UISummonAnimView.lua 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192
  1. local UISummonAnimView = require("UISummon/UISummonAnimView_Generate")
  2. function UISummonAnimView:OnAwake(data)
  3. self.controller = require("UISummon/UISummonAnimCtr"):new()
  4. self.controller:Init(self)
  5. self.controller:SetData(data)
  6. end
  7. function UISummonAnimView:AddEventListener()
  8. ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.UI_CLOSE_COMPELETED, self, self.OnUICloseCompleted)
  9. ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.UI_PAGE_OUT_END_NTF, self, self.OnUIViewCloseAnimEnd)
  10. ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.SUMMON_AGAIN_DATA_CHANGED, self, self.OnSummonAgainDataChanged)
  11. end
  12. function UISummonAnimView:FillContent(data, uiBase)
  13. self.uiBase = uiBase
  14. local gameObject = self.uiBase:GetRoot()
  15. if gameObject ~= nil then
  16. self.gameObject = gameObject
  17. self.transform = gameObject.transform
  18. end
  19. self:InitGenerate(self.transform, data)
  20. self:Init()
  21. end
  22. function UISummonAnimView:Init()
  23. self.againData = nil
  24. self.white:SetActive(false)
  25. self.guide:SetActive(false)
  26. if self.controller:HasNeedShowItem() then
  27. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UISummonShow, nil, self.uiData.id)
  28. else
  29. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UISummonResult)
  30. end
  31. -- 下面是正常流程,后续再说
  32. -- self.white:SetActive(true)
  33. -- self.guide:SetActive(false)
  34. -- self.white.image:DOFade(1, 0)
  35. -- if not self.timer then
  36. -- self.timer = Timer.New(slot(self.TimerEnd, self), 1, -1)
  37. -- end
  38. -- self:LoadComplete()
  39. end
  40. function UISummonAnimView:RemoveEventListener()
  41. ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
  42. -- 下面是正常流程,后续再说
  43. -- local uIEventTriggerListener = self.drawRect.uIEventTriggerListener
  44. -- uIEventTriggerListener.onBeginDrag = nil
  45. -- uIEventTriggerListener.onEndDrag = nil
  46. end
  47. function UISummonAnimView:AddUIEventListener()
  48. -- 下面是正常流程,后续再说
  49. -- local uIEventTriggerListener = self.drawRect.uIEventTriggerListener
  50. -- uIEventTriggerListener.onBeginDrag = function()
  51. -- self:OnBeginDragDrawRect()
  52. -- end
  53. -- uIEventTriggerListener.onEndDrag = function()
  54. -- self:OnEndDragDrawRect()
  55. -- end
  56. end
  57. function UISummonAnimView:OnHide()
  58. end
  59. function UISummonAnimView:OnShow(data)
  60. self.controller:SetData(data)
  61. end
  62. function UISummonAnimView:OnClose()
  63. end
  64. function UISummonAnimView:OnDispose()
  65. self.againData = nil
  66. if self.timer then
  67. self.timer:Stop()
  68. self.timer = nil
  69. end
  70. if self.openDelayTimer then
  71. self.openDelayTimer:Stop()
  72. self.openDelayTimer = nil
  73. end
  74. self.controller:OnDispose()
  75. end
  76. function UISummonAnimView:OnUICloseCompleted(owner)
  77. -- 下面是正常流程,后续再说
  78. -- if owner.uiData.id == Enum.UIPageName.UISummonShow then
  79. -- self.white:SetActive(true)
  80. -- self.white.image:DOFade(0, 0)
  81. -- end
  82. end
  83. function UISummonAnimView:OnUIViewCloseAnimEnd(id)
  84. if id == Enum.UIPageName.UISummonResult then
  85. if self.againData then
  86. if not self.openDelayTimer then
  87. self.openDelayTimer = FrameTimer.New(slot(self.Init, self), 1)
  88. else
  89. self.openDelayTimer.count = Time.frameCount + 1
  90. end
  91. if not self.openDelayTimer.running then
  92. self.openDelayTimer:Start()
  93. end
  94. self.againData = false
  95. end
  96. end
  97. end
  98. function UISummonAnimView:OnSummonAgainDataChanged()
  99. self.againData = true
  100. end
  101. function UISummonAnimView:OnBeginDragDrawRect()
  102. if self.eventDataHashCode then return end
  103. local currentEventData = self.drawRect.uIEventTriggerListener.currentEventData
  104. if not currentEventData then return end
  105. self.eventDataHashCode = currentEventData:GetHashCode()
  106. if self.timer.state == 2 then
  107. self.timer:Stop()
  108. end
  109. self.guide:SetActive(false)
  110. end
  111. function UISummonAnimView:OnEndDragDrawRect()
  112. if not self.eventDataHashCode then return end
  113. local currentEventData = self.drawRect.uIEventTriggerListener.currentEventData
  114. if not currentEventData then return end
  115. if self.eventDataHashCode ~= currentEventData:GetHashCode() then
  116. return
  117. end
  118. self.eventDataHashCode = nil
  119. local deltaPos = currentEventData.position - currentEventData.pressPosition
  120. if Mathf.Approximately(deltaPos.y, 0) then
  121. if self.timer.state == 2 then
  122. self.timer.time = 5
  123. self.timer.duration = 5
  124. if not self.timer.running then
  125. self.timer:Start()
  126. end
  127. end
  128. return
  129. end
  130. self.white:SetActive(true)
  131. self.white.image:DOFade(1, 1)
  132. self.timer.state = 3
  133. self.timer.time = 1
  134. self.timer.duration = 1
  135. if not self.timer.running then
  136. self.timer:Start()
  137. end
  138. end
  139. function UISummonAnimView:LoadComplete()
  140. self.white:SetActive(true)
  141. self.white.image:DOFade(0, 1)
  142. self.timer.state = 1
  143. self.timer.time = 1
  144. self.timer.duration = 1
  145. if not self.timer.running then
  146. self.timer:Start()
  147. end
  148. end
  149. function UISummonAnimView:TimerEnd()
  150. if self.timer.state == 1 then
  151. self.white:SetActive(false)
  152. self.timer.state = 2
  153. self.timer.time = 0
  154. self.timer.duration = 5
  155. if not self.timer.running then
  156. self.timer:Start()
  157. end
  158. elseif self.timer.state == 2 then
  159. self.guide:SetActive(true)
  160. self.timer:Stop()
  161. elseif self.timer.state == 3 then
  162. self.timer:Stop()
  163. if self.controller:HasNeedShowItem() then
  164. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UISummonShow, nil, self.uiData.id)
  165. else
  166. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UISummonResult)
  167. end
  168. end
  169. end
  170. return UISummonAnimView