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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Playables;
- // A behaviour that is attached to a playable
- public class ScriptPlayableTrackMatSetParam : PlayableBehaviour
- {
- public Material mat;
- public int paramNameId;
- public float tarParamNum;
- public float oriParamNum;
- public void Init(string name)
- {
- paramNameId = Shader.PropertyToID(name);
- oriParamNum = mat.GetFloat(paramNameId);
- }
- // Called when the owning graph starts playing
- public override void OnGraphStart(Playable playable)
- {
-
- }
- // Called when the owning graph stops playing
- public override void OnGraphStop(Playable playable)
- {
-
- }
- // Called when the state of the playable is set to Play
- public override void OnBehaviourPlay(Playable playable, FrameData info)
- {
- mat.SetFloat(paramNameId, tarParamNum);
- }
- // Called when the state of the playable is set to Paused
- public override void OnBehaviourPause(Playable playable, FrameData info)
- {
- mat.SetFloat(paramNameId, oriParamNum);
- }
- // Called each frame while the state is set to Play
- public override void PrepareFrame(Playable playable, FrameData info)
- {
-
- }
- }
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