CsvToLua.cs 25 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using System.IO;
  5. using UnityEditor;
  6. using System.Text;
  7. using System;
  8. using Game.Config;
  9. using RO.Editor;
  10. using LuaInterface;
  11. using System.Linq;
  12. using System.Text.RegularExpressions;
  13. public class CfgLanguageCfg : GameData<CfgLanguageCfg>
  14. {
  15. public string CfgName;
  16. public string Field;
  17. public string CfgID;
  18. public int CfgType;
  19. public int Enable;
  20. public CfgLanguageCfg()
  21. {
  22. CfgName = "";
  23. Field = "";
  24. CfgID = "";
  25. CfgType = 0;
  26. Enable = 0;
  27. }
  28. public static void OnCsvLoad(CsvReader csvReader)
  29. {
  30. CfgLanguageCfg.Onload(csvReader);
  31. }
  32. public static string FileName_S()
  33. {
  34. return "";
  35. }
  36. }
  37. public class LanguageCfg : GameData<LanguageCfg>
  38. {
  39. public string key;
  40. public string Language;
  41. public LanguageCfg()
  42. {
  43. key = "";
  44. Language = "";
  45. }
  46. public static void OnCsvLoad(CsvReader csvReader)
  47. {
  48. LanguageCfg.Onload(csvReader);
  49. }
  50. public static string FileName_S()
  51. {
  52. return "";
  53. }
  54. }
  55. public class CsvToLua : EditorWindow
  56. {
  57. public static string CSV_PATH = "csv path";
  58. public static string LUA_PATH = "lua path";
  59. public static string START_LINE = "start line";
  60. public string tableDirectoryName;
  61. public string luaDirectoryName;
  62. public int startDataLine = 1;
  63. public static bool IsObj;
  64. [MenuItem("Tools/CsvToLua")]
  65. static void Init()
  66. {
  67. CsvToLua window = (CsvToLua)GetWindow(typeof(CsvToLua));
  68. window.Show();
  69. }
  70. void OnEnable()
  71. {
  72. tableDirectoryName = EditorPrefs.GetString(CSV_PATH);
  73. luaDirectoryName = EditorPrefs.GetString(LUA_PATH);
  74. startDataLine = EditorPrefs.GetInt(START_LINE);
  75. }
  76. void OnDisable()
  77. {
  78. EditorPrefs.SetString(CSV_PATH, tableDirectoryName);
  79. EditorPrefs.SetString(LUA_PATH, luaDirectoryName);
  80. EditorPrefs.SetInt(START_LINE, startDataLine);
  81. }
  82. private void OnGUI()
  83. {
  84. GUILayout.Label("Base Settings", EditorStyles.boldLabel);
  85. EditorGUILayout.BeginHorizontal();
  86. tableDirectoryName = EditorGUILayout.TextField("TableDirectory Name", tableDirectoryName);
  87. if (GUILayout.Button("选择csv路径", GUILayout.Width(200)))
  88. {
  89. tableDirectoryName = GetFilePath();
  90. }
  91. EditorGUILayout.EndHorizontal();
  92. EditorGUILayout.BeginHorizontal();
  93. luaDirectoryName = EditorGUILayout.TextField("LuaDirectory Name", luaDirectoryName);
  94. if (GUILayout.Button("选择到处table路径", GUILayout.Width(200)))
  95. {
  96. luaDirectoryName = GetFilePath();
  97. }
  98. EditorGUILayout.EndHorizontal();
  99. startDataLine = EditorGUILayout.IntField("StartDataLine", startDataLine);
  100. if (GUILayout.Button("CsvToLua"))
  101. Change();
  102. if (GUILayout.Button("测试"))
  103. {
  104. string lua = @"local aaa =
  105. {
  106. [1] =
  107. {
  108. ['a'] = 1,
  109. ['b'] = '2',
  110. ['c'] = 'asd' ,
  111. ['d'] = {1,2,3,{{1,2},{3,4},{1.2,0},{0}}},
  112. ['aId'] = 1,
  113. } ,
  114. }
  115. return aaa";
  116. using (LuaState runTime = new LuaState())
  117. {
  118. runTime.Start();
  119. //LuaState runTime = LuaClient.Instance.luaState;
  120. runTime.DoFile("Assets\\Editor\\CsvToLua\\table-save.lua");
  121. LuaTable luaTable = runTime.DoString<LuaTable>(lua);
  122. RolePreviewWindow.SaveToLua(runTime, "aaa.lua", luaTable, "AAA","");
  123. }
  124. }
  125. if (GUILayout.Button("检查"))
  126. {
  127. CheckCgf();
  128. }
  129. IsObj = GUILayout.Toggle(IsObj,"运行时启动");
  130. if (GUILayout.Button("更改CardCfg"))
  131. {
  132. ChangeLuaCfg("Assets/Lua/Config/CardCfg.lua", "Assets\\Editor\\CsvToLua\\LuaCfg.lua", "Build/NewCfg/CardCfg.lua");
  133. }
  134. if (GUILayout.Button("合并Language"))
  135. {
  136. MergeLanauage("Assets/Content/Config/LanguagePackage_cn.csv", "Build/NewCfg/ROLanguagePackage_cn.csv", "Build/NewCfg/Language_merge.csv");
  137. }
  138. if (GUILayout.Button("二进制转换"))
  139. {
  140. B2T("D:/项目/其他/Language15000-19000.csv", "D:/项目/其他/111.csv",Encoding.UTF8);
  141. }
  142. if (GUILayout.Button("复制luacfg文件"))
  143. {
  144. CopyFleByLuaCfg("Assets\\Editor\\CsvToLua\\LuaCfg.lua","", "D:/项目/图/仙境/cn/","_cn");
  145. }
  146. }
  147. public static string GetFilePath()
  148. {
  149. OpenDialogDir ofn2 = new OpenDialogDir();
  150. ofn2.pszDisplayName = new string(new char[2000]); ; // 存放目录路径缓冲区
  151. ofn2.lpszTitle = "Open Project";// 标题
  152. //ofn2.ulFlags = BIF_NEWDIALOGSTYLE | BIF_EDITBOX; // 新的样式,带编辑框
  153. IntPtr pidlPtr = DllOpenFileDialog.SHBrowseForFolder(ofn2);
  154. char[] charArray = new char[2000];
  155. for (int i = 0; i < 2000; i++)
  156. charArray[i] = '\0';
  157. DllOpenFileDialog.SHGetPathFromIDList(pidlPtr, charArray);
  158. string fullDirPath = new String(charArray);
  159. fullDirPath = fullDirPath.Substring(0, fullDirPath.IndexOf('\0'));
  160. return fullDirPath;
  161. }
  162. public void Change()
  163. {
  164. Debug.Log(tableDirectoryName);
  165. foreach (var item in Directory.GetFiles(tableDirectoryName))
  166. {
  167. if (item.Contains(".meta"))
  168. continue;
  169. CreatLuaTable(item);
  170. }
  171. }
  172. void CreatLuaTable(string filePath)
  173. {
  174. CreatDirectory();
  175. Save(GetSavePath(filePath), GetSaveContext(filePath));
  176. }
  177. void CreatDirectory()
  178. {
  179. string path = luaDirectoryName;
  180. if (!Directory.Exists(path))
  181. {
  182. Directory.CreateDirectory(path);
  183. AssetDatabase.Refresh();
  184. }
  185. }
  186. string GetSavePath(string filePath)
  187. {
  188. string fileName = GetFileName(filePath);
  189. return luaDirectoryName + "/" + fileName + ".lua";
  190. }
  191. string GetFileName(string filePath)
  192. {
  193. string targetPath = filePath.Replace(@"\", "/");
  194. string[] strs = targetPath.Split('/');
  195. targetPath = strs[strs.Length - 1];
  196. strs = targetPath.Split('.');
  197. string fileName = strs[0];
  198. return fileName;
  199. }
  200. string GetSaveContext(string filePath)
  201. {
  202. string fileName = GetFileName(filePath);
  203. List<string> context = GetContext(filePath);
  204. string[] propertyName = GetPropertyName(context[1]);
  205. string[] typeName = GetPropertyName(context[2]);
  206. StringBuilder sb = new StringBuilder();
  207. sb.Append("local " + fileName + " = {" + "\n");
  208. for (int i = startDataLine; i < context.Count; i++)
  209. {
  210. context[i] = context[i].Replace(" ", "");
  211. string[] details = context[i].Split(',');
  212. sb.Append("[" + details[0] + "]={" + "\n");
  213. for (int j = 0; j < propertyName.Length; j++)
  214. {
  215. sb.Append("['" + propertyName[j] + "']=");
  216. if (typeName[j].Equals("string"))
  217. sb.Append("'" + details[j] + "'," + "\n");
  218. else if (typeName[j].Equals("bool"))
  219. {
  220. sb.Append(details[j].ToLower() + "," + "\n");
  221. }
  222. else if (typeName[j].Equals("list"))
  223. {
  224. if (details[j].IndexOf(';') > 0)
  225. {
  226. ParseTable(sb, details[j], ';');
  227. }
  228. else if (details[j].IndexOf(':') > 0 && details[j].IndexOf(';') < 0)
  229. {
  230. sb.Append("{");
  231. ParseTable(sb, details[j], ':');
  232. sb.Append("}");
  233. }
  234. else
  235. {
  236. sb.Append("{");
  237. try
  238. {
  239. if (details[j].IndexOf('.') > 0)
  240. {
  241. Convert.ToDouble(details[j]);
  242. }
  243. else
  244. {
  245. Convert.ToInt32(details[j]);
  246. }
  247. sb.Append(details[j]);
  248. }
  249. catch
  250. {
  251. if (!string.IsNullOrEmpty(details[j]))
  252. sb.Append("'" + details[j] + "'");
  253. }
  254. sb.Append("}");
  255. }
  256. sb.Append(",\n");
  257. }
  258. else if (typeName[j].Equals("enum"))
  259. {
  260. sb.Append("Enum." + propertyName[j] + "." + details[j] + "," + "\n");
  261. }
  262. else
  263. {
  264. string num = "0";
  265. if (details[j] != "")
  266. {
  267. num = details[j];
  268. }
  269. sb.Append(num + "," + "\n");
  270. }
  271. }
  272. sb.Append("}," + "\n");
  273. }
  274. sb.Append("}" + "\n");
  275. sb.Append("return " + fileName);
  276. return sb.ToString();
  277. }
  278. void ParseTable(StringBuilder sb, string content, char split)
  279. {
  280. string[] strs = content.Split(split);
  281. sb.Append("{");
  282. for (int m = 0; m < strs.Length; ++m)
  283. {
  284. try
  285. {
  286. if (strs[m].IndexOf(':') > 0)
  287. {
  288. ParseTable(sb, strs[m], ':');
  289. }
  290. else
  291. {
  292. if (strs[m].IndexOf('.') > 0)
  293. {
  294. Convert.ToDouble(strs[m]);
  295. }
  296. else
  297. {
  298. Convert.ToInt32(strs[m]);
  299. }
  300. sb.Append(strs[m]);
  301. }
  302. }
  303. catch
  304. {
  305. if (!string.IsNullOrEmpty(strs[m]))
  306. sb.Append("'" + strs[m] + "'");
  307. }
  308. if (m < strs.Length - 1)
  309. {
  310. sb.Append(",");
  311. }
  312. }
  313. sb.Append("}");
  314. }
  315. List<string> GetContext(string filePath)
  316. {
  317. StreamReader sr = new StreamReader(filePath);
  318. List<string> contexts = new List<string>();
  319. string line;
  320. while ((line = sr.ReadLine()) != null)
  321. contexts.Add(line);
  322. return contexts;
  323. }
  324. string[] GetPropertyName(string line)
  325. {
  326. string[] names = line.Split(',');
  327. return names;
  328. }
  329. void Save(string path, string information)
  330. {
  331. if (File.Exists(path))
  332. File.Delete(path);
  333. FileStream aFile = new FileStream(@"" + path, FileMode.OpenOrCreate, FileAccess.ReadWrite);
  334. StreamWriter sw = new StreamWriter(aFile);
  335. sw.Write(information);
  336. sw.Close();
  337. sw.Dispose();
  338. aFile.Close();
  339. aFile.Dispose();
  340. sw = null;
  341. aFile = null;
  342. AssetDatabase.Refresh();
  343. }
  344. public static Dictionary<string, List<CfgLanguageCfg>> GetCfgLanguageCfg(string path)
  345. {
  346. Dictionary<string, List<CfgLanguageCfg>> ret = new Dictionary<string, List<CfgLanguageCfg>>();
  347. TextAsset ta = AssetDatabase.LoadAssetAtPath<TextAsset>(path);
  348. CsvReader csvReader = new CsvReader(CfgLanguageCfg.FileName_S(), ta.bytes);
  349. CfgLanguageCfg.OnCsvLoad(csvReader);
  350. CfgLanguageCfg.Foreach(it =>
  351. {
  352. if (ret.ContainsKey(it.CfgName))
  353. {
  354. ret[it.CfgName].Add(it);
  355. }
  356. else
  357. {
  358. List<CfgLanguageCfg> cfgs = new List<CfgLanguageCfg>();
  359. cfgs.Add(it);
  360. ret.Add(it.CfgName,cfgs);
  361. }
  362. //Debug.Log(it.BaseName);
  363. });
  364. CfgLanguageCfg.Clear();
  365. return ret;
  366. }
  367. public static Dictionary<string, LanguageCfg> GetLanguageCfg(string path)
  368. {
  369. Dictionary<string, LanguageCfg> ret = new Dictionary<string, LanguageCfg>();
  370. TextAsset ta = AssetDatabase.LoadAssetAtPath<TextAsset>(path);
  371. CsvReader csvReader = new CsvReader(LanguageCfg.FileName_S(), ta.bytes,1,2,3);
  372. LanguageCfg.OnCsvLoad(csvReader);
  373. LanguageCfg.Foreach(it =>
  374. {
  375. if (!ret.ContainsKey(it.key))
  376. {
  377. ret.Add(it.key, it);
  378. }
  379. else
  380. {
  381. ret.Add(it.key+ret.Count,it);
  382. Debug.Log("重复项:" + it.key);
  383. }
  384. //Debug.Log(it.BaseName);
  385. });
  386. LanguageCfg.Clear(false);
  387. return ret;
  388. }
  389. public static void CheckCgf()
  390. {
  391. string luaPath = "Assets/Lua/Config/";
  392. string csvPath = "Assets/Content/Config/";
  393. string OutPutPath = "Build/NewCfg/";
  394. Dictionary<string, List<CfgLanguageCfg>> cfgs = GetCfgLanguageCfg("Assets/Editor/CsvToLua/CfgLanguageCfg.csv");
  395. Dictionary<string, LanguageCfg> language = GetLanguageCfg("Assets/Content/Config/LanguagePackage_cn.csv");
  396. float ckcount = 0;
  397. foreach (var item in cfgs)
  398. {
  399. ckcount+=1;
  400. List<CfgLanguageCfg> value = item.Value;
  401. EditorUtility.DisplayProgressBar("检测配置中", $"检测:{item.Key}...", ckcount/cfgs.Count);
  402. string cfgPath = "";
  403. if (value[0].CfgType == 1)
  404. {
  405. cfgPath = luaPath + item.Key + ".lua";
  406. CheckLauCfg_CS(value,cfgPath,language, $"{OutPutPath}lua/{value[0].CfgName}.lua");
  407. }
  408. else
  409. {
  410. cfgPath = csvPath + item.Key + ".csv";
  411. CheckCsvCfg(value, cfgPath, language, $"{OutPutPath}csv/{value[0].CfgName}.csv");
  412. }
  413. }
  414. EditorUtility.ClearProgressBar();
  415. CsvWriter<LanguageCfg> csvWriter = new CsvWriter<LanguageCfg>(OutPutPath+ "Language.csv", "Language.csv",language.Values.ToList(), LanguageCfg.GetFormatInfo());
  416. csvWriter.Write();
  417. }
  418. private static void CheckLauCfg(List<CfgLanguageCfg> cfg,string path, Dictionary<string, LanguageCfg> language,string outputPath)
  419. {
  420. using (LuaState runTime = new LuaState())
  421. {
  422. runTime.Start();
  423. RolePreviewWindow.LuaForEach<int, LuaTable>(runTime, path, (id,luatable) =>
  424. {
  425. for (int i = 0; i < cfg.Count; i++)
  426. {
  427. if (cfg[i].Enable == 0)
  428. continue;
  429. string value = luatable.RawGet<string, string>(cfg[i].Field);
  430. if (string.IsNullOrEmpty(value))
  431. {
  432. continue;
  433. }
  434. KeyValuePair<string,LanguageCfg> valuePair = language.FirstOrDefault(it =>
  435. {
  436. return string.Equals(it.Value.Language, value);
  437. });
  438. if (!string.IsNullOrEmpty(valuePair.Key))
  439. {
  440. luatable.RawSet<string, string>(cfg[i].Field, valuePair.Key);
  441. }
  442. else
  443. {
  444. string key = cfg[i].CfgID + id;
  445. luatable.RawSet<string, string>(cfg[i].Field, key);
  446. if (value.Contains("\n"))
  447. {
  448. Debug.Log(value);
  449. value = value.Replace("\n","\\n");
  450. Debug.Log(value);
  451. }
  452. language.Add(key,new LanguageCfg() { key = key,Language = value});
  453. }
  454. }
  455. },(ltab)=>
  456. {
  457. bool useObj = IsObj;
  458. if (useObj)
  459. {
  460. LuaState luaState = LuaClient.Instance.luaState;
  461. luaState.DoFile("Assets\\Editor\\CsvToLua\\table-save.lua");
  462. RolePreviewWindow.SaveToLua(luaState, outputPath, ltab, cfg[0].CfgName, "1");
  463. }
  464. else
  465. {
  466. LuaState luaState = runTime;
  467. luaState.DoFile("Assets\\Editor\\CsvToLua\\table-save.lua");
  468. RolePreviewWindow.SaveToLua(luaState, outputPath, ltab, cfg[0].CfgName, "");
  469. }
  470. });
  471. }
  472. }
  473. private static void SetLuaLine(string[] rowDatas,int id,string key,string data,string dataF = "'{0}',")
  474. {
  475. string idkey = $"[{id}]";
  476. string keykey = $"'{key}'";
  477. string wdata = string.Format(dataF,data);//$"'{data}',";
  478. bool isFind = false;
  479. for (int line = 0; line < rowDatas.Length; line++)
  480. {
  481. if (rowDatas[line].Trim().IndexOf("--") == 0)
  482. {
  483. Debug.Log("注释跳过");
  484. }
  485. if (rowDatas[line].Contains(idkey))
  486. {
  487. isFind = true;
  488. }
  489. if (isFind && rowDatas[line].Contains(keykey))
  490. {
  491. int s = rowDatas[line].IndexOf('[');
  492. string p = "";
  493. if (s > 0)
  494. {
  495. for (int i = 0; i < s; i++)
  496. {
  497. p += " ";
  498. }
  499. }
  500. string newstr = $"{p}[{keykey}]={wdata}" ;
  501. rowDatas[line] = newstr;
  502. break;
  503. }
  504. }
  505. }
  506. private static void CheckLauCfg_CS(List<CfgLanguageCfg> cfg, string path, Dictionary<string, LanguageCfg> language, string outputPath)
  507. {
  508. string[] rowDatas = File.ReadAllLines(path);
  509. bool iswrite = true;
  510. using (LuaState runTime = new LuaState())
  511. {
  512. runTime.Start();
  513. RolePreviewWindow.LuaForEach<int, LuaTable>(runTime, path, (id, luatable) =>
  514. {
  515. for (int i = 0; i < cfg.Count; i++)
  516. {
  517. if (cfg[i].Enable == 0)
  518. {
  519. iswrite = false;
  520. continue;
  521. }
  522. string value = luatable.RawGet<string, string>(cfg[i].Field);
  523. if (string.IsNullOrEmpty(value))
  524. {
  525. continue;
  526. }
  527. KeyValuePair<string, LanguageCfg> valuePair = language.FirstOrDefault(it =>
  528. {
  529. return string.Equals(it.Value.Language, value);
  530. });
  531. if (!string.IsNullOrEmpty(valuePair.Key))
  532. {
  533. luatable.RawSet<string, string>(cfg[i].Field, valuePair.Key);
  534. SetLuaLine(rowDatas,id, cfg[i].Field, valuePair.Key);
  535. }
  536. else
  537. {
  538. string key = cfg[i].CfgID + id;
  539. luatable.RawSet<string, string>(cfg[i].Field, key);
  540. SetLuaLine(rowDatas, id, cfg[i].Field, key);
  541. if (value.Contains("\n"))
  542. {
  543. //Debug.Log(value);
  544. value = value.Replace("\n", "\\n");
  545. //Debug.Log(value);
  546. }
  547. if(!language.ContainsKey(key))
  548. language.Add(key, new LanguageCfg() { key = key, Language = value });
  549. }
  550. }
  551. });
  552. }
  553. if (iswrite)
  554. File.WriteAllLines(outputPath,rowDatas);
  555. }
  556. private static void CheckCsvCfg(List<CfgLanguageCfg> cfg, string path, Dictionary<string, LanguageCfg> language, string outputPath)
  557. {
  558. CsvReader csvReader = new CsvReader(path,1,2,3);
  559. string[][] datas = csvReader.RowDatas;
  560. for (int i = csvReader.StartLine; i < datas.Length; i++)
  561. {
  562. string[] curLine = datas[i];
  563. for (int j = 0; j < cfg.Count; j++)
  564. {
  565. if (cfg[j].Enable == 0)
  566. continue;
  567. string value = csvReader.GetDataByFieldName(cfg[j].Field,i);
  568. if (string.IsNullOrEmpty(value))
  569. {
  570. continue;
  571. }
  572. KeyValuePair<string, LanguageCfg> valuePair = language.FirstOrDefault(it =>
  573. {
  574. return string.Equals(it.Value.Language, value);
  575. });
  576. if (!string.IsNullOrEmpty(valuePair.Key))
  577. {
  578. csvReader.SetDataByFieldName(cfg[j].Field, valuePair.Key, i);
  579. }
  580. else
  581. {
  582. string key = cfg[j].CfgID + i;
  583. csvReader.SetDataByFieldName(cfg[j].Field, key,i);
  584. language.Add(key, new LanguageCfg() { key = key, Language = value });
  585. }
  586. }
  587. }
  588. FileHelper.WirteStringToFile(outputPath,csvReader.GetString());
  589. }
  590. private static void ChangeLuaCfg(string luacfgpath,string luachagepath,string outputPath)
  591. {
  592. string[] rowDatas = File.ReadAllLines(luacfgpath);
  593. using (LuaState runTime = new LuaState())
  594. {
  595. runTime.Start();
  596. LuaTable luaTable = runTime.DoFile<LuaTable>(luachagepath);
  597. RolePreviewWindow.LuaForEach<int, LuaTable>(runTime, luacfgpath, (id, luatable) =>
  598. {
  599. LuaFunction luaFunction = luaTable.GetLuaFunction("IsChangefg");
  600. bool ischange = luaFunction.Invoke<LuaTable,LuaTable, bool>(luaTable,luatable);
  601. if (ischange)
  602. {
  603. LuaTable fieldValue = luaTable.Invoke<LuaTable,LuaTable>("GetFieldAddValue", luaTable);
  604. string field = fieldValue.RawGet<string, string>("field");
  605. string value = fieldValue.RawGet<string, string>("value");
  606. SetLuaLine(rowDatas,id,field,value.ToString(),"{0},");
  607. }
  608. });
  609. }
  610. File.WriteAllLines(outputPath, rowDatas);
  611. }
  612. private static void CopyFleByLuaCfg(string luacfgpath, string fileRootPath,string outputPath,string output)
  613. {
  614. using (LuaState runTime = new LuaState())
  615. {
  616. runTime.Start();
  617. LuaTable luaTable = runTime.DoFile<LuaTable>(luacfgpath);
  618. LuaFunction init_fun = luaTable.GetLuaFunction("Init");
  619. LuaFunction SetOutput_fun = luaTable.GetLuaFunction("SetOutput");
  620. LuaFunction GetNextCfg_fun = luaTable.GetLuaFunction("GetNextCfg");
  621. init_fun.Call<LuaTable>(luaTable);
  622. SetOutput_fun.Call<LuaTable, string>(luaTable, output);
  623. while (true)
  624. {
  625. LuaTable cfg = GetNextCfg_fun.Invoke<LuaTable>();
  626. //{result = false,path = path,outputPath = outputPath}
  627. bool result = cfg.RawGet<string, bool>("result");
  628. if (result)
  629. {
  630. string path = cfg.RawGet<string, string>("path");
  631. string _outputPath = cfg.RawGet<string, string>("outputPath");
  632. File.Copy(fileRootPath+path,outputPath+_outputPath,true);
  633. }
  634. else
  635. {
  636. break;
  637. }
  638. }
  639. }
  640. }
  641. struct lgInfo
  642. {
  643. public int index;
  644. public int off;
  645. }
  646. private static void MergeLanauage(string oldPath,string newPath, string outputPath)
  647. {
  648. List<string> oldLg = File.ReadAllLines(oldPath).ToList();
  649. List<string> newLg = File.ReadAllLines(newPath).ToList();
  650. Dictionary<string, lgInfo> cfgmap = new Dictionary<string, lgInfo>();
  651. int length = oldLg.Count;
  652. int off = -1;
  653. for (int i = 0; i < length; i++)
  654. {
  655. off = oldLg[i].IndexOf(',');
  656. if (off < 0)
  657. {
  658. continue;
  659. }
  660. string key = oldLg[i].Substring(0,off);
  661. if (!cfgmap.ContainsKey(key))
  662. {
  663. lgInfo info = new lgInfo();
  664. info.index = i;
  665. info.off = off;
  666. cfgmap.Add(key, info);
  667. }
  668. }
  669. foreach (var item in newLg)
  670. {
  671. if (item == "" || item == ","||item == "key"||item == "string")
  672. continue;
  673. off = item.IndexOf(',');
  674. if (off < 0)
  675. {
  676. continue;
  677. }
  678. string key = item.Substring(0,off);
  679. if (!cfgmap.ContainsKey(key))
  680. {
  681. oldLg.Add(item);
  682. }
  683. else
  684. {
  685. lgInfo lgIf = cfgmap[key];
  686. oldLg[lgIf.index] = item;
  687. }
  688. }
  689. string data = FileHelper.CatStringArray(oldLg);
  690. FileHelper.WirteStringToFile(outputPath, data);
  691. }
  692. private void B2T(string bPath,string outPath, Encoding read)
  693. {
  694. using (FileStream binaryFileStream = new FileStream(bPath, FileMode.Open, FileAccess.Read))
  695. using (StreamReader reader = new StreamReader(binaryFileStream, read)) // 使用ASCII编码读取
  696. using (StreamWriter writer = new StreamWriter(outPath))
  697. {
  698. writer.Write(reader.ReadToEnd()); // 读取并写入文本文件
  699. }
  700. }
  701. }