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- local debugger_reLoadFile =nil
- xpcall(function()
- debugger_reLoadFile = require("luaideReLoadFile")
- end,function()
- debugger_reLoadFile = function() print("未实现代码重载") end
- end)
- local debugger_stackInfo = nil
- local coro_debugger = nil
- local debugger_require = require
- local debugger_exeLuaString = nil
- local checkSetVar = nil
- local loadstring_ = nil
- local debugger_sendMsg = nil
- if (loadstring) then
- loadstring_ = loadstring
- else
- loadstring_ = load
- end
- --只针对 luadebug 调试 jit版本不存在这个问题
- local setfenv = setfenv
- if (not setfenv) then
- setfenv =
- function(fn, env)
- local i = 1
- while true do
- local name = debug.getupvalue(fn, i)
- if name == "_ENV" then
- debug.upvaluejoin(
- fn,
- i,
- (function()
- return env
- end),
- 1
- )
- break
- elseif not name then
- break
- end
- i = i + 1
- end
- return fn
- end
- end
- local ZZBase64 = {}
- local LuaDebugTool_ = nil
- if (LuaDebugTool) then
- LuaDebugTool_ = LuaDebugTool
- elseif (CS and CS.LuaDebugTool) then
- LuaDebugTool_ = CS.LuaDebugTool
- end
- local LuaDebugTool = LuaDebugTool_
- local loadstring = loadstring_
- local getinfo = debug.getinfo
- local function createSocket()
- local base = _G
- local string = require("string")
- local math = require("math")
- local socket = require("socket.core")
- local _M = socket
- -----------------------------------------------------------------------------
- -- Exported auxiliar functions
- -----------------------------------------------------------------------------
- function _M.connect4(address, port, laddress, lport)
- return socket.connect(address, port, laddress, lport, "inet")
- end
- function _M.connect6(address, port, laddress, lport)
- return socket.connect(address, port, laddress, lport, "inet6")
- end
- if (not _M.connect) then
- function _M.connect(address, port, laddress, lport)
- local sock, err = socket.tcp()
- if not sock then
- return nil, err
- end
- if laddress then
- local res, err = sock:bind(laddress, lport, -1)
- if not res then
- return nil, err
- end
- end
- local res, err = sock:connect(address, port)
- if not res then
- return nil, err
- end
- return sock
- end
- end
- function _M.bind(host, port, backlog)
- if host == "*" then
- host = "0.0.0.0"
- end
- local addrinfo, err = socket.dns.getaddrinfo(host)
- if not addrinfo then
- return nil, err
- end
- local sock, res
- err = "no info on address"
- for i, alt in base.ipairs(addrinfo) do
- if alt.family == "inet" then
- sock, err = socket.tcp4()
- else
- sock, err = socket.tcp6()
- end
- if not sock then
- return nil, err
- end
- sock:setoption("reuseaddr", true)
- res, err = sock:bind(alt.addr, port)
- if not res then
- sock:close()
- else
- res, err = sock:listen(backlog)
- if not res then
- sock:close()
- else
- return sock
- end
- end
- end
- return nil, err
- end
- _M.try = _M.newtry()
- function _M.choose(table)
- return function(name, opt1, opt2)
- if base.type(name) ~= "string" then
- name, opt1, opt2 = "default", name, opt1
- end
- local f = table[name or "nil"]
- if not f then
- base.error("unknown key (" .. base.tostring(name) .. ")", 3)
- else
- return f(opt1, opt2)
- end
- end
- end
- -----------------------------------------------------------------------------
- -- Socket sources and sinks, conforming to LTN12
- -----------------------------------------------------------------------------
- -- create namespaces inside LuaSocket namespace
- local sourcet, sinkt = {}, {}
- _M.sourcet = sourcet
- _M.sinkt = sinkt
- _M.BLOCKSIZE = 2048
- sinkt["close-when-done"] =
- function(sock)
- return base.setmetatable(
- {
- getfd = function()
- return sock:getfd()
- end,
- dirty = function()
- return sock:dirty()
- end
- },
- {
- __call = function(self, chunk, err)
- if not chunk then
- sock:close()
- return 1
- else
- return sock:send(chunk)
- end
- end
- }
- )
- end
- sinkt["keep-open"] =
- function(sock)
- return base.setmetatable(
- {
- getfd = function()
- return sock:getfd()
- end,
- dirty = function()
- return sock:dirty()
- end
- },
- {
- __call = function(self, chunk, err)
- if chunk then
- return sock:send(chunk)
- else
- return 1
- end
- end
- }
- )
- end
- sinkt["default"] = sinkt["keep-open"]
- _M.sink = _M.choose(sinkt)
- sourcet["by-length"] =
- function(sock, length)
- return base.setmetatable(
- {
- getfd = function()
- return sock:getfd()
- end,
- dirty = function()
- return sock:dirty()
- end
- },
- {
- __call = function()
- if length <= 0 then
- return nil
- end
- local size = math.min(socket.BLOCKSIZE, length)
- local chunk, err = sock:receive(size)
- if err then
- return nil, err
- end
- length = length - string.len(chunk)
- return chunk
- end
- }
- )
- end
- sourcet["until-closed"] =
- function(sock)
- local done
- return base.setmetatable(
- {
- getfd = function()
- return sock:getfd()
- end,
- dirty = function()
- return sock:dirty()
- end
- },
- {
- __call = function()
- if done then
- return nil
- end
- local chunk, err, partial = sock:receive(socket.BLOCKSIZE)
- if not err then
- return chunk
- elseif err == "closed" then
- sock:close()
- done = 1
- return partial
- else
- return nil, err
- end
- end
- }
- )
- end
- sourcet["default"] = sourcet["until-closed"]
- _M.source = _M.choose(sourcet)
- return _M
- end
- local function createJson()
- local math = require("math")
- local string = require("string")
- local table = require("table")
- local object = nil
- -----------------------------------------------------------------------------
- -- Module declaration
- -----------------------------------------------------------------------------
- local json = {} -- Public namespace
- local json_private = {} -- Private namespace
- -- Public constants
- json.EMPTY_ARRAY = {}
- json.EMPTY_OBJECT = {}
- -- Public functions
- -- Private functions
- local decode_scanArray
- local decode_scanComment
- local decode_scanConstant
- local decode_scanNumber
- local decode_scanObject
- local decode_scanString
- local decode_scanWhitespace
- local encodeString
- local isArray
- local isEncodable
- -----------------------------------------------------------------------------
- -- PUBLIC FUNCTIONS
- -----------------------------------------------------------------------------
- --- Encodes an arbitrary Lua object / variable.
- -- @param v The Lua object / variable to be JSON encoded.
- -- @return String containing the JSON encoding in internal Lua string format (i.e. not unicode)
- function json.encode(v)
- -- Handle nil values
- if v == nil then
- return "null"
- end
- local vtype = type(v)
- -- Handle strings
- if vtype == "string" then
- return '"' .. json_private.encodeString(v) .. '"' -- Need to handle encoding in string
- end
- -- Handle booleans
- if vtype == "number" or vtype == "boolean" then
- return tostring(v)
- end
- -- Handle tables
- if vtype == "table" then
- local rval = {}
- -- Consider arrays separately
- local bArray, maxCount = isArray(v)
- if bArray then
- for i = 1, maxCount do
- table.insert(rval, json.encode(v[i]))
- end
- else -- An object, not an array
- for i, j in pairs(v) do
- if isEncodable(i) and isEncodable(j) then
- table.insert(rval, '"' .. json_private.encodeString(i) .. '":' .. json.encode(j))
- end
- end
- end
- if bArray then
- return "[" .. table.concat(rval, ",") .. "]"
- else
- return "{" .. table.concat(rval, ",") .. "}"
- end
- end
- -- Handle null values
- if vtype == "function" and v == json.null then
- return "null"
- end
- assert(false, "encode attempt to encode unsupported type " .. vtype .. ":" .. tostring(v))
- end
- --- Decodes a JSON string and returns the decoded value as a Lua data structure / value.
- -- @param s The string to scan.
- -- @param [startPos] Optional starting position where the JSON string is located. Defaults to 1.
- -- @param Lua object, number The object that was scanned, as a Lua table / string / number / boolean or nil,
- -- and the position of the first character after
- -- the scanned JSON object.
- function json.decode(s, startPos)
- startPos = startPos and startPos or 1
- startPos = decode_scanWhitespace(s, startPos)
- assert(startPos <= string.len(s), "Unterminated JSON encoded object found at position in [" .. s .. "]")
- local curChar = string.sub(s, startPos, startPos)
- -- Object
- if curChar == "{" then
- return decode_scanObject(s, startPos)
- end
- -- Array
- if curChar == "[" then
- return decode_scanArray(s, startPos)
- end
- -- Number
- if string.find("+-0123456789.e", curChar, 1, true) then
- return decode_scanNumber(s, startPos)
- end
- -- String
- if curChar == '"' or curChar == [[']] then
- return decode_scanString(s, startPos)
- end
- if string.sub(s, startPos, startPos + 1) == "/*" then
- return json.decode(s, decode_scanComment(s, startPos))
- end
- -- Otherwise, it must be a constant
- return decode_scanConstant(s, startPos)
- end
- --- The null function allows one to specify a null value in an associative array (which is otherwise
- -- discarded if you set the value with 'nil' in Lua. Simply set t = { first=json.null }
- function json.null()
- return json.null -- so json.null() will also return null ;-)
- end
- -----------------------------------------------------------------------------
- -- Internal, PRIVATE functions.
- -- Following a Python-like convention, I have prefixed all these 'PRIVATE'
- -- functions with an underscore.
- -----------------------------------------------------------------------------
- --- Scans an array from JSON into a Lua object
- -- startPos begins at the start of the array.
- -- Returns the array and the next starting position
- -- @param s The string being scanned.
- -- @param startPos The starting position for the scan.
- -- @return table, int The scanned array as a table, and the position of the next character to scan.
- function decode_scanArray(s, startPos)
- local array = {} -- The return value
- local stringLen = string.len(s)
- assert(
- string.sub(s, startPos, startPos) == "[",
- "decode_scanArray called but array does not start at position " .. startPos .. " in string:\n" .. s
- )
- startPos = startPos + 1
- -- Infinite loop for array elements
- repeat
- startPos = decode_scanWhitespace(s, startPos)
- assert(startPos <= stringLen, "JSON String ended unexpectedly scanning array.")
- local curChar = string.sub(s, startPos, startPos)
- if (curChar == "]") then
- return array, startPos + 1
- end
- if (curChar == ",") then
- startPos = decode_scanWhitespace(s, startPos + 1)
- end
- assert(startPos <= stringLen, "JSON String ended unexpectedly scanning array.")
- object, startPos = json.decode(s, startPos)
- table.insert(array, object)
- until false
- end
- --- Scans a comment and discards the comment.
- -- Returns the position of the next character following the comment.
- -- @param string s The JSON string to scan.
- -- @param int startPos The starting position of the comment
- function decode_scanComment(s, startPos)
- assert(
- string.sub(s, startPos, startPos + 1) == "/*",
- "decode_scanComment called but comment does not start at position " .. startPos
- )
- local endPos = string.find(s, "*/", startPos + 2)
- assert(endPos ~= nil, "Unterminated comment in string at " .. startPos)
- return endPos + 2
- end
- --- Scans for given constants: true, false or null
- -- Returns the appropriate Lua type, and the position of the next character to read.
- -- @param s The string being scanned.
- -- @param startPos The position in the string at which to start scanning.
- -- @return object, int The object (true, false or nil) and the position at which the next character should be
- -- scanned.
- function decode_scanConstant(s, startPos)
- local consts = {["true"] = true, ["false"] = false, ["null"] = nil}
- local constNames = {"true", "false", "null"}
- for i, k in pairs(constNames) do
- if string.sub(s, startPos, startPos + string.len(k) - 1) == k then
- return consts[k], startPos + string.len(k)
- end
- end
- assert(nil, "Failed to scan constant from string " .. s .. " at starting position " .. startPos)
- end
- --- Scans a number from the JSON encoded string.
- -- (in fact, also is able to scan numeric +- eqns, which is not
- -- in the JSON spec.)
- -- Returns the number, and the position of the next character
- -- after the number.
- -- @param s The string being scanned.
- -- @param startPos The position at which to start scanning.
- -- @return number, int The extracted number and the position of the next character to scan.
- function decode_scanNumber(s, startPos)
- local endPos = startPos + 1
- local stringLen = string.len(s)
- local acceptableChars = "+-0123456789.e"
- while (string.find(acceptableChars, string.sub(s, endPos, endPos), 1, true) and endPos <= stringLen) do
- endPos = endPos + 1
- end
- local stringValue = "return " .. string.sub(s, startPos, endPos - 1)
- local stringEval = loadstring(stringValue)
- assert(
- stringEval,
- "Failed to scan number [ " .. stringValue .. "] in JSON string at position " .. startPos .. " : " .. endPos
- )
- return stringEval(), endPos
- end
- --- Scans a JSON object into a Lua object.
- -- startPos begins at the start of the object.
- -- Returns the object and the next starting position.
- -- @param s The string being scanned.
- -- @param startPos The starting position of the scan.
- -- @return table, int The scanned object as a table and the position of the next character to scan.
- function decode_scanObject(s, startPos)
- local object = {}
- local stringLen = string.len(s)
- local key, value
- assert(
- string.sub(s, startPos, startPos) == "{",
- "decode_scanObject called but object does not start at position " .. startPos .. " in string:\n" .. s
- )
- startPos = startPos + 1
- repeat
- startPos = decode_scanWhitespace(s, startPos)
- assert(startPos <= stringLen, "JSON string ended unexpectedly while scanning object.")
- local curChar = string.sub(s, startPos, startPos)
- if (curChar == "}") then
- return object, startPos + 1
- end
- if (curChar == ",") then
- startPos = decode_scanWhitespace(s, startPos + 1)
- end
- assert(startPos <= stringLen, "JSON string ended unexpectedly scanning object.")
- -- Scan the key
- key, startPos = json.decode(s, startPos)
- assert(startPos <= stringLen, "JSON string ended unexpectedly searching for value of key " .. key)
- startPos = decode_scanWhitespace(s, startPos)
- assert(startPos <= stringLen, "JSON string ended unexpectedly searching for value of key " .. key)
- assert(
- string.sub(s, startPos, startPos) == ":",
- "JSON object key-value assignment mal-formed at " .. startPos
- )
- startPos = decode_scanWhitespace(s, startPos + 1)
- assert(startPos <= stringLen, "JSON string ended unexpectedly searching for value of key " .. key)
- value, startPos = json.decode(s, startPos)
- object[key] = value
- until false -- infinite loop while key-value pairs are found
- end
- -- START SoniEx2
- -- Initialize some things used by decode_scanString
- -- You know, for efficiency
- local escapeSequences = {
- ["\\t"] = "\t",
- ["\\f"] = "\f",
- ["\\r"] = "\r",
- ["\\n"] = "\n",
- ["\\b"] = ""
- }
- setmetatable(
- escapeSequences,
- {
- __index = function(t, k)
- -- skip "\" aka strip escape
- return string.sub(k, 2)
- end
- }
- )
- -- END SoniEx2
- --- Scans a JSON string from the opening inverted comma or single quote to the
- -- end of the string.
- -- Returns the string extracted as a Lua string,
- -- and the position of the next non-string character
- -- (after the closing inverted comma or single quote).
- -- @param s The string being scanned.
- -- @param startPos The starting position of the scan.
- -- @return string, int The extracted string as a Lua string, and the next character to parse.
- function decode_scanString(s, startPos)
- assert(startPos, "decode_scanString(..) called without start position")
- local startChar = string.sub(s, startPos, startPos)
- -- START SoniEx2
- -- PS: I don't think single quotes are valid JSON
- assert(startChar == '"' or startChar == [[']], "decode_scanString called for a non-string")
- --assert(startPos, "String decoding failed: missing closing " .. startChar .. " for string at position " .. oldStart)
- local t = {}
- local i, j = startPos, startPos
- while string.find(s, startChar, j + 1) ~= j + 1 do
- local oldj = j
- i, j = string.find(s, "\\.", j + 1)
- local x, y = string.find(s, startChar, oldj + 1)
- if not i or x < i then
- i, j = x, y - 1
- end
- table.insert(t, string.sub(s, oldj + 1, i - 1))
- if string.sub(s, i, j) == "\\u" then
- local a = string.sub(s, j + 1, j + 4)
- j = j + 4
- local n = tonumber(a, 16)
- assert(n, "String decoding failed: bad Unicode escape " .. a .. " at position " .. i .. " : " .. j)
- -- math.floor(x/2^y) == lazy right shift
- -- a % 2^b == bitwise_and(a, (2^b)-1)
- -- 64 = 2^6
- -- 4096 = 2^12 (or 2^6 * 2^6)
- local x
- if n < 128 then
- x = string.char(n % 128)
- elseif n < 2048 then
- -- [110x xxxx] [10xx xxxx]
- x = string.char(192 + (math.floor(n / 64) % 32), 128 + (n % 64))
- else
- -- [1110 xxxx] [10xx xxxx] [10xx xxxx]
- x = string.char(224 + (math.floor(n / 4096) % 16), 128 + (math.floor(n / 64) % 64), 128 + (n % 64))
- end
- table.insert(t, x)
- else
- table.insert(t, escapeSequences[string.sub(s, i, j)])
- end
- end
- table.insert(t, string.sub(j, j + 1))
- assert(
- string.find(s, startChar, j + 1),
- "String decoding failed: missing closing " ..
- startChar .. " at position " .. j .. "(for string at position " .. startPos .. ")"
- )
- return table.concat(t, ""), j + 2
- -- END SoniEx2
- end
- --- Scans a JSON string skipping all whitespace from the current start position.
- -- Returns the position of the first non-whitespace character, or nil if the whole end of string is reached.
- -- @param s The string being scanned
- -- @param startPos The starting position where we should begin removing whitespace.
- -- @return int The first position where non-whitespace was encountered, or string.len(s)+1 if the end of string
- -- was reached.
- function decode_scanWhitespace(s, startPos)
- local whitespace = " \n\r\t"
- local stringLen = string.len(s)
- while (string.find(whitespace, string.sub(s, startPos, startPos), 1, true) and startPos <= stringLen) do
- startPos = startPos + 1
- end
- return startPos
- end
- --- Encodes a string to be JSON-compatible.
- -- This just involves back-quoting inverted commas, back-quotes and newlines, I think ;-)
- -- @param s The string to return as a JSON encoded (i.e. backquoted string)
- -- @return The string appropriately escaped.
- local escapeList = {
- ['"'] = '\\"',
- ["\\"] = "\\\\",
- ["/"] = "\\/",
- [""] = "\\b",
- ["\f"] = "\\f",
- ["\n"] = "\\n",
- ["\r"] = "\\r",
- ["\t"] = "\\t"
- }
- function json_private.encodeString(s)
- local s = tostring(s)
- return s:gsub(
- ".",
- function(c)
- return escapeList[c]
- end
- ) -- SoniEx2: 5.0 compat
- end
- -- Determines whether the given Lua type is an array or a table / dictionary.
- -- We consider any table an array if it has indexes 1..n for its n items, and no
- -- other data in the table.
- -- I think this method is currently a little 'flaky', but can't think of a good way around it yet...
- -- @param t The table to evaluate as an array
- -- @return boolean, number True if the table can be represented as an array, false otherwise. If true,
- -- the second returned value is the maximum
- -- number of indexed elements in the array.
- function isArray(t)
- -- Next we count all the elements, ensuring that any non-indexed elements are not-encodable
- -- (with the possible exception of 'n')
- if (t == json.EMPTY_ARRAY) then
- return true, 0
- end
- if (t == json.EMPTY_OBJECT) then
- return false
- end
- local maxIndex = 0
- for k, v in pairs(t) do
- if (type(k) == "number" and math.floor(k) == k and 1 <= k) then -- k,v is an indexed pair
- if (not isEncodable(v)) then
- return false
- end -- All array elements must be encodable
- maxIndex = math.max(maxIndex, k)
- else
- if (k == "n") then
- if v ~= (t.n or #t) then
- return false
- end -- False if n does not hold the number of elements
- else -- Else of (k=='n')
- if isEncodable(v) then
- return false
- end
- end -- End of (k~='n')
- end -- End of k,v not an indexed pair
- end -- End of loop across all pairs
- return true, maxIndex
- end
- --- Determines whether the given Lua object / table / variable can be JSON encoded. The only
- -- types that are JSON encodable are: string, boolean, number, nil, table and json.null.
- -- In this implementation, all other types are ignored.
- -- @param o The object to examine.
- -- @return boolean True if the object should be JSON encoded, false if it should be ignored.
- function isEncodable(o)
- local t = type(o)
- return (t == "string" or t == "boolean" or t == "number" or t == "nil" or t == "table") or
- (t == "function" and o == json.null)
- end
- return json
- end
- local debugger_print = print
- local debug_server = nil
- local breakInfoSocket = nil
- local json = createJson()
- local LuaDebugger = {
- fileMaps = {},
- Run = true, --表示正常运行只检测断点
- StepIn = false,
- StepInLevel = 0,
- StepNext = false,
- StepNextLevel = 0,
- StepOut = false,
- breakInfos = {},
- runTimeType = nil,
- isHook = true,
- pathCachePaths = {},
- isProntToConsole = 1,
- isFoxGloryProject = false,
- isDebugPrint = true,
- hookType = "lrc",
- currentFileName = "",
- currentTempFunc = nil,
- --分割字符串缓存
- splitFilePaths = {},
- DebugLuaFie = "",
- version = "0.9.3",
- serVarLevel = 4
- }
- local debug_hook = nil
- local _resume = coroutine.resume
- coroutine.resume = function(co, ...)
- if (LuaDebugger.isHook) then
- if coroutine.status(co) ~= "dead" then
- debug.sethook(co, debug_hook, "lrc")
- end
- end
- return _resume(co, ...)
- end
- LuaDebugger.event = {
- S2C_SetBreakPoints = 1,
- C2S_SetBreakPoints = 2,
- S2C_RUN = 3,
- C2S_HITBreakPoint = 4,
- S2C_ReqVar = 5,
- C2S_ReqVar = 6,
- --单步跳过请求
- S2C_NextRequest = 7,
- --单步跳过反馈
- C2S_NextResponse = 8,
- -- 单步跳过 结束 没有下一步
- C2S_NextResponseOver = 9,
- --单步跳入
- S2C_StepInRequest = 10,
- C2S_StepInResponse = 11,
- --单步跳出
- S2C_StepOutRequest = 12,
- --单步跳出返回
- C2S_StepOutResponse = 13,
- --打印
- C2S_LuaPrint = 14,
- S2C_LoadLuaScript = 16,
- C2S_SetSocketName = 17,
- C2S_LoadLuaScript = 18,
- C2S_DebugXpCall = 20,
- S2C_DebugClose = 21,
- S2C_SerVar = 24,
- C2S_SerVar = 25,
- S2C_ReLoadFile = 26,
- C2S_ReLoadFile = 27,
- }
- --@region print
- function print(...)
- if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 3) then
- debugger_print(...)
- end
- if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 2) then
- if (debug_server) then
- local arg = {...} --这里的...和{}符号中间需要有空格号,否则会出错
- local str = ""
- if (#arg == 0) then
- arg = {"nil"}
- end
- for k, v in pairs(arg) do
- str = str .. tostring(v) .. "\t"
- end
- local sendMsg = {
- event = LuaDebugger.event.C2S_LuaPrint,
- data = {msg = ZZBase64.encode(str), type = 1}
- }
- local sendStr = json.encode(sendMsg)
- debug_server:send(sendStr .. "__debugger_k0204__")
- end
- end
- end
- function luaIdePrintWarn(...)
- if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 3) then
- debugger_print(...)
- end
- if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 2) then
- if (debug_server) then
- local arg = {...} --这里的...和{}符号中间需要有空格号,否则会出错
- local str = ""
- if (#arg == 0) then
- arg = {"nil"}
- end
- for k, v in pairs(arg) do
- str = str .. tostring(v) .. "\t"
- end
- local sendMsg = {
- event = LuaDebugger.event.C2S_LuaPrint,
- data = {msg = ZZBase64.encode(str), type = 2}
- }
- local sendStr = json.encode(sendMsg)
- debug_server:send(sendStr .. "__debugger_k0204__")
- end
- end
- end
- function luaIdePrintErr(...)
- if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 3) then
- debugger_print(...)
- end
- if (LuaDebugger.isProntToConsole == 1 or LuaDebugger.isProntToConsole == 2) then
- if (debug_server) then
- local arg = {...} --这里的...和{}符号中间需要有空格号,否则会出错
- local str = ""
- if (#arg == 0) then
- arg = {"nil"}
- end
- for k, v in pairs(arg) do
- str = str .. tostring(v) .. "\t"
- end
- local sendMsg = {
- event = LuaDebugger.event.C2S_LuaPrint,
- data = {msg = ZZBase64.encode(str), type = 3}
- }
- local sendStr = json.encode(sendMsg)
- debug_server:send(sendStr .. "__debugger_k0204__")
- end
- end
- end
- --@endregion
- --@region 辅助方法
- local function debugger_lastIndex(str, p)
- local startIndex = string.find(str, p, 1)
- while startIndex do
- local findstartIndex = string.find(str, p, startIndex + 1)
- if (not findstartIndex) then
- break
- else
- startIndex = findstartIndex
- end
- end
- return startIndex
- end
- local function debugger_convertParentDir(dir)
- local index, endindex = string.find(dir, "/%.%./")
- if (index) then
- local file1 = string.sub(dir, 1, index - 1)
- local startIndex = debugger_lastIndex(file1, "/")
- file1 = string.sub(file1, 1, startIndex - 1)
- local file2 = string.sub(dir, endindex)
- dir = file1 .. file2
- dir = debugger_convertParentDir(dir)
- return dir
- else
- return dir
- end
- end
- local function debugger_getFilePathInfo(file)
- local fileName = nil
- local dir = nil
- file = file:gsub("/.\\", "/")
- file = file:gsub("\\", "/")
- file = file:gsub("//", "/")
-
- if file:find("@") == 1 then
- file = file:sub(2)
- end
- local findex = file:find("%./")
- if (findex == 1) then
- file = file:sub(3)
- end
- file = debugger_convertParentDir(file)
- local fileLength = string.len(file)
- local suffixNames = {
- ".lua",
- ".txt.lua",
- ".txt",
- ".bytes"
- }
- table.sort(
- suffixNames,
- function(name1, name2)
- return string.len(name1) > string.len(name2)
- end
- )
- local suffixLengs = {}
- for i, suffixName in ipairs(suffixNames) do
- table.insert(suffixLengs, string.len(suffixName))
- end
- local fileLength = string.len(file)
- for i, suffix in ipairs(suffixNames) do
- local suffixName = string.sub(file, fileLength - suffixLengs[i] + 1)
- if (suffixName == suffix) then
- file = string.sub(file, 1, fileLength - suffixLengs[i])
- break
- end
- end
- local fileNameStartIndex = debugger_lastIndex(file, "/")
- if (fileNameStartIndex) then
- fileName = string.sub(file, fileNameStartIndex + 1)
- dir = string.sub(file, 1, fileNameStartIndex)
- file = dir .. fileName
- else
- fileNameStartIndex = debugger_lastIndex(file, "%.")
- if (not fileNameStartIndex) then
- fileName = file
- dir = ""
- else
- dir = string.sub(file, 1, fileNameStartIndex)
- dir = dir:gsub("%.", "/")
- fileName = string.sub(file, fileNameStartIndex + 1)
- file = dir .. fileName
- end
- end
- return file, dir, fileName
- end
- --@endregion
- ----=============================工具方法=============================================
- --@region 工具方法
- local function debugger_strSplit(input, delimiter)
- input = tostring(input)
- delimiter = tostring(delimiter)
- if (delimiter == "") then
- return false
- end
- local pos, arr = 0, {}
- -- for each divider found
- for st, sp in function()
- return string.find(input, delimiter, pos, true)
- end do
- table.insert(arr, string.sub(input, pos, st - 1))
- pos = sp + 1
- end
- table.insert(arr, string.sub(input, pos))
- return arr
- end
- local function debugger_strTrim(input)
- input = string.gsub(input, "^[ \t\n\r]+", "")
- return string.gsub(input, "[ \t\n\r]+$", "")
- end
- local function debugger_dump(value, desciption, nesting)
- if type(nesting) ~= "number" then
- nesting = 3
- end
- local lookupTable = {}
- local result = {}
- local function _v(v)
- if type(v) == "string" then
- v = '"' .. v .. '"'
- end
- return tostring(v)
- end
- local traceback = debugger_strSplit(debug.traceback("", 2), "\n")
- print("dump from: " .. debugger_strTrim(traceback[3]))
- local function _dump(value, desciption, indent, nest, keylen)
- desciption = desciption or "<var>"
- local spc = ""
- if type(keylen) == "number" then
- spc = string.rep(" ", keylen - string.len(_v(desciption)))
- end
- if type(value) ~= "table" then
- result[#result + 1] = string.format("%s%s%s = %s", indent, _v(desciption), spc, _v(value))
- elseif lookupTable[value] then
- result[#result + 1] = string.format("%s%s%s = *REF*", indent, desciption, spc)
- else
- lookupTable[value] = true
- if nest > nesting then
- result[#result + 1] = string.format("%s%s = *MAX NESTING*", indent, desciption)
- else
- result[#result + 1] = string.format("%s%s = {", indent, _v(desciption))
- local indent2 = indent .. " "
- local keys = {}
- local keylen = 0
- local values = {}
- for k, v in pairs(value) do
- keys[#keys + 1] = k
- local vk = _v(k)
- local vkl = string.len(vk)
- if vkl > keylen then
- keylen = vkl
- end
- values[k] = v
- end
- table.sort(
- keys,
- function(a, b)
- if type(a) == "number" and type(b) == "number" then
- return a < b
- else
- return tostring(a) < tostring(b)
- end
- end
- )
- for i, k in ipairs(keys) do
- _dump(values[k], k, indent2, nest + 1, keylen)
- end
- result[#result + 1] = string.format("%s}", indent)
- end
- end
- end
- _dump(value, desciption, "- ", 1)
- for i, line in ipairs(result) do
- print(line)
- end
- end
- --@endregion
- local function debugger_valueToString(v)
- local vtype = type(v)
- local vstr = nil
- if (vtype == "userdata") then
- if (LuaDebugger.isFoxGloryProject) then
-
- return "userdata",vtype
-
- else
- return tostring(v), vtype
- end
- elseif (vtype == "table" or vtype == "function" or vtype == "boolean") then
- local value = vtype
- xpcall(function()
- value = tostring(v)
- end,function()
- value = vtype
- end)
- return value, vtype
- elseif (vtype == "number" or vtype == "string" ) then
- return v, vtype
- else
- return tostring(v), vtype
- end
- end
- local function debugger_setVarInfo(name, value)
- local valueStr, valueType = debugger_valueToString(value)
- local nameStr,nameType = debugger_valueToString(name)
- if(valueStr == nil) then
- valueStr = valueType
- end
- local valueInfo = {
- name =nameStr,
- valueType = valueType,
- valueStr = ZZBase64.encode(valueStr)
- }
- return valueInfo
- end
- local function debugger_getvalue(f)
- local i = 1
- local locals = {}
- -- get locals
- while true do
- local name, value = debug.getlocal(f, i)
- if not name then
- break
- end
- if (name ~= "(*temporary)") then
- locals[name] = value
- end
- i = i + 1
- end
- local func = getinfo(f, "f").func
- i = 1
- local ups = {}
- while func do -- check for func as it may be nil for tail calls
- local name, value = debug.getupvalue(func, i)
- if not name then
- break
- end
- if (name == "_ENV") then
- ups["_ENV_"] = value
- else
- ups[name] = value
- end
- i = i + 1
- end
- return {locals = locals, ups = ups}
- end
- --获取堆栈
- debugger_stackInfo =
- function(ignoreCount, event)
- local datas = {}
- local stack = {}
- local varInfos = {}
- local funcs = {}
- local index = 0
- for i = ignoreCount, 100 do
- local source = getinfo(i)
- local isadd = true
- if (i == ignoreCount) then
- local file = source.source
- if (file:find(LuaDebugger.DebugLuaFie)) then
- return
- end
- if (file == "=[C]") then
- isadd = false
- end
- end
- if not source then
- break
- end
- if (isadd) then
- local fullName, dir, fileName = debugger_getFilePathInfo(source.source)
- local info = {
- src = fullName,
- scoreName = source.name,
- currentline = source.currentline,
- linedefined = source.linedefined,
- what = source.what,
- nameWhat = source.namewhat
- }
- index = i
- local vars = debugger_getvalue(i + 1)
- table.insert(stack, info)
- table.insert(varInfos, vars)
- table.insert(funcs, source.func)
- end
- if source.what == "main" then
- break
- end
- end
-
- local stackInfo = {stack = stack, vars = varInfos, funcs = funcs}
- local data = {
- stack = stackInfo.stack,
- vars = stackInfo.vars,
- funcs = stackInfo.funcs,
- event = event,
- funcsLength = #stackInfo.funcs,
- upFunc = getinfo(ignoreCount - 3, "f").func
- }
- LuaDebugger.currentTempFunc = data.funcs[1]
- return data
- end
- --===========================点断信息==================================================
- --根据不同的游戏引擎进行定时获取断点信息
- --CCDirector:sharedDirector():getScheduler()
- local debugger_setBreak = nil
- local function debugger_receiveDebugBreakInfo()
- if (jit) then
- if (LuaDebugger.debugLuaType ~= "jit") then
- local msg = "当前luajit版本为: " .. jit.version .. " 请使用LuaDebugjit 进行调试!"
- print(msg)
- end
- end
- if (breakInfoSocket) then
- local msg, status = breakInfoSocket:receive()
- if(LuaDebugger.isLaunch and status == "closed") then
- os.exit()
- end
- if (msg) then
- local netData = json.decode(msg)
- if netData.event == LuaDebugger.event.S2C_SetBreakPoints then
- debugger_setBreak(netData.data)
- elseif netData.event == LuaDebugger.event.S2C_LoadLuaScript then
- LuaDebugger.loadScriptBody = netData.data
- debugger_exeLuaString()
- debugger_sendMsg(breakInfoSocket,LuaDebugger.event.C2S_LoadLuaScript,LuaDebugger.loadScriptBody)
- elseif netData.event == LuaDebugger.event.S2C_ReLoadFile then
- LuaDebugger.reLoadFileBody = netData.data
- LuaDebugger.isReLoadFile = false
- LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody)
- print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
- LuaDebugger.reLoadFileBody.script = nil
- debugger_sendMsg(
- breakInfoSocket,
- LuaDebugger.event.C2S_ReLoadFile,
- {
- stack = LuaDebugger.reLoadFileBody
-
- }
- )
- end
- end
- end
- end
- local function splitFilePath(path)
- if (LuaDebugger.splitFilePaths[path]) then
- return LuaDebugger.splitFilePaths[path]
- end
- local pos, arr = 0, {}
- -- for each divider found
- for st, sp in function()
- return string.find(path, "/", pos, true)
- end do
- local pathStr = string.sub(path, pos, st - 1)
- table.insert(arr, pathStr)
- pos = sp + 1
- end
- local pathStr = string.sub(path, pos)
- table.insert(arr, pathStr)
- LuaDebugger.splitFilePaths[path] = arr
- return arr
- end
- debugger_setBreak =
- function(datas)
- local breakInfos = LuaDebugger.breakInfos
- for i, data in ipairs(datas) do
- data.fileName = string.lower(data.fileName)
- data.serverPath = string.lower(data.serverPath)
- local breakInfo = breakInfos[data.fileName]
- if (not breakInfo) then
- breakInfos[data.fileName] = {}
- breakInfo = breakInfos[data.fileName]
- end
- if (not data.breakDatas or #data.breakDatas == 0) then
- breakInfo[data.serverPath] = nil
- else
- local fileBreakInfo = breakInfo[data.serverPath]
- if (not fileBreakInfo) then
- fileBreakInfo = {
- pathNames = splitFilePath(data.serverPath),
- --命中次數判斷計數器
- hitCounts = {}
- }
- breakInfo[data.serverPath] = fileBreakInfo
- end
- local lineInfos = {}
- for li, breakData in ipairs(data.breakDatas) do
- lineInfos[breakData.line] = breakData
- if (breakData.hitCondition and breakData.hitCondition ~= "") then
- breakData.hitCondition = tonumber(breakData.hitCondition)
- else
- breakData.hitCondition = 0
- end
- if (not fileBreakInfo.hitCounts[breakData.line]) then
- fileBreakInfo.hitCounts[breakData.line] = 0
- end
- end
- fileBreakInfo.lines = lineInfos
- --這裡添加命中次數判斷
- for line, count in pairs(fileBreakInfo.hitCounts) do
- if (not lineInfos[line]) then
- fileBreakInfo.hitCounts[line] = nil
- end
- end
- end
- local count = 0
- for i, linesInfo in pairs(breakInfo) do
- count = count + 1
- end
- if (count == 0) then
- breakInfos[data.fileName] = nil
- end
- end
- --debugger_dump(breakInfos, "breakInfos", 6)
- --检查是否需要断点
- local isHook = false
- for k, v in pairs(breakInfos) do
- isHook = true
- break
- end
- --这样做的原因是为了最大限度的使手机调试更加流畅 注意这里会连续的进行n次
- if (isHook) then
- if (not LuaDebugger.isHook) then
- debug.sethook(debug_hook, "lrc")
- end
- LuaDebugger.isHook = true
- else
- if (LuaDebugger.isHook) then
- debug.sethook()
- end
- LuaDebugger.isHook = false
- end
- end
- local function debugger_checkFileIsBreak(fileName)
- return LuaDebugger.breakInfos[fileName]
- end
- --=====================================断点信息 end ----------------------------------------------
- local controller_host = "192.168.1.102"
- local controller_port = 7003
- debugger_sendMsg = function(serverSocket, eventName, data)
- local sendMsg = {
- event = eventName,
- data = data
- }
- local sendStr = json.encode(sendMsg)
- serverSocket:send(sendStr .. "__debugger_k0204__")
- end
- function debugger_conditionStr(condition, vars, callBack)
- local function loadScript()
- local currentTabble = {}
- local locals = vars[1].locals
- local ups = vars[1].ups
- if (ups) then
- for k, v in pairs(ups) do
- currentTabble[k] = v
- end
- end
- if (locals) then
- for k, v in pairs(locals) do
- currentTabble[k] = v
- end
- end
- setmetatable(currentTabble, {__index = _G})
- local fun = loadstring("return " .. condition)
- setfenv(fun, currentTabble)
- return fun()
- end
- local status,
- msg =
- xpcall(
- loadScript,
- function(error)
- print(error)
- end
- )
- if (status and msg) then
- callBack()
- end
- end
- --执行lua字符串
- debugger_exeLuaString = function()
-
- local function loadScript()
-
- local script = LuaDebugger.loadScriptBody.script
- if (LuaDebugger.loadScriptBody.isBreak) then
- local currentTabble = {_G = _G}
- local frameId = LuaDebugger.loadScriptBody.frameId
- frameId = frameId
- local func = LuaDebugger.currentDebuggerData.funcs[frameId]
- local vars = LuaDebugger.currentDebuggerData.vars[frameId]
- local locals = vars.locals
- local ups = vars.ups
- for k, v in pairs(ups) do
- currentTabble[k] = v
- end
- for k, v in pairs(locals) do
- currentTabble[k] = v
- end
- setmetatable(currentTabble, {__index = _G})
-
- local fun = loadstring(script)
- setfenv(fun, currentTabble)
- fun()
- else
- local fun = loadstring(script)
- fun()
- end
- end
- local status,
- msg =
- xpcall(
- loadScript,
- function(error)
-
- -- debugger_sendMsg(debug_server, LuaDebugger.event.C2S_LoadLuaScript, LuaDebugger.loadScriptBody)
- end
- )
- LuaDebugger.loadScriptBody.script = nil
- if (LuaDebugger.loadScriptBody.isBreak) then
- LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
- LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
- LuaDebugger.loadScriptBody.stack = LuaDebugger.currentDebuggerData.stack
- end
- LuaDebugger.loadScriptBody.complete = true
-
- end
- --@region 调试中修改变量值
- --根据key 值在 value 查找
- local function debugger_getTablekey(key,keyType,value)
- if(keyType == -1) then
- return key
- elseif(keyType == 1) then
- return tonumber(key)
- elseif(keyType == 2) then
- local valueKey = nil
- for k,v in pairs(value) do
- local nameType = type(k)
- if(nameType == "userdata" or nameType == "table") then
- if (not LuaDebugger.isFoxGloryProject) then
- valueKey = tostring(k)
- if(key == valueKey) then
- return k
- end
- break
- end
- end
- end
-
- end
- end
- local function debugger_setVarValue(server, data)
-
- local newValue = nil
- local level = LuaDebugger.serVarLevel+LuaDebugger.setVarBody.frameId
- local firstKeyName = data.keys[1]
- --@region vars check
- local localValueChangeIndex = -1
- local upValueChangeIndex = -1
- local upValueFun = nil
- local oldValue = nil
- local i = 1
- local locals = {}
- -- get locals
- while true do
- local name, value = debug.getlocal(level, i)
- if not name then
- break
- end
- if(firstKeyName == name) then
- localValueChangeIndex = i
- oldValue = value
- end
- if (name ~= "(*temporary)") then
- locals[name] = value
- end
- i = i + 1
- end
- local func = getinfo(level, "f").func
- i = 1
- local ups = {}
- while func do -- check for func as it may be nil for tail calls
- local name, value = debug.getupvalue(func, i)
-
- if not name then
- break
- end
- if(localValueChangeIndex == -1 and firstKeyName == name) then
- upValueFun = func
- oldValue = value
- upValueChangeIndex = i
- end
- if (name == "_ENV") then
- ups["_ENV_"] = value
- else
- ups[name] = value
- end
- i = i + 1
- end
- --@endregion
- local vars = {locals = locals, ups = ups}
-
- local function loadScript()
- local currentTabble = {}
- local locals = vars.locals
- local ups = vars.ups
- if (ups) then
- for k, v in pairs(ups) do
- currentTabble[k] = v
- end
- end
- if (locals) then
- for k, v in pairs(locals) do
- currentTabble[k] = v
- end
- end
- setmetatable(currentTabble, {__index = _G})
- local fun = loadstring("return " .. data.value)
- setfenv(fun, currentTabble)
- newValue = fun()
- end
- local status,
- msg =
- xpcall(
- loadScript,
- function(error)
- print(error, "============================")
- end
- )
-
- local i = 1
-
- -- local 查找并替换
- local keyLength = #data.keys
-
- if(keyLength == 1) then
- if(localValueChangeIndex ~= -1) then
-
- debug.setlocal(level, localValueChangeIndex, newValue)
- elseif(upValueFun ~= nil) then
- debug.setupvalue( upValueFun, upValueChangeIndex, newValue )
- else
- --全局变量查找
- if(_G[firstKeyName]) then
- _G[firstKeyName] = newValue
- end
- end
- else
- if(not oldValue) then
- if(_G[firstKeyName]) then
- oldValue = _G[firstKeyName]
- end
- end
- local tempValue = oldValue
- for i=2,keyLength-1 do
- if(tempValue) then
- oldValue = oldValue[debugger_getTablekey(data.keys[i],data.numberTypes[i],oldValue)]
- end
- end
- if(tempValue) then
- oldValue[debugger_getTablekey(data.keys[keyLength],data.numberTypes[keyLength],oldValue)] = newValue
- end
- end
- local varInfo = debugger_setVarInfo(data.varName, newValue)
- data.varInfo = varInfo
- LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
- LuaDebugger.currentDebuggerData = debugger_stackInfo(LuaDebugger.serVarLevel, LuaDebugger.event.C2S_HITBreakPoint)
-
- end
- --@endregion
- --调试修改变量值统一的 _resume
- checkSetVar =
- function()
- if (LuaDebugger.isSetVar) then
- LuaDebugger.isSetVar = false
- debugger_setVarValue(debug_server,LuaDebugger.setVarBody)
- LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
- _resume(coro_debugger, LuaDebugger.setVarBody)
- xpcall(
- checkSetVar,
- function(error)
- print("设置变量", error)
- end
- )
- elseif(LuaDebugger.isLoadLuaScript) then
- LuaDebugger.isLoadLuaScript = false
- debugger_exeLuaString()
- LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
- _resume(coro_debugger, LuaDebugger.reLoadFileBody)
- xpcall(
- checkSetVar,
- function(error)
- print("执行代码", error)
- end
- )
- elseif(LuaDebugger.isReLoadFile) then
- LuaDebugger.isReLoadFile = false
- LuaDebugger.reLoadFileBody.isReLoad = debugger_reLoadFile(LuaDebugger.reLoadFileBody)
- print("重载结果:",LuaDebugger.reLoadFileBody.isReLoad)
- LuaDebugger.reLoadFileBody.script = nil
- LuaDebugger.serVarLevel = LuaDebugger.serVarLevel+1
- _resume(coro_debugger, LuaDebugger.reLoadFileBody)
- xpcall(
- checkSetVar,
- function(error)
- print("重新加载文件", error)
- end
- )
- end
- end
-
- local function getSource(source)
- source = string.lower(source)
- if (LuaDebugger.pathCachePaths[source]) then
- LuaDebugger.currentLineFile = LuaDebugger.pathCachePaths[source]
- return LuaDebugger.pathCachePaths[source]
- end
- local fullName, dir, fileName = debugger_getFilePathInfo(source)
- LuaDebugger.currentLineFile = fullName
- LuaDebugger.pathCachePaths[source] = fileName
- return fileName
- end
- local function debugger_GeVarInfoBytUserData(server, var)
- local fileds = LuaDebugTool.getUserDataInfo(var)
- local varInfos = {}
-
- --c# vars
- for i = 1, fileds.Count do
- local filed = fileds[i - 1]
- local valueInfo = {
- name = filed.name,
- valueType = filed.valueType,
- valueStr = ZZBase64.encode(filed.valueStr),
- isValue = filed.isValue,
- csharp = true
- }
- table.insert(varInfos, valueInfo)
- end
- return varInfos
- end
- local function debugger_getValueByScript(value, script)
- local val = nil
- local status,
- msg =
- xpcall(
- function()
- local fun = loadstring("return " .. script)
- setfenv(fun, value)
- val = fun()
- end,
- function(error)
- print(error, "====>")
- val = nil
- end
- )
- return val
- end
- local function debugger_getVarByKeys(value, keys, index)
- local str = ""
- local keyLength = #keys
- for i = index, keyLength do
- local key = keys[i]
- if (key == "[metatable]") then
- else
- if (i == index) then
- if (string.find(key, "%.")) then
- if (str == "") then
- i = index + 1
- value = value[key]
- end
- if (i >= #keys) then
- return index, value
- end
- return debugger_getVarByKeys(value, keys, i)
- else
- str = key
- end
- else
- if (string.find(key, "%[")) then
- str = str .. key
- elseif (type(key) == "string") then
- if (string.find(key, "table:") or string.find(key, "userdata:") or string.find(key, "function:")) then
- if (str ~= "") then
- local vl = debugger_getValueByScript(value, str)
- value = vl
- if (value) then
- for k, v in pairs(value) do
- local ktype = type(k)
- if (ktype == "userdata" or ktype == "table" or ktype == "function") then
- local keyName = debugger_valueToString(k)
- if (keyName == key) then
- value = v
- break
- end
- end
- end
- end
- str = ""
- if (i == keyLength) then
- return #keys, value
- else
- return debugger_getVarByKeys(value, keys, i + 1)
- end
- else
- str = str .. '["' .. key .. '"]'
- end
- else
- str = str .. '["' .. key .. '"]'
- end
- else
- str = str .. "[" .. key .. "]"
- end
- end
- end
- end
- local v = debugger_getValueByScript(value, str)
- return #keys, v
- end
- --[[
- @desc: 查找c# 值
- author:k0204
- time:2018-04-07 21:32:31
- return
- ]]
- local function debugger_getCSharpValue(value, searchIndex, keys)
- local key = keys[searchIndex]
- local val = LuaDebugTool.getCSharpValue(value, key)
- if (val) then
- --1最后一个 直接返回
- if (searchIndex == #keys) then
- return #keys, val
- else
- --2再次获得 如果没有找到那么 进行lua 层面查找
- local vindex, val1 = debugger_getCSharpValue(val, searchIndex + 1, keys)
- if (not val1) then
- --组建新的keys
- local tempKeys = {}
- for i = vindex, #keys do
- table.insert(tempKeys, keys[i])
- end
- local vindx, val1 = debugger_searchVarByKeys(value, searckKeys, 1)
- return vindx, val1
- else
- return vindex, val1
- end
- end
- else
- --3最终这里返回 所以2 中 没有当val1 不为空的处理
- return searchIndex, val
- end
- end
- local function debugger_searchVarByKeys(value, keys, searckKeys)
- local index, val = debugger_getVarByKeys(value, searckKeys, 1)
- if (not LuaDebugTool or not LuaDebugTool.getCSharpValue or type(LuaDebugTool.getCSharpValue) ~= "function") then
- return index, val
- end
- if (val) then
- if (index == #keys) then
- return index, val
- else
- local searchStr = ""
- --进行c# 值查找
- local keysLength = #keys
- local searchIndex = index + 1
- local sindex, val = debugger_getCSharpValue(val, searchIndex, keys)
- return sindex, val
- end
- else
- --进行递减
- local tempKeys = {}
- for i = 1, #searckKeys - 1 do
- table.insert(tempKeys, keys[i])
- end
- if (#tempKeys == 0) then
- return #keys, nil
- end
- return debugger_searchVarByKeys(value, keys, tempKeys)
- end
- end
- --[[
- @desc: 获取metatable 信息
- author:k0204
- time:2018-04-06 20:27:12
- return
- ]]
- local function debugger_getmetatable(value, metatable, vinfos, server, variablesReference, debugSpeedIndex, metatables)
- for i, mtable in ipairs(metatables) do
- if (metatable == mtable) then
- return vinfos
- end
- end
- table.insert(metatables, metatable)
- for k, v in pairs(metatable) do
- local val = nil
- if (type(k) == "string") then
- xpcall(
- function()
- val = value[k]
- end,
- function(error)
- val = nil
- end
- )
- if (val == nil) then
- xpcall(
- function()
- if (string.find(k, "__")) then
- val = v
- end
- end,
- function(error)
- val = nil
- end
- )
- end
- end
- if (val) then
- local vinfo = debugger_setVarInfo(k, val)
- table.insert(vinfos, vinfo)
- if (#vinfos > 10) then
- debugger_sendMsg(
- server,
- LuaDebugger.event.C2S_ReqVar,
- {
- variablesReference = variablesReference,
- debugSpeedIndex = debugSpeedIndex,
- vars = vinfos,
- isComplete = 0
- }
- )
- vinfos = {}
- end
- end
- end
- local m = getmetatable(metatable)
- if (m) then
- return debugger_getmetatable(value, m, vinfos, server, variablesReference, debugSpeedIndex, metatables)
- else
- return vinfos
- end
- end
- local function debugger_sendTableField(luatable, vinfos, server, variablesReference, debugSpeedIndex, valueType)
- if (valueType == "userdata") then
- if (tolua and tolua.getpeer) then
- luatable = tolua.getpeer(luatable)
- else
- return vinfos
- end
- end
- if (luatable == nil) then
- return vinfos
- end
- for k, v in pairs(luatable) do
- local vinfo = debugger_setVarInfo(k, v)
- table.insert(vinfos, vinfo)
- if (#vinfos > 10) then
- debugger_sendMsg(
- server,
- LuaDebugger.event.C2S_ReqVar,
- {
- variablesReference = variablesReference,
- debugSpeedIndex = debugSpeedIndex,
- vars = vinfos,
- isComplete = 0
- }
- )
- vinfos = {}
- end
- end
- return vinfos
- end
- local function debugger_sendTableValues(value, server, variablesReference, debugSpeedIndex)
- local vinfos = {}
- local luatable = {}
- local valueType = type(value)
- local userDataInfos = {}
- local m = nil
- if (valueType == "userdata") then
- m = getmetatable(value)
-
- vinfos = debugger_sendTableField(value, vinfos, server, variablesReference, debugSpeedIndex, valueType)
-
- if (LuaDebugTool) then
- local varInfos = debugger_GeVarInfoBytUserData(server, value, variablesReference, debugSpeedIndex)
- for i, v in ipairs(varInfos) do
- if (v.valueType == "System.Byte[]" and value[v.name] and type(value[v.name]) == "string") then
- local valueInfo = {
- name = v.name,
- valueType = "string",
- valueStr = ZZBase64.encode(value[v.name])
- }
- table.insert(vinfos, valueInfo)
- else
- table.insert(vinfos, v)
- end
- if (#vinfos > 10) then
- debugger_sendMsg(
- server,
- LuaDebugger.event.C2S_ReqVar,
- {
- variablesReference = variablesReference,
- debugSpeedIndex = debugSpeedIndex,
- vars = vinfos,
- isComplete = 0
- }
- )
- vinfos = {}
- end
- end
-
- end
- else
- m = getmetatable(value)
- vinfos = debugger_sendTableField(value, vinfos, server, variablesReference, debugSpeedIndex, valueType)
- end
- if (m) then
- vinfos = debugger_getmetatable(value, m, vinfos, server, variablesReference, debugSpeedIndex, {})
- end
- debugger_sendMsg(
- server,
- LuaDebugger.event.C2S_ReqVar,
- {
- variablesReference = variablesReference,
- debugSpeedIndex = debugSpeedIndex,
- vars = vinfos,
- isComplete = 1
- }
- )
- end
- --获取lua 变量的方法
- local function debugger_getBreakVar(body, server)
- local variablesReference = body.variablesReference
- local debugSpeedIndex = body.debugSpeedIndex
- local vinfos = {}
- local function exe()
- local frameId = body.frameId
- local type_ = body.type
- local keys = body.keys
- --找到对应的var
- local vars = nil
- if (type_ == 1) then
- vars = LuaDebugger.currentDebuggerData.vars[frameId + 1]
- vars = vars.locals
- elseif (type_ == 2) then
- vars = LuaDebugger.currentDebuggerData.vars[frameId + 1]
- vars = vars.ups
- elseif (type_ == 3) then
- vars = _G
- end
- if (#keys == 0) then
- debugger_sendTableValues(vars, server, variablesReference, debugSpeedIndex)
- return
- end
- local index, value = debugger_searchVarByKeys(vars, keys, keys)
- if (value) then
- local valueType = type(value)
- if (valueType == "table" or valueType == "userdata") then
- debugger_sendTableValues(value, server, variablesReference, debugSpeedIndex)
- else
- if (valueType == "function") then
- value = tostring(value)
- end
- debugger_sendMsg(
- server,
- LuaDebugger.event.C2S_ReqVar,
- {
- variablesReference = variablesReference,
- debugSpeedIndex = debugSpeedIndex,
- vars = ZZBase64.encode(value),
- isComplete = 1,
- varType = valueType
- }
- )
- end
- else
- debugger_sendMsg(
- server,
- LuaDebugger.event.C2S_ReqVar,
- {
- variablesReference = variablesReference,
- debugSpeedIndex = debugSpeedIndex,
- vars = {},
- isComplete = 1,
- varType = "nil"
- }
- )
- end
- end
- xpcall(
- exe,
- function(error)
- -- print("获取变量错误 错误消息-----------------")
- -- print(error)
- -- print(debug.traceback("", 2))
- debugger_sendMsg(
- server,
- LuaDebugger.event.C2S_ReqVar,
- {
- variablesReference = variablesReference,
- debugSpeedIndex = debugSpeedIndex,
- vars = {
- {
- name = "error",
- valueType = "string",
- valueStr = ZZBase64.encode("无法获取属性值:" .. error .. "->" .. debug.traceback("", 2)),
- isValue = false
- }
- },
- isComplete = 1
- }
- )
- end
- )
- end
- local function ResetDebugInfo()
- LuaDebugger.Run = false
- LuaDebugger.StepIn = false
- LuaDebugger.StepNext = false
- LuaDebugger.StepOut = false
- LuaDebugger.StepNextLevel = 0
- end
- local function debugger_loop(server)
- server = debug_server
- --命令
- local command
- local eval_env = {}
- local arg
- while true do
- local line, status = server:receive()
- if (status == "closed") then
- if(LuaDebugger.isLaunch) then
- os.exit()
- else
- debug.sethook()
- coroutine.yield()
- end
- end
- if (line) then
- local netData = json.decode(line)
- local event = netData.event
- local body = netData.data
- if (event == LuaDebugger.event.S2C_DebugClose) then
- if(LuaDebugger.isLaunch) then
- os.exit()
- else
- debug.sethook()
- coroutine.yield()
- end
-
- elseif event == LuaDebugger.event.S2C_SetBreakPoints then
- --设置断点信息
- local function setB()
- debugger_setBreak(body)
- end
- xpcall(
- setB,
- function(error)
- print(error)
- end
- )
- elseif event == LuaDebugger.event.S2C_RUN then --开始运行
- LuaDebugger.runTimeType = body.runTimeType
- LuaDebugger.isProntToConsole = body.isProntToConsole
- LuaDebugger.isFoxGloryProject = body.isFoxGloryProject
- LuaDebugger.isLaunch = body.isLaunch
- ResetDebugInfo()
- LuaDebugger.Run = true
- local data = coroutine.yield()
- LuaDebugger.serVarLevel = 4
- LuaDebugger.currentDebuggerData = data
- debugger_sendMsg(
- server,
- data.event,
- {
- stack = data.stack
- }
- )
- elseif event == LuaDebugger.event.S2C_ReqVar then -- 获取变量信息
- --请求数据信息
- debugger_getBreakVar(body, server)
- elseif event == LuaDebugger.event.S2C_NextRequest then -- 设置单步跳过
- ResetDebugInfo()
- LuaDebugger.StepNext = true
- LuaDebugger.StepNextLevel = 0
- --设置当前文件名和当前行数
- local data = coroutine.yield()
- LuaDebugger.serVarLevel = 4
- --重置调试信息
- LuaDebugger.currentDebuggerData = data
- debugger_sendMsg(
- server,
- data.event,
- {
- stack = data.stack
- }
- )
- elseif (event == LuaDebugger.event.S2C_StepInRequest) then --单步跳入
- --单步跳入
- ResetDebugInfo()
- LuaDebugger.StepIn = true
- local data = coroutine.yield()
- LuaDebugger.serVarLevel = 4
- --重置调试信息
- LuaDebugger.currentDebuggerData = data
- debugger_sendMsg(
- server,
- data.event,
- {
- stack = data.stack,
- eventType = data.eventType
- }
- )
- elseif (event == LuaDebugger.event.S2C_StepOutRequest) then
- --单步跳出
- ResetDebugInfo()
- LuaDebugger.StepOut = true
- local data = coroutine.yield()
- LuaDebugger.serVarLevel = 4
- --重置调试信息
- LuaDebugger.currentDebuggerData = data
- debugger_sendMsg(
- server,
- data.event,
- {
- stack = data.stack,
- eventType = data.eventType
- }
- )
- elseif event == LuaDebugger.event.S2C_LoadLuaScript then
- LuaDebugger.loadScriptBody = body
- LuaDebugger.isLoadLuaScript = true
- local data = coroutine.yield()
- debugger_sendMsg(
- server,
- LuaDebugger.event.C2S_LoadLuaScript,
- LuaDebugger.loadScriptBody
- )
- elseif event == LuaDebugger.event.S2C_SerVar then
- LuaDebugger.isSetVar = true
- LuaDebugger.setVarBody = body
- local data = coroutine.yield()
- debugger_sendMsg(
- server,
- LuaDebugger.event.C2S_SerVar,
- {
- stack = data,
- eventType = data.eventType
- }
- )
- elseif event == LuaDebugger.event.S2C_ReLoadFile then
- LuaDebugger.isReLoadFile = true
- LuaDebugger.reLoadFileBody = body
- local data = coroutine.yield()
- debugger_sendMsg(
- server,
- LuaDebugger.event.C2S_ReLoadFile,
- {
- stack = data,
- eventType = data.eventType
- }
- )
- end
- end
- end
- end
- coro_debugger = coroutine.create(debugger_loop)
- debug_hook = function(event, line)
- if(not LuaDebugger.isHook) then
- return
- end
-
- if(LuaDebugger.Run) then
- if(event == "line") then
- local isCheck = false
- for k, breakInfo in pairs(LuaDebugger.breakInfos) do
- for bk, linesInfo in pairs(breakInfo) do
- if(linesInfo.lines and linesInfo.lines[line]) then
- isCheck = true
- break
- end
- end
- if(isCheck) then
- break
- end
- end
- if(not isCheck) then
- return
- end
- else
- LuaDebugger.currentFileName = nil
- LuaDebugger.currentTempFunc = nil
- return
- end
- end
- --跳出
- if (LuaDebugger.StepOut) then
- if (event == "line" or event == "call") then
- return
- end
- local tempFun = getinfo(2, "f").func
- if (LuaDebugger.currentDebuggerData.funcsLength == 1) then
- ResetDebugInfo()
- LuaDebugger.Run = true
- else
- if (LuaDebugger.currentDebuggerData.funcs[2] == tempFun) then
- local data = debugger_stackInfo(3, LuaDebugger.event.C2S_StepInResponse)
- --挂起等待调试器作出反应
-
- _resume(coro_debugger, data)
- checkSetVar()
- end
- end
- return
- end
- -- debugger_dump(LuaDebugger,"LuaDebugger")
- -- print(LuaDebugger.StepNextLevel,"LuaDebugger.StepNextLevel")
- local file = nil
- if (event == "call") then
- -- end
- -- if(not LuaDebugger.StepOut) then
- if (not LuaDebugger.Run) then
- LuaDebugger.StepNextLevel = LuaDebugger.StepNextLevel + 1
- end
- -- print("stepIn",LuaDebugger.StepNextLevel)
- local stepInfo = getinfo(2, "S")
- local source = stepInfo.source
- if (source:find(LuaDebugger.DebugLuaFie) or source == "=[C]") then
- return
- end
- file = getSource(source)
- LuaDebugger.currentFileName = file
- elseif (event == "return" or event == "tail return") then
- -- end
- -- if(not LuaDebugger.StepOut) then
- if (not LuaDebugger.Run) then
- LuaDebugger.StepNextLevel = LuaDebugger.StepNextLevel - 1
- end
- LuaDebugger.currentFileName = nil
- elseif (event == "line") then
- --@region 判断命中断点
- --判断命中断点
- --判断命中断点
- --判断命中断点
- --判断命中断点
- local isHit = false
- local stepInfo = nil
- if (not LuaDebugger.currentFileName) then
- stepInfo = getinfo(2, "S")
- local source = stepInfo.source
- if (source == "=[C]" or source:find(LuaDebugger.DebugLuaFie)) then
- return
- end
- file = getSource(source)
- LuaDebugger.currentFileName = file
- end
- file = LuaDebugger.currentFileName
-
- --判断断点
- local breakInfo = LuaDebugger.breakInfos[file]
- local breakData = nil
- if (breakInfo) then
-
- local ischeck = false
- for k, lineInfo in pairs(breakInfo) do
- local lines = lineInfo.lines
- if (lines and lines[line]) then
- ischeck = true
- break
- end
- end
-
- if (ischeck) then
- --并且在断点中
- local info = stepInfo
- if (not info) then
- info = getinfo(2)
- end
- local hitPathNames = splitFilePath(LuaDebugger.currentLineFile)
-
- local hitCounts = {}
- local debugHitCounts = nil
- for k, lineInfo in pairs(breakInfo) do
- local lines = lineInfo.lines
- local pathNames = lineInfo.pathNames
- debugHitCounts = lineInfo.hitCounts
- if (lines and lines[line]) then
- breakData = lines[line]
- --判断路径
- hitCounts[k] = 0
- local hitPathNamesCount = #hitPathNames
-
- local pathNamesCount = #pathNames
- local checkCount = 0;
- while (true) do
- if (pathNames[pathNamesCount] ~= hitPathNames[hitPathNamesCount]) then
- break
- else
- hitCounts[k] = hitCounts[k] + 1
- end
- pathNamesCount = pathNamesCount - 1
- hitPathNamesCount = hitPathNamesCount - 1
- checkCount = checkCount+1
-
- if (pathNamesCount <= 0 or hitPathNamesCount <= 0) then
- break
- end
- end
- if(checkCount>0) then
- break;
- end
- else
- breakData = nil
- end
- end
- if (breakData) then
- local hitFieName = ""
- local maxCount = 0
- for k, v in pairs(hitCounts) do
- if (v > maxCount) then
- maxCount = v
- hitFieName = k
- end
- end
- local hitPathNamesLength = #hitPathNames
- if (hitPathNamesLength == 1 or (hitPathNamesLength > 1 and maxCount > 1)) then
- if (hitFieName ~= "") then
- local hitCount = breakData.hitCondition
- local clientHitCount = debugHitCounts[breakData.line]
- clientHitCount = clientHitCount + 1
- debugHitCounts[breakData.line] = clientHitCount
- if (clientHitCount >= hitCount) then
- isHit = true
- end
- end
- end
- end
- end
- end
- --@endregion
- if (LuaDebugger.StepIn) then
- local data = debugger_stackInfo(3, LuaDebugger.event.C2S_NextResponse)
- --挂起等待调试器作出反应
- if (data) then
- LuaDebugger.currentTempFunc = data.funcs[1]
- _resume(coro_debugger, data)
- checkSetVar()
- return
- end
- end
- if (LuaDebugger.StepNext) then
- if (LuaDebugger.StepNextLevel <= 0) then
- local data = debugger_stackInfo(3, LuaDebugger.event.C2S_NextResponse)
- -- 挂起等待调试器作出反应
- if (data) then
- LuaDebugger.currentTempFunc = data.funcs[1]
-
- _resume(coro_debugger, data)
- checkSetVar()
- return
- end
- end
- end
- if (isHit) then
- local data = debugger_stackInfo(3, LuaDebugger.event.C2S_HITBreakPoint)
- if (breakData and breakData.condition) then
- debugger_conditionStr(
- breakData.condition,
- data.vars,
- function()
- _resume(coro_debugger, data)
- checkSetVar()
- end
- )
- else
- --挂起等待调试器作出反应
- _resume(coro_debugger, data)
- checkSetVar()
- end
- end
- end
- end
- local function debugger_xpcall()
- --调用 coro_debugger 并传入 参数
- local data = debugger_stackInfo(4, LuaDebugger.event.C2S_HITBreakPoint)
- if(data.stack and data.stack[1]) then
- data.stack[1].isXpCall = true
- end
- --挂起等待调试器作出反应
- _resume(coro_debugger, data)
- checkSetVar()
- end
- --调试开始
- local function start()
- local fullName, dirName, fileName = debugger_getFilePathInfo(getinfo(1).source)
- LuaDebugger.DebugLuaFie = fileName
- local socket = createSocket()
- print(controller_host)
- print(controller_port)
- local server = socket.connect(controller_host, controller_port)
- debug_server = server
- if server then
- --创建breakInfo socket
- socket = createSocket()
- breakInfoSocket = socket.connect(controller_host, controller_port)
- if (breakInfoSocket) then
- breakInfoSocket:settimeout(0)
- debugger_sendMsg(
- breakInfoSocket,
- LuaDebugger.event.C2S_SetSocketName,
- {
- name = "breakPointSocket"
- }
- )
- debugger_sendMsg(
- server,
- LuaDebugger.event.C2S_SetSocketName,
- {
- name = "mainSocket",
- version = LuaDebugger.version
- }
- )
- xpcall(
- function()
- debug.sethook(debug_hook, "lrc")
- end,
- function(error)
- print("error:", error)
- end
- )
- if (jit) then
- if (LuaDebugger.debugLuaType ~= "jit") then
- print("error======================================================")
- local msg = "当前luajit版本为: " .. jit.version .. " 请使用LuaDebugjit 进行调试!"
- print(msg)
- end
- end
- _resume(coro_debugger, server)
- end
- end
- end
- function StartDebug(host, port)
- if (not host) then
- print("error host nil")
- end
- if (not port) then
- print("error prot nil")
- end
- if (type(host) ~= "string") then
- print("error host not string")
- end
- if (type(port) ~= "number") then
- print("error host not number")
- end
- controller_host = host
- controller_port = port
- xpcall(
- start,
- function(error)
- -- body
- print(error)
- end
- )
- return debugger_receiveDebugBreakInfo, debugger_xpcall
- end
- --base64
- local string = string
- ZZBase64.__code = {
- 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P',
- 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', 'a', 'b', 'c', 'd', 'e', 'f',
- 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v',
- 'w', 'x', 'y', 'z', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', '+', '/',
- };
- ZZBase64.__decode = {}
- for k,v in pairs(ZZBase64.__code) do
- ZZBase64.__decode[string.byte(v,1)] = k - 1
- end
- function ZZBase64.encode(text)
- local len = string.len(text)
- local left = len % 3
- len = len - left
- local res = {}
- local index = 1
- for i = 1, len, 3 do
- local a = string.byte(text, i )
- local b = string.byte(text, i + 1)
- local c = string.byte(text, i + 2)
- -- num = a<<16 + b<<8 + c
- local num = a * 65536 + b * 256 + c
- for j = 1, 4 do
- --tmp = num >> ((4 -j) * 6)
- local tmp = math.floor(num / (2 ^ ((4-j) * 6)))
- --curPos = tmp&0x3f
- local curPos = tmp % 64 + 1
- res[index] = ZZBase64.__code[curPos]
- index = index + 1
- end
- end
- if left == 1 then
- ZZBase64.__left1(res, index, text, len)
- elseif left == 2 then
- ZZBase64.__left2(res, index, text, len)
- end
- return table.concat(res)
- end
- function ZZBase64.__left2(res, index, text, len)
- local num1 = string.byte(text, len + 1)
- num1 = num1 * 1024 --lshift 10
- local num2 = string.byte(text, len + 2)
- num2 = num2 * 4 --lshift 2
- local num = num1 + num2
- local tmp1 = math.floor(num / 4096) --rShift 12
- local curPos = tmp1 % 64 + 1
- res[index] = ZZBase64.__code[curPos]
- local tmp2 = math.floor(num / 64)
- curPos = tmp2 % 64 + 1
- res[index + 1] = ZZBase64.__code[curPos]
- curPos = num % 64 + 1
- res[index + 2] = ZZBase64.__code[curPos]
- res[index + 3] = "="
- end
- function ZZBase64.__left1(res, index,text, len)
- local num = string.byte(text, len + 1)
- num = num * 16
- local tmp = math.floor(num / 64)
- local curPos = tmp % 64 + 1
- res[index ] = ZZBase64.__code[curPos]
- curPos = num % 64 + 1
- res[index + 1] = ZZBase64.__code[curPos]
- res[index + 2] = "="
- res[index + 3] = "="
- end
- function ZZBase64.decode(text)
- local len = string.len(text)
- local left = 0
- if string.sub(text, len - 1) == "==" then
- left = 2
- len = len - 4
- elseif string.sub(text, len) == "=" then
- left = 1
- len = len - 4
- end
- local res = {}
- local index = 1
- local decode = ZZBase64.__decode
- for i =1, len, 4 do
- local a = decode[string.byte(text,i )]
- local b = decode[string.byte(text,i + 1)]
- local c = decode[string.byte(text,i + 2)]
- local d = decode[string.byte(text,i + 3)]
- --num = a<<18 + b<<12 + c<<6 + d
- local num = a * 262144 + b * 4096 + c * 64 + d
- local e = string.char(num % 256)
- num = math.floor(num / 256)
- local f = string.char(num % 256)
- num = math.floor(num / 256)
- res[index ] = string.char(num % 256)
- res[index + 1] = f
- res[index + 2] = e
- index = index + 3
- end
- if left == 1 then
- ZZBase64.__decodeLeft1(res, index, text, len)
- elseif left == 2 then
- ZZBase64.__decodeLeft2(res, index, text, len)
- end
- return table.concat(res)
- end
- function ZZBase64.__decodeLeft1(res, index, text, len)
- local decode = ZZBase64.__decode
- local a = decode[string.byte(text, len + 1)]
- local b = decode[string.byte(text, len + 2)]
- local c = decode[string.byte(text, len + 3)]
- local num = a * 4096 + b * 64 + c
- local num1 = math.floor(num / 1024) % 256
- local num2 = math.floor(num / 4) % 256
- res[index] = string.char(num1)
- res[index + 1] = string.char(num2)
- end
- function ZZBase64.__decodeLeft2(res, index, text, len)
- local decode = ZZBase64.__decode
- local a = decode[string.byte(text, len + 1)]
- local b = decode[string.byte(text, len + 2)]
- local num = a * 64 + b
- num = math.floor(num / 16)
- res[index] = string.char(num)
- end
- return StartDebug
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