BodyPartParamWrap.cs 6.9 KB

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  1. //this source code was auto-generated by tolua#, do not modify it
  2. using System;
  3. using LuaInterface;
  4. public class BodyPartParamWrap
  5. {
  6. public static void Register(LuaState L)
  7. {
  8. L.BeginClass(typeof(BodyPartParam), null);
  9. L.RegFunction("ToJson", ToJson);
  10. L.RegFunction("New", _CreateBodyPartParam);
  11. L.RegFunction("__tostring", ToLua.op_ToString);
  12. L.RegVar("part", get_part, set_part);
  13. L.RegVar("modelPrefab", get_modelPrefab, set_modelPrefab);
  14. L.RegVar("linkPoint", get_linkPoint, set_linkPoint);
  15. L.RegVar("pos", get_pos, set_pos);
  16. L.RegVar("rot", get_rot, set_rot);
  17. L.RegVar("scale", get_scale, set_scale);
  18. L.EndClass();
  19. }
  20. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  21. static int _CreateBodyPartParam(IntPtr L)
  22. {
  23. try
  24. {
  25. int count = LuaDLL.lua_gettop(L);
  26. if (count == 1)
  27. {
  28. JSONObject arg0 = (JSONObject)ToLua.CheckObject<JSONObject>(L, 1);
  29. BodyPartParam obj = new BodyPartParam(arg0);
  30. ToLua.PushValue(L, obj);
  31. return 1;
  32. }
  33. else if (count == 6)
  34. {
  35. int arg0 = (int)LuaDLL.luaL_checknumber(L, 1);
  36. string arg1 = ToLua.CheckString(L, 2);
  37. string arg2 = ToLua.CheckString(L, 3);
  38. UnityEngine.Vector3 arg3 = ToLua.ToVector3(L, 4);
  39. UnityEngine.Vector3 arg4 = ToLua.ToVector3(L, 5);
  40. UnityEngine.Vector3 arg5 = ToLua.ToVector3(L, 6);
  41. BodyPartParam obj = new BodyPartParam(arg0, arg1, arg2, arg3, arg4, arg5);
  42. ToLua.PushValue(L, obj);
  43. return 1;
  44. }
  45. else if (count == 0)
  46. {
  47. BodyPartParam obj = new BodyPartParam();
  48. ToLua.PushValue(L, obj);
  49. return 1;
  50. }
  51. else
  52. {
  53. return LuaDLL.luaL_throw(L, "invalid arguments to ctor method: BodyPartParam.New");
  54. }
  55. }
  56. catch (Exception e)
  57. {
  58. return LuaDLL.toluaL_exception(L, e);
  59. }
  60. }
  61. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  62. static int ToJson(IntPtr L)
  63. {
  64. try
  65. {
  66. ToLua.CheckArgsCount(L, 1);
  67. BodyPartParam obj = (BodyPartParam)ToLua.CheckObject(L, 1, typeof(BodyPartParam));
  68. JSONObject o = obj.ToJson();
  69. ToLua.PushObject(L, o);
  70. ToLua.SetBack(L, 1, obj);
  71. return 1;
  72. }
  73. catch (Exception e)
  74. {
  75. return LuaDLL.toluaL_exception(L, e);
  76. }
  77. }
  78. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  79. static int get_part(IntPtr L)
  80. {
  81. object o = null;
  82. try
  83. {
  84. o = ToLua.ToObject(L, 1);
  85. BodyPartParam obj = (BodyPartParam)o;
  86. int ret = obj.part;
  87. LuaDLL.lua_pushinteger(L, ret);
  88. return 1;
  89. }
  90. catch(Exception e)
  91. {
  92. return LuaDLL.toluaL_exception(L, e, o, "attempt to index part on a nil value");
  93. }
  94. }
  95. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  96. static int get_modelPrefab(IntPtr L)
  97. {
  98. object o = null;
  99. try
  100. {
  101. o = ToLua.ToObject(L, 1);
  102. BodyPartParam obj = (BodyPartParam)o;
  103. string ret = obj.modelPrefab;
  104. LuaDLL.lua_pushstring(L, ret);
  105. return 1;
  106. }
  107. catch(Exception e)
  108. {
  109. return LuaDLL.toluaL_exception(L, e, o, "attempt to index modelPrefab on a nil value");
  110. }
  111. }
  112. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  113. static int get_linkPoint(IntPtr L)
  114. {
  115. object o = null;
  116. try
  117. {
  118. o = ToLua.ToObject(L, 1);
  119. BodyPartParam obj = (BodyPartParam)o;
  120. string ret = obj.linkPoint;
  121. LuaDLL.lua_pushstring(L, ret);
  122. return 1;
  123. }
  124. catch(Exception e)
  125. {
  126. return LuaDLL.toluaL_exception(L, e, o, "attempt to index linkPoint on a nil value");
  127. }
  128. }
  129. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  130. static int get_pos(IntPtr L)
  131. {
  132. object o = null;
  133. try
  134. {
  135. o = ToLua.ToObject(L, 1);
  136. BodyPartParam obj = (BodyPartParam)o;
  137. UnityEngine.Vector3 ret = obj.pos;
  138. ToLua.Push(L, ret);
  139. return 1;
  140. }
  141. catch(Exception e)
  142. {
  143. return LuaDLL.toluaL_exception(L, e, o, "attempt to index pos on a nil value");
  144. }
  145. }
  146. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  147. static int get_rot(IntPtr L)
  148. {
  149. object o = null;
  150. try
  151. {
  152. o = ToLua.ToObject(L, 1);
  153. BodyPartParam obj = (BodyPartParam)o;
  154. UnityEngine.Vector3 ret = obj.rot;
  155. ToLua.Push(L, ret);
  156. return 1;
  157. }
  158. catch(Exception e)
  159. {
  160. return LuaDLL.toluaL_exception(L, e, o, "attempt to index rot on a nil value");
  161. }
  162. }
  163. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  164. static int get_scale(IntPtr L)
  165. {
  166. object o = null;
  167. try
  168. {
  169. o = ToLua.ToObject(L, 1);
  170. BodyPartParam obj = (BodyPartParam)o;
  171. UnityEngine.Vector3 ret = obj.scale;
  172. ToLua.Push(L, ret);
  173. return 1;
  174. }
  175. catch(Exception e)
  176. {
  177. return LuaDLL.toluaL_exception(L, e, o, "attempt to index scale on a nil value");
  178. }
  179. }
  180. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  181. static int set_part(IntPtr L)
  182. {
  183. object o = null;
  184. try
  185. {
  186. o = ToLua.ToObject(L, 1);
  187. BodyPartParam obj = (BodyPartParam)o;
  188. int arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
  189. obj.part = arg0;
  190. ToLua.SetBack(L, 1, obj);
  191. return 0;
  192. }
  193. catch(Exception e)
  194. {
  195. return LuaDLL.toluaL_exception(L, e, o, "attempt to index part on a nil value");
  196. }
  197. }
  198. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  199. static int set_modelPrefab(IntPtr L)
  200. {
  201. object o = null;
  202. try
  203. {
  204. o = ToLua.ToObject(L, 1);
  205. BodyPartParam obj = (BodyPartParam)o;
  206. string arg0 = ToLua.CheckString(L, 2);
  207. obj.modelPrefab = arg0;
  208. ToLua.SetBack(L, 1, obj);
  209. return 0;
  210. }
  211. catch(Exception e)
  212. {
  213. return LuaDLL.toluaL_exception(L, e, o, "attempt to index modelPrefab on a nil value");
  214. }
  215. }
  216. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  217. static int set_linkPoint(IntPtr L)
  218. {
  219. object o = null;
  220. try
  221. {
  222. o = ToLua.ToObject(L, 1);
  223. BodyPartParam obj = (BodyPartParam)o;
  224. string arg0 = ToLua.CheckString(L, 2);
  225. obj.linkPoint = arg0;
  226. ToLua.SetBack(L, 1, obj);
  227. return 0;
  228. }
  229. catch(Exception e)
  230. {
  231. return LuaDLL.toluaL_exception(L, e, o, "attempt to index linkPoint on a nil value");
  232. }
  233. }
  234. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  235. static int set_pos(IntPtr L)
  236. {
  237. object o = null;
  238. try
  239. {
  240. o = ToLua.ToObject(L, 1);
  241. BodyPartParam obj = (BodyPartParam)o;
  242. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  243. obj.pos = arg0;
  244. ToLua.SetBack(L, 1, obj);
  245. return 0;
  246. }
  247. catch(Exception e)
  248. {
  249. return LuaDLL.toluaL_exception(L, e, o, "attempt to index pos on a nil value");
  250. }
  251. }
  252. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  253. static int set_rot(IntPtr L)
  254. {
  255. object o = null;
  256. try
  257. {
  258. o = ToLua.ToObject(L, 1);
  259. BodyPartParam obj = (BodyPartParam)o;
  260. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  261. obj.rot = arg0;
  262. ToLua.SetBack(L, 1, obj);
  263. return 0;
  264. }
  265. catch(Exception e)
  266. {
  267. return LuaDLL.toluaL_exception(L, e, o, "attempt to index rot on a nil value");
  268. }
  269. }
  270. [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
  271. static int set_scale(IntPtr L)
  272. {
  273. object o = null;
  274. try
  275. {
  276. o = ToLua.ToObject(L, 1);
  277. BodyPartParam obj = (BodyPartParam)o;
  278. UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
  279. obj.scale = arg0;
  280. ToLua.SetBack(L, 1, obj);
  281. return 0;
  282. }
  283. catch(Exception e)
  284. {
  285. return LuaDLL.toluaL_exception(L, e, o, "attempt to index scale on a nil value");
  286. }
  287. }
  288. }