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- namespace UnityEngine.Rendering.PostProcessing
- {
- internal sealed class LogHistogram
- {
- public const int rangeMin = -9; // ev
- public const int rangeMax = 9; // ev
-
- // Don't forget to update 'ExposureHistogram.hlsl' if you change these values !
- const int k_Bins = 128;
- int m_ThreadX;
- int m_ThreadY;
- public ComputeBuffer data { get; private set; }
- public void Generate(PostProcessRenderContext context)
- {
- if (data == null)
- {
- m_ThreadX = 16;
- m_ThreadY = RuntimeUtilities.isAndroidOpenGL ? 8 : 16;
- data = new ComputeBuffer(k_Bins, sizeof(uint));
- }
-
- var scaleOffsetRes = GetHistogramScaleOffsetRes(context);
- var compute = context.resources.computeShaders.exposureHistogram;
- var cmd = context.command;
- cmd.BeginSample("LogHistogram");
- // Clear the buffer on every frame as we use it to accumulate luminance values on each frame
- int kernel = compute.FindKernel("KEyeHistogramClear");
- cmd.SetComputeBufferParam(compute, kernel, "_HistogramBuffer", data);
- cmd.DispatchCompute(compute, kernel, Mathf.CeilToInt(k_Bins / (float)m_ThreadX), 1, 1);
- // Get a log histogram
- kernel = compute.FindKernel("KEyeHistogram");
- cmd.SetComputeBufferParam(compute, kernel, "_HistogramBuffer", data);
- cmd.SetComputeTextureParam(compute, kernel, "_Source", context.source);
- cmd.SetComputeVectorParam(compute, "_ScaleOffsetRes", scaleOffsetRes);
- cmd.DispatchCompute(compute, kernel,
- Mathf.CeilToInt(scaleOffsetRes.z / 2f / m_ThreadX),
- Mathf.CeilToInt(scaleOffsetRes.w / 2f / m_ThreadY),
- 1
- );
- cmd.EndSample("LogHistogram");
- }
- public Vector4 GetHistogramScaleOffsetRes(PostProcessRenderContext context)
- {
- float diff = rangeMax - rangeMin;
- float scale = 1f / diff;
- float offset = -rangeMin * scale;
- return new Vector4(scale, offset, context.width, context.height);
- }
- public void Release()
- {
- if (data != null)
- data.Release();
- data = null;
- }
- }
- }
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