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- using UnityEngine;
- using System.Collections;
- using System.Collections.Generic;
- public class ProfessionData
- {
- #region properties
- private int mID;
- private string mName;
- private string mDesc;
- private int mPosition;
- private int mProfessionType;
- private int mProfessionBranch;
- private int mStep;
- private int mMaxProfessionLv;
- private int mLastProfessionId;
- private bool mIsReincarnation;
- private int mUpgradeBaseLv;
- private int mUpgradeJobLv;
- private SInt mHpRate;
- private SInt mSpRate;
- private SInt mAtkRate;
- private SInt mMagicAtkRate;
- private SInt mDefRate;
- private SInt mMagicDefRate;
- private SInt mHitRate;
- private SInt mDodgeRate;
- private SInt mCritRate;
- private SInt mTenacityRate;
- private SInt mAttackSpeed;
- private string[] mNormalSkillIds;
- private string[] mSkillIds;
- private string[] mAlternativeSkills;
- private int mWeaponType;
- private int mNatureId;
- private string mIcon;
- #endregion
- #region fileds
- public int ID { get { return mID; } }
- public string Name { get { return mName; } }
- public string Desc { get { return mDesc; } }
- public int Position { get { return mPosition; } set { mPosition = value; } }
- public int ProfessionType { get { return mProfessionType; } }
- public int ProfessionBranch { get { return mProfessionBranch; } }
- public int Step { get { return mStep; } }
- public int MaxProfessionLv { get { return mMaxProfessionLv; } }
- public int LastProfessionId { get { return mLastProfessionId; } }
- public bool IsReincarnation { get { return mIsReincarnation; } }
- public int UpgradeBaseLv { get { return mUpgradeBaseLv; } }
- public int UpgradeJobLv { get { return mUpgradeJobLv; } }
- public SFloat HpRate { get { return mHpRate * 0.0001f; } }
- public SFloat SpRate { get { return mSpRate * 0.0001f; } }
- public SFloat AtkRate { get { return mAtkRate * 0.0001f; } }
- public SFloat MagicAtkRate { get { return mMagicAtkRate * 0.0001f; } }
- public SFloat DefRate { get { return mDefRate * 0.0001f; } }
- public SFloat MagicDefRate { get { return mMagicDefRate * 0.0001f; } }
- public SFloat HitRate { get { return mHitRate * 0.0001f; } }
- public SFloat DodgeRate { get { return mDodgeRate * 0.0001f; } }
- public SFloat CritRate { get { return mCritRate * 0.0001f; } }
- public SFloat TenacityRate { get { return mTenacityRate * 0.0001f; } }
- public SFloat AttackSpeed { get { return mAttackSpeed; } }
- public int WeaponType { get { return mWeaponType; } }
- public string[] NormalSkillIds { get { return mNormalSkillIds; } }
- public string[] SkillIds { get { return mSkillIds; } }
- public string[] AlternativeSkills { get { return mAlternativeSkills; } }
- public int NatureId { get { return mNatureId; } }
- public string Icon
- {
- get { return mIcon; }
- }
- private bool isValid = false;
- public bool valid
- {
- get { return isValid; }
- }
- #endregion
- public ProfessionData(int id)
- {
- //DebugHelper.Log("profession Id:" + id);
- Dictionary<string, string> dic = ConfigMgr.Instance.getLine(id, Config.JobCfgName);
- if(dic!=null)
- {
- this.mID = id;
- this.mName = dic["JobName"];
- this.mDesc = dic["Desc"];
- this.mIcon = dic["JobIcon"];
- int.TryParse(dic["Position"], out this.mPosition);
- int.TryParse(dic["JobType"], out this.mProfessionType);
- int.TryParse(dic["JobBranch"], out this.mProfessionBranch);
- int.TryParse(dic["JobStage"], out this.mStep);
- int.TryParse(dic["MaxJobLv"], out this.mMaxProfessionLv);
- int.TryParse(dic["BeforeJobId"], out this.mLastProfessionId);
- int temp = 0;
- int.TryParse(dic["Again"], out temp);
- this.mIsReincarnation = temp > 0;
- int.TryParse(dic["UpBaseLV"], out this.mUpgradeBaseLv);
- int.TryParse(dic["UpJobLv"], out this.mUpgradeJobLv);
- int.TryParse(dic["HpRate"], out temp);
- this.mHpRate = temp;
- int.TryParse(dic["SpRate"], out temp);
- this.mSpRate = temp;
- int.TryParse(dic["AtkRate"], out temp);
- this.mAtkRate = temp;
- int.TryParse(dic["MatkRate"], out temp);
- this.mMagicAtkRate = temp;
- int.TryParse(dic["DefRate"], out temp);
- this.mDefRate = temp;
- int.TryParse(dic["MdefRate"], out temp);
- this.mMagicDefRate = temp;
- int.TryParse(dic["HitRate"], out temp);
- this.mHitRate = temp;
- int.TryParse(dic["DodgeRate"], out temp);
- this.mDodgeRate = temp;
- int.TryParse(dic["CritRate"], out temp);
- this.mCritRate = temp;
- int.TryParse(dic["TenRate"], out temp);
- this.mTenacityRate = temp;
- int.TryParse(dic["Aspd"], out temp);
- this.mAttackSpeed = temp;
- // int.TryParse(dic["ArmsType"], out this.mWeaponType);
- if (dic.ContainsKey("NormalSkillIds"))
- {
- mNormalSkillIds = StringUtil.split(dic["NormalSkillIds"], ';');
- }
- if(dic.ContainsKey("SkillIds"))
- {
- mSkillIds = StringUtil.split(dic["SkillIds"], ';');
- }
- if(dic.ContainsKey("AlternativeSkills"))
- {
- mAlternativeSkills = StringUtil.split(dic["AlternativeSkills"], ';');
- }
- if(dic.ContainsKey("NatureId"))
- {
- int.TryParse(dic["NatureId"], out mNatureId);
- }
- isValid = true;
- }
- }
- public void Dispose()
- {
- isValid = false;
- mNormalSkillIds = null;
- mSkillIds = null;
- }
- }
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