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- ---@class UIBattleFailed__Generate_AnyBtn
- ---@field public gameObject UnityEngine.GameObject
- ---@field public button UnityEngine.UI.Button
- ---@class UIBattleFailed__Generate
- ---@field private gameObject UnityEngine.GameObject
- ---@field private transform UnityEngine.Transform
- ---@field private AnyBtn UIBattleFailed__Generate_AnyBtn
- local UIBattleFailedView = class("UIBattleFailedView", require("UIViewBase"))
- function UIBattleFailedView:ctor()
- end
- ---@private
- function UIBattleFailedView:SetActive(result)
- self.gameObject:SetActive(result)
- end
- ---@private
- function UIBattleFailedView:InitGenerate(Root, data)
- self.transform = Root
- self.inited = true
- if self.super.Init then
- self.super.Init(self)
- end
- local tmp
- self:InitGenerate__1(Root,data)
- end
- ---@private
- function UIBattleFailedView:InitGenerate__1(Root, data)
- --[[
- Alpha
- --]]
- local tmp = Root:Find("Alpha").gameObject
- if tolua.getpeer(tmp) == nil then
- tolua.setpeer(tmp, {})
- end
- self.AnyBtn = tmp
- tmp.button = tmp:GetComponent(Enum.TypeInfo.Button)
- end
- ---@private
- function UIBattleFailedView:GenerateDestroy()
- if tolua.getpeer(self.AnyBtn) ~= nil then
- tolua.setpeer(self.AnyBtn, nil)
- end
- self.AnyBtn = nil
- self.transform = nil
- self.gameObject = nil
- self.inited = false
- end
- return UIBattleFailedView
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