CsvToLua.cs 26 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.IO;
  5. using UnityEditor;
  6. using System.Text;
  7. using System;
  8. using Game.Config;
  9. using RO.Editor;
  10. using LuaInterface;
  11. using System.Linq;
  12. using System.Text.RegularExpressions;
  13. public class CfgLanguageCfg : GameData<CfgLanguageCfg>
  14. {
  15. public string CfgName;
  16. public string Field;
  17. public string CfgID;
  18. public int CfgType;
  19. public int Enable;
  20. public CfgLanguageCfg()
  21. {
  22. CfgName = "";
  23. Field = "";
  24. CfgID = "";
  25. CfgType = 0;
  26. Enable = 0;
  27. }
  28. public static void OnCsvLoad(CsvReader csvReader)
  29. {
  30. CfgLanguageCfg.Onload(csvReader);
  31. }
  32. public static string FileName_S()
  33. {
  34. return "";
  35. }
  36. }
  37. public class LanguageCfg : GameData<LanguageCfg>
  38. {
  39. public string key;
  40. public string Language;
  41. public LanguageCfg()
  42. {
  43. key = "";
  44. Language = "";
  45. }
  46. public static void OnCsvLoad(CsvReader csvReader)
  47. {
  48. LanguageCfg.Onload(csvReader);
  49. }
  50. public static string FileName_S()
  51. {
  52. return "";
  53. }
  54. }
  55. public class CsvToLua : EditorWindow
  56. {
  57. public static string CSV_PATH = "csv path";
  58. public static string LUA_PATH = "lua path";
  59. public static string START_LINE = "start line";
  60. public string tableDirectoryName;
  61. public string luaDirectoryName;
  62. public int startDataLine = 1;
  63. public static bool IsObj;
  64. [MenuItem("Tools/CsvToLua")]
  65. static void Init()
  66. {
  67. CsvToLua window = (CsvToLua)GetWindow(typeof(CsvToLua));
  68. window.Show();
  69. }
  70. void OnEnable()
  71. {
  72. tableDirectoryName = EditorPrefs.GetString(CSV_PATH);
  73. luaDirectoryName = EditorPrefs.GetString(LUA_PATH);
  74. startDataLine = EditorPrefs.GetInt(START_LINE);
  75. }
  76. void OnDisable()
  77. {
  78. EditorPrefs.SetString(CSV_PATH, tableDirectoryName);
  79. EditorPrefs.SetString(LUA_PATH, luaDirectoryName);
  80. EditorPrefs.SetInt(START_LINE, startDataLine);
  81. }
  82. private void OnGUI()
  83. {
  84. GUILayout.Label("Base Settings", EditorStyles.boldLabel);
  85. EditorGUILayout.BeginHorizontal();
  86. tableDirectoryName = EditorGUILayout.TextField("TableDirectory Name", tableDirectoryName);
  87. if (GUILayout.Button("选择csv路径", GUILayout.Width(200)))
  88. {
  89. tableDirectoryName = GetFilePath();
  90. }
  91. EditorGUILayout.EndHorizontal();
  92. EditorGUILayout.BeginHorizontal();
  93. luaDirectoryName = EditorGUILayout.TextField("LuaDirectory Name", luaDirectoryName);
  94. if (GUILayout.Button("选择到处table路径", GUILayout.Width(200)))
  95. {
  96. luaDirectoryName = GetFilePath();
  97. }
  98. EditorGUILayout.EndHorizontal();
  99. startDataLine = EditorGUILayout.IntField("StartDataLine", startDataLine);
  100. if (GUILayout.Button("CsvToLua"))
  101. Change();
  102. if (GUILayout.Button("测试"))
  103. {
  104. string lua = @"local aaa =
  105. {
  106. [1] =
  107. {
  108. ['a'] = 1,
  109. ['b'] = '2',
  110. ['c'] = 'asd' ,
  111. ['d'] = {1,2,3,{{1,2},{3,4},{1.2,0},{0}}},
  112. ['aId'] = 1,
  113. } ,
  114. }
  115. return aaa";
  116. using (LuaState runTime = new LuaState())
  117. {
  118. runTime.Start();
  119. //LuaState runTime = LuaClient.Instance.luaState;
  120. runTime.DoFile("Assets\\Editor\\CsvToLua\\table-save.lua");
  121. LuaTable luaTable = runTime.DoString<LuaTable>(lua);
  122. RolePreviewWindow.SaveToLua(runTime, "aaa.lua", luaTable, "AAA","");
  123. }
  124. }
  125. if (GUILayout.Button("检查"))
  126. {
  127. CheckCgf();
  128. }
  129. IsObj = GUILayout.Toggle(IsObj,"运行时启动");
  130. if (GUILayout.Button("更改CardCfg"))
  131. {
  132. ChangeLuaCfg("Assets/Lua/Config/CardCfg.lua", "Assets\\Editor\\CsvToLua\\LuaCfg.lua", "Build/NewCfg/CardCfg.lua");
  133. }
  134. if (GUILayout.Button("合并Language"))
  135. {
  136. //MergeLanauage("Assets/Content/Config/LanguagePackage_cn.csv", "D:/项目/其他/LanguagePackage_cn.csv", "Build/NewCfg/Language_merge.csv");
  137. //MergeLanauage("Assets/Content/Config/LanguagePackage_cn.csv", "D:/项目/其他/Language0-10000.csv", "Build/NewCfg/Language_merge.csv");
  138. MergeLanauage("Assets/Content/Config/LanguagePackage_cn.csv", "D:/项目/其他/Language15000-19000.csv", "Build/NewCfg/Language_merge.csv");
  139. //MergeLanauage("Build/NewCfg/Language_merge.csv", "D:/项目/其他/Language10001~15000.csv", "Build/NewCfg/Language_merge.csv");
  140. //MergeLanauage("Build/NewCfg/Language_merge.csv", "D:/项目/其他/Language15000-19000.csv", "Build/NewCfg/Language_merge.csv");
  141. }
  142. if (GUILayout.Button("二进制转换"))
  143. {
  144. B2T("D:/项目/其他/Language15000-19000.csv", "D:/项目/其他/111.csv",Encoding.UTF8);
  145. }
  146. }
  147. public static string GetFilePath()
  148. {
  149. OpenDialogDir ofn2 = new OpenDialogDir();
  150. ofn2.pszDisplayName = new string(new char[2000]); ; // 存放目录路径缓冲区
  151. ofn2.lpszTitle = "Open Project";// 标题
  152. //ofn2.ulFlags = BIF_NEWDIALOGSTYLE | BIF_EDITBOX; // 新的样式,带编辑框
  153. IntPtr pidlPtr = DllOpenFileDialog.SHBrowseForFolder(ofn2);
  154. char[] charArray = new char[2000];
  155. for (int i = 0; i < 2000; i++)
  156. charArray[i] = '\0';
  157. DllOpenFileDialog.SHGetPathFromIDList(pidlPtr, charArray);
  158. string fullDirPath = new String(charArray);
  159. fullDirPath = fullDirPath.Substring(0, fullDirPath.IndexOf('\0'));
  160. return fullDirPath;
  161. }
  162. public void Change()
  163. {
  164. Debug.Log(tableDirectoryName);
  165. foreach (var item in Directory.GetFiles(tableDirectoryName))
  166. {
  167. if (item.Contains(".meta"))
  168. continue;
  169. CreatLuaTable(item);
  170. }
  171. }
  172. void CreatLuaTable(string filePath)
  173. {
  174. CreatDirectory();
  175. Save(GetSavePath(filePath), GetSaveContext(filePath));
  176. }
  177. void CreatDirectory()
  178. {
  179. string path = luaDirectoryName;
  180. if (!Directory.Exists(path))
  181. {
  182. Directory.CreateDirectory(path);
  183. AssetDatabase.Refresh();
  184. }
  185. }
  186. string GetSavePath(string filePath)
  187. {
  188. string fileName = GetFileName(filePath);
  189. return luaDirectoryName + "/" + fileName + ".lua";
  190. }
  191. string GetFileName(string filePath)
  192. {
  193. string targetPath = filePath.Replace(@"\", "/");
  194. string[] strs = targetPath.Split('/');
  195. targetPath = strs[strs.Length - 1];
  196. strs = targetPath.Split('.');
  197. string fileName = strs[0];
  198. return fileName;
  199. }
  200. string GetSaveContext(string filePath)
  201. {
  202. string fileName = GetFileName(filePath);
  203. List<string> context = GetContext(filePath);
  204. string[] propertyName = GetPropertyName(context[1]);
  205. string[] typeName = GetPropertyName(context[2]);
  206. StringBuilder sb = new StringBuilder();
  207. sb.Append("local " + fileName + " = {" + "\n");
  208. for (int i = startDataLine; i < context.Count; i++)
  209. {
  210. context[i] = context[i].Replace(" ", "");
  211. string[] details = context[i].Split(',');
  212. sb.Append("[" + details[0] + "]={" + "\n");
  213. for (int j = 0; j < propertyName.Length; j++)
  214. {
  215. sb.Append("['" + propertyName[j] + "']=");
  216. if (typeName[j].Equals("string"))
  217. sb.Append("'" + details[j] + "'," + "\n");
  218. else if (typeName[j].Equals("bool"))
  219. {
  220. sb.Append(details[j].ToLower() + "," + "\n");
  221. }
  222. else if (typeName[j].Equals("list"))
  223. {
  224. if (details[j].IndexOf(';') > 0)
  225. {
  226. ParseTable(sb, details[j], ';');
  227. }
  228. else if (details[j].IndexOf(':') > 0 && details[j].IndexOf(';') < 0)
  229. {
  230. sb.Append("{");
  231. ParseTable(sb, details[j], ':');
  232. sb.Append("}");
  233. }
  234. else
  235. {
  236. sb.Append("{");
  237. try
  238. {
  239. if (details[j].IndexOf('.') > 0)
  240. {
  241. Convert.ToDouble(details[j]);
  242. }
  243. else
  244. {
  245. Convert.ToInt32(details[j]);
  246. }
  247. sb.Append(details[j]);
  248. }
  249. catch
  250. {
  251. if (!string.IsNullOrEmpty(details[j]))
  252. sb.Append("'" + details[j] + "'");
  253. }
  254. sb.Append("}");
  255. }
  256. sb.Append(",\n");
  257. }
  258. else if (typeName[j].Equals("enum"))
  259. {
  260. sb.Append("Enum." + propertyName[j] + "." + details[j] + "," + "\n");
  261. }
  262. else
  263. {
  264. string num = "0";
  265. if (details[j] != "")
  266. {
  267. num = details[j];
  268. }
  269. sb.Append(num + "," + "\n");
  270. }
  271. }
  272. sb.Append("}," + "\n");
  273. }
  274. sb.Append("}" + "\n");
  275. sb.Append("return " + fileName);
  276. return sb.ToString();
  277. }
  278. void ParseTable(StringBuilder sb, string content, char split)
  279. {
  280. string[] strs = content.Split(split);
  281. sb.Append("{");
  282. for (int m = 0; m < strs.Length; ++m)
  283. {
  284. try
  285. {
  286. if (strs[m].IndexOf(':') > 0)
  287. {
  288. ParseTable(sb, strs[m], ':');
  289. }
  290. else
  291. {
  292. if (strs[m].IndexOf('.') > 0)
  293. {
  294. Convert.ToDouble(strs[m]);
  295. }
  296. else
  297. {
  298. Convert.ToInt32(strs[m]);
  299. }
  300. sb.Append(strs[m]);
  301. }
  302. }
  303. catch
  304. {
  305. if (!string.IsNullOrEmpty(strs[m]))
  306. sb.Append("'" + strs[m] + "'");
  307. }
  308. if (m < strs.Length - 1)
  309. {
  310. sb.Append(",");
  311. }
  312. }
  313. sb.Append("}");
  314. }
  315. List<string> GetContext(string filePath)
  316. {
  317. StreamReader sr = new StreamReader(filePath);
  318. List<string> contexts = new List<string>();
  319. string line;
  320. while ((line = sr.ReadLine()) != null)
  321. contexts.Add(line);
  322. return contexts;
  323. }
  324. string[] GetPropertyName(string line)
  325. {
  326. string[] names = line.Split(',');
  327. return names;
  328. }
  329. void Save(string path, string information)
  330. {
  331. if (File.Exists(path))
  332. File.Delete(path);
  333. FileStream aFile = new FileStream(@"" + path, FileMode.OpenOrCreate, FileAccess.ReadWrite);
  334. StreamWriter sw = new StreamWriter(aFile);
  335. sw.Write(information);
  336. sw.Close();
  337. sw.Dispose();
  338. aFile.Close();
  339. aFile.Dispose();
  340. sw = null;
  341. aFile = null;
  342. AssetDatabase.Refresh();
  343. }
  344. public static Dictionary<string, List<CfgLanguageCfg>> GetCfgLanguageCfg(string path)
  345. {
  346. Dictionary<string, List<CfgLanguageCfg>> ret = new Dictionary<string, List<CfgLanguageCfg>>();
  347. TextAsset ta = AssetDatabase.LoadAssetAtPath<TextAsset>(path);
  348. CsvReader csvReader = new CsvReader(CfgLanguageCfg.FileName_S(), ta.bytes);
  349. CfgLanguageCfg.OnCsvLoad(csvReader);
  350. CfgLanguageCfg.Foreach(it =>
  351. {
  352. if (it.Enable == 0)
  353. {
  354. return;
  355. }
  356. if (ret.ContainsKey(it.CfgName))
  357. {
  358. ret[it.CfgName].Add(it);
  359. }
  360. else
  361. {
  362. List<CfgLanguageCfg> cfgs = new List<CfgLanguageCfg>();
  363. cfgs.Add(it);
  364. ret.Add(it.CfgName,cfgs);
  365. }
  366. //Debug.Log(it.BaseName);
  367. });
  368. CfgLanguageCfg.Clear();
  369. return ret;
  370. }
  371. public static Dictionary<string, LanguageCfg> GetLanguageCfg(string path)
  372. {
  373. Dictionary<string, LanguageCfg> ret = new Dictionary<string, LanguageCfg>();
  374. TextAsset ta = AssetDatabase.LoadAssetAtPath<TextAsset>(path);
  375. CsvReader csvReader = new CsvReader(LanguageCfg.FileName_S(), ta.bytes,1,2,3);
  376. LanguageCfg.OnCsvLoad(csvReader);
  377. LanguageCfg.Foreach(it =>
  378. {
  379. if (!ret.ContainsKey(it.key))
  380. {
  381. ret.Add(it.key, it);
  382. }
  383. else
  384. {
  385. ret.Add(it.key+ret.Count,it);
  386. Debug.Log("重复项:" + it.key);
  387. }
  388. //Debug.Log(it.BaseName);
  389. });
  390. LanguageCfg.Clear(false);
  391. return ret;
  392. }
  393. public static void CheckCgf()
  394. {
  395. string luaPath = "Assets/Lua/Config/";
  396. string csvPath = "Assets/Content/Config/";
  397. string OutPutPath = "Build/NewCfg/";
  398. Dictionary<string, List<CfgLanguageCfg>> cfgs = GetCfgLanguageCfg("Assets/Editor/CsvToLua/CfgLanguageCfg.csv");
  399. Dictionary<string, LanguageCfg> language = GetLanguageCfg("Assets/Content/Config/LanguagePackage_cn.csv");
  400. float ckcount = 0;
  401. foreach (var item in cfgs)
  402. {
  403. ckcount+=1;
  404. List<CfgLanguageCfg> value = item.Value;
  405. EditorUtility.DisplayProgressBar("检测配置中", $"检测:{item.Key}...", ckcount/cfgs.Count);
  406. string cfgPath = "";
  407. if (value[0].CfgType == 1)
  408. {
  409. cfgPath = luaPath + item.Key + ".lua";
  410. CheckLauCfg_CS(value,cfgPath,language, $"{OutPutPath}lua/{value[0].CfgName}.lua");
  411. }
  412. else
  413. {
  414. cfgPath = csvPath + item.Key + ".csv";
  415. CheckCsvCfg(value, cfgPath, language, $"{OutPutPath}csv/{value[0].CfgName}.csv");
  416. }
  417. }
  418. EditorUtility.ClearProgressBar();
  419. CsvWriter<LanguageCfg> csvWriter = new CsvWriter<LanguageCfg>(OutPutPath+ "Language.csv", "Language.csv",language.Values.ToList(), LanguageCfg.GetFormatInfo());
  420. csvWriter.Write();
  421. }
  422. private static void CheckLauCfg(List<CfgLanguageCfg> cfg,string path, Dictionary<string, LanguageCfg> language,string outputPath)
  423. {
  424. using (LuaState runTime = new LuaState())
  425. {
  426. runTime.Start();
  427. RolePreviewWindow.LuaForEach<int, LuaTable>(runTime, path, (id,luatable) =>
  428. {
  429. for (int i = 0; i < cfg.Count; i++)
  430. {
  431. if (cfg[i].Enable == 0)
  432. continue;
  433. string value = luatable.RawGet<string, string>(cfg[i].Field);
  434. if (string.IsNullOrEmpty(value))
  435. {
  436. continue;
  437. }
  438. KeyValuePair<string,LanguageCfg> valuePair = language.FirstOrDefault(it =>
  439. {
  440. return string.Equals(it.Value.Language, value);
  441. });
  442. if (!string.IsNullOrEmpty(valuePair.Key))
  443. {
  444. luatable.RawSet<string, string>(cfg[i].Field, valuePair.Key);
  445. }
  446. else
  447. {
  448. string key = cfg[i].CfgID + id;
  449. luatable.RawSet<string, string>(cfg[i].Field, key);
  450. if (value.Contains("\n"))
  451. {
  452. Debug.Log(value);
  453. value = value.Replace("\n","\\n");
  454. Debug.Log(value);
  455. }
  456. language.Add(key,new LanguageCfg() { key = key,Language = value});
  457. }
  458. }
  459. },(ltab)=>
  460. {
  461. bool useObj = IsObj;
  462. if (useObj)
  463. {
  464. LuaState luaState = LuaClient.Instance.luaState;
  465. luaState.DoFile("Assets\\Editor\\CsvToLua\\table-save.lua");
  466. RolePreviewWindow.SaveToLua(luaState, outputPath, ltab, cfg[0].CfgName, "1");
  467. }
  468. else
  469. {
  470. LuaState luaState = runTime;
  471. luaState.DoFile("Assets\\Editor\\CsvToLua\\table-save.lua");
  472. RolePreviewWindow.SaveToLua(luaState, outputPath, ltab, cfg[0].CfgName, "");
  473. }
  474. });
  475. }
  476. }
  477. private static void SetLuaLine(string[] rowDatas,int id,string key,string data,string dataF = "'{0}',")
  478. {
  479. string idkey = $"[{id}]";
  480. string keykey = $"'{key}'";
  481. string wdata = string.Format(dataF,data);//$"'{data}',";
  482. bool isFind = false;
  483. for (int line = 0; line < rowDatas.Length; line++)
  484. {
  485. if (rowDatas[line].Trim().IndexOf("--") == 0)
  486. {
  487. Debug.Log("注释跳过");
  488. }
  489. if (rowDatas[line].Contains(idkey))
  490. {
  491. isFind = true;
  492. }
  493. if (isFind && rowDatas[line].Contains(keykey))
  494. {
  495. int s = rowDatas[line].IndexOf('[');
  496. string p = "";
  497. if (s > 0)
  498. {
  499. for (int i = 0; i < s; i++)
  500. {
  501. p += " ";
  502. }
  503. }
  504. string newstr = $"{p}[{keykey}]={wdata}" ;
  505. rowDatas[line] = newstr;
  506. break;
  507. }
  508. }
  509. }
  510. private static void CheckLauCfg_CS(List<CfgLanguageCfg> cfg, string path, Dictionary<string, LanguageCfg> language, string outputPath)
  511. {
  512. string[] rowDatas = File.ReadAllLines(path);
  513. bool iswrite = true;
  514. using (LuaState runTime = new LuaState())
  515. {
  516. runTime.Start();
  517. RolePreviewWindow.LuaForEach<int, LuaTable>(runTime, path, (id, luatable) =>
  518. {
  519. for (int i = 0; i < cfg.Count; i++)
  520. {
  521. if (cfg[i].Enable == 0)
  522. {
  523. iswrite = false;
  524. continue;
  525. }
  526. string value = luatable.RawGet<string, string>(cfg[i].Field);
  527. if (string.IsNullOrEmpty(value))
  528. {
  529. continue;
  530. }
  531. KeyValuePair<string, LanguageCfg> valuePair = language.FirstOrDefault(it =>
  532. {
  533. return string.Equals(it.Value.Language, value);
  534. });
  535. if (!string.IsNullOrEmpty(valuePair.Key))
  536. {
  537. luatable.RawSet<string, string>(cfg[i].Field, valuePair.Key);
  538. SetLuaLine(rowDatas,id, cfg[i].Field, valuePair.Key);
  539. }
  540. else
  541. {
  542. string key = cfg[i].CfgID + id;
  543. luatable.RawSet<string, string>(cfg[i].Field, key);
  544. if (value.Contains("\n"))
  545. {
  546. //Debug.Log(value);
  547. value = value.Replace("\n", "\\n");
  548. //Debug.Log(value);
  549. }
  550. if (!language.ContainsKey(key))
  551. {
  552. valuePair = language.FirstOrDefault(it =>
  553. {
  554. return string.Equals(it.Value.key, value);
  555. });
  556. if (string.IsNullOrEmpty(valuePair.Key))
  557. {
  558. SetLuaLine(rowDatas, id, cfg[i].Field, key);
  559. language.Add(key, new LanguageCfg() { key = key, Language = value });
  560. }
  561. }
  562. }
  563. }
  564. });
  565. }
  566. if (iswrite)
  567. File.WriteAllLines(outputPath,rowDatas);
  568. }
  569. private static void CheckCsvCfg(List<CfgLanguageCfg> cfg, string path, Dictionary<string, LanguageCfg> language, string outputPath)
  570. {
  571. CsvReader csvReader = new CsvReader(path,1,2,3);
  572. string[][] datas = csvReader.RowDatas;
  573. for (int i = csvReader.StartLine; i < datas.Length; i++)
  574. {
  575. string[] curLine = datas[i];
  576. for (int j = 0; j < cfg.Count; j++)
  577. {
  578. if (cfg[j].Enable == 0)
  579. continue;
  580. string value = csvReader.GetDataByFieldName(cfg[j].Field,i);
  581. if (string.IsNullOrEmpty(value))
  582. {
  583. continue;
  584. }
  585. KeyValuePair<string, LanguageCfg> valuePair = language.FirstOrDefault(it =>
  586. {
  587. return string.Equals(it.Value.Language, value);
  588. });
  589. if (!string.IsNullOrEmpty(valuePair.Key))
  590. {
  591. csvReader.SetDataByFieldName(cfg[j].Field, valuePair.Key, i);
  592. }
  593. else
  594. {
  595. string key = cfg[j].CfgID + i;
  596. csvReader.SetDataByFieldName(cfg[j].Field, key,i);
  597. language.Add(key, new LanguageCfg() { key = key, Language = value });
  598. }
  599. }
  600. }
  601. FileHelper.WirteStringToFile(outputPath,csvReader.GetString());
  602. }
  603. private static void ChangeLuaCfg(string luacfgpath,string luachagepath,string outputPath)
  604. {
  605. string[] rowDatas = File.ReadAllLines(luacfgpath);
  606. using (LuaState runTime = new LuaState())
  607. {
  608. runTime.Start();
  609. LuaTable luaTable = runTime.DoFile<LuaTable>(luachagepath);
  610. RolePreviewWindow.LuaForEach<int, LuaTable>(runTime, luacfgpath, (id, luatable) =>
  611. {
  612. LuaFunction luaFunction = luaTable.GetLuaFunction("IsChangefg");
  613. bool ischange = luaFunction.Invoke<LuaTable,LuaTable, bool>(luaTable,luatable);
  614. if (ischange)
  615. {
  616. LuaTable fieldValue = luaTable.Invoke<LuaTable,LuaTable>("GetFieldAddValue", luaTable);
  617. string field = fieldValue.RawGet<string, string>("field");
  618. string value = fieldValue.RawGet<string, string>("value");
  619. SetLuaLine(rowDatas,id,field,value.ToString(),"{0},");
  620. }
  621. });
  622. }
  623. File.WriteAllLines(outputPath, rowDatas);
  624. }
  625. struct lgInfo
  626. {
  627. public int index;
  628. public int off;
  629. }
  630. private static void MergeLanauage(string oldPath,string newPath, string outputPath)
  631. {
  632. List<string> oldLg = File.ReadAllLines(oldPath).ToList();
  633. List<string> newLg = File.ReadAllLines(newPath).ToList();
  634. Dictionary<string, lgInfo> cfgmap = new Dictionary<string, lgInfo>();
  635. int length = oldLg.Count;
  636. int off = -1;
  637. for (int i = 0; i < length; i++)
  638. {
  639. off = oldLg[i].IndexOf(',');
  640. if (off < 0)
  641. {
  642. continue;
  643. }
  644. string key = oldLg[i].Substring(0,off);
  645. if (!cfgmap.ContainsKey(key))
  646. {
  647. lgInfo info = new lgInfo();
  648. info.index = i;
  649. info.off = off;
  650. cfgmap.Add(key, info);
  651. }
  652. }
  653. Debug.Log($"New LG Length = {newLg.Count}");
  654. List<string> ids = new List<string>();
  655. int id = 0;
  656. foreach (var item in newLg)
  657. {
  658. id++;
  659. if (item == "" || item == ","||item == "key"||item == "string")
  660. continue;
  661. off = item.IndexOf(',');
  662. if (off < 0)
  663. {
  664. ids.Add($"行 : {id}");
  665. Debug.Log($"行 : {id}");
  666. continue;
  667. }
  668. string key = item.Substring(0,off);
  669. if (!cfgmap.ContainsKey(key))
  670. {
  671. ids.Add($"行 : {id}");
  672. Debug.Log($"行 : {id}");
  673. oldLg.Add(item);
  674. }
  675. else
  676. {
  677. lgInfo lgIf = cfgmap[key];
  678. //Debug.Log($"key:{key}\n {item}\n {oldLg[lgIf.index]}");
  679. oldLg[lgIf.index] = item;
  680. //Debug.Log($"{oldLg[lgIf.index]}");
  681. }
  682. }
  683. string data = FileHelper.CatStringArray(oldLg);
  684. FileHelper.WirteStringToFile(outputPath, data);
  685. string idsdata = FileHelper.CatStringArray(ids);
  686. FileHelper.WirteStringToFile("D:/项目/其他/ids2.txt", idsdata);
  687. Debug.Log($"合并【{newPath}】完成");
  688. }
  689. private void B2T(string bPath,string outPath, Encoding read)
  690. {
  691. using (FileStream binaryFileStream = new FileStream(bPath, FileMode.Open, FileAccess.Read))
  692. using (StreamReader reader = new StreamReader(binaryFileStream, read)) // 使用ASCII编码读取
  693. using (StreamWriter writer = new StreamWriter(outPath))
  694. {
  695. writer.Write(reader.ReadToEnd()); // 读取并写入文本文件
  696. }
  697. }
  698. }