FellowActorData.cs 13 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class FellowActorData : ActorData
  5. {
  6. const int mInitSTR = 1;
  7. const int mInitAGI = 1;
  8. const int mInitINT = 1;
  9. const int mInitLUK = 1;
  10. const int mInitDEX = 1;
  11. const int mInitVIT = 1;
  12. protected FellowBaseData mBaseData;
  13. public FellowBaseData BaseData { get { return mBaseData; } }
  14. private int mStep = 0;
  15. public int Step
  16. {
  17. get { return mStep; }
  18. }
  19. public override bool IsFellow
  20. {
  21. get { return true; }
  22. }
  23. public override int AvatarID
  24. {
  25. get
  26. {
  27. return mBaseData.AvatarId;
  28. }
  29. }
  30. private string mName;
  31. public override string Name
  32. {
  33. get { return mName; }
  34. }
  35. public override string Description
  36. {
  37. get { return mBaseData.Desc; }
  38. }
  39. public override ProfessionType Profession
  40. {
  41. get { return (ProfessionType)mBaseData.JobType; }
  42. }
  43. public override int JobStage
  44. {
  45. get
  46. {
  47. return mBaseData.JobStage;
  48. }
  49. }
  50. public override int JobBranch
  51. {
  52. get
  53. {
  54. return mBaseData.JobBranch;
  55. }
  56. }
  57. public override int PositionValue
  58. {
  59. get { return mBaseData.Position; }
  60. }
  61. public override int NatureId
  62. {
  63. get
  64. {
  65. return mBaseData.NatureId;
  66. }
  67. }
  68. public override string SkillFrameEventName { get { return mBaseData.frameEventName; } }
  69. public override string ProfessionIcon
  70. {
  71. get
  72. {
  73. return mBaseData != null ? mBaseData.ProfessionIcon : "";
  74. }
  75. }
  76. public override string HeadIcon
  77. {
  78. get { return mBaseData.HeadIcon; }
  79. set { }
  80. }
  81. public override string BattleBigIcon
  82. {
  83. get { return mBaseData.battleBigIcon; }
  84. }
  85. public override string AnimCtrlName
  86. {
  87. get { return mBaseData.BattleAnimCtrl; }
  88. }
  89. public override string ShowAnimCtrlName
  90. {
  91. get { return mBaseData.ShowAnimCtrl; }
  92. }
  93. #region OVERRIDE_PROPERTIES
  94. private SInt mBaseSTR = 1;
  95. public override SInt BaseSTR
  96. {
  97. get { return mBaseSTR; }
  98. set { mBaseSTR = value; }
  99. }
  100. private SInt mBaseAGI = 1;
  101. public override SInt BaseAGI
  102. {
  103. get { return mBaseAGI; }
  104. set { mBaseAGI = value; }
  105. }
  106. private SInt mBaseINT = 1;
  107. public override SInt BaseINT
  108. {
  109. get { return mBaseINT; }
  110. set { mBaseINT = value; }
  111. }
  112. private SInt mBaseVIT = 1;
  113. public override SInt BaseVIT
  114. {
  115. get { return mBaseVIT; }
  116. set { mBaseVIT = value; }
  117. }
  118. private SInt mBaseDEX = 1;
  119. public override SInt BaseDEX
  120. {
  121. get { return mBaseDEX; }
  122. set { mBaseDEX = value; }
  123. }
  124. private SInt mBaseLUK = 1;
  125. public override SInt BaseLUK
  126. {
  127. get { return mBaseLUK; }
  128. set { mBaseLUK = value; }
  129. }
  130. public override SInt STR
  131. {
  132. get
  133. {
  134. return (SInt)((mBaseSTR + (Level - 1) * mBaseData.STRRate) + GetAdditionalAttr(Attr_STR));
  135. }
  136. }
  137. public override SInt AGI
  138. {
  139. get
  140. {
  141. return (SInt)((mBaseAGI + (Level - 1) * mBaseData.AGIRate) + GetAdditionalAttr(Attr_AGI));
  142. }
  143. }
  144. public override SInt INT
  145. {
  146. get
  147. {
  148. return (SInt)((mBaseINT + (Level - 1) * mBaseData.INTRate) + GetAdditionalAttr(Attr_INT));
  149. }
  150. }
  151. public override SInt VIT
  152. {
  153. get
  154. {
  155. return (SInt)((mBaseVIT + (Level - 1) * mBaseData.VITRate) + GetAdditionalAttr(Attr_VIT));
  156. }
  157. }
  158. public override SInt DEX
  159. {
  160. get
  161. {
  162. return (SInt)((mBaseDEX + (Level - 1) * mBaseData.DEXRate) + GetAdditionalAttr(Attr_DEX));
  163. }
  164. }
  165. public override SInt LUK
  166. {
  167. get
  168. {
  169. return (SInt)((mBaseLUK + (Level - 1) * mBaseData.LUCKRate) + GetAdditionalAttr(Attr_LUK));
  170. }
  171. }
  172. public override SFloat BaseLife
  173. {
  174. get
  175. {
  176. SFloat a = BattleFormulaParamMgr.Instance.GetParam(1);
  177. SFloat p1 = BattleFormulaParamMgr.Instance.GetParam(31);
  178. SFloat p2 = BattleFormulaParamMgr.Instance.GetParam(32);
  179. SFloat baseLife = mBaseData.GetAttr(Attr_Life) + p1 * (mLevel * mLevel - 1) + p2 * (mLevel - 1);
  180. return baseLife * (1 + VIT * a);
  181. }
  182. }
  183. public override SFloat BaseSp
  184. {
  185. get
  186. {
  187. SFloat a = BattleFormulaParamMgr.Instance.GetParam(2);
  188. SFloat p1 = BattleFormulaParamMgr.Instance.GetParam(33);
  189. SFloat p2 = BattleFormulaParamMgr.Instance.GetParam(34);
  190. float baseSp = mBaseData.GetAttr(Attr_Sp) + p1 * (mLevel * mLevel - 1) + p2 * (mLevel - 1);
  191. return baseSp * (1 + INT * a);
  192. }
  193. }
  194. public override SFloat BaseAttack
  195. {
  196. get
  197. {
  198. SFloat attack = mBaseData.GetAttr(Attr_Attack);
  199. if (IsFront)
  200. {
  201. SFloat a = BattleFormulaParamMgr.Instance.GetParam(3);
  202. SFloat b = BattleFormulaParamMgr.Instance.GetParam(4);
  203. SFloat c = BattleFormulaParamMgr.Instance.GetParam(35);
  204. attack += a * (STR + c * DEX + c * LUK) + b * Mathf.Pow(Mathf.FloorToInt(STR * 0.1f), 2);
  205. }
  206. else
  207. {
  208. SFloat a = BattleFormulaParamMgr.Instance.GetParam(5);
  209. SFloat b = BattleFormulaParamMgr.Instance.GetParam(6);
  210. SFloat c = BattleFormulaParamMgr.Instance.GetParam(36);
  211. attack += a * (DEX + c * STR + c * LUK) + b * Mathf.Pow(Mathf.FloorToInt(DEX * 0.1f), 2);
  212. }
  213. return attack;
  214. }
  215. }
  216. public override SFloat BaseMagicAttack
  217. {
  218. get
  219. {
  220. SFloat a = BattleFormulaParamMgr.Instance.GetParam(7), b = BattleFormulaParamMgr.Instance.GetParam(8);
  221. SFloat magicAttack = mBaseData.GetAttr(Attr_MagicAttack);
  222. magicAttack += INT * a + b * Mathf.Pow(Mathf.FloorToInt(INT * 0.1f), 2);
  223. return magicAttack;
  224. }
  225. }
  226. public override SFloat BaseDefense
  227. {
  228. get
  229. {
  230. SFloat a = BattleFormulaParamMgr.Instance.GetParam(9);
  231. SFloat defense = mBaseData.GetAttr(Attr_Defense);
  232. defense = defense + a * VIT;
  233. return defense;
  234. }
  235. }
  236. public override SFloat BaseMagicDefense
  237. {
  238. get
  239. {
  240. SFloat a = BattleFormulaParamMgr.Instance.GetParam(10);
  241. SFloat magicDef = mBaseData.GetAttr(Attr_MagicDefense);
  242. magicDef = magicDef + a * INT;
  243. return magicDef;
  244. }
  245. }
  246. public override SFloat BaseDodge
  247. {
  248. get
  249. {
  250. SFloat a = BattleFormulaParamMgr.Instance.GetParam(11);
  251. SFloat dodge = mBaseData.GetAttr(Attr_Dodge) + a * AGI;
  252. return dodge;
  253. }
  254. }
  255. public override SFloat BaseHit
  256. {
  257. get
  258. {
  259. SFloat a = BattleFormulaParamMgr.Instance.GetParam(12);
  260. SFloat hit = mBaseData.GetAttr(Attr_Hit) + a * DEX;
  261. return hit;
  262. }
  263. }
  264. public override SFloat BaseCrit
  265. {
  266. get
  267. {
  268. SFloat a = BattleFormulaParamMgr.Instance.GetParam(13);
  269. SFloat crit = mBaseData.GetAttr(Attr_Crit) + a * LUK;
  270. return crit;
  271. }
  272. }
  273. public override SFloat BaseTen
  274. {
  275. get
  276. {
  277. SFloat a = BattleFormulaParamMgr.Instance.GetParam(14);
  278. SFloat ten = mBaseData.GetAttr(Attr_Ten) + a * LUK; ;
  279. return ten;
  280. }
  281. }
  282. public override SFloat BaseAttackSpeed
  283. {
  284. get
  285. {
  286. return mBaseData.AttackSpeed;
  287. }
  288. }
  289. public override SFloat Life
  290. {
  291. get
  292. {
  293. SFloat ServerData = GetSeverSecondAttr(Attr_Life);
  294. if (0 <= ServerData)
  295. return ServerData;
  296. return LocalLife;
  297. }
  298. }
  299. public override SFloat Sp
  300. {
  301. get
  302. {
  303. SFloat ServerData = GetSeverSecondAttr(Attr_Sp);
  304. if (0 <= ServerData)
  305. return ServerData;
  306. return LocalSp;
  307. }
  308. }
  309. public override SFloat Attack
  310. {
  311. get
  312. {
  313. SFloat ServerData = GetSeverSecondAttr(Attr_Attack);
  314. if (0 <= ServerData)
  315. return ServerData;
  316. return LocalAttack;
  317. }
  318. }
  319. public override SFloat MagicAttack
  320. {
  321. get
  322. {
  323. SFloat ServerData = GetSeverSecondAttr(Attr_MagicAttack);
  324. if (0 <= ServerData)
  325. return ServerData;
  326. return LocalMagicAttack;
  327. }
  328. }
  329. public override SFloat Defense
  330. {
  331. get
  332. {
  333. SFloat ServerData = GetSeverSecondAttr(Attr_Defense);
  334. if (0 <= ServerData)
  335. return ServerData;
  336. return LocalDefense;
  337. }
  338. }
  339. public override SFloat MagicDefense
  340. {
  341. get
  342. {
  343. SFloat ServerData = GetSeverSecondAttr(Attr_MagicDefense);
  344. if (0 <= ServerData)
  345. return ServerData;
  346. return LocalMagicDefense;
  347. }
  348. }
  349. public override SFloat Hit
  350. {
  351. get
  352. {
  353. SFloat ServerData = GetSeverSecondAttr(Attr_Hit);
  354. if (0 <= ServerData)
  355. return ServerData;
  356. return LocalHit;
  357. }
  358. }
  359. public override SFloat Crit
  360. {
  361. get
  362. {
  363. SFloat ServerData = GetSeverSecondAttr(Attr_Crit);
  364. if (0 <= ServerData)
  365. return ServerData;
  366. return LocalCrit;
  367. }
  368. }
  369. public override SFloat Dodge
  370. {
  371. get
  372. {
  373. SFloat ServerData = GetSeverSecondAttr(Attr_Dodge);
  374. if (0 <= ServerData)
  375. return ServerData;
  376. return LocalDodge;
  377. }
  378. }
  379. public override SFloat Ten
  380. {
  381. get
  382. {
  383. SFloat ServerData = GetSeverSecondAttr(Attr_Ten);
  384. if (0 <= ServerData)
  385. return ServerData;
  386. return LocalTen;
  387. }
  388. }
  389. public override SFloat LocalAttackSpeed
  390. {
  391. get
  392. {
  393. SFloat a = BattleFormulaParamMgr.Instance.GetParam(24);
  394. SFloat b = BattleFormulaParamMgr.Instance.GetParam(25);
  395. SFloat attackSpeed = (BaseAttackSpeed + GetAdditionalAttr(Attr_AttackSpeed)) * (1 + GetAdditionalAttrPercent(Attr_AttackSpeed_Percent)) + AGI * a + DEX * b;
  396. return attackSpeed;
  397. }
  398. }
  399. public override SFloat AttackSpeed
  400. {
  401. get
  402. {
  403. SFloat ServerData = GetSeverSecondAttr(Attr_AttackSpeed);
  404. if (0 <= ServerData)
  405. return ServerData;
  406. return LocalAttackSpeed;
  407. }
  408. }
  409. public override SFloat LocalCastAcceleration
  410. {
  411. get
  412. {
  413. SFloat a = BattleFormulaParamMgr.Instance.GetParam(28);
  414. SFloat CastAccelerationSpeed = DEX * a * 1000;//毫秒
  415. return CastAccelerationSpeed;
  416. }
  417. }
  418. //施法速度
  419. public override SFloat CastAcceleration
  420. {
  421. get
  422. {
  423. SFloat ServerData = GetSeverSecondAttr(Attr_CastAcceleration);
  424. if (0 <= ServerData)
  425. return ServerData;
  426. return LocalCastAcceleration;
  427. }
  428. }
  429. //神威值
  430. public override SFloat GodPower
  431. {
  432. get
  433. {
  434. SFloat ServerData = GetSeverSecondAttr(Attr_GodPow);
  435. if (0 <= ServerData)
  436. return ServerData;
  437. return LocalGodPower;
  438. }
  439. }
  440. #endregion
  441. public FellowActorData(int id) : base(id)
  442. {
  443. mActorType = ActorType.Fellow;
  444. }
  445. public void SetStep(int step)
  446. {
  447. if (mStep == step) return;
  448. mStep = step;
  449. }
  450. public override void Initialize(int id, int level, SkillParam[] usedSkills)
  451. {
  452. base.Initialize(id, level, usedSkills);
  453. Gender = (int)Role_Gender.Male;
  454. mBaseData = new FellowBaseData(id);
  455. mAvatarData = new AvatarData(AvatarID);
  456. mName = I18N.T(mBaseData.Name);
  457. if (mSkillMgr == null)
  458. {
  459. mSkillMgr = new SkillManager(this);
  460. }
  461. if (usedSkills != null)
  462. {
  463. mSkillMgr.InitializeSkill(mBaseData.NormalSkillIds, usedSkills);
  464. }
  465. else
  466. {
  467. mSkillMgr.InitializeSkill(mBaseData.NormalSkillIds, mBaseData.SkillIds);
  468. }
  469. if (mBaseData.AlternativeSkills != null && mBaseData.AlternativeSkills.Length > 0)
  470. {
  471. mSkillMgr.InitAlternativeSkills(mBaseData.AlternativeSkills);
  472. }
  473. ResetFirstSkill();
  474. valid = mBaseData.valid && mAvatarData.valid;
  475. }
  476. public override void RefreshSkills(SkillParam[] usedSkills)
  477. {
  478. if (usedSkills != null)
  479. {
  480. mSkillMgr.InitializeSkill(mBaseData.NormalSkillIds, usedSkills);
  481. }
  482. }
  483. public override void Dispose()
  484. {
  485. if (mBaseData != null)
  486. {
  487. mBaseData.Dispose();
  488. mBaseData = null;
  489. }
  490. base.Dispose();
  491. }
  492. }