NpcActorData.cs 6.6 KB

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  1. using UnityEngine;
  2. using System.Collections;
  3. using System.Collections.Generic;
  4. using System;
  5. public class NpcActorData : ActorData
  6. {
  7. protected NpcBaseData mNpcBaseData = null;
  8. public NpcActorData(int id) : base(id)
  9. {
  10. mActorType = ActorType.Monster;
  11. mNpcDifRateData = new NpcDifRateAttr();
  12. }
  13. public override NpcBaseData NpcData
  14. {
  15. get
  16. {
  17. return mNpcBaseData;
  18. }
  19. }
  20. private NpcDifRateAttr mNpcDifRateData;
  21. public NpcDifRateAttr NpcDifRateData
  22. {
  23. get
  24. {
  25. return mNpcDifRateData;
  26. }
  27. }
  28. public override string SkillFrameEventName
  29. {
  30. get { return mNpcBaseData.frameEventName; }
  31. }
  32. public override int BornEffectId
  33. {
  34. get { return mNpcBaseData.bornEffectId; }
  35. }
  36. public override bool IsNpc
  37. {
  38. get { return true; }
  39. }
  40. public override bool ShowHpBar
  41. {
  42. get { return mNpcBaseData.showHpBar; }
  43. }
  44. private SFloat life = 0;
  45. public override SFloat LocalLife
  46. {
  47. get
  48. {
  49. life = (NpcData.life * (1 + (mLevel - 1) * mNpcBaseData.hpRate))* (1 + mNpcDifRateData.Attr_Life);
  50. return life;
  51. }
  52. }
  53. public override SFloat Life
  54. {
  55. get
  56. {
  57. return LocalLife;
  58. }
  59. }
  60. private SFloat sp = 0;
  61. public override SFloat LocalSp
  62. {
  63. get { return NpcData.sp * (1 + (mLevel - 1) * mNpcBaseData.spRate); }
  64. }
  65. public override SFloat Sp
  66. {
  67. get { return LocalSp; }
  68. }
  69. public override SFloat MinAttack
  70. {
  71. get { return NpcData.minAttack * (1 +(mLevel -1) * mNpcBaseData.atkRate) * (1 + mNpcDifRateData.Attr_Attack); }
  72. }
  73. public override SFloat LocalAttack
  74. {
  75. get
  76. {
  77. return NpcData.attack * (1 + (mLevel - 1) * mNpcBaseData.atkRate)*(1 + mNpcDifRateData.Attr_Attack);
  78. }
  79. }
  80. public override SFloat Attack
  81. {
  82. get
  83. {
  84. return LocalAttack;
  85. }
  86. }
  87. public override SFloat MinMagicAttack
  88. {
  89. get { return NpcData.minMagicAttack * (1 + (mLevel - 1) * mNpcBaseData.matkRate) * (1 + mNpcDifRateData.Attr_MagicAttack); }
  90. }
  91. public override SFloat LocalMagicAttack
  92. {
  93. get { return NpcData.magicAttack * (1 + (mLevel - 1) * mNpcBaseData.matkRate) * (1 + mNpcDifRateData.Attr_MagicAttack); }
  94. }
  95. public override SFloat MagicAttack
  96. {
  97. get { return LocalMagicAttack; }
  98. }
  99. public override SFloat LocalDefense
  100. {
  101. get
  102. {
  103. return NpcData.defense * (1 + (mLevel - 1) * mNpcBaseData.defRate)* (1 + mNpcDifRateData.Attr_Defense);
  104. }
  105. }
  106. public override SFloat Defense
  107. {
  108. get
  109. {
  110. return LocalDefense;
  111. }
  112. }
  113. public override SFloat LocalMagicDefense
  114. {
  115. get
  116. {
  117. return NpcData.magicDefense * (1 + (mLevel - 1) * mNpcBaseData.mdefRate)*(1 + mNpcDifRateData.Attr_MagicDefense);
  118. }
  119. }
  120. public override SFloat MagicDefense
  121. {
  122. get
  123. {
  124. return LocalMagicDefense;
  125. }
  126. }
  127. public override SFloat LocalCrit
  128. {
  129. get
  130. {
  131. return NpcData.crit * (1 + (mLevel - 1) * mNpcBaseData.critRate)*(1 + mNpcDifRateData.Attr_Crit);
  132. }
  133. }
  134. public override SFloat Crit
  135. {
  136. get
  137. {
  138. return LocalCrit;
  139. }
  140. }
  141. public override SFloat LocalDodge
  142. {
  143. get
  144. {
  145. return NpcData.dodge * (1 + (mLevel - 1) * mNpcBaseData.dodgeRate)*(1 + mNpcDifRateData.Attr_Dodge);
  146. }
  147. }
  148. public override SFloat Dodge
  149. {
  150. get
  151. {
  152. return LocalDodge;
  153. }
  154. }
  155. public override SFloat LocalAttackSpeed
  156. {
  157. get { return NpcData.attackSpeed; }
  158. }
  159. public override SFloat AttackSpeed
  160. {
  161. get { return LocalAttackSpeed; }
  162. }
  163. public override SFloat CritDamagePercent
  164. {
  165. get { return 0; }
  166. }
  167. public override SFloat LocalHit
  168. {
  169. get { return NpcData.hit * (1 + (mLevel - 1) * mNpcBaseData.hitRate)*(1 + mNpcDifRateData.Attr_Hit); }
  170. }
  171. public override SFloat Hit
  172. {
  173. get { return LocalHit; }
  174. }
  175. public override SFloat LocalGodPower
  176. {
  177. get { return NpcData.GodPower * (1 + (mLevel - 1) * mNpcBaseData.GodPowerRate); }
  178. }
  179. //神威值
  180. public override SFloat GodPower
  181. {
  182. get { return LocalGodPower; }
  183. }
  184. public override SFloat LocalTen
  185. {
  186. get { return NpcData.ten * (1 + (mLevel - 1) * mNpcBaseData.tenRate)*(1 + mNpcDifRateData.Attr_Ten); }
  187. }
  188. public override SFloat Ten
  189. {
  190. get { return LocalTen; }
  191. }
  192. public override int AvatarID
  193. {
  194. get
  195. {
  196. return mNpcBaseData.avatarId;
  197. }
  198. }
  199. public override int NatureId
  200. {
  201. get { return mNpcBaseData.natureId; }
  202. }
  203. private string mName;
  204. public override string Name
  205. {
  206. get { return mName; }
  207. }
  208. public override string Description
  209. {
  210. get { return ""; }
  211. }
  212. public override string HeadIcon
  213. {
  214. get { return mNpcBaseData.headIcon; }
  215. }
  216. public override ProfessionType Profession
  217. {
  218. get { return (ProfessionType)mNpcBaseData.professionType; }
  219. }
  220. private int position;
  221. public override int PositionValue
  222. {
  223. get { return position; }
  224. set { position = value; }
  225. }
  226. private bool mIgnoreLife = false;
  227. public override bool IgnoreLife
  228. {
  229. get { return mIgnoreLife; }
  230. set { mIgnoreLife = value; }
  231. }
  232. public override void Dispose()
  233. {
  234. if (mNpcBaseData != null)
  235. {
  236. mNpcBaseData.Dispose();
  237. mNpcBaseData = null;
  238. }
  239. base.Dispose();
  240. }
  241. public override void Initialize(int id, int level, SkillParam[] usedSkills)
  242. {
  243. base.Initialize(id, level, usedSkills);
  244. Gender = (int)Role_Gender.Male;
  245. mNpcBaseData = new NpcBaseData(id);
  246. mAvatarData = new AvatarData(AvatarID);
  247. mName = I18N.T(mNpcBaseData.npcName);
  248. if (mSkillMgr == null)
  249. {
  250. mSkillMgr = new SkillManager(this);
  251. mSkillMgr.InitializeSkill(mNpcBaseData.normalSkillIds,mNpcBaseData.skillIds);
  252. mSkillMgr.InitAlternativeSkills(mNpcBaseData.alternativeSkills);
  253. mSkillMgr.InitPassiveSkills(mNpcBaseData.PassiveSkills);
  254. }
  255. position = mNpcBaseData.position;
  256. valid = mNpcBaseData.valid && mAvatarData.valid;
  257. ResetFirstSkill();
  258. }
  259. public override void SetLevel(int lv)
  260. {
  261. base.SetLevel(lv);
  262. }
  263. }