UnityEngine_RenderTextureFormatWrap.cs 6.6 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class UnityEngine_RenderTextureFormatWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginEnum(typeof(UnityEngine.RenderTextureFormat), "RenderTextureFormat");
  9. L.RegVar("ARGB32", get_ARGB32, null);
  10. L.RegVar("Depth", get_Depth, null);
  11. L.RegVar("ARGBHalf", get_ARGBHalf, null);
  12. L.RegVar("Shadowmap", get_Shadowmap, null);
  13. L.RegVar("RGB565", get_RGB565, null);
  14. L.RegVar("ARGB4444", get_ARGB4444, null);
  15. L.RegVar("ARGB1555", get_ARGB1555, null);
  16. L.RegVar("Default", get_Default, null);
  17. L.RegVar("ARGB2101010", get_ARGB2101010, null);
  18. L.RegVar("DefaultHDR", get_DefaultHDR, null);
  19. L.RegVar("ARGB64", get_ARGB64, null);
  20. L.RegVar("ARGBFloat", get_ARGBFloat, null);
  21. L.RegVar("RGFloat", get_RGFloat, null);
  22. L.RegVar("RGHalf", get_RGHalf, null);
  23. L.RegVar("RFloat", get_RFloat, null);
  24. L.RegVar("RHalf", get_RHalf, null);
  25. L.RegVar("R8", get_R8, null);
  26. L.RegVar("ARGBInt", get_ARGBInt, null);
  27. L.RegVar("RGInt", get_RGInt, null);
  28. L.RegVar("RInt", get_RInt, null);
  29. L.RegVar("BGRA32", get_BGRA32, null);
  30. L.RegVar("RGB111110Float", get_RGB111110Float, null);
  31. L.RegVar("RG32", get_RG32, null);
  32. L.RegVar("RGBAUShort", get_RGBAUShort, null);
  33. L.RegVar("RG16", get_RG16, null);
  34. L.RegVar("BGRA10101010_XR", get_BGRA10101010_XR, null);
  35. L.RegVar("BGR101010_XR", get_BGR101010_XR, null);
  36. L.RegVar("R16", get_R16, null);
  37. L.RegFunction("IntToEnum", IntToEnum);
  38. L.EndEnum();
  39. TypeTraits<UnityEngine.RenderTextureFormat>.Check = CheckType;
  40. StackTraits<UnityEngine.RenderTextureFormat>.Push = Push;
  41. }
  42. static void Push(IntPtr L, UnityEngine.RenderTextureFormat arg)
  43. {
  44. ToLua.Push(L, arg);
  45. }
  46. static bool CheckType(IntPtr L, int pos)
  47. {
  48. return TypeChecker.CheckEnumType(typeof(UnityEngine.RenderTextureFormat), L, pos);
  49. }
  50. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  51. static int get_ARGB32(IntPtr L)
  52. {
  53. ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGB32);
  54. return 1;
  55. }
  56. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  57. static int get_Depth(IntPtr L)
  58. {
  59. ToLua.Push(L, UnityEngine.RenderTextureFormat.Depth);
  60. return 1;
  61. }
  62. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  63. static int get_ARGBHalf(IntPtr L)
  64. {
  65. ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGBHalf);
  66. return 1;
  67. }
  68. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  69. static int get_Shadowmap(IntPtr L)
  70. {
  71. ToLua.Push(L, UnityEngine.RenderTextureFormat.Shadowmap);
  72. return 1;
  73. }
  74. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  75. static int get_RGB565(IntPtr L)
  76. {
  77. ToLua.Push(L, UnityEngine.RenderTextureFormat.RGB565);
  78. return 1;
  79. }
  80. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  81. static int get_ARGB4444(IntPtr L)
  82. {
  83. ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGB4444);
  84. return 1;
  85. }
  86. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  87. static int get_ARGB1555(IntPtr L)
  88. {
  89. ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGB1555);
  90. return 1;
  91. }
  92. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  93. static int get_Default(IntPtr L)
  94. {
  95. ToLua.Push(L, UnityEngine.RenderTextureFormat.Default);
  96. return 1;
  97. }
  98. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  99. static int get_ARGB2101010(IntPtr L)
  100. {
  101. ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGB2101010);
  102. return 1;
  103. }
  104. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  105. static int get_DefaultHDR(IntPtr L)
  106. {
  107. ToLua.Push(L, UnityEngine.RenderTextureFormat.DefaultHDR);
  108. return 1;
  109. }
  110. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  111. static int get_ARGB64(IntPtr L)
  112. {
  113. ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGB64);
  114. return 1;
  115. }
  116. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  117. static int get_ARGBFloat(IntPtr L)
  118. {
  119. ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGBFloat);
  120. return 1;
  121. }
  122. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  123. static int get_RGFloat(IntPtr L)
  124. {
  125. ToLua.Push(L, UnityEngine.RenderTextureFormat.RGFloat);
  126. return 1;
  127. }
  128. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  129. static int get_RGHalf(IntPtr L)
  130. {
  131. ToLua.Push(L, UnityEngine.RenderTextureFormat.RGHalf);
  132. return 1;
  133. }
  134. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  135. static int get_RFloat(IntPtr L)
  136. {
  137. ToLua.Push(L, UnityEngine.RenderTextureFormat.RFloat);
  138. return 1;
  139. }
  140. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  141. static int get_RHalf(IntPtr L)
  142. {
  143. ToLua.Push(L, UnityEngine.RenderTextureFormat.RHalf);
  144. return 1;
  145. }
  146. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  147. static int get_R8(IntPtr L)
  148. {
  149. ToLua.Push(L, UnityEngine.RenderTextureFormat.R8);
  150. return 1;
  151. }
  152. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  153. static int get_ARGBInt(IntPtr L)
  154. {
  155. ToLua.Push(L, UnityEngine.RenderTextureFormat.ARGBInt);
  156. return 1;
  157. }
  158. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  159. static int get_RGInt(IntPtr L)
  160. {
  161. ToLua.Push(L, UnityEngine.RenderTextureFormat.RGInt);
  162. return 1;
  163. }
  164. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  165. static int get_RInt(IntPtr L)
  166. {
  167. ToLua.Push(L, UnityEngine.RenderTextureFormat.RInt);
  168. return 1;
  169. }
  170. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  171. static int get_BGRA32(IntPtr L)
  172. {
  173. ToLua.Push(L, UnityEngine.RenderTextureFormat.BGRA32);
  174. return 1;
  175. }
  176. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  177. static int get_RGB111110Float(IntPtr L)
  178. {
  179. ToLua.Push(L, UnityEngine.RenderTextureFormat.RGB111110Float);
  180. return 1;
  181. }
  182. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  183. static int get_RG32(IntPtr L)
  184. {
  185. ToLua.Push(L, UnityEngine.RenderTextureFormat.RG32);
  186. return 1;
  187. }
  188. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  189. static int get_RGBAUShort(IntPtr L)
  190. {
  191. ToLua.Push(L, UnityEngine.RenderTextureFormat.RGBAUShort);
  192. return 1;
  193. }
  194. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  195. static int get_RG16(IntPtr L)
  196. {
  197. ToLua.Push(L, UnityEngine.RenderTextureFormat.RG16);
  198. return 1;
  199. }
  200. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  201. static int get_BGRA10101010_XR(IntPtr L)
  202. {
  203. ToLua.Push(L, UnityEngine.RenderTextureFormat.BGRA10101010_XR);
  204. return 1;
  205. }
  206. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  207. static int get_BGR101010_XR(IntPtr L)
  208. {
  209. ToLua.Push(L, UnityEngine.RenderTextureFormat.BGR101010_XR);
  210. return 1;
  211. }
  212. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  213. static int get_R16(IntPtr L)
  214. {
  215. ToLua.Push(L, UnityEngine.RenderTextureFormat.R16);
  216. return 1;
  217. }
  218. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  219. static int IntToEnum(IntPtr L)
  220. {
  221. int arg0 = (int)LuaDLL.lua_tonumber(L, 1);
  222. UnityEngine.RenderTextureFormat o = (UnityEngine.RenderTextureFormat)arg0;
  223. ToLua.Push(L, o);
  224. return 1;
  225. }
  226. }