunction("DOColor", DOColor);
- L.RegFunction("__eq", op_Equality);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("sprite", get_sprite, set_sprite);
- L.RegVar("overrideSprite", get_overrideSprite, set_overrideSprite);
- L.RegVar("type", get_type, set_type);
- L.RegVar("preserveAspect", get_preserveAspect, set_preserveAspect);
- L.RegVar("fillCenter", get_fillCenter, set_fillCenter);
- L.RegVar("fillMethod", get_fillMethod, set_fillMethod);
- L.RegVar("fillAmount", get_fillAmount, set_fillAmount);
- L.RegVar("fillClockwise", get_fillClockwise, set_fillClockwise);
- L.RegVar("fillOrigin", get_fillOrigin, set_fillOrigin);
- L.RegVar("alphaHitTestMinimumThreshold", get_alphaHitTestMinimumThreshold, set_alphaHitTestMinimumThreshold);
- L.RegVar("useSpriteMesh", get_useSpriteMesh, set_useSpriteMesh);
- L.RegVar("defaultETC1GraphicMaterial", get_defaultETC1GraphicMaterial, null);
- L.RegVar("mainTexture", get_mainTexture, null);
- L.RegVar("hasBorder", get_hasBorder, null);
- L.RegVar("pixelsPerUnit", get_pixelsPerUnit, null);
- L.RegVar("material", get_material, set_material);
- L.RegVar("minWidth", get_minWidth, null);
- L.RegVar("preferredWidth", get_preferredWidth, null);
- L.RegVar("flexibleWidth", get_flexibleWidth, null);
- L.RegVar("minHeight", get_minHeight, null);
- L.RegVar("preferredHeight", get_preferredHeight, null);
- L.RegVar("flexibleHeight", get_flexibleHeight, null);
- L.RegVar("layoutPriority", get_layoutPriority, null);
- L.EndClass();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int OnBeforeSerialize(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
- obj.OnBeforeSerialize();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int OnAfterDeserialize(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
- obj.OnAfterDeserialize();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetNativeSize(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
- obj.SetNativeSize();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CalculateLayoutInputHorizontal(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
- obj.CalculateLayoutInputHorizontal();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int CalculateLayoutInputVertical(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
- obj.CalculateLayoutInputVertical();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int IsRaycastLocationValid(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
- UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
- UnityEngine.Camera arg1 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera));
- bool o = obj.IsRaycastLocationValid(arg0, arg1);
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOBlendableColor(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3 && TypeChecker.CheckTypes<UnityEngine.UI.Image, UnityEngine.Color, float>(L, 1))
- {
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.ToObject(L, 1);
- UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.UI.Graphic, UnityEngine.Color, float>(L, 1))
- {
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.ToObject(L, 1);
- UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- DG.Tweening.Tweener o = obj.DOBlendableColor(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Image.DOBlendableColor");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOGradientColor(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
- UnityEngine.Gradient arg0 = (UnityEngine.Gradient)ToLua.CheckObject<UnityEngine.Gradient>(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Sequence o = obj.DOGradientColor(arg0, arg1);
- ToLua.PushSealed(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOFillAmount(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.CheckObject<UnityEngine.UI.Image>(L, 1);
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
- DG.Tweening.Core.TweenerCore<float,float,DG.Tweening.Plugins.Options.FloatOptions> o = obj.DOFillAmount(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOFade(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3 && TypeChecker.CheckTypes<UnityEngine.UI.Image, float, float>(L, 1))
- {
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.ToObject(L, 1);
- float arg0 = (float)LuaDLL.lua_tonumber(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> o = obj.DOFade(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.UI.Graphic, float, float>(L, 1))
- {
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.ToObject(L, 1);
- float arg0 = (float)LuaDLL.lua_tonumber(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> o = obj.DOFade(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Image.DOFade");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int DOColor(IntPtr L)
- {
- try
- {
- int count = LuaDLL.lua_gettop(L);
- if (count == 3 && TypeChecker.CheckTypes<UnityEngine.UI.Image, UnityEngine.Color, float>(L, 1))
- {
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.ToObject(L, 1);
- UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> o = obj.DOColor(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.UI.Graphic, UnityEngine.Color, float>(L, 1))
- {
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)ToLua.ToObject(L, 1);
- UnityEngine.Color arg0 = ToLua.ToColor(L, 2);
- float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
- DG.Tweening.Core.TweenerCore<UnityEngine.Color,UnityEngine.Color,DG.Tweening.Plugins.Options.ColorOptions> o = obj.DOColor(arg0, arg1);
- ToLua.PushObject(L, o);
- return 1;
- }
- else
- {
- return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.UI.Image.DOColor");
- }
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int op_Equality(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
- UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
- bool o = arg0 == arg1;
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_sprite(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- UnityEngine.Sprite ret = obj.sprite;
- ToLua.PushSealed(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index sprite on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_overrideSprite(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- UnityEngine.Sprite ret = obj.overrideSprite;
- ToLua.PushSealed(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index overrideSprite on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_type(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- UnityEngine.UI.Image.Type ret = obj.type;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index type on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_preserveAspect(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- bool ret = obj.preserveAspect;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index preserveAspect on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_fillCenter(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- bool ret = obj.fillCenter;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillCenter on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_fillMethod(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- UnityEngine.UI.Image.FillMethod ret = obj.fillMethod;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillMethod on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_fillAmount(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- float ret = obj.fillAmount;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillAmount on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_fillClockwise(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- bool ret = obj.fillClockwise;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillClockwise on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_fillOrigin(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- int ret = obj.fillOrigin;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillOrigin on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_alphaHitTestMinimumThreshold(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- float ret = obj.alphaHitTestMinimumThreshold;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index alphaHitTestMinimumThreshold on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_useSpriteMesh(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- bool ret = obj.useSpriteMesh;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index useSpriteMesh on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_defaultETC1GraphicMaterial(IntPtr L)
- {
- try
- {
- ToLua.Push(L, UnityEngine.UI.Image.defaultETC1GraphicMaterial);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_mainTexture(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- UnityEngine.Texture ret = obj.mainTexture;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index mainTexture on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_hasBorder(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- bool ret = obj.hasBorder;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index hasBorder on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_pixelsPerUnit(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- float ret = obj.pixelsPerUnit;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index pixelsPerUnit on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_material(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- UnityEngine.Material ret = obj.material;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_minWidth(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- float ret = obj.minWidth;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index minWidth on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_preferredWidth(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- float ret = obj.preferredWidth;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredWidth on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_flexibleWidth(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- float ret = obj.flexibleWidth;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleWidth on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_minHeight(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- float ret = obj.minHeight;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index minHeight on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_preferredHeight(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- float ret = obj.preferredHeight;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index preferredHeight on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_flexibleHeight(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- float ret = obj.flexibleHeight;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index flexibleHeight on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_layoutPriority(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- int ret = obj.layoutPriority;
- LuaDLL.lua_pushinteger(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index layoutPriority on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_sprite(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.CheckObject(L, 2, typeof(UnityEngine.Sprite));
- obj.sprite = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index sprite on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_overrideSprite(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- UnityEngine.Sprite arg0 = (UnityEngine.Sprite)ToLua.CheckObject(L, 2, typeof(UnityEngine.Sprite));
- obj.overrideSprite = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index overrideSprite on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_type(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- UnityEngine.UI.Image.Type arg0 = (UnityEngine.UI.Image.Type)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Image.Type));
- obj.type = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index type on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_preserveAspect(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.preserveAspect = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index preserveAspect on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_fillCenter(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.fillCenter = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillCenter on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_fillMethod(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- UnityEngine.UI.Image.FillMethod arg0 = (UnityEngine.UI.Image.FillMethod)ToLua.CheckObject(L, 2, typeof(UnityEngine.UI.Image.FillMethod));
- obj.fillMethod = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillMethod on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_fillAmount(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.fillAmount = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillAmount on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_fillClockwise(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.fillClockwise = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillClockwise on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_fillOrigin(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- obj.fillOrigin = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index fillOrigin on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_alphaHitTestMinimumThreshold(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.alphaHitTestMinimumThreshold = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index alphaHitTestMinimumThreshold on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_useSpriteMesh(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
- obj.useSpriteMesh = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index useSpriteMesh on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_material(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UnityEngine.UI.Image obj = (UnityEngine.UI.Image)o;
- UnityEngine.Material arg0 = (UnityEngine.Material)ToLua.CheckObject<UnityEngine.Material>(L, 2);
- obj.material = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index material on a nil value");
- }
- }
- }
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