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- /*
- Copyright (c) 2015-2017 topameng(topameng@qq.com)
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in all
- copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
- SOFTWARE.
- */
- using System;
- using System.Collections.Generic;
- using System.Runtime.CompilerServices;
- using UnityEngine;
- namespace LuaInterface
- {
- public class ObjectTranslator
- {
- private class DelayGC
- {
- public DelayGC(int id, UnityEngine.Object obj, float time)
- {
- this.id = id;
- this.time = time;
- this.obj = obj;
- }
- public int id;
- public UnityEngine.Object obj;
- public float time;
- }
- private class CompareObject : IEqualityComparer<object>
- {
- public new bool Equals(object x, object y)
- {
- return object.ReferenceEquals(x, y);
- }
- public int GetHashCode(object obj)
- {
- return RuntimeHelpers.GetHashCode(obj);
- }
- }
- public bool LogGC { get; set; }
- public readonly Dictionary<object, int> objectsBackMap = new Dictionary<object, int>(257, new CompareObject());
- public readonly LuaObjectPool objects = new LuaObjectPool();
- private List<DelayGC> gcList = new List<DelayGC>();
- private Action<object, int> removeInvalidObject;
- #if !MULTI_STATE
- private static ObjectTranslator _translator = null;
- #endif
- public ObjectTranslator()
- {
- LogGC = false;
- #if !MULTI_STATE
- _translator = this;
- #endif
- removeInvalidObject = RemoveObject;
- }
- public int AddObject(object obj)
- {
- int index = objects.Add(obj);
- if (!TypeChecker.IsValueType(obj.GetType()))
- {
- objectsBackMap[obj] = index;
- }
- return index;
- }
- public static ObjectTranslator Get(IntPtr L)
- {
- #if !MULTI_STATE
- return _translator;
- #else
- return LuaState.GetTranslator(L);
- #endif
- }
- //fixed 枚举唯一性问题(对象唯一,没有实现__eq操作符)
- void RemoveObject(object o, int udata)
- {
- int index = -1;
-
- if (objectsBackMap.TryGetValue(o, out index) && index == udata)
- {
- objectsBackMap.Remove(o);
- }
- }
- //lua gc一个对象(lua 库不再引用,但不代表c#没使用)
- public void RemoveObject(int udata)
- {
- //只有lua gc才能移除
- object o = objects.Remove(udata);
- if (o != null)
- {
- if (!TypeChecker.IsValueType(o.GetType()))
- {
- RemoveObject(o, udata);
- }
- if (LogGC)
- {
- Debugger.Log("gc object {0}, id {1}", o, udata);
- }
- }
- }
- public object GetObject(int udata)
- {
- return objects.TryGetValue(udata);
- }
- //预删除,但不移除一个lua对象(移除id只能由gc完成)
- public void Destroy(int udata)
- {
- object o = objects.Destroy(udata);
- if (o != null)
- {
- if (!TypeChecker.IsValueType(o.GetType()))
- {
- RemoveObject(o, udata);
- }
- if (LogGC)
- {
- Debugger.Log("destroy object {0}, id {1}", o, udata);
- }
- }
- }
- //Unity Object 延迟删除
- public void DelayDestroy(int id, float time)
- {
- UnityEngine.Object obj = (UnityEngine.Object)GetObject(id);
- if (obj != null)
- {
- gcList.Add(new DelayGC(id, obj, time));
- }
- }
- public bool Getudata(object o, out int index)
- {
- index = -1;
- return objectsBackMap.TryGetValue(o, out index);
- }
- public void Destroyudata(int udata)
- {
- objects.Destroy(udata);
- }
- public void SetBack(int index, object o)
- {
- objects.Replace(index, o);
- }
- bool RemoveFromGCList(int id)
- {
- int index = gcList.FindIndex((p) => { return p.id == id; });
- if (index >= 0)
- {
- gcList.RemoveAt(index);
- return true;
- }
- return false;
- }
-
- //延迟删除处理
- void DestroyUnityObject(int udata, UnityEngine.Object obj)
- {
- object o = objects.TryGetValue(udata);
- if (object.ReferenceEquals(o, obj))
- {
- RemoveObject(o, udata);
- //一定不能Remove, 因为GC还可能再来一次
- objects.Destroy(udata);
- if (LogGC)
- {
- Debugger.Log("destroy object {0}, id {1}", o, udata);
- }
- }
- UnityEngine.Object.Destroy(obj);
- }
- public void Collect()
- {
- if (gcList.Count == 0)
- {
- return;
- }
- float delta = Time.deltaTime;
- for (int i = gcList.Count - 1; i >= 0; i--)
- {
- float time = gcList[i].time - delta;
- if (time <= 0)
- {
- DestroyUnityObject(gcList[i].id, gcList[i].obj);
- gcList.RemoveAt(i);
- }
- else
- {
- gcList[i].time = time;
- }
- }
- }
- public void StepCollect()
- {
- objects.StepCollect(removeInvalidObject);
- }
- public void Dispose()
- {
- objectsBackMap.Clear();
- objects.Clear();
-
- #if !MULTI_STATE
- _translator = null;
- #endif
- }
- }
- }
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