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- //this source code was auto-generated by tolua#, do not modify it
- using System;
- using LuaInterface;
- public class AnimControlSkinWrap
- {
- public static void Register(LuaState L)
- {
- L.BeginClass(typeof(AnimControlSkin), typeof(UnityEngine.MonoBehaviour));
- L.RegFunction("SetBindLuaCallback", SetBindLuaCallback);
- L.RegFunction("ChangeSkins", ChangeSkins);
- L.RegFunction("__eq", op_Equality);
- L.RegFunction("__tostring", ToLua.op_ToString);
- L.EndClass();
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int SetBindLuaCallback(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- AnimControlSkin obj = (AnimControlSkin)ToLua.CheckObject<AnimControlSkin>(L, 1);
- LuaTable arg0 = ToLua.CheckLuaTable(L, 2);
- LuaFunction arg1 = ToLua.CheckLuaFunction(L, 3);
- obj.SetBindLuaCallback(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int ChangeSkins(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 3);
- AnimControlSkin obj = (AnimControlSkin)ToLua.CheckObject<AnimControlSkin>(L, 1);
- int[] arg0 = ToLua.CheckNumberArray<int>(L, 2);
- int[] arg1 = ToLua.CheckNumberArray<int>(L, 3);
- obj.ChangeSkins(arg0, arg1);
- return 0;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
- static int op_Equality(IntPtr L)
- {
- try
- {
- ToLua.CheckArgsCount(L, 2);
- UnityEngine.Object arg0 = (UnityEngine.Object)ToLua.ToObject(L, 1);
- UnityEngine.Object arg1 = (UnityEngine.Object)ToLua.ToObject(L, 2);
- bool o = arg0 == arg1;
- LuaDLL.lua_pushboolean(L, o);
- return 1;
- }
- catch (Exception e)
- {
- return LuaDLL.toluaL_exception(L, e);
- }
- }
- }
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