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- local UIBattleFailedView = require("UIBattle/UIBattleFailedView_Generate")
- function UIBattleFailedView:OnAwake(data)
- self.controller = require("UIBattle/UIBattleFailedCtr"):new()
- self.controller:Init(self)
- self.controller:SetData(data)
- end
- function UIBattleFailedView:AddEventListener()
- end
- function UIBattleFailedView:FillContent(data, uiBase)
- self.uiBase = uiBase
- local gameObject = self.uiBase:GetRoot()
- if gameObject ~= nil then
- self.gameObject = gameObject
- self.transform = gameObject.transform
- end
- self:InitGenerate(self.transform, data)
- self:Init()
- end
- function UIBattleFailedView:Init()
- end
- function UIBattleFailedView:RemoveEventListener()
- ManagerContainer.LuaEventMgr:Unregister(self.uiData.name)
- end
- function UIBattleFailedView:AddUIEventListener()
- self.uiBase:AddButtonEventListener(self.AnyBtn.button,self, self.OnClickClose)
- end
- function UIBattleFailedView:OnHide()
- end
- function UIBattleFailedView:OnShow(data)
- self.controller:SetData(data)
- end
- function UIBattleFailedView:OnClose()
- end
- function UIBattleFailedView:OnDispose()
- self.controller:OnDispose()
- end
- function UIBattleFailedView:OnClickClose()
- if self.controller:GetData() then
- ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_SHUT_TIMEBATTLE,Enum.UIPageName.UIExpedition,true)
- end
- self:UIClose()
- end
- return UIBattleFailedView
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