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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.UI;
- [System.Serializable]
- public class ScriptPlayableAssetAnimation : PlayableAsset, IPlayableAssetDeal
- {
- public int masterId;
- public StoryLocation location = StoryLocation.Left;
- public Animator animator;
- public float startTime;
- public float endTime;
- public string animationName;
- public StoryMgr mgr;
- bool isPlayed = false;
- // Factory method that generates a playable based on this asset
- public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
- {
- ScriptPlayableTrackAnimation animationPlayable = new ScriptPlayableTrackAnimation();
- animationPlayable.Init(masterId, location, animationName, mgr);
- return ScriptPlayable<ScriptPlayableTrackAnimation>.Create(graph, animationPlayable);
- }
- public void DealWithSimpleMode(int time)
- {
- if (animator == null)
- return;
- if (time >= startTime && time < endTime)
- {
- if (!isPlayed)
- {
- animator.Play(animationName);
- isPlayed = true;
- }
- }
- }
- }
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