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- local UIClimbingTowerLevelInfoView = require("UIClimbingTower/UIClimbingTowerLevelInfoView_Generate")
- function UIClimbingTowerLevelInfoView:OnAwake(data)
- self.controller = require("UIClimbingTower/UIClimbingTowerLevelInfoCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIClimbingTowerLevelInfoView:AddEventListener()
- ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name, UIEventNames.EID_Fetch_BattleRecord_Success,self,self.OnFetchBattleRecordOk);
- end
- function UIClimbingTowerLevelInfoView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIClimbingTowerLevelInfoView:Init()
- self.battleRecordUid = nil
- local levelInfo = self.controller:GetLevelInfo(self.controller:GetData())
- if levelInfo ~= nil then
- self:SetPlayerInfo(levelInfo:GetLowestPlayer())
- self:SetRewardInfo(levelInfo:GetRewards())
- end
- self.replayBtn:SetActive(self.battleRecordUid ~= nil)
- self.infoNode:SetActive(self.battleRecordUid ~= nil)
- end
- function UIClimbingTowerLevelInfoView:SetPlayerInfo(playerData)
- if playerData == nil then
- self.playerNode:SetActive(false)
- self.nothingNode:SetActive(true)
- else
- self.battleRecordUid = playerData.battle_record_uid
- self.battleTime = playerData.battle_time
- self.fightPower = playerData.fightPower
- self.playerNode:SetActive(true)
- self.nothingNode:SetActive(false)
- local jobCfg = ManagerContainer.CfgMgr:GetJobDataById(playerData.job)
- local _jobICon = nil;
- if jobCfg ~= nil then
- _jobICon = jobCfg.JobIcon;
- end
- local _headIcon = nil;
- if playerData.head ~= nil then
- _headIcon = playerData.head
- end
- local _fakerData = {Level = playerData.level, ProfessionIcon = _jobICon, HeadIcon = _headIcon, IsHero = true};
- CommonUtil.SetPlayerHeadAndFrame(self, self.playerNode.headItem, _fakerData,false, playerData.head_frame, self, self.OnClickPlayerHead,playerData.uid);
- self.playerNode.playerName.text.text = playerData.name
- self.PlayerName = playerData.name
- self.playerNode.fightPower.text.text = tostring(playerData.fightPower)
- if playerData.battle_time~= nil then
- self.costTime.text.text = playerData.battle_time .. "s"
- else
- self.costTime.text.text = ""
- end
- if playerData.record_time~= nil then
- self.passedDateTime.text.text = DateTimeUtil.convertTime2Str(playerData.record_time,"yyyy-MM-dd")
- else
- self.passedDateTime.text.text = ""
- end
-
- --self.uiBase:AddButtonUniqueEventListener(self.playerNode.headItem.head.button,self,self.OnClickPlayerHead,playerData.uid)
- end
- end
- function UIClimbingTowerLevelInfoView:SetRewardInfo(rewardData)
- if rewardData~= nil then
- CommonUtil.LoopGridViewEleCreateNew(self,
- self.ItemScrollView.loopVerticalScrollRect,
- self.ItemContent.gridLayoutGroup,rewardData,0,self,self.OnUpdateItemData)
- end
- end
- function UIClimbingTowerLevelInfoView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIClimbingTowerLevelInfoView:AddUIEventListener()
- self.uiBase:AddButtonEventListener(self.CloseBtn.button,self,self.OnClickClose)
- self.uiBase:AddButtonEventListener(self.AnyBtn.button,self,self.OnClickClose)
- self.uiBase:AddButtonEventListener(self.replayBtn.button,self,self.OnClickReplayBtn)
- end
- function UIClimbingTowerLevelInfoView:OnHide()
- end
- function UIClimbingTowerLevelInfoView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIClimbingTowerLevelInfoView:OnClose()
- end
- function UIClimbingTowerLevelInfoView:OnDispose()
- self.controller:OnDispose()
- end
- function UIClimbingTowerLevelInfoView:OnUpdateItemData(itemLua,idx,itemData)
- CommonUtil.SetRewardItemData(self,itemData[1],itemLua,itemData[2], self.OnClickItem)
- end
- function UIClimbingTowerLevelInfoView:OnClickClose()
- ManagerContainer.LuaUIMgr:ClosePage(Enum.UIPageName.UIClimbingTowerLevelInfo)
- end
- function UIClimbingTowerLevelInfoView:OnClickPlayerHead(btn,param)
- local uid = param[0]
- ManagerContainer.LuaUIMgr:OpenRoleMessagePanel(uid)
- end
- function UIClimbingTowerLevelInfoView:OnClickItem(btn,params)
- local logicData = params[0]
- ManagerContainer.LuaUIMgr:OpenTips(logicData)
- end
- function UIClimbingTowerLevelInfoView:OnClickReplayBtn()
- if self.battleRecordUid == nil then
- return
- end
-
- ManagerContainer.LuaBattleMgr:SendBattleDetailReq(self.battleRecordUid,self.battleTime,self.fightPower)
- end
- function UIClimbingTowerLevelInfoView:OnFetchBattleRecordOk(battleRecordUid,battleRecordStr)
- ManagerContainer.LuaUIMgr:ClosePage(Enum.UIPageName.UIClimbingTowerLevelInfo)
- if battleRecordUid == self.battleRecordUid then
- ManagerContainer.DataMgr.TowerDataMgr:ReplayBattle(self.controller:GetData(),battleRecordStr,self.PlayerName)
- end
- end
- return UIClimbingTowerLevelInfoView
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