LuaTimeBattleMgr.lua 8.4 KB

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  1. local LuaTimeBattleMgr = class("LuaTimeBattleMgr")
  2. function LuaTimeBattleMgr:ctor()
  3. self.timeBattleMode = BattleSubMode.None
  4. self.isLoading = false
  5. self.isBattleEnd = false
  6. self.curBattlePageId = 0
  7. self.curBattleLoadedTime = 0
  8. self:RegisterNetEvents();
  9. end
  10. function LuaTimeBattleMgr:Destroy()
  11. self:UnRegisterNetEvents();
  12. if tolua.getpeer(self) ~= nil then
  13. tolua.setpeer(self, nil)
  14. end
  15. end
  16. function LuaTimeBattleMgr:RegisterNetEvents()
  17. ManagerContainer.LuaEventMgr:RegisterEvent(UIEventNames.EID_SHUT_TIMEBATTLE, self, self.ShutBattle)
  18. end
  19. function LuaTimeBattleMgr:UnRegisterNetEvents()
  20. ManagerContainer.LuaEventMgr:UnregisterEvent(UIEventNames.EID_SHUT_TIMEBATTLE, self, self.ShutBattle)
  21. end
  22. function LuaTimeBattleMgr:Enter(mode)
  23. if mode == nil then
  24. LogError("请设置TimeBattle的战斗类型")
  25. return
  26. end
  27. self.isBattleEnd = false
  28. self.timeBattleMode = mode
  29. local GuildExParam = nil
  30. if self.timeBattleMode == BattleSubMode.Resource then
  31. self.curBattlePageId = Enum.UIPageName.UISkillExpBattleBattle
  32. elseif self.timeBattleMode == BattleSubMode.Guild then
  33. self.curBattlePageId = Enum.UIPageName.UIGuildHuntBattle
  34. elseif self.timeBattleMode == BattleSubMode.GuildEx then
  35. self.curBattlePageId = Enum.UIPageName.UIGuildHuntBattle
  36. GuildExParam = true
  37. elseif self.timeBattleMode == BattleSubMode.ClimbingTower then
  38. self.curBattlePageId = Enum.UIPageName.UIClimbingTowerBattle
  39. elseif self.timeBattleMode == BattleSubMode.Expedition then
  40. self.curBattlePageId = Enum.UIPageName.UIExpeditionBattle
  41. end
  42. ManagerContainer.LuaUIMgr:Open(self.curBattlePageId,GuildExParam)
  43. ManagerContainer.LuaGameMgr:SetGameSpeed(ManagerContainer.LuaGameMgr.GameSpeed)
  44. end
  45. function LuaTimeBattleMgr:Exit()
  46. self.timeBattleMode = BattleSubMode.None
  47. self.isBattleEnd = true
  48. self.curBattlePageId = 0
  49. self.curBattleLoadedTime = 0
  50. end
  51. function LuaTimeBattleMgr:OnFightingStart()
  52. self.curBattleLoadedTime = Time.realtimeSinceStartup - ManagerContainer.DataMgr.TowerDataMgr.curEnterBattleTime
  53. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_FIGHTING_START)
  54. end
  55. function LuaTimeBattleMgr:OnBattleFailed(battleTime,fighterParams,bossLife,bossSp)
  56. ManagerContainer.LuaGameMgr:SetGameSpeed(1)
  57. ManagerContainer.LuaUIMgr:ClosePage(self.curBattlePageId)
  58. if self.timeBattleMode == BattleSubMode.Resource then
  59. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIClimbingTowerBattleFailed,Enum.UIPageName.UISkillExpBattle)
  60. elseif self.timeBattleMode == BattleSubMode.Guild then
  61. elseif self.timeBattleMode == BattleSubMode.GuildEx then
  62. elseif self.timeBattleMode == BattleSubMode.ClimbingTower then
  63. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIClimbingTowerBattleFailed,Enum.UIPageName.UIClimbingTower)
  64. elseif self.timeBattleMode == BattleSubMode.Expedition then
  65. ManagerContainer.DataMgr.ExpeditionDataMgr:BattleEnd(battleTime,fighterParams,bossLife,bossSp)
  66. end
  67. end
  68. function LuaTimeBattleMgr:OnForceBattleFailed()
  69. ManagerContainer.LuaGameMgr:SetGameSpeed(1)
  70. ManagerContainer.LuaUIMgr:ClosePage(self.curBattlePageId)
  71. if self.timeBattleMode == BattleSubMode.ClimbingTower then
  72. self:ShutBattle(Enum.UIPageName.UIClimbingTower)
  73. end
  74. end
  75. function LuaTimeBattleMgr:OnBattleWin(battleTime,isPlayRecord,timeStamp,fighterParams)
  76. ManagerContainer.LuaUIMgr:ClosePage(self.curBattlePageId)
  77. ManagerContainer.LuaGameMgr:SetGameSpeed(1)
  78. if self.timeBattleMode == BattleSubMode.Resource then
  79. elseif self.timeBattleMode == BattleSubMode.Guild then
  80. elseif self.timeBattleMode == BattleSubMode.GuildEx then
  81. elseif self.timeBattleMode == BattleSubMode.ClimbingTower then
  82. ManagerContainer.DataMgr.TowerDataMgr:BattleEnd(battleTime,isPlayRecord,timeStamp)
  83. elseif self.timeBattleMode == BattleSubMode.Expedition then
  84. ManagerContainer.DataMgr.ExpeditionDataMgr:BattleEnd(battleTime,fighterParams,0,0)
  85. end
  86. end
  87. function LuaTimeBattleMgr:OnBattleEnd(isPlayRecord)
  88. ManagerContainer.LuaGameMgr:SetGameSpeed(1)
  89. if self.isBattleEnd then return end
  90. self.isBattleEnd = true
  91. if self.timeBattleMode == BattleSubMode.Guild then
  92. ManagerContainer.DataMgr.GuildDataMgr:StopGuildHuntBattle(isPlayRecord, LuaBattleBridge.GetFightingTime())
  93. elseif self.timeBattleMode == BattleSubMode.GuildEx then
  94. ManagerContainer.DataMgr.GuildDemonData:StopGuildDemonBattle(isPlayRecord, LuaBattleBridge.GetFightingTime())
  95. end
  96. end
  97. function LuaTimeBattleMgr:OnReplayEnd()
  98. ManagerContainer.LuaUIMgr:Open(Enum.UIPageName.UIDojoExit,true)
  99. end
  100. function LuaTimeBattleMgr:ShutBattle(openPageId,param)
  101. --LogError("========ShutBattle====="..openPageId)
  102. ManagerContainer.LuaUIMgr:ClosePage(Enum.UIPageName.UIBattleStatistics)
  103. ManagerContainer.LuaGameMgr:ShutDownBattle()
  104. ManagerContainer.FSMMgr:ChangeState(Enum.StateEnum.IdleState.stateId)
  105. if openPageId ~= nil and openPageId > 0 then
  106. ManagerContainer.LuaUIMgr:Open(openPageId,param, Enum.UIPageName.UIMainCity1)
  107. end
  108. LuaBattleBridge.CloseBgm()
  109. end
  110. function LuaTimeBattleMgr:OnFighterHurt(hurtValue)
  111. if self.timeBattleMode == BattleSubMode.Guild then
  112. ManagerContainer.DataMgr.GuildDataMgr:RecordHurtValueChanged(hurtValue)
  113. elseif self.timeBattleMode == BattleSubMode.GuildEx then
  114. ManagerContainer.DataMgr.GuildDemonData:RecordDemonValueChanged(hurtValue)
  115. end
  116. end
  117. function LuaTimeBattleMgr:OnFighterLifeChanged(isBoss,actorId,life,maxLife,sp,maxSp)
  118. if isBoss then
  119. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Boss_Life,life,maxLife)
  120. if self.timeBattleMode == BattleSubMode.Expedition then
  121. ManagerContainer.DataMgr.ExpeditionDataMgr:SyncBossLife(life)
  122. end
  123. else
  124. if self.timeBattleMode == BattleSubMode.Expedition then
  125. ManagerContainer.DataMgr.ExpeditionDataMgr:SyncHeroLifeAndSp(actorId,life,maxLife,sp,maxSp)
  126. end
  127. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Fighter_Life,actorId,life,maxLife)
  128. end
  129. end
  130. function LuaTimeBattleMgr:OnFighterEnergyChanged(isBoss,actorId,life,maxLife,sp,maxSp)
  131. if isBoss then
  132. if self.timeBattleMode == BattleSubMode.Expedition then
  133. ManagerContainer.DataMgr.ExpeditionDataMgr:SyncBossSP(sp)
  134. end
  135. else
  136. if self.timeBattleMode == BattleSubMode.Expedition then
  137. ManagerContainer.DataMgr.ExpeditionDataMgr:SyncHeroLifeAndSp(actorId,life,maxLife,sp,maxSp)
  138. end
  139. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Fighter_Sp,actorId,sp,maxSp)
  140. end
  141. end
  142. function LuaTimeBattleMgr:OnFighterCastSkill(skillParam)
  143. if skillParam.isBoss then
  144. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Boss_Skill,skillParam)
  145. else
  146. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Cast_Skill,skillParam)
  147. end
  148. end
  149. function LuaTimeBattleMgr:GetLeftFightingTime()
  150. return LuaBattleBridge.GetLeftFightingTime()
  151. end
  152. function LuaTimeBattleMgr:RefreshStatistics()
  153. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_BattleStatistics)
  154. end
  155. function LuaTimeBattleMgr:OnShowBossBuff(teamSide,actorId,isBoss,buffIcon,num)
  156. if isBoss then
  157. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Boss_Buff,buffIcon,num)
  158. else
  159. if teamSide == 0 then --我方
  160. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Player_Buff,actorId, buffIcon,num)
  161. end
  162. end
  163. end
  164. function LuaTimeBattleMgr:OnRemoveBossBuff(teamSide,actorId,isBoss,buffIcon)
  165. if isBoss then
  166. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Refresh_Boss_Remove_Buff,buffIcon)
  167. else
  168. if teamSide == 0 then --我方
  169. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Remove_Player_Buff, actorId, buffIcon)
  170. end
  171. end
  172. end
  173. --开始进行加载
  174. function LuaTimeBattleMgr:OnLoadBegin()
  175. self.isLoading = true
  176. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Loading_Begin);
  177. end
  178. --加载进度的刷新
  179. function LuaTimeBattleMgr:OnLoadProgress(progress)
  180. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Loading_Progress,progress);
  181. end
  182. --加载完成
  183. function LuaTimeBattleMgr:OnLoadComplete()
  184. self.isLoading = false
  185. ManagerContainer.LuaEventMgr:Dispatch(UIEventNames.EID_Loading_Complete);
  186. end
  187. return LuaTimeBattleMgr