| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152 |
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Playables;
- using UnityEngine.UI;
- [System.Serializable]
- public class ScriptPlayableAssetActivation : PlayableAsset, IPlayableAssetDeal
- {
- public int masterId;
- public StoryLocation location = StoryLocation.Left;
- public GameObject master;
- public float startTime;
- public float endTime;
- public StoryMgr mgr;
- bool isPlayed = false;
- bool isEnd = false;
- // Factory method that generates a playable based on this asset
- public override Playable CreatePlayable(PlayableGraph graph, GameObject go)
- {
- ScriptPlayableTrackActivation activationPlayable = new ScriptPlayableTrackActivation();
- activationPlayable.Init(masterId, location, mgr);
- return ScriptPlayable<ScriptPlayableTrackActivation>.Create(graph, activationPlayable);
- }
- public void DealWithSimpleMode(int time)
- {
- if (master == null)
- return;
- if (time >= startTime && time < endTime)
- {
- if (!isPlayed)
- {
- isPlayed = true;
- StoryMgr.Instance.DisplaySrotyCM(master.transform, (StoryCMType)(location + 1));
- }
- }
- else if (time >= endTime)
- {
- if (!isEnd)
- {
- isEnd = true;
- StoryMgr.Instance.ResetSrotyCM(master.transform, (StoryCMType)(location + 1), StoryMgr.Instance.DefaultLayerName);
- }
- }
- }
- }
|