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- using System;
- using System.Collections.Generic;
- using UnityEngine;
- [System.Serializable]
- public struct PreviewNpcActor
- {
- public int id;
- public GameObject go;
- }
- public class ActorMgr : SingletonMono<ActorMgr>
- {
- private GameObject actorRoot;
- public GameObject ActorRoot
- {
- get { return ActorRoot; }
- }
- //story preview
- public List<PreviewNpcActor> previewNpcActorsList;
- public List<PreviewNpcActor> previewHeroActorsList;
- private Dictionary<int, GameObject> heroActorDic;
- private Dictionary<int, GameObject> npcActorDic;
- public override void InitMgr()
- {
- actorRoot = GameObject.Find("ActorRoot");
- if (actorRoot == null)
- {
- actorRoot = new GameObject("ActorRoot");
- }
- heroActorDic = new Dictionary<int, GameObject>();
- npcActorDic = new Dictionary<int, GameObject>();
- }
- GameObject GetPreviewActor(List<PreviewNpcActor> list, int id)
- {
- foreach(var actor in list)
- {
- if (actor.id == id)
- {
- return actor.go;
- }
- }
- return null;
- }
- public GameObject GetPreviewActorById(int type, int id)
- {
- GameObject actor = null;
- if (type == 0)
- {
- //actor = GetPreviewActor(previewHeroActorsList, id);
- actor = previewHeroActorsList[0].go;
- }
- else
- {
- actor = GetPreviewActor(previewNpcActorsList, id);
- }
- if (actor == null)
- {
- DebugHelper.LogError(id + " actor is null");
- }
- return actor;
- }
- }
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