LuaMain.lua 6.2 KB

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  1. -- print("luaMain")
  2. if jit then
  3. jit.off();jit.flush()
  4. end
  5. RO_XPCALL = function (func, msgh, ...)
  6. if jit then
  7. return xpcall(func, msgh, ...)
  8. else
  9. local args = {...}
  10. local localfunc = function() return func(unpack(args, 1, table.maxn(args))) end
  11. return xpcall(localfunc, msgh)
  12. end
  13. end
  14. local LuaMgr = LuaMgr.Instance
  15. LuaMgr:AddLuaSearchPath("Lua/Core")
  16. LuaMgr:AddLuaSearchPath("Lua/Pb")
  17. LuaMgr:AddLuaSearchPath("Lua/Enum")
  18. LuaMgr:AddLuaSearchPath("Lua/Config")
  19. LuaMgr:AddLuaSearchPath("Lua/UI")
  20. LuaMgr:AddLuaSearchPath("Lua/FSMState")
  21. LuaMgr:AddLuaSearchPath("Lua/Logic")
  22. LuaMgr:AddLuaSearchPath("Lua/Managers")
  23. LuaMgr:AddLuaSearchPath("Lua/Util")
  24. LuaMgr:AddLuaSearchPath("ToLua/Lua")
  25. LuaMgr:AddLuaSearchPath("ToLua/Lua/cjson")
  26. LuaMgr:AddLuaSearchPath("Lua/Entities")
  27. LuaMgr:AddLuaSearchPath("Lua/System")
  28. LuaMgr:AddLuaSearchPath("Lua/RedPoint")
  29. require("class")
  30. require("LuaExtension")
  31. Log = function(obj, ...)
  32. local info = debug.getinfo(2, "Sln")
  33. DebugHelper.Log(obj, info.source, ...)
  34. end
  35. LogError = function(str)
  36. local info = debug.getinfo(2, "Sln")
  37. DebugHelper.LogError(info.source.." "..str)
  38. end
  39. LogWarning = function(str)
  40. local info = debug.getinfo(2, "Sln")
  41. DebugHelper.LogWarning(info.source.." "..str)
  42. end
  43. LogHRWarning = function(str)
  44. local info = debug.getinfo(2, "Sln")
  45. DebugHelper.LogWarning("[hr] "..info.source.." "..info.currentline.." "..str)
  46. end
  47. LogHRWarningStack = function (str)
  48. local s = ""
  49. for i = 2, 8 do
  50. local info = debug.getinfo(i, "nlS")
  51. if info then
  52. s = s .. string.format("%s:%d: in %s\n", info.source, info.currentline, info.name or "")
  53. end
  54. end
  55. DebugHelper.LogWarning(string.format("[hr] %s\n%s", tostring(str), s))
  56. end
  57. local percent = 0
  58. InternalRequire = function(name, endStep)
  59. if percent then
  60. percent = percent + 1
  61. LuaMgr:StartMainPrecent(percent / 180)
  62. end
  63. local data = require(name)
  64. if data and type(data) == 'function' then
  65. data = data()
  66. package.loaded[name] = nil
  67. end
  68. return data
  69. end
  70. FloatToPrice =function (price)
  71. if ((math.floor(price) + 0.005) > price) then
  72. return tostring(price)
  73. else
  74. return string.format("%.2f",price)
  75. end
  76. end
  77. IsNewLuadll = false
  78. UseOpenPay = false
  79. UseDbPay = true
  80. IsCheckServerState = false --检查
  81. ServerState = 0
  82. IShServer = function () --是否审核
  83. return ServerState == 1
  84. end
  85. local LuaMain = class("LuaMain")
  86. LuaMain.CheckServerStateWWW = nil
  87. _GameMain = LuaMain
  88. -- 这里是异步初始化, 初始化的耗时操作可放这里面
  89. function LuaMain:Init()
  90. Constant = InternalRequire("Constant")
  91. PlatformPack = InternalRequire("PlatformPack")
  92. Inspect = InternalRequire("inspect")
  93. Enum = InternalRequire("Enum")
  94. Enum.UIPageName = InternalRequire("UIPageName")
  95. UIEventNames = InternalRequire("UIEventNames")
  96. ProtoMsgId = InternalRequire("ProtoMsgId")
  97. ProtoConfirmMsgId = InternalRequire("ProtoConfirmMsgId")
  98. Bit = InternalRequire "bit"
  99. JSON = InternalRequire('json')
  100. InternalRequire("CommonUtil")
  101. ProtocalDataNormal = InternalRequire("ProtocalDataNormal")
  102. ManagerContainer = InternalRequire("ManagerContainer")
  103. ManagerContainer:Init()
  104. LogWarning(tostring(percent))
  105. percent = nil
  106. collectgarbage("collect")
  107. end
  108. local updateHandle = nil
  109. function LuaMain:Start()
  110. collectgarbage("setpause",100)
  111. collectgarbage("setstepmul",5000)
  112. LogHRWarning("lua init "..collectgarbage("count"))
  113. ManagerContainer = require("ManagerContainer")
  114. ManagerContainer:InitMgr()
  115. ManagerContainer.FSMMgr:RegisterStates()
  116. ManagerContainer.DataMgr:RegisterAllDataEvents()
  117. if not updateHandle then
  118. updateHandle = UpdateBeat:CreateListener(self.Update, self)
  119. end
  120. UpdateBeat:AddListener(updateHandle)
  121. LuaMgr:StartMainComplete()
  122. end
  123. function LuaMain:Update()
  124. if ManagerContainer ~= nil then
  125. ManagerContainer:Update()
  126. end
  127. if UnityEngine.Input.GetKeyUp(UnityEngine.KeyCode.Escape) then
  128. if SDKMgr.Instance:CheckHasModul(SDKModulType.EXIT_VIEW) then
  129. SDKMgr.Instance:OpenModul(SDKModulType.EXIT_VIEW)
  130. end
  131. --ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UISimpleWeb, "https://www.baidu.com", nil, nil, nil, Enum.UISibling[Enum.UIType.Top] - 2)
  132. end
  133. if IsCheckServerState then
  134. self:CheckServerStateUpdate()
  135. end
  136. end
  137. function LuaMain:EnterLogin(relogin)
  138. if ManagerContainer.FSMMgr then
  139. if not ManagerContainer.FSMMgr.currentState
  140. or ManagerContainer.FSMMgr.currentState.stateId ~= Enum.StateEnum.LoginState.stateId
  141. then
  142. ManagerContainer.FSMMgr:ChangeState(Enum.StateEnum.LoginState.stateId, relogin)
  143. else
  144. ManagerContainer.FSMMgr:GetCurrentState():Enter(relogin)
  145. end
  146. end
  147. end
  148. function LuaMain:Destroy()
  149. if updateHandle ~= nil then
  150. UpdateBeat:RemoveListener(updateHandle)
  151. updateHandle = nil
  152. end
  153. if ManagerContainer then
  154. ManagerContainer:Destroy()
  155. end
  156. ManagerContainer = nil
  157. collectgarbage("collect")
  158. LogHRWarning("lua destroy "..collectgarbage("count"))
  159. end
  160. function LuaMain:CheckServerState(platform)
  161. if IsCheckServerState then
  162. local url = PlatformPack.SERVERLIST_URL .. "/serverstate?platform=" ..platform
  163. LogError("url = ".. url)
  164. self.CheckServerStateWWW = UnityEngine.WWW(url)
  165. end
  166. end
  167. function LuaMain:CheckServerStateUpdate()
  168. if self.CheckServerStateWWW ~= nil and self.CheckServerStateWWW.isDone then
  169. if self.CheckServerStateWWW.error and self.CheckServerStateWWW.error ~= '' then
  170. LogError("获取 Server State 失败!!!!")
  171. else
  172. local text = self.CheckServerStateWWW.text
  173. ServerState = tonumber(text)
  174. -- if IShServer() then
  175. -- Constant.OpenPay = false
  176. -- end
  177. LogError("ServerState = ".. ServerState)
  178. end
  179. self.CheckServerStateWWW:Dispose()
  180. self.CheckServerStateWWW = nil
  181. IsCheckServerState = false
  182. end
  183. end
  184. return LuaMain