UnityEngine_RectTransformWrap.cs 40 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using DG.Tweening;
  4. using LuaInterface;
  5. public class UnityEngine_RectTransformWrap
  6. {
  7. public static void Register(LuaState L)
  8. {
  9. L.BeginClass(typeof(UnityEngine.RectTransform), typeof(UnityEngine.Transform));
  10. L.RegFunction("ForceUpdateRectTransforms", ForceUpdateRectTransforms);
  11. L.RegFunction("GetLocalCorners", GetLocalCorners);
  12. L.RegFunction("GetWorldCorners", GetWorldCorners);
  13. L.RegFunction("SetInsetAndSizeFromParentEdge", SetInsetAndSizeFromParentEdge);
  14. L.RegFunction("SetSizeWithCurrentAnchors", SetSizeWithCurrentAnchors);
  15. L.RegFunction("DOJumpAnchorPos", DOJumpAnchorPos);
  16. L.RegFunction("DOShakeAnchorPos", DOShakeAnchorPos);
  17. L.RegFunction("DOPunchAnchorPos", DOPunchAnchorPos);
  18. L.RegFunction("DOSizeDelta", DOSizeDelta);
  19. L.RegFunction("DOPivotY", DOPivotY);
  20. L.RegFunction("DOPivotX", DOPivotX);
  21. L.RegFunction("DOPivot", DOPivot);
  22. L.RegFunction("DOAnchorMin", DOAnchorMin);
  23. L.RegFunction("DOAnchorMax", DOAnchorMax);
  24. L.RegFunction("DOAnchorPos3DZ", DOAnchorPos3DZ);
  25. L.RegFunction("DOAnchorPos3DY", DOAnchorPos3DY);
  26. L.RegFunction("DOAnchorPos3DX", DOAnchorPos3DX);
  27. L.RegFunction("DOAnchorPos3D", DOAnchorPos3D);
  28. L.RegFunction("DOAnchorPosY", DOAnchorPosY);
  29. L.RegFunction("DOAnchorPosX", DOAnchorPosX);
  30. L.RegFunction("DOAnchorPos", DOAnchorPos);
  31. L.RegFunction("New", _CreateUnityEngine_RectTransform);
  32. L.RegFunction("__eq", op_Equality);
  33. L.RegFunction("__tostring", ToLua.op_ToString);
  34. L.RegVar("rect", get_rect, null);
  35. L.RegVar("anchorMin", get_anchorMin, set_anchorMin);
  36. L.RegVar("anchorMax", get_anchorMax, set_anchorMax);
  37. L.RegVar("anchoredPosition", get_anchoredPosition, set_anchoredPosition);
  38. L.RegVar("sizeDelta", get_sizeDelta, set_sizeDelta);
  39. L.RegVar("pivot", get_pivot, set_pivot);
  40. L.RegVar("anchoredPosition3D", get_anchoredPosition3D, set_anchoredPosition3D);
  41. L.RegVar("offsetMin", get_offsetMin, set_offsetMin);
  42. L.RegVar("offsetMax", get_offsetMax, set_offsetMax);
  43. L.RegVar("reapplyDrivenProperties", get_reapplyDrivenProperties, set_reapplyDrivenProperties);
  44. L.RegFunction("ReapplyDrivenProperties", UnityEngine_RectTransform_ReapplyDrivenProperties);
  45. L.EndClass();
  46. }
  47. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  48. static int _CreateUnityEngine_RectTransform(IntPtr L)
  49. {
  50. try
  51. {
  52. int count = LuaDLL.lua_gettop(L);
  53. if (count == 0)
  54. {
  55. UnityEngine.RectTransform obj = new UnityEngine.RectTransform();
  56. ToLua.PushSealed(L, obj);
  57. return 1;
  58. }
  59. else
  60. {
  61. return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: UnityEngine.RectTransform.New");
  62. }
  63. }
  64. catch (Exception e)
  65. {
  66. return LuaDLL.toluaL_exception(L, e);
  67. }
  68. }
  69. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  70. static int ForceUpdateRectTransforms(IntPtr L)
  71. {
  72. try
  73. {
  74. ToLua.CheckArgsCount(L, 1);
  75. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  76. obj.ForceUpdateRectTransforms();
  77. return 0;
  78. }
  79. catch (Exception e)
  80. {
  81. return LuaDLL.toluaL_exception(L, e);
  82. }
  83. }
  84. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  85. static int GetLocalCorners(IntPtr L)
  86. {
  87. try
  88. {
  89. int count = LuaDLL.lua_gettop(L);
  90. if (count == 1)
  91. {
  92. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  93. UnityEngine.Vector3[] arg0 = new UnityEngine.Vector3[4];
  94. obj.GetLocalCorners(arg0);
  95. ToLua.Push(L, arg0);
  96. return 1;
  97. }
  98. else if (count == 2)
  99. {
  100. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  101. UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
  102. obj.GetLocalCorners(arg0);
  103. return 0;
  104. }
  105. else
  106. {
  107. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.GetLocalCorners");
  108. }
  109. }
  110. catch (Exception e)
  111. {
  112. return LuaDLL.toluaL_exception(L, e);
  113. }
  114. }
  115. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  116. static int GetWorldCorners(IntPtr L)
  117. {
  118. try
  119. {
  120. int count = LuaDLL.lua_gettop(L);
  121. if (count == 1)
  122. {
  123. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  124. UnityEngine.Vector3[] arg0 = new UnityEngine.Vector3[4];
  125. obj.GetWorldCorners(arg0);
  126. ToLua.Push(L, arg0);
  127. return 1;
  128. }
  129. else if (count == 2)
  130. {
  131. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  132. UnityEngine.Vector3[] arg0 = ToLua.CheckStructArray<UnityEngine.Vector3>(L, 2);
  133. obj.GetWorldCorners(arg0);
  134. return 0;
  135. }
  136. else
  137. {
  138. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.GetWorldCorners");
  139. }
  140. }
  141. catch (Exception e)
  142. {
  143. return LuaDLL.toluaL_exception(L, e);
  144. }
  145. }
  146. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  147. static int SetInsetAndSizeFromParentEdge(IntPtr L)
  148. {
  149. try
  150. {
  151. ToLua.CheckArgsCount(L, 4);
  152. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  153. UnityEngine.RectTransform.Edge arg0 = (UnityEngine.RectTransform.Edge)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform.Edge));
  154. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  155. float arg2 = (float)LuaDLL.luaL_checknumber(L, 4);
  156. obj.SetInsetAndSizeFromParentEdge(arg0, arg1, arg2);
  157. return 0;
  158. }
  159. catch (Exception e)
  160. {
  161. return LuaDLL.toluaL_exception(L, e);
  162. }
  163. }
  164. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  165. static int SetSizeWithCurrentAnchors(IntPtr L)
  166. {
  167. try
  168. {
  169. ToLua.CheckArgsCount(L, 3);
  170. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  171. UnityEngine.RectTransform.Axis arg0 = (UnityEngine.RectTransform.Axis)ToLua.CheckObject(L, 2, typeof(UnityEngine.RectTransform.Axis));
  172. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  173. obj.SetSizeWithCurrentAnchors(arg0, arg1);
  174. return 0;
  175. }
  176. catch (Exception e)
  177. {
  178. return LuaDLL.toluaL_exception(L, e);
  179. }
  180. }
  181. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  182. static int DOJumpAnchorPos(IntPtr L)
  183. {
  184. try
  185. {
  186. int count = LuaDLL.lua_gettop(L);
  187. if (count == 5)
  188. {
  189. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  190. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  191. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  192. int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
  193. float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
  194. DG.Tweening.Sequence o = obj.DOJumpAnchorPos(arg0, arg1, arg2, arg3);
  195. ToLua.PushSealed(L, o);
  196. return 1;
  197. }
  198. else if (count == 6)
  199. {
  200. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  201. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  202. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  203. int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
  204. float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
  205. bool arg4 = LuaDLL.luaL_checkboolean(L, 6);
  206. DG.Tweening.Sequence o = obj.DOJumpAnchorPos(arg0, arg1, arg2, arg3, arg4);
  207. ToLua.PushSealed(L, o);
  208. return 1;
  209. }
  210. else
  211. {
  212. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOJumpAnchorPos");
  213. }
  214. }
  215. catch (Exception e)
  216. {
  217. return LuaDLL.toluaL_exception(L, e);
  218. }
  219. }
  220. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  221. static int DOShakeAnchorPos(IntPtr L)
  222. {
  223. try
  224. {
  225. int count = LuaDLL.lua_gettop(L);
  226. if (count == 2)
  227. {
  228. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  229. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  230. DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0);
  231. ToLua.PushObject(L, o);
  232. return 1;
  233. }
  234. else if (count == 3 && TypeChecker.CheckTypes<UnityEngine.Vector2>(L, 3))
  235. {
  236. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  237. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  238. UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
  239. DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1);
  240. ToLua.PushObject(L, o);
  241. return 1;
  242. }
  243. else if (count == 3 && TypeChecker.CheckTypes<float>(L, 3))
  244. {
  245. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  246. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  247. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  248. DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1);
  249. ToLua.PushObject(L, o);
  250. return 1;
  251. }
  252. else if (count == 4 && TypeChecker.CheckTypes<UnityEngine.Vector2, int>(L, 3))
  253. {
  254. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  255. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  256. UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
  257. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  258. DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2);
  259. ToLua.PushObject(L, o);
  260. return 1;
  261. }
  262. else if (count == 4 && TypeChecker.CheckTypes<float, int>(L, 3))
  263. {
  264. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  265. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  266. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  267. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  268. DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2);
  269. ToLua.PushObject(L, o);
  270. return 1;
  271. }
  272. else if (count == 5 && TypeChecker.CheckTypes<UnityEngine.Vector2, int, float>(L, 3))
  273. {
  274. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  275. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  276. UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
  277. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  278. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  279. DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3);
  280. ToLua.PushObject(L, o);
  281. return 1;
  282. }
  283. else if (count == 5 && TypeChecker.CheckTypes<float, int, float>(L, 3))
  284. {
  285. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  286. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  287. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  288. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  289. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  290. DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3);
  291. ToLua.PushObject(L, o);
  292. return 1;
  293. }
  294. else if (count == 6 && TypeChecker.CheckTypes<UnityEngine.Vector2, int, float, bool>(L, 3))
  295. {
  296. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  297. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  298. UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
  299. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  300. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  301. bool arg4 = LuaDLL.lua_toboolean(L, 6);
  302. DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3, arg4);
  303. ToLua.PushObject(L, o);
  304. return 1;
  305. }
  306. else if (count == 6 && TypeChecker.CheckTypes<float, int, float, bool>(L, 3))
  307. {
  308. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  309. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  310. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  311. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  312. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  313. bool arg4 = LuaDLL.lua_toboolean(L, 6);
  314. DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3, arg4);
  315. ToLua.PushObject(L, o);
  316. return 1;
  317. }
  318. else if (count == 7 && TypeChecker.CheckTypes<UnityEngine.Vector2, int, float, bool, bool>(L, 3))
  319. {
  320. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  321. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  322. UnityEngine.Vector2 arg1 = ToLua.ToVector2(L, 3);
  323. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  324. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  325. bool arg4 = LuaDLL.lua_toboolean(L, 6);
  326. bool arg5 = LuaDLL.lua_toboolean(L, 7);
  327. DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3, arg4, arg5);
  328. ToLua.PushObject(L, o);
  329. return 1;
  330. }
  331. else if (count == 7 && TypeChecker.CheckTypes<float, int, float, bool, bool>(L, 3))
  332. {
  333. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  334. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  335. float arg1 = (float)LuaDLL.lua_tonumber(L, 3);
  336. int arg2 = (int)LuaDLL.lua_tonumber(L, 4);
  337. float arg3 = (float)LuaDLL.lua_tonumber(L, 5);
  338. bool arg4 = LuaDLL.lua_toboolean(L, 6);
  339. bool arg5 = LuaDLL.lua_toboolean(L, 7);
  340. DG.Tweening.Tweener o = obj.DOShakeAnchorPos(arg0, arg1, arg2, arg3, arg4, arg5);
  341. ToLua.PushObject(L, o);
  342. return 1;
  343. }
  344. else
  345. {
  346. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOShakeAnchorPos");
  347. }
  348. }
  349. catch (Exception e)
  350. {
  351. return LuaDLL.toluaL_exception(L, e);
  352. }
  353. }
  354. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  355. static int DOPunchAnchorPos(IntPtr L)
  356. {
  357. try
  358. {
  359. int count = LuaDLL.lua_gettop(L);
  360. if (count == 3)
  361. {
  362. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  363. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  364. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  365. DG.Tweening.Tweener o = obj.DOPunchAnchorPos(arg0, arg1);
  366. ToLua.PushObject(L, o);
  367. return 1;
  368. }
  369. else if (count == 4)
  370. {
  371. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  372. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  373. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  374. int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
  375. DG.Tweening.Tweener o = obj.DOPunchAnchorPos(arg0, arg1, arg2);
  376. ToLua.PushObject(L, o);
  377. return 1;
  378. }
  379. else if (count == 5)
  380. {
  381. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  382. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  383. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  384. int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
  385. float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
  386. DG.Tweening.Tweener o = obj.DOPunchAnchorPos(arg0, arg1, arg2, arg3);
  387. ToLua.PushObject(L, o);
  388. return 1;
  389. }
  390. else if (count == 6)
  391. {
  392. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  393. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  394. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  395. int arg2 = (int)LuaDLL.luaL_checknumber(L, 4);
  396. float arg3 = (float)LuaDLL.luaL_checknumber(L, 5);
  397. bool arg4 = LuaDLL.luaL_checkboolean(L, 6);
  398. DG.Tweening.Tweener o = obj.DOPunchAnchorPos(arg0, arg1, arg2, arg3, arg4);
  399. ToLua.PushObject(L, o);
  400. return 1;
  401. }
  402. else
  403. {
  404. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOPunchAnchorPos");
  405. }
  406. }
  407. catch (Exception e)
  408. {
  409. return LuaDLL.toluaL_exception(L, e);
  410. }
  411. }
  412. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  413. static int DOSizeDelta(IntPtr L)
  414. {
  415. try
  416. {
  417. int count = LuaDLL.lua_gettop(L);
  418. if (count == 3)
  419. {
  420. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  421. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  422. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  423. DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOSizeDelta(arg0, arg1);
  424. ToLua.PushObject(L, o);
  425. return 1;
  426. }
  427. else if (count == 4)
  428. {
  429. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  430. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  431. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  432. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  433. DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOSizeDelta(arg0, arg1, arg2);
  434. ToLua.PushObject(L, o);
  435. return 1;
  436. }
  437. else
  438. {
  439. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOSizeDelta");
  440. }
  441. }
  442. catch (Exception e)
  443. {
  444. return LuaDLL.toluaL_exception(L, e);
  445. }
  446. }
  447. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  448. static int DOPivotY(IntPtr L)
  449. {
  450. try
  451. {
  452. ToLua.CheckArgsCount(L, 3);
  453. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  454. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  455. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  456. DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOPivotY(arg0, arg1);
  457. ToLua.PushObject(L, o);
  458. return 1;
  459. }
  460. catch (Exception e)
  461. {
  462. return LuaDLL.toluaL_exception(L, e);
  463. }
  464. }
  465. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  466. static int DOPivotX(IntPtr L)
  467. {
  468. try
  469. {
  470. ToLua.CheckArgsCount(L, 3);
  471. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  472. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  473. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  474. DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOPivotX(arg0, arg1);
  475. ToLua.PushObject(L, o);
  476. return 1;
  477. }
  478. catch (Exception e)
  479. {
  480. return LuaDLL.toluaL_exception(L, e);
  481. }
  482. }
  483. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  484. static int DOPivot(IntPtr L)
  485. {
  486. try
  487. {
  488. ToLua.CheckArgsCount(L, 3);
  489. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  490. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  491. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  492. DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOPivot(arg0, arg1);
  493. ToLua.PushObject(L, o);
  494. return 1;
  495. }
  496. catch (Exception e)
  497. {
  498. return LuaDLL.toluaL_exception(L, e);
  499. }
  500. }
  501. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  502. static int DOAnchorMin(IntPtr L)
  503. {
  504. try
  505. {
  506. int count = LuaDLL.lua_gettop(L);
  507. if (count == 3)
  508. {
  509. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  510. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  511. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  512. DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOAnchorMin(arg0, arg1);
  513. ToLua.PushObject(L, o);
  514. return 1;
  515. }
  516. else if (count == 4)
  517. {
  518. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  519. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  520. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  521. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  522. DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOAnchorMin(arg0, arg1, arg2);
  523. ToLua.PushObject(L, o);
  524. return 1;
  525. }
  526. else
  527. {
  528. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorMin");
  529. }
  530. }
  531. catch (Exception e)
  532. {
  533. return LuaDLL.toluaL_exception(L, e);
  534. }
  535. }
  536. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  537. static int DOAnchorMax(IntPtr L)
  538. {
  539. try
  540. {
  541. int count = LuaDLL.lua_gettop(L);
  542. if (count == 3)
  543. {
  544. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  545. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  546. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  547. DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOAnchorMax(arg0, arg1);
  548. ToLua.PushObject(L, o);
  549. return 1;
  550. }
  551. else if (count == 4)
  552. {
  553. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  554. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  555. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  556. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  557. DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOAnchorMax(arg0, arg1, arg2);
  558. ToLua.PushObject(L, o);
  559. return 1;
  560. }
  561. else
  562. {
  563. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorMax");
  564. }
  565. }
  566. catch (Exception e)
  567. {
  568. return LuaDLL.toluaL_exception(L, e);
  569. }
  570. }
  571. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  572. static int DOAnchorPos3DZ(IntPtr L)
  573. {
  574. try
  575. {
  576. int count = LuaDLL.lua_gettop(L);
  577. if (count == 3)
  578. {
  579. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  580. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  581. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  582. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOAnchorPos3DZ(arg0, arg1);
  583. ToLua.PushObject(L, o);
  584. return 1;
  585. }
  586. else if (count == 4)
  587. {
  588. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  589. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  590. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  591. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  592. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOAnchorPos3DZ(arg0, arg1, arg2);
  593. ToLua.PushObject(L, o);
  594. return 1;
  595. }
  596. else
  597. {
  598. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorPos3DZ");
  599. }
  600. }
  601. catch (Exception e)
  602. {
  603. return LuaDLL.toluaL_exception(L, e);
  604. }
  605. }
  606. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  607. static int DOAnchorPos3DY(IntPtr L)
  608. {
  609. try
  610. {
  611. int count = LuaDLL.lua_gettop(L);
  612. if (count == 3)
  613. {
  614. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  615. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  616. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  617. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOAnchorPos3DY(arg0, arg1);
  618. ToLua.PushObject(L, o);
  619. return 1;
  620. }
  621. else if (count == 4)
  622. {
  623. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  624. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  625. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  626. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  627. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOAnchorPos3DY(arg0, arg1, arg2);
  628. ToLua.PushObject(L, o);
  629. return 1;
  630. }
  631. else
  632. {
  633. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorPos3DY");
  634. }
  635. }
  636. catch (Exception e)
  637. {
  638. return LuaDLL.toluaL_exception(L, e);
  639. }
  640. }
  641. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  642. static int DOAnchorPos3DX(IntPtr L)
  643. {
  644. try
  645. {
  646. int count = LuaDLL.lua_gettop(L);
  647. if (count == 3)
  648. {
  649. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  650. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  651. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  652. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOAnchorPos3DX(arg0, arg1);
  653. ToLua.PushObject(L, o);
  654. return 1;
  655. }
  656. else if (count == 4)
  657. {
  658. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  659. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  660. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  661. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  662. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOAnchorPos3DX(arg0, arg1, arg2);
  663. ToLua.PushObject(L, o);
  664. return 1;
  665. }
  666. else
  667. {
  668. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorPos3DX");
  669. }
  670. }
  671. catch (Exception e)
  672. {
  673. return LuaDLL.toluaL_exception(L, e);
  674. }
  675. }
  676. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  677. static int DOAnchorPos3D(IntPtr L)
  678. {
  679. try
  680. {
  681. int count = LuaDLL.lua_gettop(L);
  682. if (count == 3)
  683. {
  684. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  685. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  686. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  687. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOAnchorPos3D(arg0, arg1);
  688. ToLua.PushObject(L, o);
  689. return 1;
  690. }
  691. else if (count == 4)
  692. {
  693. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  694. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  695. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  696. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  697. DG.Tweening.Core.TweenerCore<UnityEngine.Vector3,UnityEngine.Vector3,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOAnchorPos3D(arg0, arg1, arg2);
  698. ToLua.PushObject(L, o);
  699. return 1;
  700. }
  701. else
  702. {
  703. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorPos3D");
  704. }
  705. }
  706. catch (Exception e)
  707. {
  708. return LuaDLL.toluaL_exception(L, e);
  709. }
  710. }
  711. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  712. static int DOAnchorPosY(IntPtr L)
  713. {
  714. try
  715. {
  716. int count = LuaDLL.lua_gettop(L);
  717. if (count == 3)
  718. {
  719. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  720. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  721. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  722. DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOAnchorPosY(arg0, arg1);
  723. ToLua.PushObject(L, o);
  724. return 1;
  725. }
  726. else if (count == 4)
  727. {
  728. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  729. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  730. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  731. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  732. DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOAnchorPosY(arg0, arg1, arg2);
  733. ToLua.PushObject(L, o);
  734. return 1;
  735. }
  736. else
  737. {
  738. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorPosY");
  739. }
  740. }
  741. catch (Exception e)
  742. {
  743. return LuaDLL.toluaL_exception(L, e);
  744. }
  745. }
  746. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  747. static int DOAnchorPosX(IntPtr L)
  748. {
  749. try
  750. {
  751. int count = LuaDLL.lua_gettop(L);
  752. if (count == 3)
  753. {
  754. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  755. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  756. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  757. DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOAnchorPosX(arg0, arg1);
  758. ToLua.PushObject(L, o);
  759. return 1;
  760. }
  761. else if (count == 4)
  762. {
  763. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  764. float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
  765. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  766. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  767. DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOAnchorPosX(arg0, arg1, arg2);
  768. ToLua.PushObject(L, o);
  769. return 1;
  770. }
  771. else
  772. {
  773. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorPosX");
  774. }
  775. }
  776. catch (Exception e)
  777. {
  778. return LuaDLL.toluaL_exception(L, e);
  779. }
  780. }
  781. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  782. static int DOAnchorPos(IntPtr L)
  783. {
  784. try
  785. {
  786. int count = LuaDLL.lua_gettop(L);
  787. if (count == 3)
  788. {
  789. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  790. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  791. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  792. DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOAnchorPos(arg0, arg1);
  793. ToLua.PushObject(L, o);
  794. return 1;
  795. }
  796. else if (count == 4)
  797. {
  798. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)ToLua.CheckObject(L, 1, typeof(UnityEngine.RectTransform));
  799. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  800. float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
  801. bool arg2 = LuaDLL.luaL_checkboolean(L, 4);
  802. DG.Tweening.Core.TweenerCore<UnityEngine.Vector2,UnityEngine.Vector2,DG.Tweening.Plugins.Options.VectorOptions> o = obj.DOAnchorPos(arg0, arg1, arg2);
  803. ToLua.PushObject(L, o);
  804. return 1;
  805. }
  806. else
  807. {
  808. return LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.RectTransform.DOAnchorPos");
  809. }
  810. }
  811. catch (Exception e)
  812. {
  813. return LuaDLL.toluaL_exception(L, e);
  814. }
  815. }
  816. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  817. static int op_Equality(IntPtr L)
  818. {
  819. try
  820. {
  821. ToLua.CheckArgsCount(L, 2);
  822. UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
  823. UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
  824. bool o = arg0 == arg1;
  825. LuaDLL.lua_pushboolean(L, o);
  826. return 1;
  827. }
  828. catch (Exception e)
  829. {
  830. return LuaDLL.toluaL_exception(L, e);
  831. }
  832. }
  833. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  834. static int get_rect(IntPtr L)
  835. {
  836. object o = null;
  837. try
  838. {
  839. o = ToLua.ToObject(L, 1);
  840. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
  841. UnityEngine.Rect ret = obj.rect;
  842. ToLua.PushValue(L, ret);
  843. return 1;
  844. }
  845. catch(Exception e)
  846. {
  847. return LuaDLL.toluaL_exception(L, e, o, "attempt to index rect on a nil value");
  848. }
  849. }
  850. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  851. static int get_anchorMin(IntPtr L)
  852. {
  853. object o = null;
  854. try
  855. {
  856. o = ToLua.ToObject(L, 1);
  857. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
  858. UnityEngine.Vector2 ret = obj.anchorMin;
  859. ToLua.Push(L, ret);
  860. return 1;
  861. }
  862. catch(Exception e)
  863. {
  864. return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchorMin on a nil value");
  865. }
  866. }
  867. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  868. static int get_anchorMax(IntPtr L)
  869. {
  870. object o = null;
  871. try
  872. {
  873. o = ToLua.ToObject(L, 1);
  874. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
  875. UnityEngine.Vector2 ret = obj.anchorMax;
  876. ToLua.Push(L, ret);
  877. return 1;
  878. }
  879. catch(Exception e)
  880. {
  881. return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchorMax on a nil value");
  882. }
  883. }
  884. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  885. static int get_anchoredPosition(IntPtr L)
  886. {
  887. object o = null;
  888. try
  889. {
  890. o = ToLua.ToObject(L, 1);
  891. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
  892. UnityEngine.Vector2 ret = obj.anchoredPosition;
  893. ToLua.Push(L, ret);
  894. return 1;
  895. }
  896. catch(Exception e)
  897. {
  898. return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchoredPosition on a nil value");
  899. }
  900. }
  901. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  902. static int get_sizeDelta(IntPtr L)
  903. {
  904. object o = null;
  905. try
  906. {
  907. o = ToLua.ToObject(L, 1);
  908. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
  909. UnityEngine.Vector2 ret = obj.sizeDelta;
  910. ToLua.Push(L, ret);
  911. return 1;
  912. }
  913. catch(Exception e)
  914. {
  915. return LuaDLL.toluaL_exception(L, e, o, "attempt to index sizeDelta on a nil value");
  916. }
  917. }
  918. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  919. static int get_pivot(IntPtr L)
  920. {
  921. object o = null;
  922. try
  923. {
  924. o = ToLua.ToObject(L, 1);
  925. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
  926. UnityEngine.Vector2 ret = obj.pivot;
  927. ToLua.Push(L, ret);
  928. return 1;
  929. }
  930. catch(Exception e)
  931. {
  932. return LuaDLL.toluaL_exception(L, e, o, "attempt to index pivot on a nil value");
  933. }
  934. }
  935. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  936. static int get_anchoredPosition3D(IntPtr L)
  937. {
  938. object o = null;
  939. try
  940. {
  941. o = ToLua.ToObject(L, 1);
  942. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
  943. UnityEngine.Vector3 ret = obj.anchoredPosition3D;
  944. ToLua.Push(L, ret);
  945. return 1;
  946. }
  947. catch(Exception e)
  948. {
  949. return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchoredPosition3D on a nil value");
  950. }
  951. }
  952. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  953. static int get_offsetMin(IntPtr L)
  954. {
  955. object o = null;
  956. try
  957. {
  958. o = ToLua.ToObject(L, 1);
  959. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
  960. UnityEngine.Vector2 ret = obj.offsetMin;
  961. ToLua.Push(L, ret);
  962. return 1;
  963. }
  964. catch(Exception e)
  965. {
  966. return LuaDLL.toluaL_exception(L, e, o, "attempt to index offsetMin on a nil value");
  967. }
  968. }
  969. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  970. static int get_offsetMax(IntPtr L)
  971. {
  972. object o = null;
  973. try
  974. {
  975. o = ToLua.ToObject(L, 1);
  976. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
  977. UnityEngine.Vector2 ret = obj.offsetMax;
  978. ToLua.Push(L, ret);
  979. return 1;
  980. }
  981. catch(Exception e)
  982. {
  983. return LuaDLL.toluaL_exception(L, e, o, "attempt to index offsetMax on a nil value");
  984. }
  985. }
  986. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  987. static int get_reapplyDrivenProperties(IntPtr L)
  988. {
  989. ToLua.Push(L, new EventObject(typeof(UnityEngine.RectTransform.ReapplyDrivenProperties)));
  990. return 1;
  991. }
  992. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  993. static int set_anchorMin(IntPtr L)
  994. {
  995. object o = null;
  996. try
  997. {
  998. o = ToLua.ToObject(L, 1);
  999. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
  1000. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  1001. obj.anchorMin = arg0;
  1002. return 0;
  1003. }
  1004. catch(Exception e)
  1005. {
  1006. return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchorMin on a nil value");
  1007. }
  1008. }
  1009. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1010. static int set_anchorMax(IntPtr L)
  1011. {
  1012. object o = null;
  1013. try
  1014. {
  1015. o = ToLua.ToObject(L, 1);
  1016. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
  1017. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  1018. obj.anchorMax = arg0;
  1019. return 0;
  1020. }
  1021. catch(Exception e)
  1022. {
  1023. return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchorMax on a nil value");
  1024. }
  1025. }
  1026. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1027. static int set_anchoredPosition(IntPtr L)
  1028. {
  1029. object o = null;
  1030. try
  1031. {
  1032. o = ToLua.ToObject(L, 1);
  1033. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
  1034. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  1035. obj.anchoredPosition = arg0;
  1036. return 0;
  1037. }
  1038. catch(Exception e)
  1039. {
  1040. return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchoredPosition on a nil value");
  1041. }
  1042. }
  1043. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1044. static int set_sizeDelta(IntPtr L)
  1045. {
  1046. object o = null;
  1047. try
  1048. {
  1049. o = ToLua.ToObject(L, 1);
  1050. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
  1051. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  1052. obj.sizeDelta = arg0;
  1053. return 0;
  1054. }
  1055. catch(Exception e)
  1056. {
  1057. return LuaDLL.toluaL_exception(L, e, o, "attempt to index sizeDelta on a nil value");
  1058. }
  1059. }
  1060. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1061. static int set_pivot(IntPtr L)
  1062. {
  1063. object o = null;
  1064. try
  1065. {
  1066. o = ToLua.ToObject(L, 1);
  1067. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
  1068. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  1069. obj.pivot = arg0;
  1070. return 0;
  1071. }
  1072. catch(Exception e)
  1073. {
  1074. return LuaDLL.toluaL_exception(L, e, o, "attempt to index pivot on a nil value");
  1075. }
  1076. }
  1077. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1078. static int set_anchoredPosition3D(IntPtr L)
  1079. {
  1080. object o = null;
  1081. try
  1082. {
  1083. o = ToLua.ToObject(L, 1);
  1084. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
  1085. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  1086. obj.anchoredPosition3D = arg0;
  1087. return 0;
  1088. }
  1089. catch(Exception e)
  1090. {
  1091. return LuaDLL.toluaL_exception(L, e, o, "attempt to index anchoredPosition3D on a nil value");
  1092. }
  1093. }
  1094. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1095. static int set_offsetMin(IntPtr L)
  1096. {
  1097. object o = null;
  1098. try
  1099. {
  1100. o = ToLua.ToObject(L, 1);
  1101. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
  1102. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  1103. obj.offsetMin = arg0;
  1104. return 0;
  1105. }
  1106. catch(Exception e)
  1107. {
  1108. return LuaDLL.toluaL_exception(L, e, o, "attempt to index offsetMin on a nil value");
  1109. }
  1110. }
  1111. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1112. static int set_offsetMax(IntPtr L)
  1113. {
  1114. object o = null;
  1115. try
  1116. {
  1117. o = ToLua.ToObject(L, 1);
  1118. UnityEngine.RectTransform obj = (UnityEngine.RectTransform)o;
  1119. UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2);
  1120. obj.offsetMax = arg0;
  1121. return 0;
  1122. }
  1123. catch(Exception e)
  1124. {
  1125. return LuaDLL.toluaL_exception(L, e, o, "attempt to index offsetMax on a nil value");
  1126. }
  1127. }
  1128. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1129. static int set_reapplyDrivenProperties(IntPtr L)
  1130. {
  1131. try
  1132. {
  1133. EventObject arg0 = null;
  1134. if (LuaDLL.lua_isuserdata(L, 2) != 0)
  1135. {
  1136. arg0 = (EventObject)ToLua.ToObject(L, 2);
  1137. }
  1138. else
  1139. {
  1140. return LuaDLL.luaL_throw(L, "The event 'UnityEngine.RectTransform.reapplyDrivenProperties' can only appear on the left hand side of += or -= when used outside of the type 'UnityEngine.RectTransform'");
  1141. }
  1142. if (arg0.op == EventOp.Add)
  1143. {
  1144. UnityEngine.RectTransform.ReapplyDrivenProperties ev = (UnityEngine.RectTransform.ReapplyDrivenProperties)arg0.func;
  1145. UnityEngine.RectTransform.reapplyDrivenProperties += ev;
  1146. }
  1147. else if (arg0.op == EventOp.Sub)
  1148. {
  1149. UnityEngine.RectTransform.ReapplyDrivenProperties ev = (UnityEngine.RectTransform.ReapplyDrivenProperties)arg0.func;
  1150. UnityEngine.RectTransform.reapplyDrivenProperties -= ev;
  1151. }
  1152. return 0;
  1153. }
  1154. catch (Exception e)
  1155. {
  1156. return LuaDLL.toluaL_exception(L, e);
  1157. }
  1158. }
  1159. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  1160. static int UnityEngine_RectTransform_ReapplyDrivenProperties(IntPtr L)
  1161. {
  1162. try
  1163. {
  1164. int count = LuaDLL.lua_gettop(L);
  1165. LuaFunction func = ToLua.CheckLuaFunction(L, 1);
  1166. if (count == 1)
  1167. {
  1168. Delegate arg1 = DelegateTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Create(func);
  1169. ToLua.Push(L, arg1);
  1170. }
  1171. else
  1172. {
  1173. LuaTable self = ToLua.CheckLuaTable(L, 2);
  1174. Delegate arg1 = DelegateTraits<UnityEngine.RectTransform.ReapplyDrivenProperties>.Create(func, self);
  1175. ToLua.Push(L, arg1);
  1176. }
  1177. return 1;
  1178. }
  1179. catch(Exception e)
  1180. {
  1181. return LuaDLL.toluaL_exception(L, e);
  1182. }
  1183. }
  1184. }