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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
- public class UiLoopAutoMoveWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(UiLoopAutoMove), typeof(UnityEngine.MonoBehaviour));
- L.RegFunction("Reset", Reset);
- L.RegFunction("SetText", SetText);
- L.RegFunction("Init", Init);
- L.RegFunction("RunMove", RunMove);
- L.RegFunction("StopMove", StopMove);
- L.RegFunction("SetChangeInfoCb", SetChangeInfoCb);
- L.RegFunction("__eq", op_Equality);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("mArrayItem", get_mArrayItem, set_mArrayItem);
- L.RegVar("mArrayRect", get_mArrayRect, set_mArrayRect);
- L.RegVar("defaultPosArr", get_defaultPosArr, set_defaultPosArr);
- L.RegVar("fHeight", get_fHeight, set_fHeight);
- L.RegVar("fMoveSpeed", get_fMoveSpeed, set_fMoveSpeed);
- L.EndClass();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Reset(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UiLoopAutoMove obj = (UiLoopAutoMove)ToLua.CheckObject<UiLoopAutoMove>(L, 1);
- obj.Reset();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetText(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UiLoopAutoMove obj = (UiLoopAutoMove)ToLua.CheckObject<UiLoopAutoMove>(L, 1);
- int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
- string arg1 = ToLua.CheckString(L, 3);
- obj.SetText(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Init(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UiLoopAutoMove obj = (UiLoopAutoMove)ToLua.CheckObject<UiLoopAutoMove>(L, 1);
- string[] arg0 = ToLua.CheckStringArray(L, 2);
- obj.Init(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int RunMove(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UiLoopAutoMove obj = (UiLoopAutoMove)ToLua.CheckObject<UiLoopAutoMove>(L, 1);
- obj.RunMove();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int StopMove(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UiLoopAutoMove obj = (UiLoopAutoMove)ToLua.CheckObject<UiLoopAutoMove>(L, 1);
- obj.StopMove();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetChangeInfoCb(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UiLoopAutoMove obj = (UiLoopAutoMove)ToLua.CheckObject<UiLoopAutoMove>(L, 1);
- LuaAutoMoveCallback arg0 = (LuaAutoMoveCallback)ToLua.CheckDelegate<LuaAutoMoveCallback>(L, 2);
- obj.SetChangeInfoCb(arg0);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int op_Equality(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
- UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
- bool o = arg0 == arg1;
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_mArrayItem(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UiLoopAutoMove obj = (UiLoopAutoMove)o;
- UnityEngine.GameObject[] ret = obj.mArrayItem;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index mArrayItem on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_mArrayRect(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UiLoopAutoMove obj = (UiLoopAutoMove)o;
- UnityEngine.RectTransform[] ret = obj.mArrayRect;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index mArrayRect on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_defaultPosArr(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UiLoopAutoMove obj = (UiLoopAutoMove)o;
- float[] ret = obj.defaultPosArr;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index defaultPosArr on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_fHeight(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UiLoopAutoMove obj = (UiLoopAutoMove)o;
- float ret = obj.fHeight;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index fHeight on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_fMoveSpeed(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UiLoopAutoMove obj = (UiLoopAutoMove)o;
- float ret = obj.fMoveSpeed;
- LuaDLL.lua_pushnumber(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index fMoveSpeed on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_mArrayItem(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UiLoopAutoMove obj = (UiLoopAutoMove)o;
- UnityEngine.GameObject[] arg0 = ToLua.CheckObjectArray<UnityEngine.GameObject>(L, 2);
- obj.mArrayItem = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index mArrayItem on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_mArrayRect(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UiLoopAutoMove obj = (UiLoopAutoMove)o;
- UnityEngine.RectTransform[] arg0 = ToLua.CheckObjectArray<UnityEngine.RectTransform>(L, 2);
- obj.mArrayRect = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index mArrayRect on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_defaultPosArr(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UiLoopAutoMove obj = (UiLoopAutoMove)o;
- float[] arg0 = ToLua.CheckNumberArray<float>(L, 2);
- obj.defaultPosArr = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index defaultPosArr on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_fHeight(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UiLoopAutoMove obj = (UiLoopAutoMove)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.fHeight = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index fHeight on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_fMoveSpeed(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UiLoopAutoMove obj = (UiLoopAutoMove)o;
- float arg0 = (float)LuaDLL.luaL_checknumber(L, 2);
- obj.fMoveSpeed = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index fMoveSpeed on a nil value");
- }
- }
- }
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