PetBossActorData.cs 1.4 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. public class PetBossActorData : PetActorData
  4. {
  5. public PetBossActorData(int id):base(id)
  6. {
  7. mActorType = ActorType.Hero;
  8. }
  9. public override bool IsHero { get { return true; } }
  10. public override bool IsPet { get { return false; } }
  11. public override bool IsFellow { get { return false; } }
  12. public override float GetScale()
  13. {
  14. return mAvatarData.scale;
  15. }
  16. public override void Initialize(int id, int level, SkillParam[] usedSkills)
  17. {
  18. Gender = (int)Role_Gender.Male;
  19. mBaseData = new PetBossBaseData(id);
  20. //mPetAdvanceData = new PetAdvanceData(id);
  21. mAvatarData = new AvatarData(AvatarID);
  22. mName = I18N.T(mBaseData.petName);
  23. mAdvanceMaxLevels = StringUtil.split2Int(GlobalConfig.Instance.GetConfigStrValue(208), ';');
  24. if (mSkillMgr == null)
  25. {
  26. mSkillMgr = new SkillManager(this);
  27. }
  28. mSkillMgr.InitNormalSkills(mBaseData.normalSkillIds);
  29. if (usedSkills != null)
  30. {
  31. mSkillMgr.InitRandomSkills(usedSkills);
  32. }
  33. else
  34. {
  35. mSkillMgr.InitRandomSkills(mBaseData.testSkills.ToArray());
  36. }
  37. mSkillMgr.SetReserveSkill(mBaseData.emptySkillId);
  38. ResetFirstSkill();
  39. valid = mBaseData.valid && mAvatarData.valid;
  40. }
  41. }