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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
- public class UIEffectCfgWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(UIEffectCfg), typeof(UnityEngine.MonoBehaviour));
- L.RegFunction("LoadEffect", LoadEffect);
- L.RegFunction("ShowEffect", ShowEffect);
- L.RegFunction("HideEffect", HideEffect);
- L.RegFunction("Clean", Clean);
- L.RegFunction("__eq", op_Equality);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.RegVar("UsedEffect", get_UsedEffect, set_UsedEffect);
- L.RegVar("Ready", get_Ready, null);
- L.EndClass();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int LoadEffect(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UIEffectCfg obj = (UIEffectCfg)ToLua.CheckObject<UIEffectCfg>(L, 1);
- obj.LoadEffect();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ShowEffect(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UIEffectCfg obj = (UIEffectCfg)ToLua.CheckObject<UIEffectCfg>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 3);
- obj.ShowEffect(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int HideEffect(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- UIEffectCfg obj = (UIEffectCfg)ToLua.CheckObject<UIEffectCfg>(L, 1);
- string arg0 = ToLua.CheckString(L, 2);
- UnityEngine.Transform arg1 = (UnityEngine.Transform)ToLua.CheckObject<UnityEngine.Transform>(L, 3);
- obj.HideEffect(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int Clean(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 1);
- UIEffectCfg obj = (UIEffectCfg)ToLua.CheckObject<UIEffectCfg>(L, 1);
- obj.Clean();
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int op_Equality(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
- UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
- bool o = arg0 == arg1;
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_UsedEffect(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UIEffectCfg obj = (UIEffectCfg)o;
- UIEffectCfg.stUIEffect[] ret = obj.UsedEffect;
- ToLua.Push(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index UsedEffect on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int get_Ready(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UIEffectCfg obj = (UIEffectCfg)o;
- bool ret = obj.Ready;
- LuaDLL.lua_pushboolean(L, ret);
- return 1;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index Ready on a nil value");
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int set_UsedEffect(IntPtr L)
- {
- object o = null;
- try
- {
- o = ToLua.ToObject(L, 1);
- UIEffectCfg obj = (UIEffectCfg)o;
- UIEffectCfg.stUIEffect[] arg0 = ToLua.CheckStructArray<UIEffectCfg.stUIEffect>(L, 2);
- obj.UsedEffect = arg0;
- return 0;
- }
- catch(Exception e)
- {
- return LuaDLL.toluaL_exception(L, e, o, "attempt to index UsedEffect on a nil value");
- }
- }
- }
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