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- ---@class UIForge1__Generate_btnOneKey
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIForge1__Generate_btnClose
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIForge1__Generate_toggle_txt
- ---@field public gameObject UnityEngine.GameObject
- ---@field public text TMPro.TextMeshProUGUI
- ---@class UIForge1__Generate_toggle
- ---@field public gameObject UnityEngine.GameObject
- ---@field public toggle UnityEngine.UI.Toggle
- ---@field public txt UIForge1__Generate_toggle_txt
- ---@class UIForge1__Generate_scrollView
- ---@field public gameObject UnityEngine.GameObject
- ---@field public loopGridView SuperScrollView.LoopGridView
- ---@class UIForge1__Generate_AnyBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIForge1__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private AnyBtn UIForge1__Generate_AnyBtn
- ---@field private scrollView UIForge1__Generate_scrollView
- ---@field private equipComposeItem UnityEngine.GameObject
- ---@field private toggleScrollView UnityEngine.GameObject
- ---@field private toggle UIForge1__Generate_toggle
- ---@field private toggleGroup UnityEngine.GameObject
- ---@field private btnClose UIForge1__Generate_btnClose
- ---@field private btnOneKey UIForge1__Generate_btnOneKey
- local UIForge1View = class("UIForge1View", require("UIViewBase"))
- function UIForge1View:ctor()
- end
- ---@private
- function UIForge1View:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function UIForge1View:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- if self.super.Init then
- self.super.Init(self)
- end
- local tmp
- self:InitGenerate__1(Root,data)
- self:InitGenerate__2(Root,data)
- self:InitGenerate__3(Root,data)
- self:InitGenerate__4(Root,data)
- self:InitGenerate__5(Root,data)
- self:InitGenerate__6(Root,data)
- self:InitGenerate__7(Root,data)
- self:InitGenerate__8(Root,data)
- self:InitGenerate__9(Root,data)
- end
- ---@private
- function UIForge1View:InitGenerate__1(Root, data)
- --[[
- Bg
- --]]
- local tmp = Root:Find("Bg").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.AnyBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIForge1View:InitGenerate__2(Root, data)
- --[[
- Root/Window/bg/Scroll View
- --]]
- local tmp = Root:Find("Root/Window/bg/Scroll View").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.scrollView = tmp
- tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView)
- end
- ---@private
- function UIForge1View:InitGenerate__3(Root, data)
- --[[
- Root/Window/bg/Scroll View/Viewport/Content/EquipComposeItem
- --]]
- local tmp = Root:Find("Root/Window/bg/Scroll View/Viewport/Content/EquipComposeItem").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.equipComposeItem = CommonUtil.BindGridViewItem2LuaStatic("EquipComposeItem", tmp)
- self.equipComposeItem.prefabName = "EquipComposeItem"
- end
- ---@private
- function UIForge1View:InitGenerate__4(Root, data)
- --[[
- Root/Window/bg/ToggleScrollView
- --]]
- local tmp = Root:Find("Root/Window/bg/ToggleScrollView").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.toggleScrollView = tmp
- end
- ---@private
- function UIForge1View:InitGenerate__5(Root, data)
- --[[
- Root/Window/bg/ToggleScrollView/Viewport/toggle
- --]]
- local tmp = Root:Find("Root/Window/bg/ToggleScrollView/Viewport/toggle").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.toggle = tmp
- tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle)
- end
- ---@private
- function UIForge1View:InitGenerate__6(Root, data)
- --[[
- Root/Window/bg/ToggleScrollView/Viewport/toggle/Txt
- --]]
- local tmp = Root:Find("Root/Window/bg/ToggleScrollView/Viewport/toggle/Txt").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.toggle.txt = tmp
- tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI)
- end
- ---@private
- function UIForge1View:InitGenerate__7(Root, data)
- --[[
- Root/Window/bg/ToggleScrollView/Viewport/ToggleGroup
- --]]
- local tmp = Root:Find("Root/Window/bg/ToggleScrollView/Viewport/ToggleGroup").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.toggleGroup = tmp
- end
- ---@private
- function UIForge1View:InitGenerate__8(Root, data)
- --[[
- Root/Window/bg/BtnClose
- --]]
- local tmp = Root:Find("Root/Window/bg/BtnClose").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.btnClose = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIForge1View:InitGenerate__9(Root, data)
- --[[
- Root/Window/bg/BtnOneKey
- --]]
- local tmp = Root:Find("Root/Window/bg/BtnOneKey").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.btnOneKey = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIForge1View:GenerateDestroy()
- if tolua.getpeer(self.toggle.txt) ~= nil then
- tolua.setpeer(self.toggle.txt, nil)
- end
- if tolua.getpeer(self.AnyBtn) ~= nil then
- tolua.setpeer(self.AnyBtn, nil)
- end
- self.AnyBtn = nil
- if tolua.getpeer(self.scrollView) ~= nil then
- tolua.setpeer(self.scrollView, nil)
- end
- self.scrollView = nil
- if self.equipComposeItem.GenerateDestroy ~= nil then
- self.equipComposeItem:GenerateDestroy()
- end
- if tolua.getpeer(self.equipComposeItem) ~= nil then
- tolua.setpeer(self.equipComposeItem, nil)
- end
- self.equipComposeItem = nil
- if tolua.getpeer(self.toggleScrollView) ~= nil then
- tolua.setpeer(self.toggleScrollView, nil)
- end
- self.toggleScrollView = nil
- if tolua.getpeer(self.toggle) ~= nil then
- tolua.setpeer(self.toggle, nil)
- end
- self.toggle = nil
- if tolua.getpeer(self.toggleGroup) ~= nil then
- tolua.setpeer(self.toggleGroup, nil)
- end
- self.toggleGroup = nil
- if tolua.getpeer(self.btnClose) ~= nil then
- tolua.setpeer(self.btnClose, nil)
- end
- self.btnClose = nil
- if tolua.getpeer(self.btnOneKey) ~= nil then
- tolua.setpeer(self.btnOneKey, nil)
- end
- self.btnOneKey = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return UIForge1View
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