UIClimbingTowerView.lua 28 KB

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  1. local UIClimbingTowerView = require("UIClimbingTower/UIClimbingTowerView_Generate")
  2. local PreviewSystem = require "PreviewSystem"
  3. local RoleViewSystem = require "RoleViewSystem"
  4. local IconItemCtr = require "Common.IconItemCtr"
  5. local previewSystem
  6. local moveState = false
  7. local LastmoveState = false
  8. function UIClimbingTowerView:OnAwake(data)
  9. self.controller = require("UIClimbingTower/UIClimbingTowerCtr"):new()
  10. self.controller:Init(self)
  11. self.controller:SetData(data)
  12. end
  13. function UIClimbingTowerView:AddEventListener()
  14. ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name,UIEventNames.EID_REFRESH_CLIMBINGTOWER_DATA,self,self.UpdateLevelsData)
  15. ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name,UIEventNames.REFRESH_CLIMBINGTOWER_DAYREWARD,self,self.GetPopGot)
  16. ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name,UIEventNames.EID_CHANGE_TOWER_SHOW_REFRESH,self,self.ShowChange)
  17. ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name,UIEventNames.EID_REFRESH_PEAKTOWER_WIN_DATA,self,self.UpdatePeakTowerDataAfterWin)
  18. ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name,UIEventNames.EID_Refresh_ClimbingTower_FriendInfo,self,self.RefreshClimbingTowerFriendInfo)
  19. ManagerContainer.NetManager:NetRegister(ProtoMsgId.SC_TOWER_LEVEL_MIN_FIGHT_POWER_ACK, self.OnFightPowerAck,self)
  20. end
  21. function UIClimbingTowerView:GetPopGot(data)
  22. if not data then
  23. return
  24. end
  25. local rewards = {}
  26. for i = 1, #data do
  27. table.insert(rewards,{cfgId = data[i].key,num = data[i].value})
  28. end
  29. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIPOPGot,{rewards = rewards})
  30. end
  31. function UIClimbingTowerView:FillContent(data, uiBase)
  32. self.uiBase = uiBase
  33. local gameObject = self.uiBase:GetRoot()
  34. if gameObject ~= nil then
  35. self.gameObject = gameObject
  36. self.transform = gameObject.transform
  37. end
  38. self:InitGenerate(self.transform, data)
  39. self:Init()
  40. end
  41. function UIClimbingTowerView:Init()
  42. self.initedOver = false
  43. self.otherType = nil
  44. self.uIGoto:SetActive(true)
  45. self.text2.uILocalizeScript:SetContent("GoToLvlUp")
  46. self.text1.uILocalizeScript:SetContentAndValues("LvlUpNum", {0})
  47. self:OnHeroLvChanged()
  48. --会跳往主角界面
  49. if ManagerContainer.LuaUIMgr:HasOpenPage(Enum.UIPageName.UIMain) == false then
  50. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIMain)
  51. end
  52. --打开限时礼包
  53. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.LIMIT_RECHARGE_OPEN_UI_NTF)
  54. -- --适配宽度
  55. -- if nil ~= self.scrollview and nil ~= self.scrollview.content and nil ~= self.scrollview.content.gridLayoutGroup then
  56. -- local rectTrans = self.scrollview.content:GetComponent(Enum.TypeInfo.RectTransform)
  57. -- if nil ~= rectTrans then
  58. -- self.scrollview.content.gridLayoutGroup.cellSize = Vector2(rectTrans.rect.width, self.scrollview.content.gridLayoutGroup.cellSize.y)
  59. -- end
  60. -- end
  61. -- self:InitGrid()
  62. self.cover:SetActive(true)
  63. self.cover.animator:Play("CoverKeep")
  64. --保护机制 5秒后关闭云
  65. if self.cloudTimer then
  66. self.cloudTimer:Stop()
  67. end
  68. if not self.cloudTimer then
  69. self.cloudTimer = Timer.New(slot(self.CloudOut, self), 1)
  70. end
  71. if not self.cloudTimer.running then
  72. self.cloudTimer:Start()
  73. end
  74. self:Refresh()
  75. if not self.queryTimer then
  76. self.queryTimer = FrameTimer.New(slot(self.QueryDatas, self), 1)
  77. end
  78. if not self.queryTimer.running then
  79. self.queryTimer:Start()
  80. end
  81. end
  82. function UIClimbingTowerView:QueryDatas()
  83. local type = self.controller:GetCurTowerType()
  84. self.controller:SendTowerInfoReq(type)
  85. end
  86. function UIClimbingTowerView:Refresh()
  87. local type = self.controller:GetCurTowerType()
  88. if type == Enum.UnlimitTowerType.PeakTower then
  89. self.rewardLoopGridMap = {}
  90. self.scrollItemGoes = {}
  91. self.roleSystemMap = {}
  92. self.previewSystemMap = {}
  93. self.scrollview.loopListView.mOnSnapItemFinished = function(loopListView, loopListViewItem)
  94. return self:OnSnapItemFinished(loopListView, loopListViewItem)
  95. end
  96. self.boardTitle.uILocalizeScript:SetContent("TopTowerTitle")
  97. elseif type == Enum.UnlimitTowerType.ClimbingTower then
  98. self.boardTitle.uILocalizeScript:SetContent("TitleClimbingTower")
  99. end
  100. local isShowTop_Lock = (self.controller:FindLevelIsPassed() == true and type == Enum.UnlimitTowerType.ClimbingTower)
  101. self.btnTowerTop:SetActive(type == Enum.UnlimitTowerType.ClimbingTower)
  102. self.btnTowerTop_lock:SetActive(not isShowTop_Lock)
  103. self.btnTower:SetActive(type == Enum.UnlimitTowerType.PeakTower)
  104. self.btnStatistics:SetActive(type == Enum.UnlimitTowerType.ClimbingTower)
  105. end
  106. function UIClimbingTowerView:InitGrid()
  107. self.scrollview.loopListView:InitListView(0, function(gridView, itemIndex)
  108. return self:GetItemByRowColumn(gridView, itemIndex)
  109. end, nil)
  110. end
  111. function UIClimbingTowerView:RemoveEventListener()
  112. ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
  113. end
  114. function UIClimbingTowerView:AddUIEventListener()
  115. self.uiBase:AddButtonEventListener(self.closeBtn.button,self,self.OnClickClose)
  116. self.uiBase:AddButtonEventListener(self.rankBtn.button,self,self.OnClickRank)
  117. self.uiBase:AddButtonEventListener(self.playRuleBtn.button, self, self.OnClickPlayRuleBtn)
  118. self.uiBase:AddButtonEventListener(self.btnStatistics.button,self,self.OnClickBtnStatistics)
  119. --角色升级动画弹出播放
  120. self.uiBase:AddButtonEventListener(self.btnInOut.button,self,self.OnPlayChangeShowState)
  121. -- 前往角色界面
  122. self.uiBase:AddButtonEventListener(self.btnGoto.button,self,self.OnShowRoleWnd)
  123. self.uiBase:AddButtonEventListener(self.btnTower.button, self, self.OnBtnTowerClick)
  124. self.uiBase:AddButtonEventListener(self.btnTowerTop.button, self, self.OnBtnTowerClick)
  125. self.uiBase:AddButtonEventListener(self.btnPresent.button, self, self.OnBtnPresentClick)
  126. end
  127. function UIClimbingTowerView:OnSnapItemFinished(loopListView, loopListViewItem)
  128. for _,v in pairs(self.scrollItemGoes) do
  129. local instanceId = v.gameObject:GetInstanceID()
  130. if v.gameObject.activeSelf then
  131. self.previewSystemMap[instanceId]:RemoveGo(v.gameObject)
  132. end
  133. end
  134. end
  135. function UIClimbingTowerView:ShowChange(needChange)
  136. self:Clear()
  137. self.cover:SetActive(true)
  138. self:InitGrid()
  139. --保护机制 5秒后关闭云
  140. if not self.cloudTimer then
  141. self.cloudTimer = Timer.New(slot(self.CloudOut, self), 1)
  142. end
  143. if not self.cloudTimer.running then
  144. self.cloudTimer:Start()
  145. end
  146. if needChange and self.otherType then
  147. self.controller:ChangeToOtherType()
  148. self.otherType = nil
  149. end
  150. self:Refresh()
  151. end
  152. function UIClimbingTowerView:CloudOut()
  153. self.cover.animator:Play("CoverOut")
  154. end
  155. function UIClimbingTowerView:OnBtnTowerClick()
  156. --ManagerContainer.LuaUIMgr:ErrorNoticeDisplay('ClimbingTowerClickTips')
  157. self.otherType = 1 - self.controller:GetCurTowerType()
  158. local needQuery = self.controller:SendTowerInfoReq(self.otherType)
  159. if not needQuery then
  160. self:ShowChange(true)
  161. self:UpdateLevelsData()
  162. end
  163. end
  164. function UIClimbingTowerView:OnBtnPresentClick()
  165. local server_time = ManagerContainer.LuaTimerMgr:CurLuaServerTime()
  166. local servertime = type(server_time) == "number" and server_time or #server_time
  167. local dayRewardTime = ManagerContainer.DataMgr.TowerDataMgr:GetDayRewardTime()
  168. if dayRewardTime < servertime then
  169. local curlevel = ManagerContainer.DataMgr.TowerDataMgr:GetCurChallengeLevel() - 1
  170. local curRewardData,nextRewardData,NoReward = self:GetRewardDataBylv(curlevel)
  171. local tipsKey = ""
  172. local data = nil
  173. if NoReward then
  174. ManagerContainer.LuaUIMgr:ErrorNoticeDisplay("PresentErrorTips2")
  175. return
  176. end
  177. if nextRewardData then
  178. tipsKey = "ClimbingTowerDayRewardTips1"
  179. data = {curRewardData[2],nextRewardData[1] - curlevel,nextRewardData[2]}
  180. else
  181. tipsKey = "ClimbingTowerDayRewardTips2"
  182. data = {curRewardData[2]}
  183. end
  184. ManagerContainer.LuaUIMgr:ShowMessageBox(tipsKey,data,nil,self,self.OnSureGetDayReward)
  185. else
  186. ManagerContainer.LuaUIMgr:ErrorNoticeDisplay("PresentErrorTips1")
  187. end
  188. end
  189. function UIClimbingTowerView:OnSureGetDayReward()
  190. ManagerContainer.DataMgr.TowerDataMgr:OnClimbingTowerDayRewardREQ()
  191. end
  192. function UIClimbingTowerView:GetRewardDataBylv(lv)
  193. local str = GlobalConfig.Instance:GetConfigStrValue(357)
  194. local tab = CommonUtil.DeserializeGlobalStrToNumberTable(str)
  195. if tab then
  196. for i = 1, #tab do
  197. local curData = tab[i]
  198. local nextData = tab[i + 1]
  199. if nextData then
  200. if lv < curData[1] then
  201. return {0,0},curData,true
  202. elseif curData[1] <= lv and lv < nextData[1] then
  203. return curData,nextData
  204. end
  205. else
  206. return curData,nil
  207. end
  208. end
  209. end
  210. end
  211. --角色升级后 升级动画弹出播放
  212. function UIClimbingTowerView:OnHeroLvChanged()
  213. local nCount,nId = self:GetLeveUpNum()
  214. if nCount > 0 then
  215. moveState = true
  216. if nil ~= self.light then
  217. self.light:SetActive(true)
  218. end
  219. else
  220. if nil ~= self.light then
  221. self.light:SetActive(false)
  222. end
  223. end
  224. self:OnPlayChangeShow(nCount)
  225. end
  226. --获取上阵角色可升级数量
  227. function UIClimbingTowerView:GetLeveUpNum()
  228. local nBattlePatnerNum = 0
  229. local nPartnerId = -1
  230. --可上阵伙伴
  231. local tbBattlePartner = self:GetSortPartner()
  232. for i = 1, #tbBattlePartner do
  233. --是否可升级
  234. local lvUpState = ManagerContainer.RedPointMgr.HeroRPCtr:GetPartnerLvUpRPStatusById(tbBattlePartner[i].id)
  235. if lvUpState then
  236. if nPartnerId == -1 then
  237. nPartnerId = tbBattlePartner[i].id
  238. end
  239. nBattlePatnerNum = nBattlePatnerNum + 1
  240. end
  241. end
  242. return nBattlePatnerNum , nPartnerId
  243. end
  244. function UIClimbingTowerView:GetSortPartner()
  245. local partnerDatas = ManagerContainer.DataMgr.PartnerData:GetPartnersDataByInBattle()
  246. local sortedPartnerDatas = {}
  247. for _,v in pairs(partnerDatas) do
  248. sortedPartnerDatas[#sortedPartnerDatas + 1] = v
  249. end
  250. table.sort(sortedPartnerDatas, function (a, b)
  251. if a.owned and b.owned then
  252. return a.post < b.post
  253. else
  254. if a.owned and not b.owned then
  255. return true
  256. elseif not a.owned and b.owned then
  257. return false
  258. else
  259. return a.post < b.post
  260. end
  261. end
  262. end)
  263. return sortedPartnerDatas
  264. end
  265. --按钮点击 角色升级动画弹出播放
  266. function UIClimbingTowerView:OnPlayChangeShowState()
  267. moveState = not moveState
  268. self:OnPlayChangeShow()
  269. end
  270. --展示升级动画弹出播放
  271. function UIClimbingTowerView:OnPlayChangeShow(nCount)
  272. if nil == self.text1 or nil == self.bgGoto then
  273. return
  274. end
  275. if nil ~= nCount then
  276. self.text1.uILocalizeScript:SetContentAndValues("LvlUpNum", {nCount})
  277. end
  278. if LastmoveState ~= moveState then
  279. if moveState then
  280. self.bgGoto.animator:CrossFade("UIGotoIn", 0.1)
  281. else
  282. self.bgGoto.animator:CrossFade("UIGotoOut", 0.1)
  283. end
  284. LastmoveState = moveState
  285. end
  286. end
  287. -- 前往角色界面
  288. function UIClimbingTowerView:OnShowRoleWnd()
  289. local ncount,nId = self:GetLeveUpNum()
  290. if nId == -1 then
  291. nId = nil
  292. end
  293. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.UIMAINVIEW_CHANGE_NOTICE, Enum.MainViewPageType.Role, nId)
  294. end
  295. function UIClimbingTowerView:OnHide()
  296. end
  297. function UIClimbingTowerView:OnShow(data)
  298. self.controller:SetData(data)
  299. self:UpdateLevelsData()
  300. end
  301. function UIClimbingTowerView:Clear()
  302. self.initedOver = false
  303. if self.queryTimer then
  304. self.queryTimer:Stop()
  305. self.queryTimer = nil
  306. end
  307. if self.cloudTimer then
  308. self.cloudTimer:Stop()
  309. self.cloudTimer = nil
  310. end
  311. if self.peakRefreshTimer then
  312. self.peakRefreshTimer:Stop()
  313. self.peakRefreshTimer = nil
  314. end
  315. local type = self.controller:GetCurTowerType()
  316. if type == Enum.UnlimitTowerType.PeakTower then
  317. if self.scrollItemGoes then
  318. self.scrollItemGoes = nil
  319. end
  320. if self.rewardLoopGridMap then
  321. for _, v in pairs(self.rewardLoopGridMap) do
  322. v:Dispose()
  323. end
  324. self.rewardLoopGridMap = nil
  325. end
  326. if self.previewSystemMap then
  327. for _, v in pairs(self.previewSystemMap) do
  328. v:Dispose()
  329. end
  330. self.previewSystemMap = nil
  331. end
  332. if self.roleSystemMap then
  333. for _, v in pairs(self.roleSystemMap) do
  334. v:Dispose()
  335. end
  336. self.rewardLoopGridMap = nil
  337. end
  338. end
  339. self.scrollview.loopListView:Dispose()
  340. end
  341. function UIClimbingTowerView:OnClose()
  342. self:Clear()
  343. self.cover:SetActive(false)
  344. end
  345. function UIClimbingTowerView:OnDispose()
  346. end
  347. function UIClimbingTowerView:RefreshClimbingTowerFriendInfo(levelIds)
  348. self.scrollview.loopListView:RefreshAllShownItem()
  349. end
  350. function UIClimbingTowerView:FindItemGo(levelId)
  351. if self.scrollview.content == nil then
  352. return nil
  353. end
  354. return self.scrollview.content.transform:Find(tostring(levelId))
  355. end
  356. function UIClimbingTowerView:UpdateLevelsData()
  357. self.controller:RefreshTowerDatas()
  358. local loopListView = self.scrollview.loopListView
  359. local length = self.controller:GetShowDataLength()
  360. local curTowerFloorIdx = self.controller:GetCurTowerFloorIdx()
  361. local type = self.controller:GetCurTowerType()
  362. if type == Enum.UnlimitTowerType.PeakTower then
  363. if curTowerFloorIdx < length then
  364. length = math.min(curTowerFloorIdx + 5, length)
  365. if curTowerFloorIdx <= 2 then
  366. curTowerFloorIdx = 1
  367. else
  368. curTowerFloorIdx = curTowerFloorIdx - 1
  369. end
  370. else
  371. curTowerFloorIdx = length - 2
  372. end
  373. self.peakStep = 0
  374. loopListView:SetListItemCount(length, false)
  375. self.scrollview.loopListView:MovePanelToItemIndex(curTowerFloorIdx - 1, 0)
  376. if not self.peakRefreshTimer then
  377. self.peakRefreshTimer = FrameTimer.New(slot(self.RefreshPeakTowerItems, self), 10, 3)
  378. end
  379. if not self.peakRefreshTimer.running then
  380. self.peakRefreshTimer:Start()
  381. end
  382. elseif type == Enum.UnlimitTowerType.ClimbingTower then
  383. if curTowerFloorIdx <= 2 then
  384. curTowerFloorIdx = 1
  385. else
  386. curTowerFloorIdx = curTowerFloorIdx - 1
  387. end
  388. loopListView:SetListItemCount(length, false)
  389. if curTowerFloorIdx > 1 then
  390. loopListView:MovePanelToItemIndex(curTowerFloorIdx - 1, 0)
  391. end
  392. end
  393. self.initedOver = true
  394. -- self.cover.animator:Play("CoverOut")
  395. end
  396. function UIClimbingTowerView:RefreshPeakTowerItems()
  397. self.peakStep = self.peakStep + 1
  398. local length = self.controller:GetShowDataLength()
  399. for i = 1, length do
  400. self:RefreshTopPeakItemByIdx(nil, i)
  401. end
  402. if self.peakStep >= 3 then
  403. self.peakStep = -1
  404. end
  405. end
  406. function UIClimbingTowerView:SetNpcInfo(levelNode,npcImg,natureImg,npc,Level)
  407. --怪物等級為爬塔層數 * 2
  408. levelNode.text.text = tostring(Level * 2)
  409. CommonUtil.LoadIcon(self, npc.npcImg, function (sprite)
  410. npcImg.image.sprite = sprite
  411. npcImg.image:SetNativeSize()
  412. if npc.offset~= nil then
  413. npcImg.rectTransform.anchoredPosition = npc.offset
  414. end
  415. end)
  416. CommonUtil.LoadIcon(self, npc.natureIcon, function (sprite)
  417. natureImg.image.sprite = sprite
  418. end)
  419. end
  420. function UIClimbingTowerView:GetItemByRowColumn(gridView, itemIndex, row, column)
  421. local length = self.controller:GetShowDataLength();
  422. if (itemIndex < 0 or itemIndex >=length) then
  423. return nil
  424. end
  425. local type = self.controller:GetCurTowerType()
  426. if type == Enum.UnlimitTowerType.ClimbingTower then
  427. return self:RefreshClimbingTowerItem(gridView, itemIndex)
  428. elseif type == Enum.UnlimitTowerType.PeakTower then
  429. return self:RefreshPeakTowerItem(gridView, itemIndex)
  430. end
  431. return nil
  432. end
  433. function UIClimbingTowerView:RefreshClimbingTowerItem(gridView, idx)
  434. local levelData = self.controller:GetShowDataByIdx(idx)
  435. local item = gridView:NewListViewItem("ClimbingTowerLevelItem")
  436. local levelLua = CommonUtil.BindGridViewItem2Lua(self, "ClimbingTowerLevelItem", item.gameObject)
  437. levelLua.gameObject.name = levelData.levelId
  438. levelLua.levelNum.text.text = "第"..levelData.levelId.."层"
  439. levelLua.passedNode:SetActive(levelData.hasPassed)
  440. levelLua.challengeBtn:SetActive(levelData.levelId == self.controller:GetCurTowerFloorIdx())
  441. levelLua.friendNode:SetActive(levelData:HasFriend())
  442. levelLua.newLevelNode:SetActive(levelData.levelId > self.controller:GetCurTowerFloorIdx())
  443. levelLua.bottomNode:SetActive(levelData.levelId <= self.controller:GetCurTowerFloorIdx())
  444. if nil ~= levelData.CardUnlock and "" ~= levelData.CardUnlock then
  445. levelLua.unLock.unlocktext.uILocalizeScript:SetContent(levelData.CardUnlock)
  446. levelLua.unLock:SetActive(true)
  447. else
  448. levelLua.unLock:SetActive(false)
  449. end
  450. if levelData.hasPassed then
  451. levelLua.npcList:SetActive(false)
  452. else
  453. levelLua.npcList:SetActive(true)
  454. for i=1, #levelData.npcs do
  455. local npc = levelData.npcs[i]
  456. if npc.npcImg ~= nil then
  457. if i == 1 then
  458. self:SetNpcInfo(levelLua.npcList.npcLevel1,levelLua.npcList.npc1,levelLua.npcList.natureIcon1,npc,levelData.levelId)
  459. elseif i == 2 then
  460. self:SetNpcInfo(levelLua.npcList.npcLevel2,levelLua.npcList.npc2,levelLua.npcList.natureIcon2,npc,levelData.levelId)
  461. elseif i == 3 then
  462. self:SetNpcInfo(levelLua.npcList.npcLevel3,levelLua.npcList.npc3,levelLua.npcList.natureIcon3,npc,levelData.levelId)
  463. elseif i == 4 then
  464. self:SetNpcInfo(levelLua.npcList.npcLevel4,levelLua.npcList.npc4,levelLua.npcList.natureIcon4,npc,levelData.levelId)
  465. end
  466. end
  467. end
  468. end
  469. self:HideAllItems(levelLua)
  470. if levelData.specialReward ~= nil then
  471. for i =1, #levelData.specialReward do
  472. self:SetSpecialData(self:GetItemGo(levelLua,i),levelData.specialReward[i][1],levelData.specialReward[i][2])
  473. end
  474. levelLua.bonusNode:SetActive(true)
  475. else
  476. levelLua.bonusNode:SetActive(false)
  477. end
  478. self.uiBase:AddButtonUniqueEventListener(levelLua.levelInfoBtn.button, self, self.OnClickViewLevelInfo, levelData.levelId)
  479. self.uiBase:AddButtonUniqueEventListener(levelLua.challengeBtn.button, self, self.OnClickChallengeBtn, levelData.levelId)
  480. self.uiBase:AddButtonUniqueEventListener(levelLua.friendNode.button, self, self.OnClickFriendBtn, levelData.levelId)
  481. return item
  482. end
  483. function UIClimbingTowerView:UpdatePeakTowerDataAfterWin(idx)
  484. self.controller:RefreshTowerDatas()
  485. local loopListView = self.scrollview.loopListView
  486. local length = self.controller:GetShowDataLength()
  487. local curTowerFloorIdx = self.controller:GetCurTowerFloorIdx()
  488. local type = self.controller:GetCurTowerType()
  489. if type == Enum.UnlimitTowerType.PeakTower then
  490. if curTowerFloorIdx < length then
  491. length = math.min(curTowerFloorIdx + 5, length)
  492. end
  493. end
  494. self.peakStep = -1
  495. loopListView:SetListItemCount(length, false)
  496. loopListView:RefreshAllShownItem()
  497. end
  498. function UIClimbingTowerView:RefreshPeakTowerItem(gridView, idx)
  499. local showData = self.controller:GetShowDataByIdx(idx)
  500. local item = gridView:NewListViewItem("ClimbingTowerTopItem")
  501. local itemlua = CommonUtil.BindGridViewItem2Lua(self, "ClimbingTowerTopItem", item.gameObject)
  502. local instanceId = item.gameObject:GetInstanceID()
  503. local curTowerFloorIdx = self.controller:GetCurTowerFloorIdx()
  504. local curState = curTowerFloorIdx > showData.floorIdx
  505. local selfUid = ManagerContainer.DataMgr.UserData:GetUserRoleId()
  506. local userData = showData:GetRoleInfo()
  507. local isRobot = userData.isRobot
  508. if not self.scrollItemGoes[instanceId] then
  509. self.scrollItemGoes[instanceId] = itemlua
  510. end
  511. item.gameObject.name = showData.floorIdx
  512. if not userData.inited then
  513. itemlua.playerNode:SetActive(false)
  514. itemlua.challengeBtn:SetActive(false)
  515. itemlua.btnBuy:SetActive(false)
  516. itemlua.rewards:SetActive(false)
  517. itemlua.passedNode:SetActive(false)
  518. itemlua.cover:SetActive(true)
  519. itemlua.btnBuy:SetActive(false)
  520. itemlua.challengeBtn:SetActive(false)
  521. itemlua.levelNum.text.text = I18N.SetLanguageValue("TopTowerLevel", showData.floorIdx)
  522. itemlua.btnMessage:SetActive(false)
  523. return item
  524. end
  525. itemlua.playerNode:SetActive(not curState)
  526. itemlua.challengeBtn:SetActive(not curState)
  527. itemlua.btnBuy:SetActive(not curState)
  528. itemlua.rewards:SetActive(not curState)
  529. itemlua.passedNode:SetActive(curState)
  530. itemlua.nametext.text.text = userData.nickName
  531. itemlua.cover:SetActive(curTowerFloorIdx < showData.floorIdx)
  532. itemlua.btnBuy:SetActive(curTowerFloorIdx == showData.floorIdx)
  533. itemlua.challengeBtn:SetActive(curTowerFloorIdx == showData.floorIdx)
  534. itemlua.levelNum.text.text = I18N.SetLanguageValue("TopTowerLevel", showData.floorIdx)
  535. itemlua.btnMessage:SetActive(not isRobot and selfUid ~= userData.uid)
  536. if self.peakStep == -1 then
  537. self:RefreshTopPeakItemByIdx(itemlua, showData.floorIdx)
  538. end
  539. return item
  540. end
  541. function UIClimbingTowerView:RefreshTopPeakItemByIdx(itemlua, idx)
  542. if not itemlua then
  543. itemlua = self:GetTopPeakItemByIdx(idx)
  544. end
  545. if not itemlua then return end
  546. local showData = self.controller:GetShowDataByIdx(idx - 1)
  547. local instanceId = itemlua.gameObject:GetInstanceID()
  548. if not showData then return end
  549. local heroData = showData:GetRoleHeroData()
  550. local curTowerFloorIdx = self.controller:GetCurTowerFloorIdx()
  551. local curState = curTowerFloorIdx > showData.floorIdx
  552. local userData = showData:GetRoleInfo()
  553. if not curState then
  554. if self.peakStep == -1 or self.peakStep == 2 then
  555. if not self.roleSystemMap[instanceId] then
  556. self.roleSystemMap[instanceId] = RoleViewSystem:new()
  557. end
  558. if not self.previewSystemMap[instanceId] then
  559. self.previewSystemMap[instanceId] = PreviewSystem:new("Preview", 256, 256)
  560. self.previewSystemMap[instanceId]:SetView(Vector3(-0.116, 1.649, 2.5), Quaternion.Euler(12.174, -182.628, 0.085))
  561. end
  562. itemlua.pos:SetActive(true)
  563. local selectZone = userData.selectZone
  564. if selectZone == 0 then
  565. local serverData = ManagerContainer.LuaGameMgr.serverData
  566. selectZone = serverData and serverData.id or 0
  567. end
  568. itemlua.servertext.text.text = I18N.SetLanguageValue("TopTowerServer", selectZone-1)--ManagerContainer.LuaGameMgr.serverData.name--
  569. itemlua.atknum.text.text = userData.fightPower
  570. self.roleSystemMap[instanceId]:CancelCreate()
  571. self.previewSystemMap[instanceId]:RemoveAllGo()
  572. self.roleSystemMap[instanceId]:SetHeroId(instanceId)
  573. self.roleSystemMap[instanceId]:RefreshView(Enum.RoleInEnvType.RoleMainView, userData.roleCfgId, userData.viewData, heroData and heroData.extGoesShowData or nil, self, self.LoadModelCB)
  574. itemlua.roleModel.rawImage.texture = self.previewSystemMap[instanceId]:GetRenderTexture()
  575. end
  576. if self.peakStep == -1 or self.peakStep == 3 then
  577. local loopGridView = itemlua.scrollView.loopGridView
  578. if not self.rewardLoopGridMap[instanceId] then
  579. self.rewardLoopGridMap[instanceId] = loopGridView
  580. end
  581. if not itemlua.initedLoop then
  582. loopGridView:InitGridView(0, function(gridView, itemIndex, row, column)
  583. return self:GetRewardItemByRowColumn(gridView, itemIndex, row, column)
  584. end, nil)
  585. itemlua.initedLoop = true
  586. end
  587. local cfgData = ManagerContainer.CfgMgr:GetTopTowerRewardCfgDataByLv(showData.floorIdx)
  588. self.curPeakTowerItemRewardData = cfgData and cfgData.RewardItems or nil
  589. local rewardLength = cfgData and #cfgData.RewardItems or 0
  590. loopGridView:RefreshListByIndex(rewardLength, 0)
  591. local cost = cfgData and cfgData.BuyRoadCost or nil
  592. itemlua.btnBuy.icon.image.enabled = false
  593. if cost and cost[1] then
  594. local key = cost[1][1]
  595. local val = cost[1][2]
  596. local ownNum = CommonUtil.GetOwnResCountByItemId(key)
  597. local costCfgData = ManagerContainer.CfgMgr:GetItemById(key)
  598. if costCfgData.Icon and costCfgData.Icon ~= '' then
  599. CommonUtil.LoadIcon(self, costCfgData.Icon, function (sprite)
  600. itemlua.btnBuy.icon.image.sprite = sprite
  601. itemlua.btnBuy.icon.image.enabled = true
  602. end, 'ItemIcon'..idx)
  603. end
  604. if ownNum < val then
  605. itemlua.btnBuy.num.text.text = string.format(Constant.PinkColorText, val)
  606. else
  607. itemlua.btnBuy.num.text.text = val
  608. end
  609. self.uiBase:AddButtonUniqueEventListener(itemlua.btnBuy.button, self, self.OnPeakTowerBuyClick, showData.floorIdx, val)
  610. end
  611. self.uiBase:AddButtonUniqueEventListener(itemlua.challengeBtn.button, self, self.OnPeakTowerChallengeClick, showData.floorIdx)
  612. self.uiBase:AddButtonUniqueEventListener(itemlua.btnMessage.button, self, self.OnCheckFightInfo, showData.floorIdx)
  613. end
  614. end
  615. end
  616. function UIClimbingTowerView:LoadModelCB(go, result, instanceId)
  617. if not go then return end
  618. if self.previewSystemMap[instanceId] and go ~= nil then
  619. go.name = instanceId
  620. self.scrollItemGoes[instanceId].pos:SetActive(false)
  621. self.scrollItemGoes[instanceId].roleModel:SetActive(true)
  622. self.previewSystemMap[instanceId]:UpdateGo(go)
  623. end
  624. go:SetActive(true)
  625. end
  626. function UIClimbingTowerView:GetTopPeakItemByIdx(idx)
  627. local item = self.scrollview.loopListView:GetShownItemByItemIndex(idx - 1)
  628. if item then
  629. local itemlua = CommonUtil.GetBindGridViewItem2Lua(self, "ClimbingTowerTopItem", item.gameObject)
  630. return itemlua
  631. end
  632. end
  633. function UIClimbingTowerView:OnPeakTowerBuyClick(button, params)
  634. self.curBuyIdx = params[0]
  635. local data = {"PeakTowerBuyTips", {params[1]}, nil, self, self.ConfirmBuy}
  636. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UINoticeTips, data)
  637. end
  638. function UIClimbingTowerView:ConfirmBuy()
  639. if not self.curBuyIdx then return end
  640. self.controller:SendPeakTowerBuyReq(self.curBuyIdx)
  641. end
  642. function UIClimbingTowerView:OnPeakTowerChallengeClick(button, params)
  643. local floorIdx = params[0]
  644. self.controller:SendChallengeReq(floorIdx)
  645. end
  646. function UIClimbingTowerView:OnCheckFightInfo(button, params)
  647. local idx = params[0]
  648. self.controller:QueryCrossFightInfo(idx)
  649. end
  650. function UIClimbingTowerView:GetRewardItemByRowColumn(gridView, itemIndex, row, column)
  651. if not self.curPeakTowerItemRewardData then
  652. return nil
  653. end
  654. local showData = self.curPeakTowerItemRewardData[itemIndex + 1]
  655. if not showData then
  656. return nil
  657. end
  658. local item = gridView:NewListViewItem("IconSmallItem")
  659. local itemlua = CommonUtil.BindGridViewItem2Lua(self, "IconItem", item.gameObject)
  660. local data = {cfgId = showData[1], num = showData[2]}
  661. IconItemCtr:SetData(self, itemlua, data, Enum.ItemIEnterType.Bag, self, self.OnItemClick)
  662. return item
  663. end
  664. function UIClimbingTowerView:OnItemClick(button,params)
  665. ManagerContainer.LuaUIMgr:OpenTips(params[0])
  666. end
  667. function UIClimbingTowerView:SetSpecialData(itemlua,itemId,itemCnt)
  668. CommonUtil.SetRewardItemData(self,itemId,itemlua,itemCnt, self.OnClickItem)
  669. itemlua:SetActive(true)
  670. end
  671. function UIClimbingTowerView:GetItemGo(levelLua,idx)
  672. if idx == 1 then
  673. return levelLua.bonusNode.items.item1
  674. elseif idx ==2 then
  675. return levelLua.bonusNode.items.item2
  676. else
  677. return levelLua.bonusNode.items.item3
  678. end
  679. end
  680. function UIClimbingTowerView:HideAllItems(levelLua)
  681. for i = 1, 3 do
  682. local go = self:GetItemGo(levelLua,i)
  683. go:SetActive(false)
  684. end
  685. end
  686. function UIClimbingTowerView:OnClickItem(btn,params)
  687. local logicData = params[0]
  688. ManagerContainer.LuaUIMgr:OpenTips(logicData)
  689. end
  690. function UIClimbingTowerView:OnClickClose()
  691. --ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.UIMAINVIEW_CHANGE_NOTICE, Enum.MainViewPageType.Town)
  692. ManagerContainer.LuaUIMgr:OpenSourceUI(self)
  693. end
  694. function UIClimbingTowerView:OnDragScrollView()
  695. self.controller:SendFriendPassTowerInfo()
  696. end
  697. function UIClimbingTowerView:OnFightPowerAck(data)
  698. local bIsOpen = true
  699. if self.controller == nil then return end
  700. if nil ~= data.min_tower_info then
  701. --LogError(Inspect(data.min_tower_info))
  702. local info = data.min_tower_info
  703. local levelInfo = self.controller:GetLevelInfo(info.tower_level)
  704. bIsOpen = tonumber(self.lastClickViewInfo) == tonumber(info.tower_level)
  705. if levelInfo ~= nil then
  706. levelInfo:SetLowestPlayerInfo(info.brief,info.fight_power,info.record_time,info.battle_time)
  707. end
  708. end
  709. if bIsOpen then
  710. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIClimbingTowerLevelInfo,self.lastClickViewInfo)
  711. end
  712. end
  713. function UIClimbingTowerView:OnClickViewLevelInfo(btn,param)
  714. local levelId = param[0]
  715. self.lastClickViewInfo = levelId
  716. ManagerContainer.NetManager:SendMessage(ProtoMsgId.CS_TOWER_LEVEL_MIN_FIGHT_POWER_REQ, {tower_level = levelId})
  717. end
  718. function UIClimbingTowerView:OnClickChallengeBtn(btn,param)
  719. local levelId = param[0]
  720. if levelId ~= self.controller:GetCurTowerFloorIdx() then
  721. return
  722. end
  723. self.controller:EnterBattle(levelId)
  724. end
  725. function UIClimbingTowerView:OnClickFriendBtn(btn,param)
  726. local levelId = param[0]
  727. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIClimbingTowerFriendInfo,levelId)
  728. end
  729. function UIClimbingTowerView:OnClickRank()
  730. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIClimbingTowerRank)
  731. end
  732. function UIClimbingTowerView:OnClickPlayRuleBtn()
  733. local type = self.controller:GetCurTowerType()
  734. if type == Enum.UnlimitTowerType.ClimbingTower then
  735. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIPlayRule, {'PlayExplainTitle', 'PracticeTowerPlayExplain'})
  736. elseif type == Enum.UnlimitTowerType.PeakTower then
  737. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIPlayRule, {'PlayExplainTitle', 'TopTowerRule'})
  738. end
  739. end
  740. function UIClimbingTowerView:OnClickBtnStatistics()
  741. if LuaBattleBridge.HasStatistics(BattleMode.Time,BattleSubMode.ClimbingTower) then
  742. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIBattleStatistics,{BattleMode.Time,BattleSubMode.ClimbingTower})
  743. else
  744. ManagerContainer.LuaUIMgr:ErrorNoticeDisplay("NullBattleInformation2")
  745. end
  746. end
  747. return UIClimbingTowerView