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- local UIVoyageReformingView = require("UIVoyage/UIVoyageReformingView_Generate")
- function UIVoyageReformingView:OnAwake(data)
- self.controller = require("UIVoyage/UIVoyageReformingCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIVoyageReformingView:AddEventListener()
- end
- function UIVoyageReformingView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIVoyageReformingView:Init()
- self.animator:Play('ShipReforming')
- self.checkoutNum = 0
- if self.forceShowTimer then
- self.forceShowTimer.time = 0.5
- else
- self.forceShowTimer = Timer.New(slot(self.CheckResult, self), 0.5, -1)
- end
- if not self.forceShowTimer.running then
- self.forceShowTimer:Start()
- end
- end
- function UIVoyageReformingView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIVoyageReformingView:AddUIEventListener()
- self.uiBase:AddButtonUniqueEventListener(self.AnyBtn.button, self, self.OnClickCloseBtn)
- end
- function UIVoyageReformingView:OnHide()
- end
- function UIVoyageReformingView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIVoyageReformingView:OnClose()
- end
- function UIVoyageReformingView:OnDispose()
- self.checkoutNum = nil
- if self.forceShowTimer then
- self.forceShowTimer:Stop()
- self.forceShowTimer = nil
- end
- self.controller:OnDispose()
- end
- function UIVoyageReformingView:OnClickCloseBtn()
- if self.forceShowTimer and self.forceShowTimer.running then
- return
- end
- self:UIClose()
- end
- function UIVoyageReformingView:CheckResult()
- self.checkoutNum = self.checkoutNum + 1
- if self.checkoutNum > 5 then
- self:ShowResult(false)
- return
- end
- local result = ManagerContainer.DataMgr.VoyageDataMgr:GetRefreshAirShipResult()
- if result then
- self:ShowResult(true)
- elseif result == false then
- self:ShowResult(false)
- end
- end
- function UIVoyageReformingView:ShowResult(success)
- if self.forceShowTimer then
- self.forceShowTimer:Stop()
- end
- self.fail:SetActive(not success)
- self.success:SetActive(success)
- self.animator:Play('ShipReformingResult')
- end
- return UIVoyageReformingView
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