UIMgr.cs 32 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132
  1. using UnityEngine;
  2. using System.Collections;
  3. using UnityEngine.UI;
  4. using System.Collections.Generic;
  5. using LuaInterface;
  6. using System;
  7. public class UIMgr : SingletonMono<UIMgr>
  8. {
  9. public readonly int mUIStackCountLimit = 5;
  10. public static int SCREEN_WIDTH = 1080;
  11. public static int SCREEN_HEIGHT = 1920;
  12. private const int c_DefaultScreenWidth = 1080;
  13. private const int c_DefaultScreenHeight = 1920;
  14. private Dictionary<int, UIBase.UIPageCreator> mUIPageCreators = new Dictionary<int, UIBase.UIPageCreator>();
  15. private RuntimeAnimatorController[] mCommAnimatorCtrllers = null;
  16. private GameObject mUIRoot = null;
  17. private Transform mUIRootTrans = null;
  18. public Transform UIRootTrans
  19. {
  20. get { return mUIRootTrans; }
  21. }
  22. private GameObject mBattleUIRoot = null;
  23. private Transform mBattleUIRootTrans;
  24. public Transform UIBattleRootTrans
  25. {
  26. get { return mBattleUIRootTrans; }
  27. }
  28. private Transform mMainFunPage = null;
  29. public Transform MainFunPage
  30. {
  31. get { return mMainFunPage; }
  32. }
  33. private Dictionary<int, UIBase> mUIPagePool = new Dictionary<int, UIBase>();
  34. private List<int> mOpenedTotalList = new List<int>();
  35. private Stack<UIBase> mUIPageStack = new Stack<UIBase>();
  36. private List<UIBase> mRemovedPages = new List<UIBase>();
  37. private List<UIBase> mHidePages = new List<UIBase>();
  38. private List<int> mHideTmpPages = new List<int>();
  39. private UIBase mCurrentPage = null;
  40. private bool isOpening = false; //是否正在打开界面
  41. private bool isDragingCam = false; //正在拖动相机
  42. private bool bInitScreenWid = false;
  43. private Transform mLaunchImgGo = null;
  44. private Transform mClickEffectTrans = null;
  45. private GameObject mClickEffectGo = null;
  46. [NoToLua]
  47. public Transform ClickEffectTrans
  48. {
  49. get { return mClickEffectTrans; }
  50. }
  51. private Canvas mCanv = null;
  52. private LuaFunction mClickLuaFun;
  53. private Vector3 mClickMousePos = Vector3.zero;
  54. public Vector3 ClickMousePos
  55. {
  56. get { return mClickMousePos; }
  57. }
  58. public UIBase CurrentPage
  59. {
  60. get { return mCurrentPage; }
  61. }
  62. public int PageCnt
  63. {
  64. get { return mUIPageStack.Count; }
  65. }
  66. public int PageOrderingSort
  67. {
  68. get
  69. {
  70. int order = 1;
  71. Stack<UIBase>.Enumerator iter = mUIPageStack.GetEnumerator();
  72. while (iter.MoveNext())
  73. {
  74. var page = iter.Current;
  75. if(page.SortingOrder > order)
  76. {
  77. order = page.SortingOrder;
  78. }
  79. }
  80. iter.Dispose();
  81. return order;
  82. }
  83. }
  84. public bool IsUIOpening
  85. {
  86. get { return isOpening; }
  87. }
  88. public override void InitMgr()
  89. {
  90. base.InitMgr();
  91. Init();
  92. ResgisterEvents();
  93. }
  94. public void SetClickLuaFun(LuaFunction func)
  95. {
  96. mClickLuaFun = func;
  97. }
  98. public void ShowSplash()
  99. {
  100. if(mLaunchImgGo!=null)
  101. {
  102. mLaunchImgGo.gameObject.SetActive(true);
  103. }
  104. }
  105. protected override void Dispose()
  106. {
  107. mClickLuaFun = null;
  108. UnRegisterEvents();
  109. DisposeInputMask();
  110. base.Dispose();
  111. }
  112. void Init()
  113. {
  114. DontDestroyOnLoad(this.gameObject);
  115. mUIRoot = GameObject.Find("UIRoot");
  116. mBattleUIRoot = GameObject.Find("BattleUIRoot");
  117. if (mUIRoot == null)
  118. {
  119. mUIRoot = new GameObject("UIRoot");
  120. InitRoot();
  121. }
  122. else
  123. {
  124. InitRoot();
  125. }
  126. }
  127. void InitRoot()
  128. {
  129. float matchWidthOrHeight = 0;
  130. Vector2 referenceResolution = new Vector2(c_DefaultScreenWidth, c_DefaultScreenHeight);
  131. SafeRectCheck safeRectCheck = SafeRectCheck.Instance;
  132. if (safeRectCheck)
  133. {
  134. int screenWidth = Screen.width;
  135. int screenHeight = Screen.height;
  136. Rect safeArea = safeRectCheck.safeArea;
  137. float scaleW = c_DefaultScreenWidth / safeArea.width;
  138. float scaleH = c_DefaultScreenHeight / safeArea.height;
  139. // 扩展分辨率到非安全区域外,这样安全区域的分辨率才为设计分辨率
  140. if (scaleW >= scaleH)
  141. {
  142. matchWidthOrHeight = 0;
  143. referenceResolution.x = screenWidth * scaleW;
  144. }
  145. else
  146. {
  147. matchWidthOrHeight = 1;
  148. referenceResolution.y = screenHeight * scaleH;
  149. }
  150. }
  151. else
  152. {
  153. int screenWidth = Screen.width;
  154. int screenHeight = Screen.height;
  155. float scaleW = c_DefaultScreenWidth / screenWidth;
  156. float scaleH = c_DefaultScreenHeight / screenHeight;
  157. matchWidthOrHeight = ((scaleW >= scaleH) ? 0 : 1);
  158. }
  159. mLaunchImgGo = mUIRoot.transform.Find("LaunchImg");
  160. mClickEffectTrans = mUIRoot.transform.Find("ClickEffect");
  161. if(mClickEffectTrans!=null)
  162. {
  163. mClickEffectGo = mClickEffectTrans.gameObject;
  164. mClickEffectGo.SetActive(false);
  165. }
  166. DontDestroyOnLoad(mUIRoot);
  167. DontDestroyOnLoad(mBattleUIRoot);
  168. mUIRootTrans = mUIRoot.transform;
  169. // mUIRootTrans.localPosition = Vector3.zero;
  170. // mUIRootTrans.localScale = Vector3.one;
  171. mMainFunPage = mUIRootTrans.Find("UIMainFunctionUIButton");
  172. mCanv = mUIRoot.GetComponent<Canvas>();
  173. if(mCanv == null)
  174. {
  175. mCanv = mUIRoot.AddComponent<Canvas>();
  176. mCanv.renderMode = RenderMode.ScreenSpaceOverlay;
  177. }
  178. SafeAreaCanvasScaler scaler = mUIRoot.GetComponent<SafeAreaCanvasScaler>();
  179. if(scaler == null)
  180. {
  181. scaler = mUIRoot.AddComponent<SafeAreaCanvasScaler>();
  182. }
  183. scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
  184. scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
  185. scaler.referenceResolution = referenceResolution;
  186. scaler.matchWidthOrHeight = matchWidthOrHeight;
  187. scaler.ImmediatelyUpdate();
  188. if(mBattleUIRoot!=null)
  189. {
  190. scaler = mBattleUIRoot.GetComponent<SafeAreaCanvasScaler>();
  191. if (scaler == null)
  192. {
  193. scaler = mBattleUIRoot.AddComponent<SafeAreaCanvasScaler>();
  194. }
  195. scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize;
  196. scaler.screenMatchMode = CanvasScaler.ScreenMatchMode.MatchWidthOrHeight;
  197. scaler.referenceResolution = referenceResolution;
  198. scaler.matchWidthOrHeight = matchWidthOrHeight;
  199. mBattleUIRootTrans = mBattleUIRoot.transform;
  200. scaler.ImmediatelyUpdate();
  201. }
  202. GraphicRaycaster gr = mUIRoot.GetComponent<GraphicRaycaster>();
  203. if(gr == null)
  204. {
  205. mUIRoot.AddComponent<GraphicRaycaster>();
  206. }
  207. mUIRoot.layer = LayerMask.NameToLayer("UI");
  208. // StartCoroutine(CheckScreen());
  209. RectTransform mUIRootRT = mUIRoot.GetComponent<RectTransform>();
  210. SCREEN_WIDTH = (int)mUIRootRT.rect.width;
  211. SCREEN_HEIGHT = (int)mUIRootRT.rect.height;
  212. }
  213. IEnumerator CheckScreen()
  214. {
  215. if (bInitScreenWid) yield break;
  216. yield return new WaitForSeconds(0.1f);
  217. RectTransform mUIRootRT = mUIRoot.GetComponent<RectTransform>();
  218. SCREEN_WIDTH = (int)mUIRootRT.rect.width;
  219. SCREEN_HEIGHT = (int)mUIRootRT.rect.height;
  220. bInitScreenWid = true;
  221. //DebugHelper.LogError("SCREEN_WIDTH:" + SCREEN_WIDTH + " SCREEN_HEIGHT:" + SCREEN_HEIGHT);
  222. }
  223. void ResgisterEvents()
  224. {
  225. EventMgr.AddEventListener<int>(ECoreEventType.EID_UI_LoadFail, OnUILoadFail);
  226. EventMgr.AddEventListener<int>(ECoreEventType.EID_UI_LoadSuccess, OnUILoadSucess);
  227. EventMgr.AddEventListener<bool>(ECoreEventType.EID_DragCamera, OnDragCamera);
  228. EventMgr.AddEventListener<int>(ECoreEventType.EID_UI_CLOSE, OnUIClose);
  229. EventMgr.AddEventListener<int>(ECoreEventType.EID_UI_SHOW, OnUIShow);
  230. SafeRectCheck safeRectCheck = SafeRectCheck.Instance;
  231. if (safeRectCheck)
  232. safeRectCheck.onChangedCanvas.AddListener(Init);
  233. }
  234. void UnRegisterEvents()
  235. {
  236. EventMgr.RemoveEventListener<int>(ECoreEventType.EID_UI_LoadFail, OnUILoadFail);
  237. EventMgr.RemoveEventListener<int>(ECoreEventType.EID_UI_LoadSuccess, OnUILoadSucess);
  238. EventMgr.RemoveEventListener<bool>(ECoreEventType.EID_DragCamera, OnDragCamera);
  239. EventMgr.RemoveEventListener<int>(ECoreEventType.EID_UI_CLOSE, OnUIClose);
  240. EventMgr.RemoveEventListener<int>(ECoreEventType.EID_UI_SHOW, OnUIShow);
  241. SafeRectCheck safeRectCheck = SafeRectCheck.Instance;
  242. if (safeRectCheck)
  243. safeRectCheck.onChangedCanvas.RemoveListener(Init);
  244. }
  245. public void RegisterPage(int pageId,UIBase.UIPageCreator creator)
  246. {
  247. if (mUIPageCreators.ContainsKey(pageId)) return;
  248. mUIPageCreators.Add(pageId, creator);
  249. }
  250. private void Update()
  251. {
  252. if(mRemovedPages.Count > 0)
  253. {
  254. bool canClear = true;
  255. bool needGC = false;
  256. for(int idx = 0; idx < mRemovedPages.Count; idx++)
  257. {
  258. if (mRemovedPages[idx].IsPageAnimation)
  259. {
  260. canClear = false;
  261. }
  262. else
  263. {
  264. if (!mRemovedPages[idx].NeedCache)
  265. needGC = true;
  266. mRemovedPages[idx].Dispose();
  267. }
  268. }
  269. if (canClear)
  270. mRemovedPages.Clear();
  271. if(needGC)
  272. {
  273. MemoryUtil.ReleaseMemory();
  274. }
  275. }
  276. }
  277. void OnUILoadFail(CoreEvent<int> ce)
  278. {
  279. isOpening = false;
  280. }
  281. void OnUILoadSucess(CoreEvent<int> ce)
  282. {
  283. isOpening = false;
  284. int pageId = ce.Data;
  285. UIBase page = GetPage(pageId);
  286. if (page == null)
  287. return;
  288. mUIPageStack.Push(page);
  289. if (mLaunchImgGo != null)
  290. {
  291. mLaunchImgGo.gameObject.SetActive(false);
  292. }
  293. ResetPageLayerSameType(page.MUIType);
  294. }
  295. bool IsInForceGuide(int pageId)
  296. {
  297. if (pageId == 164) return false;
  298. UIBase page = GetPage(164);
  299. if (page == null)
  300. return false;
  301. if (page.IsShowed)
  302. return true;
  303. return false;
  304. }
  305. void OnUIClose(CoreEvent<int> ce)
  306. {
  307. CheckSceneCameraEnable();
  308. //重置layer
  309. ResetPageLayerSameType(ce.Data);
  310. }
  311. void ResetPageLayerSameType(int type)
  312. {
  313. int ordering = 0;
  314. UIBase[] uiBases = mUIPageStack.ToArray();
  315. for (int i = uiBases.Length - 1; i >= 0; i--)
  316. {
  317. var page = uiBases[i];
  318. if (page.MUIType == type)
  319. {
  320. ordering += 5;
  321. if (page.SortingOrder != (ordering + page.initSortingOrder))
  322. {
  323. page.SortingOrder = (ordering + page.initSortingOrder);
  324. }
  325. }
  326. }
  327. }
  328. void OnUIShow(CoreEvent<int> ce)
  329. {
  330. int pageId = ce.Data;
  331. UIBase page = GetPage(pageId);
  332. if (page == null)
  333. return;
  334. if (page.MUIType == 0 || page.MUIType == 2)
  335. {
  336. ShowUIChangeTotalSortList(page.MUIType, page.PageId);
  337. }
  338. CheckSceneCameraEnable();
  339. }
  340. public LuaUIBase[] GetCurUIStack()
  341. {
  342. UIBase[] array1 = mUIPageStack.ToArray() as UIBase[];
  343. LuaUIBase[] array = new LuaUIBase[array1.Length];
  344. for(int i = 0; i < array1.Length; ++i)
  345. {
  346. array[i] = (LuaUIBase)array1[i];
  347. }
  348. return array;
  349. }
  350. void OnDragCamera(CoreEvent<bool> ce)
  351. {
  352. }
  353. void RemovePageFromStack(int pageId)
  354. {
  355. UIBase[] temps = mUIPageStack.ToArray();
  356. bool bfound = false;
  357. for (int i = 0; i < temps.Length; ++i)
  358. {
  359. if (temps[i] && temps[i].PageId == pageId)
  360. {
  361. bfound = true;
  362. }
  363. }
  364. if (bfound)
  365. {
  366. mUIPageStack.Clear();
  367. for (int i = temps.Length - 1; i >= 0; --i)
  368. {
  369. if (temps[i] != null && temps[i].PageId != pageId)
  370. mUIPageStack.Push(temps[i]);
  371. }
  372. }
  373. temps = null;
  374. }
  375. public void Open(int pageID,object param = null)
  376. {
  377. if (!CanOpen()) return;
  378. DebugHelper.LogWarning("open pageId:" + pageID);
  379. UIBase.UIPageCreator creator;
  380. if (!mUIPageCreators.ContainsKey(pageID))
  381. {
  382. DebugHelper.LogError("Page has not register:"+pageID);
  383. return;
  384. }
  385. if(mCurrentPage!=null && mCurrentPage.PageId == pageID)
  386. {
  387. mCurrentPage.Show();
  388. return;
  389. }
  390. else
  391. {
  392. creator = mUIPageCreators[pageID];
  393. UIBase page = creator();
  394. mUIPagePool.Add(pageID, page);
  395. isOpening = true;
  396. page.Open(null,param);
  397. this.mCurrentPage = page;
  398. }
  399. }
  400. bool IsTotlePageInAnimation()
  401. {
  402. foreach(var entity in mUIPagePool)
  403. {
  404. var page = entity.Value;
  405. if(page.MUIType == 0 && page.IsPageAnimation)
  406. {
  407. return true;
  408. }
  409. }
  410. return false;
  411. }
  412. public bool HasExistPageByUIType(int uiType)
  413. {
  414. foreach (var p in mUIPagePool)
  415. {
  416. if (p.Value != null && p.Value.MUIType == uiType)
  417. {
  418. return true;
  419. }
  420. }
  421. return false;
  422. }
  423. public void LuaOpenUI(LuaTable pageData, LuaTable luaView, int initSortingOrder, object param, int sourceUIId, bool needOutAnim = true)
  424. {
  425. //DebugHelper.LogError("LuaOpenUI---------------------------------");
  426. if (!CanOpen()) return;
  427. int pageID = Convert.ToInt32(pageData["id"]);
  428. //DebugHelper.LogError("open pageId:" + pageID);
  429. if (mCurrentPage != null && mCurrentPage.PageId == pageID)
  430. {
  431. mCurrentPage.Show(param);
  432. return;
  433. }
  434. else
  435. {
  436. try
  437. {
  438. string name = (string)pageData["name"];
  439. UI_ANIM inAni = (UI_ANIM)Convert.ToInt32(pageData["page_anim_in_type"]);
  440. UI_ANIM outAni = (UI_ANIM)Convert.ToInt32(pageData["page_anim_out_type"]);
  441. string resPath = (string)pageData["res_path"];
  442. string childPaths = (string)pageData["childPaths"];
  443. bool needPersistent = (bool)pageData["need_persistent"];
  444. bool bShowTopBtn = (bool)pageData["top_btn_display_state"];
  445. int uiType = Convert.ToInt32(pageData["type"]);
  446. bool battleMainPage = false;
  447. bool.TryParse(pageData["battle_main_page"].ToString(), out battleMainPage);
  448. bool needCache = true;
  449. if (!bool.TryParse(pageData["need_cache"].ToString(), out needCache))
  450. {
  451. needCache = true;
  452. }
  453. if (uiType == 0)
  454. {
  455. if (IsTotlePageInAnimation())
  456. {
  457. return;
  458. }
  459. }
  460. UIBase page = GetPage(pageID);
  461. if (page != null)
  462. {
  463. Show(pageID, param, needOutAnim);
  464. return;
  465. }
  466. page = GetPageFromRemoveList(pageID);
  467. if (page != null)
  468. {
  469. page.Dispose();
  470. //mUIPagePool.Add(pageID, page);
  471. //Show(pageID, param, needOutAnim);
  472. //return;
  473. }
  474. LuaUIBase page1 = Instance.gameObject.AddComponent<LuaUIBase>();
  475. page1.PageId = pageID;
  476. page1.PageAnimInType = inAni;
  477. page1.PageAnimOutType = outAni;
  478. page1.StrAssetBundle = resPath;
  479. page1.ChildPaths = childPaths;
  480. page1.MLuaTable = luaView;
  481. page1.MPersistentStatus = needPersistent;
  482. page1.MUIType = uiType;
  483. page1.initSortingOrder = initSortingOrder;
  484. page1.MPageName = name;
  485. page1.MSourceUIID = sourceUIId;
  486. page1.IsBattleMainPage = battleMainPage;
  487. page1.NeedCache = needCache;
  488. page1.ShowTopBtn = bShowTopBtn;
  489. /*if (page1.MSourceUIID == 0 && mCurrentPage != null)
  490. {
  491. page1.MSourceUIID = mCurrentPage.PageId;
  492. }*/
  493. mUIPagePool.Add(pageID, page1);
  494. isOpening = true;
  495. page1.Open(null, param);
  496. mCurrentPage = page1;
  497. }catch(System.Exception e)
  498. {
  499. DebugHelper.LogError(e.Message);
  500. }
  501. }
  502. }
  503. public void ShowUIChangeTotalSortList(int uiType, int pageId)
  504. {
  505. if (mOpenedTotalList.Contains(pageId))
  506. {
  507. return;
  508. }
  509. if (uiType == 0)
  510. {
  511. if (mOpenedTotalList.Count > 0)
  512. {
  513. mOpenedTotalList[0] = pageId;
  514. if (mOpenedTotalList.Count > 2)
  515. {
  516. Close(mOpenedTotalList[2]);
  517. mOpenedTotalList.RemoveAt(2);
  518. }
  519. if (mOpenedTotalList.Count > 1)
  520. {
  521. Close(mOpenedTotalList[1]);
  522. mOpenedTotalList.RemoveAt(1);
  523. }
  524. }
  525. else
  526. mOpenedTotalList.Add(pageId);
  527. }
  528. else
  529. {
  530. if (mOpenedTotalList.Count > 3)
  531. {
  532. Close(mOpenedTotalList[1]);
  533. mOpenedTotalList[1] = mOpenedTotalList[2];
  534. mOpenedTotalList[2] = pageId;
  535. }
  536. else
  537. {
  538. mOpenedTotalList.Add(pageId);
  539. if (mOpenedTotalList.Count > 2)
  540. Hide(mOpenedTotalList[mOpenedTotalList.Count - 2]);
  541. }
  542. }
  543. }
  544. public void CloseUIChangeTotalSortList(UIBase page)
  545. {
  546. if (mOpenedTotalList.Count == 0) return;
  547. int idx = mOpenedTotalList.IndexOf(page.PageId);
  548. if (idx < 0)
  549. return;
  550. mOpenedTotalList.RemoveAt(idx);
  551. if (mOpenedTotalList.Count > 0)
  552. Show(mOpenedTotalList[idx - 1]);
  553. }
  554. public void Close(int pageId,bool igoreCheckCamera = false, bool needOutAnim = true)
  555. {
  556. //DebugHelper.Log("Close Page:" + pageId);
  557. UIBase page = GetPage(pageId);
  558. if (page == null) return;
  559. if (page.MPersistentStatus)
  560. {
  561. Hide(page.PageId, needOutAnim);
  562. return;
  563. }
  564. RemovePageFromStack(pageId);
  565. mUIPagePool.Remove(pageId);
  566. mRemovedPages.Add(page);
  567. /*if (mUIPageStack.Count > 0)
  568. {
  569. mCurrentPage = mUIPageStack.Peek();
  570. mCurrentPage.BackIn();
  571. }*/
  572. page.Close(needOutAnim);
  573. /*if (mUIPageStack.Count > 0)
  574. {
  575. mCurrentPage = mUIPageStack.Peek();
  576. }*/
  577. if (page.MUIType == 2)
  578. {
  579. CloseUIChangeTotalSortList(page);
  580. }
  581. else
  582. {
  583. if (mUIPageStack.Count > 0)
  584. {
  585. mCurrentPage = mUIPageStack.Peek();
  586. }
  587. }
  588. }
  589. public void Show(int pageId, object param = null, bool needOutAnim = true)
  590. {
  591. UIBase page = GetPage(pageId);
  592. if (page != null)
  593. {
  594. if (page.MUIType == 0 || page.MUIType == 2)
  595. {
  596. ShowUIChangeTotalSortList(page.MUIType, pageId);
  597. }
  598. }
  599. if (page != null)
  600. {
  601. for (int idx = mHidePages.Count - 1; idx >= 0; idx--)
  602. {
  603. if (mHidePages[idx].PageId == pageId)
  604. {
  605. mHidePages.RemoveAt(idx);
  606. mUIPageStack.Push(page);
  607. break;
  608. }
  609. }
  610. mCurrentPage = page;
  611. page.Show(param, needOutAnim);
  612. }
  613. }
  614. public void Hide(int pageId, bool needOutAnim = true)
  615. {
  616. UIBase page = GetPage(pageId);
  617. if (page != null)
  618. {
  619. if (!page.IsHide)
  620. {
  621. page.Hide(false);
  622. RemovePageFromStack(pageId);
  623. if (!mHidePages.Contains(page))
  624. mHidePages.Add(page);
  625. if (mUIPageStack.Count > 0)
  626. {
  627. mCurrentPage = mUIPageStack.Peek();
  628. mCurrentPage.BackIn();
  629. }
  630. }
  631. }
  632. }
  633. public bool CanOpen()
  634. {
  635. /*if (IsUIOpening)
  636. {
  637. return false;
  638. }*/
  639. if (isDragingCam)
  640. {
  641. return false;
  642. }
  643. return true;
  644. }
  645. public bool PageInHideStack(UIBase page)
  646. {
  647. return mHidePages.Contains(page);
  648. }
  649. public UIBase GetPageFromRemoveList(int pageId)
  650. {
  651. UIBase page = null;
  652. for (int i = 0; i < mRemovedPages.Count; ++i)
  653. {
  654. if (mRemovedPages[i].PageId == pageId)
  655. {
  656. page = mRemovedPages[i];
  657. mRemovedPages.RemoveAt(i);
  658. break;
  659. }
  660. }
  661. return page;
  662. }
  663. [NoToLua]
  664. public int GetNextPageOrderingSort(UIBase curPage)
  665. {
  666. int ordering = 0;
  667. UIBase[] uiBases = mUIPageStack.ToArray();
  668. for (int i = uiBases.Length - 1; i >= 0; i--)
  669. {
  670. var page = uiBases[i];
  671. if (page.PageUniqueID != curPage.PageUniqueID && page.MUIType == curPage.MUIType)
  672. {
  673. ordering += 5;
  674. // 重新设置,避免SortingOrder无限增长
  675. if (page.SortingOrder != (ordering + page.initSortingOrder))
  676. {
  677. page.SortingOrder = (ordering + page.initSortingOrder);
  678. }
  679. }
  680. }
  681. // Stack<UIBase>.Enumerator iter = mUIPageStack.GetEnumerator();
  682. // while (iter.MoveNext())
  683. // {
  684. // var page = iter.Current;
  685. // if (page.PageUniqueID != curPage.PageUniqueID && page.MUIType == curPage.MUIType)
  686. // {
  687. // ordering += 5;
  688. // // 重新设置,避免SortingOrder无限增长
  689. // if (page.SortingOrder != (ordering + page.initSortingOrder))
  690. // {
  691. // page.SortingOrder = (ordering + page.initSortingOrder);
  692. // }
  693. // }
  694. // }
  695. // iter.Dispose();
  696. ordering += 5;
  697. return ordering;
  698. }
  699. public int GetNextPageOrderingSort(int type, int pageId)
  700. {
  701. int ordering = 0;
  702. Stack<UIBase>.Enumerator iter = mUIPageStack.GetEnumerator();
  703. while (iter.MoveNext())
  704. {
  705. var page = iter.Current;
  706. if (page.SortingOrder > ordering && page.PageId != pageId && page.MUIType == type)
  707. {
  708. ordering += 5;
  709. }
  710. }
  711. iter.Dispose();
  712. ordering += 6;
  713. return ordering;
  714. }
  715. public RuntimeAnimatorController GetAnimatorController(UI_ANIM animType)
  716. {
  717. if (mCommAnimatorCtrllers == null)
  718. return null;
  719. RuntimeAnimatorController anim = null;
  720. /*switch (animType)
  721. {
  722. case UI_ANIM.FADEIN:
  723. anim = mCommAnimatorCtrllers[0];
  724. break;
  725. case UI_ANIM.FADEOUT:
  726. anim = mCommAnimatorCtrllers[1];
  727. break;
  728. case UI_ANIM.LEFTIN:
  729. anim = mCommAnimatorCtrllers[2];
  730. break;
  731. case UI_ANIM.TOPIN:
  732. anim = mCommAnimatorCtrllers[3];
  733. break;
  734. case UI_ANIM.SCALEIN:
  735. anim = mCommAnimatorCtrllers[4];
  736. break;
  737. case UI_ANIM.RIGHTOUT:
  738. anim = mCommAnimatorCtrllers[5];
  739. break;
  740. }*/
  741. return anim;
  742. }
  743. public UIBase GetPage(int pageId)
  744. {
  745. UIBase page;
  746. mUIPagePool.TryGetValue(pageId, out page);
  747. return page;
  748. }
  749. [NoToLua]
  750. public void CheckSceneCameraEnable()
  751. {
  752. if (!HasBattleMainPage() && HasOpenOtherScreenPage())
  753. {
  754. BattleCamera.Instance.DisableBattleCam();
  755. }
  756. else
  757. {
  758. if (BattleMgr.Instance.IsPlayingComingCamera()) return;
  759. BattleCamera.Instance.EnableBattleCam();
  760. }
  761. }
  762. private bool HasOpenOtherScreenPage()
  763. {
  764. if (mUIPageStack.Count == 0) return false;
  765. Stack<UIBase>.Enumerator iter = mUIPageStack.GetEnumerator();
  766. while (iter.MoveNext())
  767. {
  768. var page = iter.Current;
  769. if ((page.MUIType == 0 || page.MUIType == 2) && page.CanvasEnabled && !page.IsPageAnimation && !page.IsBattleMainPage)
  770. {
  771. return true;
  772. }
  773. }
  774. return false;
  775. }
  776. public bool HasBattleMainPage()
  777. {
  778. Stack<UIBase>.Enumerator iter = mUIPageStack.GetEnumerator();
  779. while (iter.MoveNext())
  780. {
  781. var page = iter.Current;
  782. if (page.IsBattleMainPage)
  783. {
  784. return true;
  785. }
  786. }
  787. return false;
  788. }
  789. public int GetCurrentBattlePageId()
  790. {
  791. Stack<UIBase>.Enumerator iter = mUIPageStack.GetEnumerator();
  792. while (iter.MoveNext())
  793. {
  794. var page = iter.Current;
  795. if (page.IsBattleMainPage && page.MUIType == 0)
  796. {
  797. return page.PageId;
  798. }
  799. }
  800. return 0;
  801. }
  802. public void ClosePageByMUIType(int muiType)
  803. {
  804. UIBase[] temps = mUIPageStack.ToArray();
  805. for (int i = 0, iMax = temps.Length; i < iMax; i++)
  806. {
  807. UIBase uiBase = temps[i];
  808. if (uiBase == null) continue;
  809. if (uiBase.MUIType == muiType)
  810. {
  811. Close(uiBase.PageId, (uiBase.MUIType == 7));
  812. }
  813. }
  814. }
  815. public void CloseAllPage()
  816. {
  817. CloseAllPagesExceptId(0);
  818. }
  819. public void CloseAllPagesExceptIdAndPersistentWnd(int pageId)
  820. {
  821. mOpenedTotalList.Clear();
  822. mHideTmpPages.Clear();
  823. foreach (var p in mUIPagePool)
  824. {
  825. if (p.Value != null && p.Value.PageId != pageId && !p.Value.MPersistentStatus && p.Value.MUIType >= 0 && p.Value.MUIType < 5)
  826. {
  827. mHideTmpPages.Add(p.Key);
  828. RemovePageFromStack(p.Value.PageId);
  829. p.Value.Close();
  830. mRemovedPages.Add(p.Value);
  831. }
  832. }
  833. for(int i = 0; i < mHideTmpPages.Count;++i)
  834. {
  835. mUIPagePool.Remove(mHideTmpPages[i]);
  836. }
  837. //CheckSceneCameraEnable();
  838. UIBase page = GetPage(pageId);
  839. if (page && page.MUIType == 0)
  840. {
  841. mOpenedTotalList.Add(pageId);
  842. }
  843. }
  844. public void CloseAllPagesExceptId(int pageId)
  845. {
  846. mOpenedTotalList.Clear();
  847. UIBase page = GetPage(pageId);
  848. foreach (var p in mUIPagePool)
  849. {
  850. if (p.Value != null && p.Value.PageId != pageId)
  851. p.Value.Dispose();
  852. }
  853. mUIPagePool.Clear();
  854. for (int idx = 0; idx < mRemovedPages.Count; idx++)
  855. {
  856. mRemovedPages[idx].Dispose();
  857. }
  858. mRemovedPages.Clear();
  859. mUIPageStack.Clear();
  860. mHidePages.Clear();
  861. mCurrentPage = null;
  862. if (page != null)
  863. {
  864. mUIPagePool.Add(page.PageId, page);
  865. Show(pageId);
  866. }
  867. }
  868. public bool HasOpenPage(int pageId)
  869. {
  870. UIBase page = GetPage(pageId);
  871. return page != null && page.CanvasEnabled;
  872. }
  873. public void ForceRebuildLayout(float lastVal, RectTransform rect)
  874. {
  875. StartCoroutine(UpdateLayout(lastVal, rect));
  876. }
  877. [NoToLua]
  878. IEnumerator UpdateLayout(float lastVal, RectTransform rect)
  879. {
  880. yield return new WaitForEndOfFrame();
  881. LayoutRebuilder.ForceRebuildLayoutImmediate(rect);
  882. yield return new WaitForEndOfFrame();
  883. int waitTime = 0;
  884. LayoutGroup layout = rect.GetComponent<LayoutGroup>();
  885. while(layout.preferredHeight == lastVal)
  886. {
  887. waitTime++;
  888. LayoutRebuilder.ForceRebuildLayoutImmediate(rect);
  889. yield return new WaitForEndOfFrame();
  890. if (waitTime == 5) break;
  891. }
  892. }
  893. public void ForceRebuildLayoutImmediate(RectTransform rect)
  894. {
  895. LayoutRebuilder.ForceRebuildLayoutImmediate(rect);
  896. }
  897. private GameObject m_InputMaskGo;
  898. private Canvas m_InputMaskCanvas;
  899. public void OpenInputMask(int sortingOrder)
  900. {
  901. if (!m_InputMaskGo)
  902. {
  903. m_InputMaskGo = new GameObject("InputMaskGo");
  904. m_InputMaskGo.AddComponent<UIRaycastNoDraw>();
  905. m_InputMaskGo.AddComponent<CanvasRenderer>().cullTransparentMesh = false;
  906. RectTransform rectTransform = m_InputMaskGo.GetComponent<RectTransform>();
  907. rectTransform.SetParent(mUIRootTrans, false);
  908. rectTransform.localRotation = Quaternion.identity;
  909. rectTransform.localScale = Vector3.one;
  910. rectTransform.anchorMin = new Vector2 (0, 0);
  911. rectTransform.anchorMax = new Vector2 (1.0f, 1.0f);
  912. rectTransform.pivot = new Vector2 (0.5f, 0.5f);
  913. rectTransform.anchoredPosition3D = Vector3.zero;
  914. rectTransform.sizeDelta = Vector2.zero;
  915. }
  916. m_InputMaskGo.SetActive(true);
  917. if (!m_InputMaskCanvas)
  918. {
  919. m_InputMaskCanvas = m_InputMaskGo.GetComponent<Canvas>();
  920. if (!m_InputMaskCanvas)
  921. {
  922. m_InputMaskCanvas = m_InputMaskGo.AddComponent<Canvas>();
  923. m_InputMaskCanvas.overrideSorting = true;
  924. m_InputMaskGo.AddComponent<GraphicRaycaster>();
  925. }
  926. }
  927. m_InputMaskCanvas.sortingOrder = sortingOrder;
  928. }
  929. public void CloseInputMask()
  930. {
  931. if (m_InputMaskGo)
  932. m_InputMaskGo.SetActive(false);
  933. }
  934. public void ShowClickEffect(Vector2 pos)
  935. {
  936. if (mClickEffectGo != null)
  937. {
  938. Vector2 _pos = Vector2.one;
  939. RectTransformUtility.ScreenPointToLocalPointInRectangle(mUIRootTrans as RectTransform,
  940. pos, CameraMgr.Instance.UICamera, out _pos);
  941. mClickEffectGo.SetActive(false);
  942. mClickEffectGo.SetActive(true);
  943. mClickEffectGo.transform.localPosition = _pos;
  944. mClickMousePos = new Vector3(_pos.x, _pos.y, 0);
  945. if(mClickLuaFun != null)
  946. {
  947. mClickLuaFun.Call();
  948. }
  949. }
  950. }
  951. private void DisposeInputMask()
  952. {
  953. m_InputMaskCanvas = null;
  954. if (m_InputMaskGo)
  955. {
  956. GameObject.Destroy(m_InputMaskGo);
  957. m_InputMaskGo = null;
  958. }
  959. }
  960. public void RestoreBattleUIVisible()
  961. {
  962. if(BattleFlyWordMgr.Instance != null && BattleFlyWordMgr.Instance.HudRoot!=null)
  963. BattleFlyWordMgr.Instance.HudRoot.SetActive(true);
  964. }
  965. public Vector2 ScreenPointToLocalPointInRectangle(RectTransform rectTrans, Vector2 screenPoint)
  966. {
  967. Vector2 worldPoint = Vector2.zero;
  968. RectTransformUtility.ScreenPointToLocalPointInRectangle(rectTrans, screenPoint, CameraMgr.Instance.UICamera, out worldPoint);
  969. return worldPoint;
  970. }
  971. }