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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.UI;
- public enum ParticleTLType
- {
- NpcBody,
- Place,
- }
- [System.Serializable]
- public class ScriptPlayableAssetParticle : PlayableAsset
- {
- public ParticleSystem particles;
- public ParticleTLType location = ParticleTLType.NpcBody;
- public int masterId;
- public string point;
- public string placeName;
- public bool StartEnabled;
- public bool EndEnabled;
- public Color ParticleColour = Color.white;
- public StoryMgr mgr;
- // Factory method that generates a playable based on this asset
- public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
- {
- ScriptPlayableTrackParticle particlePlayable = new ScriptPlayableTrackParticle();
- particlePlayable.Init(particles, location, masterId, point, placeName, StartEnabled, EndEnabled, ParticleColour, mgr);
- return ScriptPlayable<ScriptPlayableTrackParticle>.Create(graph, particlePlayable);
- }
- }
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